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Technology & Tech Examples


Disclaimer:Not a hard science RP. Think pseudo science. The fuck I'm talking about.


Shields (Ship Hull)
Only very early prototypes exist. Developed by Masamune Space Structures to prevent accumulating hull damage by space dust, and other objects (which led to the destruction of the Plymouth class settler ship, Takeshi in 2603) Some other corporations may possess the potential for the technology or even a working prototype, but some further development and research will be necessary before shields are in common use.

Foreign-Object-Hull-Deterrance
FOHD (commonly called the F-word on cargo-ships) are small-scale outer hull mounted laser weapons designed to destroy or significantly reduce in size any object that may threaten the integrity of a ships hull. FOHD's are designed to track and engage potential targets automatically although some 'crack-shots' sometimes control the lasers manually..

Ion Rockets
Propulsion systems have seen an enormous advancement in the past 500 years. Continuously thrusting ION-rocketry has made travel to each planet relatively quick.

Cargo Cannons & Shipping Capsules
The modern Cargo Cannon like VULcan Corporations Thor's Hammer utilize alternating magnets to accelerate cargo in capsules at speeds far greater than a human being or typical ship could withstand. Cargo Cannons have to have a sister station called a 'Net' at the target to slow the capsule using a net of magnetized 'buoys' and dampening fields. The Capsules themselves also have computer-guided correcting boosters.

Artificial Intelligence
After the Kiev-CAO scare of 2190, the Earth Governments (precursor to the United Terran Gov't) signed a treaty effectively banning the development of AI within terrestrial bounds. Since 2595 any research and protypes have been developed on Bright-Spot station on Ceres.

Weapons


FALSE_PATH chaff drone
Chaff has long been a defensive measure for slower, lightly armored aircraft. Like their ancient predecessors, modern air & spacecraft can be equipped with highly intelligent anti-missile chaff drones. The FALSE_PATH drone is a reliable mass-produced unit that comes standard in most small SKYGUARD craft. The simple on-board computer predicts missile trajectory and attempts to contact the weapon, preventing damage to the mother ship. Many commercial ships also use Chaff.

NITE3 soft-kill missile
The NITE3 is a defensive weapon with low velocity designed to anticipate any incoming fire to an aircraft, contact that weapon and detonate it prematurely. Slightly more effective and longer range that chaff.
Ballistic Weapons
Although 'future' weapons exist, the most common weapon used planetside is still ballistic based. This is purely economical. Nearly anyone can manufacture the weapons and ammunition needed for traditional machine and assault style guns. Martian rebels especially are notorious for home-made weapons.

Those Damned Future Weapons
Incredibly expensive lasers. Weapons classified as 'planet killers' launched from orbit. No space warfare has actually occurred outside of small-scale pirate action. The implied destruction of such a war is too reminiscent of the early 21st century wars. Not to say that it won't happen again.


Setting Info


The Solar System
Mankind has explored the inner solar system for the past 500 years. There are permanent space habitations. Industrial Arcologies on Mars, not to mention the first permanent Martian City of Elysium. Corporation have sprung from the ashes of the early 21st century religious wars and the resulting economic backlash of the First Space Boom. They are the true powerbrokers on Earth and the Inner Solar System. With the signing of the Jupiter Referendum the Second Space Boom has begun.

Earth
Earth has prospered in the last 200 years. Endless wars and economic turmoil for centuries swept aside the old Earth governments. In it's place has stood the United Terran Government, literally a World Power. But with the UTG came the Corporations, the real power brokers. The instrument of technological advancement and research. The Corporations have never engaged in open warfare, and would appear to be as amicable as ever with the signing of the Jupiter Referendum, but it would be short-sighted to think this peace will last. Espionage. Government corruption. Sabatoge. Terrorist funding & action. The Corporations are all capable of any or all of it.

Mars
The jewel of the inner solar system. Martian resources seem to be endless, and millions of settlers have come looking. Whether as corporate policies or private citizens (that's a sketchy term these days) the masses have come to start a new life on Mars and with it, political intrigue. Things are changing rapidly on Mars as the Corporations muscle in on private claims. Terraforming is in it's infancy, and so infrastructure has become a hot commodity.

Arcologies and Bio-Spheres dot the landscape. Some abandoned and ripe for refurbishment. Some have been reclaimed by the red sands in the past several hundred years.

