A quick introduction of myself and a few associates of mine
For real though, I'm a Brit who dabbles in most genres of roleplay, but tends to go for fantasy and sci-fi in particular. I prefer high casual, but will use a more or less advanced writing style if I like the concept.
ARRIVAL IN PAVLIU SUCCESSFUL, IDENTITY REMAINS HIDDEN. UNDER FALSE INDENTITY "HANNAH SCOTT", REFUGEE FROM TERRA ILLEGALLY IMMIGRATED TO TARIN, CONSIDERING SUPPORTING AUROLIAN FEDERATION BUT AFRAID OF THE COMMITMENT. ACCOMODATION SECURED IN ADVANCE AS PLANNED, APARTMENT IN MIDDLE LEVELS OF HIGH-RISE BUILDING. 6 MONTHS PAID FOR.
Tier: Moderate Powers Titles: Mistweaver (prefix, replacing forename - Mistweaver Jhen) Age: 31 Gender: Female Race: Half-demon Occupation: Mercenary Height: 5'5" Build: Athletic Skin tone: Pale Eye colour: Gray Hair: Shaved on either side, tied back in the middle, black
Details and Background Information
Ialla - Psychological Description
Ialla is an efficient, methodical fighter with little care for who or what she fights for. She is the sort of person who does things as well as she can the first time (better that than to have to try again later), but who recognises there is rarely enough time for perfect. She prefers to bait her opponent into a trap, then cut them down before they are sure what is happening. Her method of doing things also causes her to dislike people who waste time - she has a particular hate for hagglers. If they can't afford her service, she says, they don't get it. She often also has difficulty trusting people. Friends have always seemed more trouble than they're worth to her, and she's always been capable enough on her own. The best thing you'll ever get from Ialla is respect, and that's tough to earn, but easily worth it - she's always been someone you want to be on the same side of.
Ialla - Brief History
Ialla Jhen's birth was a fairly normal one, for a half-demon. A chance encounter between a man and a succubus demon - little more need be said. What was abnormal was that the father was a paladin, a very distant relative of Cantor and of the same noble beliefs and steadfast honour. How it happened is unknown, some say he did not know the demon's identity, others say he was forced. Regardless of the circumstances, Ialla was the result.
Ialla was lucky enough to be raised by a family who found her soon after her birth, but by twelve her identity became apparent, in the form of horns, and once again she was alone. Through stealing, she managed to survive to adulthood, but she was an outcast. The fair did not want her because she was a child of a demon. The cruel did not want her because she was a child of a saint. No one wanted her, but she clever enough to live with that. No one wanted her, so she made them need her.
The lands outside Valhalla were full of creatures that hunted men, and of course, men that hunted men. People wanted people dead, people wanted people alive, people wanted things taking, it was really all the same for Ialla most of her life. With some magic inherited from her mother and swordplay from her father, she was a combatant to fear. However, it was rare that she'd pose a threat to a person unless that person had enemies: no reason to kill someone you haven't got a contract for, because someone, somewhere might've just gotten a free job out of it. People eventually learned not to stop the quiet woman with horns and strangely marked skin.
She never found true acceptance, but decided she could earn in from the citizens of Valhalla if she could win the tournament and join them.
Arena Information
Weapons and Gear
Blood Iron Sword - Ialla's sword is made from a powerful, magical material called Blood Iron. Made through a process which involves the intended user sacrrificing some of their blood, it is specifically attuned to one person. Ialla's sword will grow thorns around the handle when someone else tries to use it. When she uses it, she can hear the blood of those around her, making it almost impossible to hide.
Leather Armour - Just that: normal leather armour. About as much protection as is possible without hindering movement on some level.
Attuned Tattoos - These are designed to allow Ialla to control her magical abilities instead of them just occuring spontaneously. They have no effect of their own, but they make Ialla's natural abilities much more useful. When in use, they glow a faint, murky red.
Skills and Special Abilities
Mistweaver - Ialla's signature spell is to create a thick cloud of mist that obscures vision, and dampens the local atmosphere enough to put out small flames (a candle but not a torch). Combining this with the blood-hearing from her sword creates a predator-prey situation that takes even seasoned warriors by surprise (often more so than novices), much to Ialla's amusement.
Abnormal Gravity - Ialla can slightly adjust the way gravity works to suit her. This is only for herself, she cannot directly affect others with this. She can use use it to jump abnormally high, stop and change direction in mid-air, and breal falls.
Sudden Step - Ialla can suddenly move a few steps in any direction, leaving a small cloud of mist where she left. This is irrelevant of any obstacles, but she cannot finish inside one and any objects she is holding or people touching are brought with her. Her favourite use of this spell is to run directly towards a melee combatant, then use it to cover the last spell so they engage her too slowly.
