Hidden 9 yrs ago 8 yrs ago Post by Leolycan
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WARNING!


(For the sake of the RP and the setting, the storylines of Final Fantasy Advanced and A2 (Main game excluded) will be omitted from the game. Also, it is implied that
in the Fire Emblem: Awakening Finale. The plot for this rp is spoiler heavy, so if you haven’t finished either of these games, now is the time to stop reading if you want to leave the endings unspoiled.)




Ivalice


‘There is no purpose for evil without the existence of good. There is no need for good without the atrocities of evil. One cannot exist without the other, or so decrees the will of men… Only when these are accepted in balance, will peace truly exist.’

With the death of the Heretic Ramza and the disappearance of the Knights Templar, many of the Kingdom of Ivalice thought that the time for peace had come at last- what with the new coronation of King Delita and Queen Ovelia. Yet this time was short lived, as news of their untimely death at each other’s hand began to circulate amongst the Kindgom. Though lacking their prominent figure heads, the Church of Glabados wasted no time in circumventing the throne’s authority and placing themselves at the mantle. The Age of Heresey had come and gone, now was time for a new age; the Age of Light.

This facade continued on for many years, seeing the oppressive powers of the church forced upon the masses. Frequent Inquisitions, mandatory tithes, constant militant occupations, and mass crusades to expand the churches influence across the lands. This continued for many years to come, seeing multiple attempts to overthrow the church squashed, resulting in stricter enforcement of the Churches commandments. It was only with the discovery of the Scriptures of the Germonique- by Arazlam Durai- did the people truly unite against their oppressors and thus a new era of war had begun. Thankfully, the power of the 12 Zodiac Stones seemed to have gone dormant since the ‘Age of Heresy’, leaving the church to combat this rebellion with only the dwindling number of allies they had left after their exposure.

However, 5 years after the start of the war- during what was to be known as one of the bloodiest battles of the war- the people of Ivalice saw a terrible rift torn in the sky. This would be the first of many however, as more rifts split the sky on frequent occasions. Though the purpose for the rifts would remain a mystery for many months, a sudden outpouring of devious creatures and soulless puppets flooded the land from these rifts… But as dire as that may have seemed, nothing could’ve prepared the people for a colossal black dragon- adorned with many wings and horns- to emerge from the largest of the rifts and claim dominion over these lands. Grima, the Wings of Despair, the Breath of Ruin, had come to Ivalice…


(yes, I know it's inverted >_<)

Ylisse


Having bested the Fell Dragon that once loomed over the land of Ylisse; Chrom, Robin, and all the other Shepards had returned to their homes to live their lives in the new found peace. Chrom quickly takes up the mantle of Exalt, and proceeds to lead his kingdom to a golden age of prosperity and peace. However, since that faithful day Chrom has felt uneasy. Though all of the children of the future had left, he still felt that something was amiss- a sentiment of which Robin echoed. Seeking out the gemstones once more, Chrom and the Shepard’s reawaken Naga in an attempt to have their unease dispelled.

“There is a reason why you could not slay Grima, even with my powers. He is mighty as he is cruel, a wicked beast that is a blight upon these lands. However, I was certain that having the one bearing his mark slay him would ultimately end his existence. And so it did... Here.” Was Naga’s reply, only provoking more questions, “When Grima and Robin died, they were truly dead. But the bonds shared by yourselves and Robin brought your friend back to life, but stopped him from ultimately killing the Fell Dragon. The part of Grima that was attached to Robin survived, and saved the Dragon form his fate. He did not have enough power to return to our realm, so he went searching for a new domicile… I wish I could assist you more, but I have no idea where he has gone. I am truly sorry.”

With those words, the Shepards found no solace, only more questions to be answered. It was then that Robin devised a plan. What if the mark on his hand could be used to track down Grima? With this idea set in motion, the Shepards began to form a plan on how to once and for all put Grima out of his misery.

