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You should look at my new account, I think.

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@Rin

AU’s persist because we want to interpret characters differently and more cohesively, no?

But yes, you’re right that the one-dimensional “edgelord” variant of Sasuke wouldn’t make much sense if his clan hasn’t yet rebelled but it could provide crucial character development and a vital character moment down the line. At least, it would in my perspective. Perhaps the GM has planned for this; there are many ways I could see that the Uchiha Massacare still happening with Minato as hokage. Such as the idea that Danzo green-lights the operation without approval from the hokage thus leading to him either becoming a missing-nin criminal after the fact or killed by Minato as recompense and consequence.

Also Hi
I had a car accident that resulted in some complications with my blood circulation. I am fine, though. Working on another post today.
Nah, I'm kidding, I don't do that vague bullshit.

But you just did.

This response is just me defending my... reputation

As is your right, I would expect you to defend yourself. But moving on to your actual point to state my thoughts and perspective; starting with the weeding and other matters. Consider the fact, from my perspective at the time, a few things:

  • While I had to be reminded about the longstanding Gambit applications, as my determinations had been lost in transit following my stay at the hospital, I did respond within twenty four hours of re-deliberating. It was there I asked for a sample post from remaining parties to be sent to my directly via PM. I never got those samples, but my point of view was you and Hellis would get them to me when the timing suited you, which would be fine. For someone who was getting their bearings back together I thought this was very punctual of me.

  • Yes, I was blunt (some may define it as crass or inflammatory) in this particular thread when I decided to vent, but in the thread I feel I was as courteous as I could be despite feeling irked about people presuming my dedication to my own project was wavering. In a long-standing project you may have had a point with, but in something that was just getting off the ground not so much.

  • As for weeding taking work, all I had to do was post a status about moving over to a new account (which after discussing with others, doesn’t really effect my other roleplays) for you to rescind and withdraw. The others, from my perspective, just left because they couldn’t wait one week which only told me that they weren’t really receptive of the pace of the RP.

  • Also, I was only annoyed when people left prior to taking initiative. Which brings me to this—I’ve written in the superhero sandbox games onsite for a little over four years and I am used to people knowing that they can post at any given point in time once it begins. My mistake was not clarifying this since a lot of this RP was comprised of a newer group as presumptions are never valid grounds of excuse.

See, I don’t mind people bowing out; but like I said when things are thrown back onto me in what seems like a surprising notion, I act accordingly. I defend myself with rational and logical counterpoints so that remaining players can see I’m active and responding to an issue with some clarity. I need to show that confidence as a GM, I owe it not only to myself but aforementioned players.

It happens, and your actions (or lack of) are part of the reason why, whether you like it or not. And as I said in my post, I wish the best of luck to you and the players! The roleplay was an interesting idea, and it would be nice to see it not die. I just wasn't interested in hanging around as a player and getting involved in said potential stagnation.

I just find it odd when you say you were/are interested in the idea and hope it succeeds only to say you don’t want to help it stagnate when you could do the exact opposite as a contributing writer. Regular posts are what prevent stagnation, and leaving as you did only seems counterproductive to that point.
Graves smash!
As a GM and someone who's been on the receiving end of callous posts, I believe that while it's important to be direct, it's also just as important to be polite. Like @Jacobite says, a little kindness goes a long way especially as a person in authority. 'Lacking hostility' doesn't mean polite, just as being 'brutally honest' is more brutal than honest. Because you made that distinction however, I think you already know your answer.

I don’t go out of my way to condescend, antagonize, or be glib, if that’s what you mean? I’ve been managing role-playing threads for a very long time, so believe me when I say I’ve made mistakes and have learned from them. I try to be respectful and reasonable. I do believe myself as polite. Outside of one or two missteps, I would probably say outside of venting here the worst I did in the RP in question regarding communicating with other players is not taking the initiative of PMing them and working out their issues like I normally do.
@Gowi

Fair enough.

I think what's important to remember is that a little politeness goes a long way - especially as a GM. It can be tough being in the moderator position and being the bad guy all the time, receiving repetitive questions and so on. Most of us have been there.

But here's some homework for you––something to contemplate. Are your posts in the OOC of your own roleplays as polite as they could be?

I believe most of them are direct and lack hostility, yes. The only time I essentially responded a little “irked” was in 1968. I’ve been pretty easygoing in most of my other projects (Saisei, Polaris, Maximum Comics, Avalon Academy, etc.) with the exception where a situation occurred in Pariah Online that didn’t need to which furthermore escalated privately. Honestly, I would’ve preferred if you and the others could’ve communicated with me and we resolved all our issues but I find that with preceding events unlikely.

It is what it is, I suppose.
Ah... I just realised I got hooked by vague-booking. Now I feel like a teenager.