Jupiter
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Ceres
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Io & Europa
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Strategic Locations


Luna Base Shipyards
The United Terran Government controls Luna, and with it the Luna Base Shipyards. This is the only shipyard in the System and of immense strategic importance. Long have the corporations coveted Luna Base. It would be unsurprising to learn that some Companies had clandestine docks hidden in the system.
United Terran Government Headquarters, Earth (Western Europe)
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Bright-Spot Station, Ceres
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Hidden 8 yrs ago Post by Rhymer
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NPC Factions








Skyguard
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Elysium Defense Force
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United Terran Government
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Maps & Locations


Feel free to download and edit these images to delineate your holdings, assets and faction locations.


Hidden 8 yrs ago Post by Skylar
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Faction Name: The Red Haven Coalition
Faction Type: Martian colony faction

Prime Location: Mars

Leadership:
Prime Minister Adrian Conway: The elected leader of the Red Haven parliament, and leader of the Red Haven Coalition as a whole. Under the last 20 years of his repeated elected administrations the RHC has undergone a industrial drive comparable to the Soviet-era five-year plans. While hardly a popular or charming leader, even his political enemies don’t question his achievements in turning the dream of a coalition of independent habitats into a serious rising industrial power on Mars, and though people grumble at discomfort they support his work. However the recent political tides of the solar system and discoveries at home for exotic starship materials may be the ultimate test of his administration and whether Red Haven can remain independent of Earth and the Megacorporations.

Magistrate Melanie Winters: Chief administrator of Ferrum, and de facto chief economist of the Red Haven Parliament.

Magistrate Norton Meierson: Governor of Oasis Station.

High Consul Mariette Valar: Head of the Sisters of Mars techno-religious order, and holder of a de facto seat of on the RHC parliament as speaker for the minor guilds. Formerly a corporate biotechnician, she quickly rose in the ranks of the Sisterhood as a beginning curing mining habitats from an outbreak of rustlung caused by underground toxins, selflessly saving thousands of lives before proceeding to expose the corporate prospectors that illegally broke open the seams to the toxins they unleashed and condemned them to agony for the rest of their lives. While her days of traveling and spreading of the word of Mars are over, she finds comfort in providing more personal consultation to the Red Haven Parliament, whom she is finding to be in continuous need of shepherding.

Tactics/Wander: A powerful asset unknown to the faction’s leadership is the pairing of a Martian spaceport mechanic and high-spec AI named Tactics. It is unknown how James Wander and Tactics came together, having woken up in an alleyway with the AI embedded in a series of unique cerebrospinal implants and a cybernetic replacement for Wander’s right eye, Or why Tactics is a high-level military AI yet possesses no restraints or loyalty programming or hint of who made it to begin with. With no choice but to work together, Tactics/Wander have formed the Dirty Deeds company as a brigade of the RHC defense pact that protects and acts on behalf of the RHC colonies. While capable of superhuman feats, neither of them can make much use of them lest they catch unwanted attention. Such as AI scientists that would be interested in finding out how a high-grade AI can fit in a human brain, regardless of what the human host would think in the matter.

Assets:



Military Forces
The RHC does not have a proper standing army, due to most of its manpower being devoted to day to day survival and industry. Militia forces are kept and maintained on an as-needed basis, with some colonies able to afford a semi-standing rotating militia garrison while others must rely upon it’s citizen-soldiers to mobilize when needed. Quality and training of it’s defenders is highly variable as a result, but one common standard is the usage and deployment of Picton’s for heavy mechanized defense.



Major Colonies:
Red Haven
The capital of the RHC, center of both the Bifrost spaceport and the majority of the high-tech infrastructure of the RHC including it’s only biotech hospital and university of technical studies. The Union Hall functions as the political capital of the RHC, while it’s limited industries form the basis of it’s darker R&D elements.

It is also the home of the techno-religious faith of the Sisters of Mars, disciples of agriculture, medicine, and war alike. While their archaic practices are odd, particularly their core duality of mercy and malice, none dispute their skill in their fields and the red-cloaked sisters are often welcome where they travel. Somewhat helped by their private militia of well-maintained Pictons they often use in their wandering.

Oasis Station
Formerly the Oasis project under the now-dissolved Mayfare corporation, Oasis station exists at the center of several “Former” terraforming stations that enable green plantlife and rainfall on a patch of Mars, although most of them have scavenged to more practically environmentally control sealed agriculture domes. The colony is thus a center of agriculture and food production for the RHC, as well as one of the most populous. It is the center of the Populist party, and a sizable Sisters of Mars chapter also exists to support the growing population.