“I wish I could go with you all. Gods know I’d love to see that bastard put down myself, “ Chrom proclaimed with a heavy heart, “Put the people need their Exalt, especially now that we’ve begun to rebuild. If I can stabilize things here, I’ll be there in but a moment. Until then, just be careful- and come back home in one piece!”

So it was decided that Naga would attempt to use the Mark of Grima to transport the Shepards into this unknown realm. Recruiting able bodies and devising strategies, Robin led the volunteers to Naga and thus the ritual to open a rift was performed. As the brave heroes plunged into the rift for the first time, they felt themselves ultimately warped and shifted. Despite their unease, they arrived at their destination otherwise unscathed. But nothing could prepare them for the darkness that now covered this unknown land. Ravaged and ruined by darkness, the warriors fought their way to the closest remains of a settlement in an attempt to establish a foothold. It was within these ruins that they met with a group calling themselves ‘Children of Ivalice’ who had banded together to fight their new oppressor.

With their new formed alliance, the Children and Shepards are now poised to strike back at Grima, and see order restored.



Welcome to the cross over RP between the Fire Emblem: Awakening and Final Fantasy Tactics: War of the Lions. As such, you'll be playing a character from one of these two universes, or pulling from another Fire Emblem or Final Fantasy universe at the cost of your memories. As such, we'll go over a few rules.

Rules

1. This is for fun. So don't alienate, ridicule, or insult people based upon their choices or characters.
2. No God modding.
3. If you have a dispute about a ruling or outcome, feel free to post it ooc or pm. But do so in a civilized manner.
4. Neither of these games are overly gory or mature. As such, keep your post within reason with romance and battle. Convert to pms if necessary.
5. One character per player. I'm ok with having support npcs that have no outstanding merit, but the idea is to focus on the heroes.

With all that said, let's get to the character creation-

Creating your Character










Follow the steps in each of the hiders to create a character of your own design. PM or post in OOC your CS, and await my approval. Once that's been done, feel free to post.




Posting


I have no problem with casual interactions or social interactions being fair game, but remember your not the only ones rping here. Give others a time to post their own responses, and don't flood the thread with your own post.

In combat, you will create your post and wait for a GM update. Remember, you may only take one action per two points of speed, so keep that in mind when you're posting. Also, if you could include your actions below the post for clarities sake, that would be appreciated

Example:

(contents of post)



>Leo attacked x target with y weapon
>Leo preformed x action
>Leo ran towards x target
>Leo heals x ally




Leveling


Character Level up: Gain 15 points.
All base stats can be increased at the cost of 1 point.
5 points can be spent to learn new Unique trait (Gm descretion)

Job Level up: Gain new Job Trait (or trade for 5 more points)

Once you're job level hits 5, you can advance to a more advanced version of your class.

You can switch to simple classes (Squire, Archer, Black/White Mage, Warrior, Mercenary, etc.) at almost any time out of combat, but only if you have trained as that class before. To learn a new base class, you must have trained with one of that class to learn it's abilities. (Traits are determined by yourself, but must make sense with the class)

Other than that, welcome one and all!
Hidden 9 yrs ago Post by Lugia
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Lugia Legendary Bird

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I finally found the place. Anywho, I'm going to start thinking about my character here.
Hidden 9 yrs ago Post by Leolycan
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Leolycan Toward an empty white throne

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Have at it. I'll be looking forward to what you can come up with.
Hidden 9 yrs ago Post by Lugia
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Lugia Legendary Bird

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So, I'm guessing that I'd post my app here, and then when/if you accept it, I'll post it in the characters tab.
Hidden 9 yrs ago Post by Leolycan
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Leolycan Toward an empty white throne

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Aye.
Hidden 9 yrs ago Post by Lugia
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Lugia Legendary Bird

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I'm still thinking... sorry to keep you waiting, but a bunch of stuff just randomly popped up, and had to get done.
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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So what are we doing for HP. :?
Hidden 9 yrs ago Post by Lugia
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Lugia Legendary Bird