Writing Example
Ialla stepped forward to the edge of the rooftop, peered down at the narrow road below her. A loan, cloaked man walked hurriedly through the night's cold air. His cloak had no hood, and with the moonlight Ialla could see his face well enough to match it with the description she'd been given. He was her mark. He was alone. It all seemed too easy, but apparently this man was a capable sorcerer. She'd need to be on her guard.
Seeing no reason to waste any more time, Ialla got down to business and street level, warping gravity to soften her fall. Apparently he'd had some kind of divination spell going, because he immediately turned around with glowing hands ready. With almost robotic initiative, Ialla drew in the mist around them to veil them both. A sorcerer, of course, would be able to deal with this quickly, but Ialla was quicker. The mist was gone, blown away by a magical wind, but in the next instant so was the sorcerer's right hand with a calculated slice of Ialla's sword. He staggered back in pain, and Ialla moved in to finish him off, but for once she was too slow, because her mark had cast an invisibility spell. Easily dealt with, of course. She held her sword at arm's length, shoulder height, turning on the spot. Soon, she heard a rapid thud-thud coming seemingly from nowhere. She stopped turning, smiled, and lunged forwards. Her mark's body materialised and fell to the ground.
@ImportantNobody 1) Yes, killing quickly is optional but recommended. 2) Character sheet looks good, aside from a few spelling/grammar mistakes. 3) Is Evvie pronounced "eh-vee" or "ee-vee"? I'm conflicted about which it would be.
Centuries ago, the world was a wonderful place. Humanity, in an alliance with the elves, dwarves, and other pure-hearted races of the world, established a civilisation so great that none could oppose it. Not the roaring, crushing brutes of orcs and trolls. Not the subtle malice of ancient liches, necromancers and wielders of dark magic. Not even the mighty dragons, who stood as tall as mountains and rained fire from the sky. For an unknowable eternity, perfection was in the hands of the forces of good, guided by the wisdom of their king, Arnure, to whom the gods gifted eternal life as reward.
However, his gift was a poorly chosen one, for both his eldest son and only daughter had seemingly been denied all hopes of someday ruling for themselves. Only his younger son remained loyal to him.
The pair sought out cruel and evil forces to help them achieve their desires. They sold their souls and killed the demons that bought them so they might take them back to do it again. Their hate became so great that it began to manifest in physical forms: at first a mere feeling of cold when they walked by, or a strange paleness to their skin, but it soon became more obvious. They began to take on the appearance of the demons that wanted the world to burn and had to flee their home to avoid being driven out. Their vanishing lead Arnure to despair, having not yet realised what they had wished for him. He called a hunt for them, sent his legions far across the world in search for his missing children, with his youngest son at the head. It took months for him to finally call it off, and when he did, he still offered huge rewards to anyone who might find them.
The king's children left their names behind them with their previous lives, now forgotten by history. The elder son became Sanguis, a black-armoured, mace-wielding monster with little care for subtlety or patience. The daughter became Nyx, a scheming enchantress, and one of the most capable all-round magic users in recorded history. The youngest son became Sanctus, a defender of the poor and weak, who was constantly in the frontlines when his siblings made their return.
When Sanguis and Nyx finally announced their betrayal, Arnure fell into heartbreak. Unsure of what to do for the first time in his long life, he wept. Locked in a chamber at the top of his palace, he never left, only his immortality keeping him from starving. The people of his kingdom almost fell into panic and anarchy, when Sanctus stepped up and proved his heroism where his father had failed. Nyx had built an army of charmed peasants and warriors alike, with the seemingly unstoppable Sanguis heading the spear, but thanks to Sanctus, they finally stopped gaining ground. The war had been turned around, but being forced to kill those who had once been fellows and allies was taking its toll and the army's morale, and soon they would break again. Sanctus devised a plan to end the war immediately, and free those under Nyx's control without killing them. He had to cut the head of the snake, but this one had two.
One thousand of the best knights in the kingdom rode hard though day and night to the castle where Nyx had made her home. She was not simply an enchantress though, as has been mentioned, she was highly capable in all fields of magic, and had foreseen this coming. Sanguis was waiting for them alongside her.
The knights suffered greatly in the first battle, but Sanguis was killed by a knight named Cantor, while Nyx had escaped when she saw the battle going against her. Nearly two thirds of the knights had been killed just fighting Sanguis, but he had been defeated. Wanting to strike while her forces were already weakened Sanctus began the hunt for Nyx. They caught her trail in the surrounding woods and chased her down. Her magic was formiddable, and soon only Sanctus and Cantor remained alive. The three fought for what seemed like hours before Nyx finally managed to kill her younger brother. Cantor, enraged, attacked her with everything he had, and brought Nyx to her knees. Just before he could finish her off himself, she collapsed to the floor, dead. A dark smoke seeped out of her, her spirit, laughing horribly and placing a curse upon the world.