Ferrum Station
A industrial colony built around a series of geo-industrial plants, utilizing energy and heat from geothermal vents to fuel large industrial complexes and Industrial-scale 3D printers fueled by rich mines in it’s area. Living conditions are harsh and austere, yet tens of thousands living in the worker barracks and boom towns call Ferrum home out of pride and belief they are giving a better future to their offspring. It is the center of the Industrialist party, with a significant secondary representation of the Militarists.

Due to it’s importance, the Ferrum militia is one of the largest and best equipped among the RHC militias, highly stocked in mechs and artillery ontop of standing garrison troops.

Dogsville
Mining site DDB-928 “Dogsville” was a corporate mining town, where the miners were left stranded as their various patron companies pulled out after repeated disasters and setbacks in the region and seemingly easier money elsewhere. Abandoned, the beginnings of the Red Haven movement were founded here as the miners strove to dig in and endure, inspiring other backwater colonies and mining sites to step up as well. Miners picked up their tools, not for corporate profit but for themselves. A simple act sparked a greater revolution, and turned a mining habitat into a boom town alongside several other sites that became full-fledged outposts unto themselves.

Recently the actual causes of the initial disasters were found: Dogsville and other mining sites are sitting ontop of dangerous exotic materials such as hyperium, hexaferrium, and quadrite. Yet while dangerous, they are vital components for cutting-edge technology and advanced starships just beginning to be developed, and every survey and prospecting probe deployed only hints at even greater reserves beneath the surface than before ontop of great industrial resources. The worker’s paradise is now at threat because of it’s own success as the corporations come sniffing again.

The Dogsville militias are highly irregular, but they possess extremely large numbers of mechs and explosives, along with the technical skill to make creative use of both.

-Special projects. Include any working prototypes and where they are located and whether or not anyone knows about it. (probably not)

The Bifrost Starport and Orbital Elevator Complex
An ambitious project by the now-defunct Aesir Corporation to build a spaceport of unprecedented scale along with a six-strand industrial ultrabulk-scale space elevator platform in low orbit to facilitate immense industrial growth and exploitation of the Martian region. The Corporation went bankrupt as clean hyperfusion their designs depended upon failed to become practical, and the spaceport likewise was left unfinished and only able to handle a bare minimum of domestic traffic. One of the first projects of the Coalition was to pool resources and manpower in a hail mary effort to bring trade back to the region. After ten years of brutal labor, risky loans, and five battles to keep pirates and marauders away from the elevator, they miraculously succeeded in restoring two of the six planned strands and establishing regular heavy lift trade, making it a center of economic activity in a backwater region of Mars.

Just recently however in light of the Jupiter Referendum, the starport has taken new importance as Elysium is descending into internal turmoil and corporate number-crunchers realize the orbital elevator is located on the perfect spot and combination of resources to build a large-scale shipyard independent of the UTA yards on Luna. The RHC have also just come to the same conclusion.

Project: ROUND TABLE

With mechs forming the core of the Red Haven Militias, the RHC have begun a crash R&D program to develop home-grown upgrades and new models to secure their independence. Efforts to rig railguns and laser cannons onto mechs, enhance current designs, and improve support systems have also been folded into the Round Table.

Reportedly a squadron of next-gen mechs are reaching field prototype phase along with new equipment for Pictons and civilian mechs in the fields of optical stealth, battlefield drones, armoring, and weapons. But without major gains in high-tech industry to manufacture them, they may end up solely as a secret special forces group. If the rumors are true that they are ready that is.

Projects/Active Missions:

The Fourth Industrialization Plan: The Red Haven Coalition has declared and is executing a fourth wave of industrialization activity, specifically in getting their commercial industries in line with their heavy industry to give their citizens a better standard of living after decades of hard labor, but recent political threats may force these new factories to be turned to other purposes.

Project Prometheus: With the discovery of starship resources under their feet and the realization their starport is a viable site to become a fully-fledged shipyard, the RHC is initiating a crash program to develop domestic fusion reactor manufacturing and import shipbuilding experience to build shipyards as a homegrown industry instead of as a corporate subsidiary. Progress has been slow, suspected to be UTA and Skyguard interference in recruitment of personnel and importing of industrial parts.