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Yeah... I have a feeling that the GM will decide that. Anyways, do I have to put what spells my character knows under class skills, limiting myself to two, or is that more for the passive skills such as (and I'm not going to use this, it's too OP) MP shield, or, of FE fame, Counter?
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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Well if we need to put in stat points for HP then it affects how my whole spread is going to be like and how some of my skills are gonna pan out.
Hidden 9 yrs ago Post by Lugia
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Lugia Legendary Bird

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I don't think you can mess with HP, directly. I suppose this is to reflect the fact that all advanced classes in FE share the same max HP cap of 80.
Hidden 9 yrs ago 9 yrs ago Post by Leolycan
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Leolycan Toward an empty white throne

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Yeah... I have a feeling that the GM will decide that. Anyways, do I have to put what spells my character knows under class skills, limiting myself to two, or is that more for the passive skills such as (and I'm not going to use this, it's too OP) MP shield, or, of FE fame, Counter?


For now, two under skills. If you want a universal spell in the form of a characer trait, let me know and explain how your character came by this.

So what are we doing for HP. :?


To be honest, I didn't think of it, but hp is determined by level. Starting out, you'll get 25 hp and every class level will allocate 15 more and character level will allot you 5. Your class, equipment and skills can modify your hp count.

Example trait:

Inhuman Fortitude:
Years of rigorous training and combat experience has conditioned the body of (insert name) to the point that it can withstand more then his peers. Every class level allots 10 additional HP.
Hidden 9 yrs ago Post by Lugia
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Lugia Legendary Bird

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Alright, thanks, now I just have to come up with his appearance description... 'cause I'm pretty sure your character generator won't work for what I have planned. (hint: he's not even close to human)
Hidden 9 yrs ago Post by Leolycan
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Lol, I figured. I was just excited that they had that out already.
Hidden 9 yrs ago Post by Evanist
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Evanist The Mewing Mew

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Fyi... little error

SPD: 5
(How many actions your character can take in combat (1 action per 3 points))

Remember, you may only take one action per two points of speed, so keep that in mind when you're posting.

Still making the app although I am gonna pm you what I have atm.... i gtg sleep so ya
Hidden 9 yrs ago Post by Leolycan
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Leolycan Toward an empty white throne

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Fyi... little error

SPD: 5
(How many actions your character can take in combat (1 action per 3 points))

Remember, you may only take one action per two points of speed, so keep that in mind when you're posting.

Still making the app although I am gonna pm you what I have atm.... i gtg sleep so ya


Thanks for bringing that to my attention.
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Lugia Legendary Bird

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Anyways, I'm having a little difficulty with my app. I'm trying to figure out one more character skill that won't seem OP. So far, the one I've got so far adds +1 extra to a paired/supported character whenever he supports them. IE: instead of +1 to (stat 1, 2, and 3), they'd get +2 at a 'C' rank bond... is that okay?
Hidden 9 yrs ago Post by Leolycan
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@Lugia

Sounds alright. It doesn't outright make your character stronger, and forces you to work with your allies a bit more to bolster your relationship so you can provide a bigger bonus. The only stipulation is that D still provides 0, because you don't know your partner well enough to adjust to their style.

Also, this has been brought up to me in PM, but I wanted to ask and see what you guys think. Do you think the action per speed should be set to 1/3 or 1/2?
Hidden 9 yrs ago Post by Lugia
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Either or, though, thankfully, the minimum speed (at least for level 1 PCs) is 3, so... I mean... 2 might give us a few too many actions, but 3 might render speed-based supports a little bit useless.
Hidden 9 yrs ago Post by Eklispe
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1:2 seems a little strong to me but i'm fine with either. I mean I'm not going to complain about more actions... XD
Hidden 9 yrs ago Post by Leolycan
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We'll start out at 1/2, and if it seems broken, we'll discuss changing it. I'd rather you have to many actions then not enough... But then again, I don't want you to get 30 attacks on one target. I may edit the original OOC to designate what constitutes an action.
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