The team engage the SWAT Officers guarding the rooftop stairwell.
Rocksmith blindly shoots fireballs down the hallway at the SWAT Officers, inadvertently hitting his teammates as they arrive up the stairs.
Rocksmith is currently Disorientated! (1/2) - -2 Attack, -2 Defence
SWAT Officer 1 hit by Rocksmith's fire-based ranged attack for 4 Attack, 4 Defence, 0 Health loss. SWAT Officer 1 is Startled for one turn! - -1 Defence
SWAT Officer 2 hit by Rocksmith's fire-based ranged attack for 4 Attack, 6 Defence, 0 Health loss. SWAT Officer 2 is Startled for one turn! - -1 Defence
SWAT Officer 3 hit by Rocksmith's fire-based ranged attack for 4 Attack, 6 Defence, 0 Health loss. SWAT Officer 3 is Startled for one turn! - -1 Defence
Sigma hit by Rocksmith's fire-based ranged attack for 4 Attack, 4 Defence, 0 Health loss. Sigma's is not affected by Startled: robot mind manages to process incoming attack.
Flare hit by Rocksmith's fire-based ranged attack and absorbs 4 Attack, healing 2 Health. Flare feels temporarily Invigorated by the influx of power, gaining +1 Attack for one turn!
Brick avoids Rocksmith's fire-based ranged attack: No effect!
Rock Hard: bonus 1 XP!
Flare shoots his 'Firearm' at SWAT Officer 1
Flare is no longer Inspired!
Flare is currently Armed! (1/2) - +2 Attack
Flare is currently Disorientated! (1/2) - -2 Attack, -2 Defence
Flare is currently Invigorated! (1/1) - +1 Attack
SWAT Officer 1 hit by Flare's fire-based ranged attack for 7 Attack, 3 Defence, 4 Health loss.
Flare gains 4 XP!
Brick uses Flare's attack to help guide his own, firing at the SWAT Officer down the corridor.
Brick recovers +1 Energy
Brick is no longer Inspired!
Brick is currently Weaponized! (1/3) - +5 Attack
Brick is currently Armed! - Base Attack = 4, all hostile targeted abilities disabled
Brick is currently Disorientated! (1/2) - -2 Attack, -2 Defence
Flare is currently Guided! (1/1) - +1 Attack
SWAT Officer 1 hit by Brick's ranged attack for 8 Attack, 3 Defence, 5 Health loss.
Brick gains 5 XP!
Sigma fires Bullet Barrage down the corridor towards SWAT Officer 1 using Incendiary Rounds, other two SWAT Officers are caught in the conflagration.
Sigma recovers +1 Energy
Sigma is currently Primed! - Next attack will be AoE with heat-based damage and will cause Burning.
Sigma uses Bullet Barrage!
SWAT Officer 1 hit by Sigma's Bullet Barrage for 6 Attack, 3 Defence, 3 Health loss. SWAT Officer 1 is now Burning! SWAT Officer 1 automatically suffers 3 Attack heat-based damage each round.
SWAT Officer 1 hit by Sigma's Bullet Barrage for 6 Attack, 3 Defence, 1 Health loss. SWAT Officer 1 is already Burning: No effect! SWAT Officer 1 is now KO'd!
SWAT Officer 1 missed by Sigma's Bullet Barrage: Already KO'd!
SWAT Officer 2 hit by Sigma's Bullet Barrage for 6 Attack, 5 Defence, 1 Health loss. SWAT Officer 2 is now Burning! SWAT Officer 2 automatically suffers 3 Attack heat-based damage each round.
SWAT Officer 2 hit by Sigma's Bullet Barrage for 6 Attack, 5 Defence, 1 Health loss. SWAT Officer 2 is already Burning: No effect!
SWAT Officer 3 hit by Sigma's Bullet Barrage for 6 Attack, 5 Defence, 1 Health loss. SWAT Officer 3 is now Burning! SWAT Officer 3 automatically suffers 3 Attack heat-based damage each round.
SWAT Officer 3 hit by Sigma's Bullet Barrage for 6 Attack, 5 Defence, 1 Health loss. SWAT Officer 3 is already Burning: No effect!
Sigma gains 8 XP!
Sigma is no longer Primed!
Sigma is now Overheated! - May not attack until weapons have been Cooled.
Target incapacitated: bonus 10 XP!
Heavy Weapon: bonus 1 XP!
Heretic uses unholy speed to storm up the stairs and pounce on his opponents.
Heretic recovers
+1 EnergyHeretic is no longer
Inspired!
Heretic moves to
Upper Hallway -
Heretic is no longer
Ranged!
Demonic Chorus:
-5 Energy;
Heretic is now
Weaponized for two turns! -
+1 Attack and attacks cause
BleedingHeretic is currently
Rushed! - May use 2 additional Actions next round.
Heretic attacks SWAT Officer 1
SWAT Officer 1 missed by Heretic's melee attack: Already KO'd!
Heretic attacks SWAT Officer 2
SWAT Officer 2 hit by Heretic's melee attack for 5 Attack, 5 Defence, 0 Health loss. SWAT Officer 2 is now Bleeding! - SWAT Officer 2 takes an extra 10% damage (rounded up) while Bleeding is in effect.