Jupiter Referendum Signatory?: No, not applicable

Mission/Orthodoxy/Principles:
Independence at any cost from the corporation's, Earth, and any other outside power. The Red Haven Coalition will not accept subordinate status to any foreign power, and will defend it’s position by force if necessary.

The word of corporations and the United Earth Authority holds no weight. If outsiders want to deal, they MUST back up with hard action, resources, and payment or not even bother trying.

Corporations may be permitted limited operations within the RHC, if they prove they are not unjustly exploitative, however they are not granted unlimited resource or land rights and must operate under licence that may be revoked. Workers Unions are NOT optional.

It is not enough to survive, the people the RHC deserve the right to live and develop as a culture. Improvements in standards of living and domestic culture are a priority of the current Populist majority, although recent events are forcing them to share power with militarist factions in the RHC who prioritize national defense.
Hidden 8 yrs ago Post by ArenaSnow
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Stocks require updating. Assets may recieve an update to include airspace capabilities - just know that TSDC has a few repurposed commercial cruisers for now.

TSDC, or the Talon Security Development Corporation, is the leading branch of the former Talon Industries and is presently a market leader for the research and production of military equipment. Based in Mars, It is known for creating popular equipment models and technologies that are in common use today, and is a very high profile arms dealer - one of the best to acquire items from short of the black market. However, access is limited to any entity not corporate; it takes some convincing for non-extremely wealthy individuals to get into the "loop" known as the Corporate Network, also known as CorpNet, over which TSDC sells its wares.

Dynamic Information


General Info
Faction Name: Talon Security Development Corporation (TSDC)
Faction Type: Corporation / Political Entity
Prime Location:Mars; see assets for more particulars.
Leadership: CEO Argus Melengyavik is currently the most powerful man in TSDC; a few others, such as development head Logan Ferris, external relations dept. head Howard Oleman and the main security officer John Blackstaff have very high positions of power and influence, and are sometimes better choices to approach than the CEO.

It's a good idea to talk to a mix of these characters, as things may change in the near future in the leadership, resulting in one of the more secondary leaders becoming very powerful, very fast.

Info on specific characters is in a hider at the bottom of this NS.



Assets
Locations
TSDC has its primary holdings on Mars; a number of locations critical to the corporation's survival, each in the general access sphere of the other and very heavily guarded.

Headquarters
Following the destruction of the late Talon Industries headquarters, the branch headquarters on Mars became the primary center of operations, with most of Talon's surviving key assets being placed there. It is the location of the CEO and most high-ranking staff (apparently they didn't learn much in this regard from the past). It was remodeled when Argus became CEO and turned the headquarters into a futuristic fortress while putting an almost overkill amount of defenses on it that makes ground assaults from anything short of combined corporate arms or a strong government-backed army impractical.

Production Site A
The majority of development and production happens here. It is almost historical, being a site that has been in place for hundreds of years and remodeled five times. An expensive business venture indeed...

The site covers about a full acre, with a vast empty space surrounding it. Inside is a nuclear fusion reactor, a massive and heavily fortified production site, a large old-style Biodome structure (one of the few things that hasn't changed much since the site was first colonized), and most of the remaining space being warehouses above and a little ways below ground, along with various buildings in between. It is surrounded by a fortified perimeter of three levels of barbed wire fencing and checkpoints at various places along the way. It employs a massive security force... but in a focused assault on one section, most of it is static and won't end up being used, and it takes a while for unprepared security forces to go from one end of the place to the other.

The creation of the site was a key factor in Talon Industries falling in the first place, and remains a mixed blessing to TSDC. While it cranks out several tons of ready equipment a day, it leaves the company itself rather lacking in funds to simply throw around. The result is quality of life at the lower levels being rather like working in a small-scale factory. While it's a step up from 19th century factories, it isn't that big of a step. Even the corporate executives feel the strain in luxury items as a result of this site.

Production Site B
Almost the same as site A, but smaller, funded much less (almost affordable), and a third the production. Nonetheless, it still cranks out a massive portion of the company's assets.

Auxiliary Warehouses
Located in the middle of the triangle formed by the above three locations, slanted a little to the side, is a massive field of warehouses protected by mostly static defenses and a security minefield around the perimeter. It is from there most of the contents of the corporate stock are distributed, and additionally the location of various active branches of TSDC security. Directly to the left is a massive testing field, well secure in the perimeter and the site of advanced weapons testing.

