Avatar of Grueslayer
  • Last Seen: 7 yrs ago
  • Joined: 7 yrs ago
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    1. Grueslayer 7 yrs ago

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7 yrs ago
Current If anyone has a fantasy sandbox in mind I'd love to hear about it.
1 like
7 yrs ago
Sometimes I really wonder what brings people to my profile.
1 like
7 yrs ago
Hey man I like my Deathstroke any way I can get him.
7 yrs ago
Yeesh, some people take this stuff way too seriously.
1 like
7 yrs ago
Man what a week. I'm back, boys!
2 likes

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Most Recent Posts

@rocketrobie2That's kind of funny because I just started playing Twilight Princess for the first time two days ago, so seeing you use him was kind of cool!

I sort of did the same thing with building my character around a picture -- I believe the image is of an old D&D character named Warduke who always looked cooler than he actually was, so I'm hoping to give the picture more personality here than he had in his original print run.


Name: Urshok
Aliases/Nicknames: The Dread Knight
Age: 37
Sex: Male
Race: Human (Orshenian)

Appearance: Urshok is very muscular, and stands at 6'6". His eyes are a blood red when he wears his winged helmet but are blue otherwise -- the helmet merely providing an illusion to strike fear into his foes. His head is entirely bald, and adorned in blue arrow shaped tattoos. His body is covered in numerous scars; by most standards would be considered quite unattractive. His demeanor is mostly very serious and cold, but in his off-time he carries himself much more relaxed.

Carried Weapons: A worn broadsword that radiates a chilling aura -- even touching the blade can result in frostbite to someone without Orshenian blood. He carries a dagger at his hip as well, but there is nothing special about it.

Worn Armor: His winged helmet and and a hodge-podge of whatever he's managed to scavenge from past defeated foes, currently crude chainmail. He carries a roundshield from his homeland, in the shape of a horned skull, and its metal is strong enough to deflect nearly any blow.

Miscellaneous Items: The amulet around his neck is jet black and he has carried it ever since leaving Orshen, and is enchanted to absorb the spells of lesser-magicians.

Supernatural/Superhuman Abilities: He has some control over supernatural winds which aid greatly in things like sailing, or blowing slower projectiles and arrows away. He may also conjure small floating orbs of light that are useful for lighting dark places or blinding unsuspecting foes.

History: Urshok's home of Orshen was a great fortress island that stood for hundreds of years, dominating the Black Sea on a world parallel to Earth. His people were ruthless and cruel, taking whatever they wanted from the neighboring lands, and their mastery of magic and warfare was such that only fools dared retaliate. Such was their power that word eventually reached Aku, who decided they would make excellent soldiers in his empire. First he came with bribes, and then with threats, and when they still did not submit he razed their cities to the ground, and saw to it that their entire island was plunged beneath the waves.

Few survived; Urshok among them, who was a young guardsman at the time, too low in social standing to be afforded a respectable position, or to be taught greater magics. Those few survivors went their separate ways, convinced their people were fated to die. He survived in his world for some time as a wandering adventurer, a mercenary, and in his travels he came to respect the varied people and cultures of the world. Although still a conqueror at heart, the cruelty he had been taught by his people was greatly diminished from these experiences.

Eventually in his travels he found what he was looking for; a portal to Earth, to the dimension that Aku ruled with an iron fist. It had been decades since Orshen fell, and he thought himself the last survivor of his people. Though probably a suicide mission, he thought there would be no better end to the Orshenian legacy than to fall in combat with the great demon itself.
@DepressedSovietCool, I'll do that once I'm not on my phone (and therefore less likely to screw up the formatting!)

Sorry it's a day later than I said it would be, I guess I'm just a terrible person. Will our characters already be familiar with eachother when the game starts?

@rocketrobie2Hey I like that picture, is that the Hero's Shade?


