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4 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
4 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
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5 yrs ago
One cannot live from anything except what one is.
5 yrs ago
The slave to virtue finds the way as little as the slave to vices.
5 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

I am hopeful that this begins at least before week's end.
I am pleased you think so, @Carantathraiel. Although all of my characters have some savage leanings, I reasoned it was time to show some of their more overt mortal elements, as rare as they might still be.
I will have to advocate the scouting then stealth options, as we cannot sustain at this rate. There's too little longevity at 1st level to handle any fights we legitimately cannot back up outright seeing as we should not and cannot rest. Torus' raven projecting for us what it sees, moving quietly while it keeps watch, then trying to contend with the temple as subtly as possible is the only efficient way to avoid more injury than we need.

I am assuming if we fail the attempted stealth that this is going to turn into a fight, but that is only because we have not the faintest idea of the enemy short of that they are looting and even then that tells us nothing about their make up. Thus far we have seen everything from a dragon to a few priests and some archers, as well as a couple of enemies who seem to be plot relevant... barring the enormous dragon of course.
I will have to formally state that I will not be, in the foreseeable future, operating a Fifth Edition game for the same reasons I spoke to previously. As it is, I should begin compiling a list of those changes in preparation thereof for the future, but any progress we are speaking of and on about it would take close to a month to get it solidified and consolidated to the Guild.

Coming from an optimization background, Third Edition is regularly a very high magic system that has a number of pieces that rely on this. However, it is not difficult to learn or use as I said before. The only real difficulty one might take in the base d20 System is how skills are managed and spellcasting classes having to manage so much paper.

Which to me is part of the draw. I am one for system mastery, with complexity and a learning curve. Mind you this is not as prevelent at the levels we would be playing, 1st then immediately to 2nd after the introduction and on up to 6th, but if you are familiar with the regular system or Pathfinder this would feel tangibly different.

Regardless, all present here would get first call if and when I do this.
The changes and adjustments I have made are too comprehensive to facilitate going from one edition to another, @JBRam2002. The conversions do not always equate one for one, both lore and function wise. For example, I strongly enforce how prepared spells and magic as a resource play out, or how characters heal but a hit point a day, how some skills work now - that no longer even exist - or how races have almost all been rebalanced, Level Adjustments, and so on.

It would be more work to port it again to a new edition than it would be to teach someone the Third Edition rules and give a list of rules that have changed for the setting.

To everyone else, Third Edition is a more complicated Fifth Edition, nothing that cannot obviously be learned especially if you understand the basics, but it would take me some time to consolidate all the information and or finish critical parts of the wiki.
The idea of using the raven to scout out the situation first would be perhaps the wisest, @Gordian Nought. We really cannot sustain another major combat and we could at least travel to the temple while the bird provides us insight as to what is going on below. Thus far, no one has any remaining injuries, but the core issue is, is that we have no sustainment. The next major conflict could get us killed and there's no apparent end in sight unless dawn is right around the corner and that's even assuming the enemy, namely the dragon, will depart around then after the attack and keep to themselves.

We have our weapons and cantrips, but as @Lucius Cypher surprise is our only credible chance. Scouting from above is perhaps the only way to get that, avoid combats we needn't see ourselves into - if they can be avoided at all, again as this is a module - and contend with the temple. This is of course ignoring the prisoner issue, but we will just beat their soldiers senseless between Orchid and Brannor, then hauling them back.
@Ms Ravenwinter, @Ermine, while I have considered running a game, I am more specialized in Third Edition than I am anything else. At the very moment this would be somewhat difficult until at least this weekend, but also because the genre I Dungeon Master over is not for everyone. I am a low magic, gritty, dark, "savage fantasy" storyteller and I focus, invest and put most of my time into the balance of the game as much as I do the plot, to the point I have my own setting partially completed. Regardless, if I were to run it, even with the same group of players, I think it would have vastly different tone and direction.

Not because I disagree with @Ermine, not at all, but because of the edition difference, the game being E6, but also settings and themes. @Big Dread and @Landaus Five-One have heard some of my recounting and stories about my players and setting, and I was in fact prior to this game, attempting to run a Third Edition game in the Planes. Also, when I say "Third Edition" I do mean "3.5e", not Pathfinder or anything else. Any changes and supplemental additions I would mention explicitly as well, so think massive damage thresholds, some class rebalancing, flavor variances, and so on.

It is possible I could, but the reason I do not do Fifth Edition is because I legitimately have no plot. Everything I built and still am is for the older version because it just fits mechanically and thematically better.
I am unsure if we can even so much as rest at all, @Gordian Nought. I am totally unsure how modules work, but I am more sure our cleric will not just allow us to ignore a threat to the people, let alone the governor allow us to. More surprisingly is that somehow we still have not hit second level, which is bad news for us given how much abuse we have sustained as is.
I, perhaps rightfully so, suspect this is not a conversation I am going to be able to avoid is it, @Ms Ravenwinter?
@Big Dread, traveling with a plausibly man-eating big cat.
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