I wasn’t vaguebooking, or at least that’s not my intention. I didn’t even know what that term meant. I just had to look it up. Anyway. a lot of comments in this thread dating back to its inception is about writing posts that open conversation about things they find frustrating, vexing, or tiresome in relation to RPing; thus people reply and create a conversation about it.

It's a bit unfair to say that people are fickle because they decided to leave when they had their own reasons and communciated.

That’s a fair point, but is it fair to state the GM has lost dedication or questioning their activity in a passive tone? Things aren’t fair and fairness is based on how we perceive it. Seems to be a case of the shoe being on the other foot and people not knowing how to take it. I could be absolutely wrong, of course, which is why I am responding to you honestly and directly with no intent of offense.

A decent GM wouldn't immediately dismiss other people's concerns as 'insubstantial reasoning', especially if multiple people left for a similar reason.

A good GM doesn’t necessarily view every problem as a problem worth introspecting about. Challenging your actions is all fine and good, but only when it is needed. I personally believe in the framing of “a vocal minority doesn’t necessitate change”; also if any issues were constructive or communicated to me via PM I may have acted differently.

Had anyone had the inquisitive notion to ask me about things, I definitely would’ve explained what was going on and my plans to do such. Especially considering I viewed all three of them as excellent writers and collaborative partners who could provide interesting perspectives that I was looking forward to reading.
I don't think it's too unexpected that people would leave, @Gowi, when the GM has rapid-fire communication when it comes to snapping back at people bowing out, but when it comes to writing xir own post, moderating the roleplay (by accepting character sheets, updating the thread) or even letting accepted players know that they can post while the opener was still a work in progress, it's dead radio silence.

But you didn't answer my follow up question - what's the purpose in bitching out people announcing that the roleplay's lack of communication is killing it, and prospective interest? It's not on the players to force a GM or moderator to show interest in a project they created. To do so, it requires two-way communication. Otherwise, how would we know?

I try not to make a habit of leaving projects without saying anything, but honestly this is the first time I've ever seen a GM go on the defensive for players giving a modicum of respect to them, even when the roleplay appears silent on both the OOC and IC fronts––before it's even started, at that. It seems like this is the first time where flaking and never posting again would be preferable; nobody would have even noticed I was gone!

I appreciate the response, Jacobite I do. I prefer it to people speaking for someone else.

I admit there was some flow of information that was lost to me, but once I was corrected or informed of it I got around to it rather quickly—or as quickly as happenstance allowed me to.

What is the purpose in bitching out people? I want to vent, which is this threads purpose. It’s really that simple. Sure, I expected some public response and if I didn’t want that I would’ve vented privately.

Anyway, to me there is a difference between someone dropping out respectfully and politely criticizing the GM whilst doing so, at least it is in my view. In the last decade plus of working on collaborative projects I’ve seen a lot of ways for players to leave threads and by my definition this wasn’t done in the nature of a respectful departure. You can disagree, as we all have different perspectives and experiences, of course. Anyway, I went on the defensive because people were criticizing my dedication over presumptions instead of actually talking to me about their concerns—over a post that only took me two or three days to actually complete from when I initially posted a working in progress post to get the momentum going and signal others (as has been done in countless comic book sandbox games, by the way) to get to it.

Instead I got people leaving in the course of a few days for what I personally find insubstantial reasoning.

When an hour means a week does that make it slow paced, Gowi?

Yes.

I made no allusions or communicated ideas that any project I do is going to be a quickly-paced endeavor. However, sometimes engagements throw planned schedules out of rotation, yes. Many people including myself are guilty of saying suggestions of posting schedules to only actually get around to something in several days or even a week.
Is it really weeding out fickle players when they announce their leave because the GM has been neglecting a roleplay?

Follow-up question: is this the right thing to do when someone voices their reasons for bowing out to you for future reference?

That entirely depends on your definition of “neglecting” a thread, I suppose. It would be important to understand context and actual communicate with the GM if they are actually neglecting their work that they put a lot of effort into rather than making assumptive deductions. But to answer your question, yes, it is weeding out fickle players who have no dedication to an admittedly slowly paced collaborative project. Perhaps it would be more agreeable for players to contact a GM rather than creating their own narrative.

Also, I don’t buy into the idea that I shouldn’t be allowed to state my frustrations in a thread designed for it just because I’m an active GM and people [former players] can see what I’m posting. If they feel it disheartening, it is understandable and I should recognize the consequences of that action. There is really no argument about that. To elaborate on my first sentence, I don’t subscribe to supposed moral beliefs if something is or isn’t the “right” thing to do because they are absolutely subjective. You are welcome to disagree in the discussion of free thought on it, but it will not change what I am doing and will continue to do.
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