Cantor carried Sanctus' body to the palace that had been his home, and announced that though the war was won, many heroes had died. Arnure finally relieved himself from exile, and declared Cantor the king. Arnure then gave Cantor his immortality, and he and Sanctus' body were burned at a funeral pyre. Though much of the world had suffered, the worst was behind it, the people thought.
Nyx's curse, however, had been forgotten. Cantor's kingdom was not as strong as it had been, and it was no longer prepared to fight the dark creatures that had been defeated by Arnure so long ago, which had now made their return. However, Cantor was a good king, and he managed to maintain the greatness of his capital. He did this by declaring that each year, the best of the best of the outside world would be taken and forced to fight. The winner would be granted citizenship in his last city, which he renamed Valhalla. This, alongside simple genetics and hereditery, ensured that every citizen of Valhalla was a hero capable of defending the city come orc army or black dragon. The people of the outside world made a struggling existence, barely surviving while having to fight off a plethora of monstrosities, but never again so bad as Sanguis and Nyx.
This roleplay is one inspired by @Lugubrious's "The Crucible". Player characters are people who desire, for whatever reason, to escape the outside world and become a citizen of Valhalla. The key idea taken from The Crucible is that though this roleplay is heavily focused on player-versus-player combat, it will not be handled as an arena roleplay. Instead, whenever a group of player characters are engaged in combat, each controlling player will write a version of part of the fight in a post, controlling all characters present, as well as any other relevant events (they may not control player characters not involved in the fight). Players not involved in the fight, including myself, will then vote (using likes) on which version of the fight they preferred, based on how much they enjoyed reading it, how believable it was, etc rather than which player kicked the other player's ass the most. The post with the most votes becomes canon, other posts are put in hiders. In the case of a tie, I will either add or remove my own vote to break the tie. You may not choose not to vote, nor may you vote for both players, the only exception to this being when I need to break a tie. You may not kill a character until you have had two of your previous posts for that fight become canon, so fights will not end in a single post. Also, since you will be controlling someone else's character, please give them a chance to have their last words.
I think that covers everything, if you have any question feel free to ask.
Do I really need to say it? It's mostly just common sense, and there's nothing abnormal except what was covered in the last hider. -Post reguarly, and say beforehand if you're going to be unable for whatever reason. -Avoid double posting. -If I think there's something wrong with either your post or your character, I have a good reason. -Don't be afaid to ask questions. You're going to be controlling someone else's character, you'll need to able to know them. -High casual level of writing. That means generally good grammar and spelling, with occasional typos being acceptable. -Medium length of writing and depth. Literally what high casual means but I need to be clear when there might be idiots around. We're probably looking at 2-3 paragraphs, depending on how long they are and how much there is to say. -Rudeness directed at other players will not be tolerated. The victim decides if it's "banter" or "a joke" or not, not you. I honestly can't believe I need to say this, but I probably do. -Ambiguity kills. If you describe your action poorly and it becomes canon, the other person may react to it differently to how you intended, but they may be allowed. I will adjudicate this. -Enjoy yourself. That's what thes things are for. -"Don't make me look like a jerk." - John Wick, writer of, among other things, the RPG Houses of the Blooded, in his section on the Don't Make Me Look Like A Jerk Rule.
They can be stylised however you like, but must include the following things: -Name, as well as any other names, nicknames, aliases or titles. -Appearance, image or description. -At least a short backstory of their life in the outside world. -An in-depth description of their personality. This is particularly important as other people will be using this character. -Detailed descriptions of what they can physically do and any gear they have. As in arena, if you don't say it, they don't have it. -An example piece of writing to help other players accurately portray your character. -Anything else you think you should include. Character from other roleplays may be used, but either they must be your creation, or you must have permission from the original creator.
If there's anything you want to know, please say so. I feel I set out the rules a little harshly there, but honestly if you're not a jerk we'll probably get on fine.
I should also point out that while a number of people have stated their interest, we will continue to accept players until the first PC death.
[center]A quick introduction of myself and a few associates of mine
[youtube]https://www.youtube.com/watch?v=0VR3hqrwE-0[/youtube][/center]
For real though, I'm a Brit who dabbles in most genres of roleplay, but tends to go for fantasy and sci-fi in particular. I prefer high casual, but will use a more or less advanced writing style if I like the concept.
<div style="white-space:pre-wrap;"><div class="bb-center">A quick introduction of myself and a few associates of mine<br><iframe src="//youtube.com/embed/0VR3hqrwE-0?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe></div><br><br>For real though, I'm a Brit who dabbles in most genres of roleplay, but tends to go for fantasy and sci-fi in particular. I prefer high casual, but will use a more or less advanced writing style if I like the concept.</div>