Avatar of Hylozoist
  • Last Seen: 5 mos ago
  • Joined: 8 yrs ago
  • Posts: 511 (0.18 / day)
  • VMs: 2
  • Username history
    1. Hylozoist 8 yrs ago

Status

Recent Statuses

7 yrs ago
Current Five days of awkward silence later, there's finally an ocean between us again.
1 like
7 yrs ago
The sun is shining, the birds are singing, there's a few white fluffy clouds in the sky. I am closing the curtains and going back to bed.
2 likes
7 yrs ago
"What kind of solicitor doesn't have sweets on their desk?!"
1 like
7 yrs ago
"His multiphasic torpedo will penetrate your rift / and cause a quantum singularity in your transwarp conduit!"
7 yrs ago
"You make a pretty good sheep."

Bio

I live somewhere in the wilds of East London with a couple of friends, a pet rat and a collection of RPG books that is slowly consuming our house. I've suggested possibly getting rid of some of them, but it's pretty much got to the point where the books are the only thing keeping the building upright and if I move any of them the whole thing could come crashing down.

In terms of games - well, I'll consider anything, except that. As can probably be gathered from my posts, I find myself generally playing characters that let me bit a little bit light-hearted. I am reasonably certain that I can play serious characters, but I know that getting to post things which makes me chuckle as I write them keeps me far more engaged.

At the moment, I am currently running a game called Interplanetary Space Friends. It's a game about friends, in space, travelling between planets. It is not exactly a very serious game, and while I've scared off some of my players, I have a dedicated handful left who have stuck with the game. These folks are awesome, and if anyone says anything mean about them, I will defend their honour with a strongly worded message.

Most Recent Posts

Still around, though probably won't be able to post much until after the weekend is done.
Apologies once again for delays in posts; week is turning kind of hectic! Turns out that my schedule for this week is pretty tight, and the chap I usually rely on to come and help when this happens isn't feeling well, so I'm holding the fort on my own here. Will aim to get a post up later on today.
There was that one zombie movie that was a romantic comedy. Warm Bodies is what it's called. I haven't seen it but apparently it's pretty good.


Does Shaun of the Dead count as a romantic comedy with zombies? Probably not. I liked Shaun of the Dead; it was sort of like a film-length episode of Spaced. Spaced was good, if a bit weird. It probably doesn't help that I last rewatched Spaced about a decade ago, so my fuzzy memory plus how weird it was has mingled together to create something much weirder.
Well, Tuesday is here, I've had my breakfast and the post is up. Again, sorry about the delay there!

Just don't disappear on us ok? The RP graveyard is overflowing as it is.


No need to worry on that front; I have had a good night of sleep, a cup of tea and I'm ready to face both the real world and our shared imaginary one. I'm probably going to be a bit busy today, but shall be keeping half an eye on things here, as it's likely that I've managed to forget something critical in my IC post and will need to clarify something! If there is something I've missed, though, if you've got an idea for how to fill in the blank that's fun, go for it.

On the ASOUE front - I've not seen the series, and I've not read the books. To those of you folks who have done both, is it a good idea to read the books first, or can the series be enjoyed without too much knowledge from them? I've got a bit of a reading backlog (I picked up Neil Gaiman's book about Norse mythology, called, um, "Norse Mythology", making an explanation of what it's about a little redundant), so if it's a case of "best enjoyed by reading the books first", I may have to not watch it for a while.

@Hylozoist There is a story there, wanna share it?


The short version is "friend likes me as more than friend, awkwardness ensues, but I think it'll be okay", the long version is basically a story of one awkward dork trying to ask another awkward (and apparently quite oblivious) dork out, set against a backdrop of computer games, late night discussions about cosplay and too much caffeine and sugar. It's nothing bad, it was just a case of being kind of taken by surprise by it, and so I panicked, he panicked, everyone panicked and so it took me a day of running on auto-pilot before I could actually think about things without going "eeep" and wanting to hide.
The Engine did it's thing, carefully jetting out just the right amount of Unreal to propel it through the layer of stuff that kept our galaxy (voted "Best Galaxy of the Year" every year since the prize itself was announced) separate from another galaxy that theoretically existed. Navigating through the Unreal was a delicate process, partly because of the mathematics involved in actually reaching your destination, but mostly because staring out the window to check where you were gave most people a blinding headache. There were all sorts of things that could go wrong too, a flask failure in an engine could see an entire ship flooded with the super-dense material of the Unreal, sinking the ship and damning the crew to a life of something quite unspeakable. The bubble of Real could burst. Space madness could set in. The coffee machine could stop working. Pirates could strike. A miscalculation could see a ship reappear dangerously close to a star, or uncomfortably close to an ex-boyfriend or, in the case of Stellar Whales, both.

Fortunately for the crew of the Quest for Flavour, none of these terrible things, or any other terrible thing really, happened as they breached the divide from the Unreal to the Real. From the outside looking in, the ship squeezed itself out through an invisible crack and wobbled slightly before seeming, well, real once more. For those inside the ship, there'd be a loud "pop!" and space outside would look normal as the protective bubble bursts. The Engine went back to sleep, letting red-hot components cool. A few of the marshmellows that the Bees had left on sticks nearby the Engine for just this moment began to brown.