Name: Urshok
Aliases/Nicknames: The Dread Knight
Age: 37
Sex: Male
Race: Human (Orshenian)

Appearance: Urshok is very muscular, and stands at 6'6". His eyes are a blood red when he wears his winged helmet but are blue otherwise -- the helmet merely providing an illusion to strike fear into his foes. His head is entirely bald, and adorned in blue arrow shaped tattoos. His body is covered in numerous scars; by most standards would be considered quite unattractive. His demeanor is mostly very serious and cold, but in his off-time he carries himself much more relaxed.

Carried Weapons: A worn broadsword that radiates a chilling aura -- even touching the blade can result in frostbite to someone without Orshenian blood. He carries a dagger at his hip as well, but there is nothing special about it.

Worn Armor: His winged helmet and and a hodge-podge of whatever he's managed to scavenge from past defeated foes, currently crude chainmail. He carries a roundshield from his homeland, in the shape of a horned skull, and its metal is strong enough to deflect nearly any blow.

Miscellaneous Items: The amulet around his neck is jet black and he has carried it ever since leaving Orshen, and is enchanted to absorb the spells of lesser-magicians.

Supernatural/Superhuman Abilities: He has some control over supernatural winds which aid greatly in things like sailing, or blowing slower projectiles and arrows away. He may also conjure small floating orbs of light that are useful for lighting dark places or blinding unsuspecting foes.

History: Urshok's home of Orshen was a great fortress island that stood for hundreds of years, dominating the Black Sea on a world parallel to Earth. His people were ruthless and cruel, taking whatever they wanted from the neighboring lands, and their mastery of magic and warfare was such that only fools dared retaliate. Such was their power that word eventually reached Aku, who decided they would make excellent soldiers in his empire. First he came with bribes, and then with threats, and when they still did not submit he razed their cities to the ground, and saw to it that their entire island was plunged beneath the waves.

Few survived; Urshok among them, who was a young guardsman at the time, too low in social standing to be afforded a respectable position, or to be taught greater magics. Those few survivors went their separate ways, convinced their people were fated to die. He survived in his world for some time as a wandering adventurer, a mercenary, and in his travels he came to respect the varied people and cultures of the world. Although still a conqueror at heart, the cruelty he had been taught by his people was greatly diminished from these experiences.

Eventually in his travels he found what he was looking for; a portal to Earth, to the dimension that Aku ruled with an iron fist. It had been decades since Orshen fell, and he thought himself the last survivor of his people. Though probably a suicide mission, he thought there would be no better end to the Orshenian legacy than to fall in combat with the great demon itself.
My sheet will be up tomorrow at the latest, but I might get to it after work today.
I'm mildly interested, but I'd like more details on the plot before I commit.
Hey where'd everyone go?
Have room for me too?
Quick update; life took me by surprise as it is wont to do so I probably won't be able to post again until Tuesday.
@Fancy Party@rocketrobie2@jumpadraw

"You are completely unfamiliar with our Temple then?" Mesu says disbelieved, in response to Lei's question, "In our Order the God Speaker is second only to the Temple Master himself, and it is my job to interpret the knowledge the Gods left behind, and to pass it on to new generations. Your Fan Gang, I believe, was very knowledgeable about our ways -- it is strange that he would have told you none of this. . ."

He turns and waves the standing monks away, who disperse very orderly, and motions for the three of you to follow him through the gates.

They open into a large courtyard with a soft sandy floor -- a great relief after the hard stone you'd been walking on prior -- where three buildings stand; they are simply constructed, with little decoration, though from their walls hang paper lanterns and strung up clay dolls. There is a little more to the central building; two statues flank its doors depicting royal figures who seem a little too tall and a little too thin to be human, with sharp, arrogant features. Some plants dot the yard too, all placed with perfect symmetry like the buildings.

Most of the monks have disappeared, though where to is not clear. There wouldn't be enough room in the buildings to house all of them. The ones that still remain are simply milling about, whispering amongst eachother; they all look native to Waidi, and both the men and women have shaved their heads completely, though some men still have facial hair.

"I would advise you seek out Scholar Ayandri. He is from a distant land, but travelled far to learn our ways and it is he who plans our forays into the City. You will find him in the Library, to the east. Would you like me to show you around our little corner of the world, or is your business too urgent?"


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