Hellspawn: bonus 2 XP!
Bumblebee grabs SWAT Officer 2, lifts him over the main hall and drops him.
Bumblebee recovers +1 Energy
Float Like A Butterfly: -1 Energy; Bumblebee is Levitating! - Immune to ground-based attacks and effects
Bumblebee is no longer Inspired!
Bumblebee is currently Armoured! - +3 Defence
Bumblebee is currently Disorientated! (1/2) - -2 Attack, -2 Defence
Bumblebee uses plummet attack
Bumblebee is now Speeding! - +5 Attack
SWAT Officer 2 is now Speeding! - +5 Attack
SWAT Officer 2 hit by Stone Floor's melee attack for 9 Attack, 5 Defence, 4 Health loss.
SWAT Officer 2 is Bleeding! - +1 Health loss.
SWAT Officer 2 is now Ranged! - May only use ranged attacks and abilities on the opponents. Opponents gain +5 Defence against ranged attack and abilities.
Bumblebee gains 5 XP
Flight Control: bonus 1 XP!
Stumbling to his feet SWAT Officer 2 runs for the stairs, heading back up to rejoin the fight.
SWAT Officer 2 is currently Mind Controlled! (2/20)
SWAT Officer 2 is currently Armoured! - +5 Defence
SWAT Officer 2 is currently Ranged! - May only use ranged attacks and abilities on the opponents. Opponents gain +5 Defence against ranged attack and abilities.
SWAT Officer 2 moves to Upper Hallway; SWAT Officer 2 is no longer Ranged!
SWAT Officer 3 panics and opens fire on Full Auto at the group on the balcony.
SWAT Officer 3 is currently
Mind Controlled! (2/20)
SWAT Officer 3 is currently
Armoured! -
+5 DefenceFull Auto:
Rocksmith is hit by Full Auto for 4 Attack, 1 Defence, 3 Health loss.
Rocksmith gains 2 XP!
Bumblebee is hit by Full Auto for 4 Attack, 4 Defence, 0 Health loss.
Bumblebee gains 2 XP!
Nightingale is hit by Full Auto for 4 Attack, 3 Defence, 1 Health loss.
SWAT Officer 3 is now Out of Ammo! - May not attack again until he reloads.
Nightingale quickly deals with her wounds and those of her allies on the balcony before darting passed the SWAT Officers to help those at the top of the stairs as well.
Nightingale recovers
+2 EnergyCombat Triage:
-5 EnergyNightingale heals herself for
1 HealthNightingale heals
Rocksmith for
5 HealthHealing Hands: Rocksmith regains 3 Health.
Nightingale heals
Flare for
0 HealthNightingale heals
Brick for
2 HealthNightingale heals
Sigma for
0 HealthNightingale heals
Heretic for
0 HealthNightingale heals
Bumblebee for
2 Health
Callsign: SWAT Officer
Role: BlitzerPower Origin: TechPower Set: SMG
Abilities: - Flash Bang
The SWAT Officer is equipped with Flash Bang grenades for incapacitating targets. When SWAT Officer throws a Flash Bang it inflicts 2 Health loss on all opponents, which may not be blocked or dodged, and the Disorientated status effect which reduces Attack and Defence by 2 on everyone, even themselves. This status effect lasts for two turns before targets recover. - Full Auto:
The SWAT Officer opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at 2/3 the SWAT Officer's Attack rating which can be defended against as normal, but inflicts the Out of Ammo status effect, forcing him to reload on the following turn.
Traits:- Mind Controlled
The SWAT Officer has been mentally dominated by the Gungirls in some way and is being forced to fight against his will. Gunman gains Mind Controlled status effect for 20 rounds at the start of the engagement. - Armoured
The SWAT Officer is equipped with police-issue Body Armour, gaining the Armoured status effect - +5 Defence. - Gas Mask
The SWAT Officer is equipped with a police-issue Gas Mask, making them immune to the Disorientated! status effect.
SWAT Officer 1 SWAT Officer 2
Stats: 0 / 6 / 6 Stats: 8 / 6 / 6
Energy: ? Energy: ?
SWAT Officer 3
Stats: 13 / 6 / 6
Energy: ?
Bumblebee and Rocksmith are on the edge of a balcony overlooking the main hall of the bank. There's no safe way down without injuring themselves gravely and their best option is to find a way to deal with the SWAT Officer 3 quickly and follow the Gungirls up to the roof.
Nightingale, Heretic, Sigma, Brick and Flare are at the top of the stairwell on the far side of the SWAT Officers from the rest of the team.
SWAT Officer 2 is on the stairs behind the new arrivals.
Madison 'Nightingale' Johannson - [LINK]
Energy: 1/10 XP: 1
20 / 3 / 5 Action: Combat Triage:
-5 Energy; Nightingale restores health equal to her
Attack rating for herself and all allies.
@rush99999 Rocksmith Action Complete@SimplyJohn Bumblebee Action Complete@Eklispe Flare Action Complete@knighthawk Brick Action Complete@GodOfWar Heretic Action Complete@Behemoth542 Sigma Action Complete