The ship appeared a mostly-safe distance away from the planet of Ofromia. It was swelteringly close to the star of the same name. The original inhabitants weren't particularly inventive when it came to naming, so "Ofromia" refers to the sole inhabited planet, the whopping great big star it orbits, the two satellites that orbit the planet, the main continent of the planet and it remained one of the most popular family names on the planet, until Governor Ofromia introduced "Ofromia's Law #53527", which assigned families new names to stop the confusion. Even from a respectful distance out, you could see (if you cared to look), the giant dome that covered the capital city, Ofromia. It was big. Larger than it had any right to be, really. Striped with reflective panels and solar cells, it positively shone, and did a fairly good job of harvesting power to fuel whatever went on within the dome. Underneath the thin atmosphere, the rest of the planet seems rather underdeveloped - a few settlements here and there, but no sign of anything like the great continent spanning cities of Londis IV, or really much of anything.

Ships came and went, a chain of commerce and tourism that connected Ofromia with the rest of the civilised galaxy. A few artificial satellites hung in orbit of Ofromia (the planet), most of them festooned with solar cells to harvest power from Ofromia (the star). The local ship manufacturer mirrored Ofromian cultural sensibilities, and so nearly every other ship was a long, sleek looking thing with gentle curves and over-stuffed leather seating. If there was a military presence, or even a police presence, guarding the space around the planet, it was very well hidden indeed.

The speakers dotted about the ship crackled into life. The familiar voice of the AI rang out through the corridors, though it did sound as if it was distracted by something. Considering the state of the AI, this probably made it sound even more familiar to those who had spent any time with it.

"Crew to the bridge, crew to the bridge, we're back, in the, uh, I mean, we're at Ofromia, there's... uh, not a problem, just, uh, to the bridge, crew to the bridge, they're wanting to communicate..."

The bridge was a badly curated museum of technological wonders accquired from across the galaxy. From the bleeding-edge technology used in the seat warmer of the pilot's chair to the rather out-of-date weapons control system, it was a small miracle that any of it could function alongside any other thing. There was a knack to it, of course, because getting a NaviComp developed by a species of sentient dogs to talk to a scanner cobbled together by Engineer-Monks of the Blind Brotherhood wasn't always easy unless you routed the information through the set of wireless-enabled fuzzy dice. This, at least, explained why nobody had got rid of the fuzzy dice. Of all the bizarre and wonderful technology on the bridge, none was more bizarre or wonderful than the communication system. It was a red telephone, with a rotary dialler. Wires connected it to various other things within the bridge, and quite how it functioned was something of a mystery. A post-it note attached to the side of the telephone reminded users that you'd need to "Dial 9 For Outside Line".

And now, on the bridge, the telephone was ringing.
Let me apologise firstly for failing to get a post up today; Sunday got a bit weird (a conversation that began with "so you know I like you, right?" kind of threw me for a loop), and I've basically spent today running on auto-pilot and baking my weight in sponge cakes and parkin.

I'm going to quickly catch up with things now, then get some sleep (it's... about ten o'clock in the evening for me here), and hopefully my brain-meats will be back to normal after eight hours of sleep.

Once again, I'm really sorry; I don't like asking people to wait around for me, and missing deadlines (even self-imposed ones!), but Weird Circumstances and a busy weekend have left me feeling rather drained.
@Hylozoist Ah undertale, the game that punches you in the feels.


Yeah. It's funny, really, because it lowers your guard a little with the simple graphics (and gets quite a lot done with fairly simple animations, the characterisation is spot on) and the cutesy music and dogs and then, bam! I'd managed to avoid most of the fuss about it when it came out, and so didn't really have much in the way of expectations for it, beyond my friend going "you should play this", "why haven't you played this?!", "please hurry up and play this so I can talk about it" and "it's good there's this character you'll love trust me".

IMO: Undertale is a decent game, but I did not like it shoving the moral message of "Killing video game characters is as bad as real life murder" down my throat. The entire story revolved around that message, and it felt like it was more preaching at me for being a horrible person for using a medium with no consequences to engage in violence.


I've not gone down the killing stuff route yet (as can probably be inferred by pretty much everything I post, I'm something of a softie), so can't really comment on how the game handles players choosing to be violent. I'll get back to you properly on that front when I've done it, because while I think the game should react to the decisions of the player character to give a sense of meaning, presumably in some cases people find it heavy-handed.
@FallingSkies Oh darn. I don't think I'd be comfortable being co-gm seeing as we haven't started yet. It'd be easier once we get a feel for the RP y'know? (if that makes sense)


I'm of a similar mind; I would be happier volunteering for the role once things have got going, as I know that my preferred style of GM'ing (ie, light-hearted and / or kinda badly) might not match the tone / theme of the game once it's started.
Well, the bad news is that even in the face of some wonderful catching up on the part of my spectacular players, I'll have to ask you all to wait until Monday for my next post - as much as I don't like to see folks waiting on me, this weekend is proving pretty busy. After forcing my friend last weekend to start playing FF9, he's been demanding gently encouraging me this weekend to try stuff I've not got around to trying.

So today has mostly been spent trying to ignore the wincing and sharp intake of breath I can hear every time I screw something up in Undertale.
I have a lot to do right now.


"I have a lot to do right now" is what I usually say right before I spend a lot of time not doing a lot of the things that need to be done right now. So go forth, do the things that need to be done! I've got a lot to do right now, and I'm still wrapped up in bed, checking subscriptions here and getting sucked into Wikipedia and the like!
© 2007-2024
BBCode Cheatsheet