Embassies
TSDC has a newer office on Earth, old offices on Venus and Earth's moon, and has a site claimed on Jupiter; although construction has yet to begin due to a shortage of funds (not the official reason, of course).



Troops and Stock
This information will be presented and updated in the Dynamic Information hider on top for simplicity, but here's the gist.

TSDC has massive amounts of military equipment and enough firepower to arm several massive corporations to the teeth; that said, it lacks the manpower to put it all into effect - a small fraction can be used at any given time, and is used in designated units. The rest is put in warehouses.

Most of the security assets of the corporation are static - turrets, mines, the like. Regular guards are skilled and pretty vast in number, but don't match up to fully trained soldiers and tend to be spread out across the sites.

More information will be put in the dynamic info hider. It is separate so I don't need to modify this lower part of the NS and put active information all in one place.

Jupiter Referendum Signatory?: Yes
Mission/Orthodoxy/Principles: What does your faction or faction Leadership believe in? List goals or primary missions/objectives. Just to give an idea where your headed with your faction. You can change this as you go along, just keep a log if you wish.
Additional Information
-TSDC is known for being a politically charged atmosphere of competition and backstabbing at the top, and being a crappy place at the bottom. It specializes in cheap colonial labor and bringing in folks for mass production on the main lines of getting equipment out in places where automated labor simply isn’t effective enough. However, it is better for supervisors, live operators/testers and anyone in the security divisions.
However, the above has caused TSDC to gain a very negative view in the eyes of the common folk, and make it an iconic dirtbag organization, often one of the first scapegoats even though it doesn’t actually do much outside of arms dealing.
-Lasers/shielding are the weak spots of TSDC. It’s a little ways in the past when it comes to the top tiers of technology. It makes what works and sticks with it... and it does produce some very nice new items, and has good systems in place. However, the newest of the new - AI developments, effective laser weaponry, the like - are not things this company specializes in.
-The infrastructure is rather like having Windows XP being the main OS used in a company today, and the oldest terminals are like running Windows 95. So things are dated, constantly hotfixed by a round-the-clock tech team and not the most secure around.
-As an extension of the above - it uses the T63 Transmission Standard, which is about 300 years old. It works and just about everything supports it, but it’s old and some folks get tired of video transmissions that, to compare with today’s logic, look kind of like year 2000 video games.
-TSDC is known to be aggressive and throw its weight behind things once in a while. Such things typically succeed...
-Buying something from them and not being trusted, a corporation or a multi-millionare is hard. However, if you want to get their stuff, you might have a chance contacting External Relations Department Head Howard Oleman directly; he is known to be more lenient than others at the top of the command tree when it comes to selling to outsiders.
-Changes will happen to the leadership over the roleplay, with two integral characters being old. It may be worthwhile to see that fact and buddy up with the likely candidates; although choose wisely - choosing the wrong contender might cost the backing of TSDC in the future.






Some more OOC bits

-CorpNet is old. It's had enough hotfixes and tech-team added updates to at least work on newer hardware and blend in fairly well, but it's lacking in any graphic appeal. Not necessarily a problem considering all it is designed to do is present information and manage trade, although some would still complain.
-Don't be too put off by the corporate aim of the company. Although getting on the wrong side of an executive is a bad idea, getting on the right side of one can open up some quite productive trade.
-The corporation is steadily becoming more aggressive and will ultimately, depending on the next company successor, attempt to throw its weight around. Successfully or not remains to be seen, but the point is - life may be easier by befriending the "up and coming" executives of a younger age. Although it's possible that the winds of change may blow them away altogether... so caution is advised.
Hidden 8 yrs ago Post by LordZell
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Name: James Conrad
Affiliation: TSDC
Appearance: James is an average white male standing at 5'9". His blonde hair is short and neatly done and is usually clean shaven with his eyes being light blue he wears a nice black suit though always dressing for the appropriate occasions.
Notoriety: Unlikely most others of the executive staff James is rather unknown to the public but within the company James has helpped greatly advance Talon's holdings and upgrading older tech. Some may think it's him others believe he has a way to motivate people.
Background: James was recruited as part of the former VP's new hires being one of it's first hires he became friends along the way with Logan Ferris. He had jumped up the corporate ladder though has been at a state of limbo being as high as possible with Argus still alive.
Current Location/Mission/Objective: To become the CEO of TSDC and reinvent it.
Other:VP of External Affairs very powerful within the company. He may have had something to do with the Former VP's death.
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