Dax is going to be firing at number 8, and if he goes down and there's a way to cross, 7'll get the axe >:)
Dax is going to be firing at number 8, and if he goes down and there's a way to cross, 7'll get the axe >:)
<Snipped quote by Gcold>
Oh, my fault. I've been following an old roster, it seems.
@Peik Just for clarification on Sevine's part...
She hits her opponent (wounds him), and he wounds her.
You didn't specify what happens to Armiger 9? Can I kill him off, or maybe knock him out? Or just end the post with them locked in battle?
@Peik Just for clarification on Sevine's part...
She hits her opponent (wounds him), and he wounds her.
You didn't specify what happens to Armiger 9? Can I kill him off, or maybe knock him out? Or just end the post with them locked in battle?
Alright, @Peik, @MiddleEarthRoze, here's what you guys found! Come back and read this after you read the post.Ambush: 6-10 misses, 2-5 minor wound, 1 incapacitates
Rhasha: 3 (Poisoned!)
Marcel: 7
Combat: 6-10 succeeds without injury, 3-5 mutually wounds, 1-2 incapacitates player
Rhasha: 8
Marcel: 2
Interpretation of rolls:
Rhasha takes a nasty slash in the ambush and is subsequently poisoned, draining his strength over time. However, he is able to rally and kill or incapacitate Bovis in the clash.
Marcel manages to fend off the ambush without injury but is subsequently grievously wounded, unable to fight back. Marul's weapon is not poisoned, but it nevertheless has taken Marcel out of the fight with serious wounds. It now falls to Rhasha to deal with Marul...
Rhasha: 3 (-1 wound/ poison penalty= 2)
Rhasha is successful in seriously wounding Marul, but he himself also receives an incapacitating hit that leaves both Rhasha and Marcel at the mercy of Marul, who deciding neither are a physical threat and are likely to lie of their wounds, decides to play it safe and complete his mission, first going to find a healing poultice before leaving.
Both Rhasha and Marcel are in serious condition, but still alive. Neither are in any shape to fight and can barely walk, so it may come down to their skill sets to survive:
If Marcel has the ingredients or can find them in the tower, he can make healing potions and possibly an anti-poison potion for Rhasha, who also has skills in alchemy and restorative magic. They will need to work together to stabilize themselves, but their danger is not over; if Marul returns and discovers they have moved, he may search for them, and if they attempt to leave the tower in their current condition, they may not make the trip back alive.
The Dunmer may have medical supplies that could be of use, but this also increases the odds of a run in with Marul. Checking Bovis' body is also an option; there may be something of use there.
<Snipped quote by Dervish>
lol
I mean shit's serious sure but
Marul means lettuce in turkish
Also, Marcel has potions of Restoration and Cure Poison on his person. Would those help Rhasha?
<Snipped quote by Peik>
I plucked those names straight from a list of Dunmer names. Turns out Bethesda had the munchies. ;D
And yessir, that works, too. You guys can stop yourselves from bleeding to death and dying of poison, but you certainly won't be up for a fight if Lettuce finds you.
<Snipped quote by Dervish>
I thought mister Tiger Blood kind of put the hurt into that dude too. So maybe something like old dudes fighting?
Oh, oh I have an idea.
How about we ambush Lettuce when he's coming back around? The hunter becomes the hunted.
Marul means lettuce in turkish
Got a post up for Sevine, a bit smaller than usual, but hopefully a quality one. If there are things I need to change, let me know. I made sure both were wounded. Armiger 9 is wounded in the upper thigh, and Sevine has a cut to her knee.