Hidden 10 yrs ago Post by Malevolent
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Whoops forgot to include the werewolf weaknesses in my CS. Basically the traditional stuff. Silver, wolfbane(it's a type of herb), and whatever else that belongs to the original myth/lore(I'm trying to make the abilities extremely accurate to the real lore.)

As for background(which will obviously have to be something that fits into this RPs lore) if Darkmatter is okay with it, I'd like this to be the reasoning for Werewolves. Sort of similar to what I had planned with the vampire, basically before Dúv was sealed in the tower forever, he placed a curse on humanity. If the other deities would ignore his wishes and allow life to live on Enduwin, he would make that same life be it's own undoing. Thus who ever is cursed will become a rampaging beast. However the rays of Solas keeps those who are cursed from becoming such beasts. However every day when he rests, and his light doesn't illuminate Enduwin, the changes happen and those who are cursed morph into a horrid wolf beast, and go on rampages.

However if you aren't okay with this Darkmatter, I suppose we can keep the Werewolf origins unanswered/ or find some other reasoning.
Hidden 10 yrs ago Post by OneEyedChurro
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Boom, think I got all the parts I wanted to finish, finished. If anything doesn't check out, let me know.

Also changed Rohe's sheet around a bit, fixed the image link, for one, but I also liked how some people were naming the Skills so I did that too. Decided to stick him in the Foraiysh Woods for now, cause that's technically the other side of the continent. Plus, there's trees walking around there, and that's pretty friggin' sweet.
Hidden 10 yrs ago Post by Darkmatter
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Malevolent said
Whoops forgot to include the werewolf weaknesses in my CS. Basically the traditional stuff. Silver, wolfbane(it's a type of herb), and whatever else that belongs to the original myth/lore(I'm trying to make the abilities extremely accurate to the real lore.)As for background(which will obviously have to be something that fits into this RPs lore) if Darkmatter is okay with it, I'd like this to be the reasoning for Werewolves. Sort of similar to what I had planned with the vampire, basically before Dúv was sealed in the tower forever, he placed a curse on humanity. If the other deities would ignore his wishes and allow life to live on Enduwin, he would make that same life be it's own undoing. Thus who ever is cursed will become a rampaging beast. However the rays of Solas keeps those who are cursed from becoming such beasts. However every day when he rests, and his light doesn't illuminate Enduwin, the changes happen and those who are cursed morph into a horrid wolf beast, and go on rampages.However if you aren't okay with this Darkmatter, I suppose we can keep the Werewolf origins unanswered/ or find some other reasoning.


I am mostly ok with this, but just clarify he is locked in Ifreann, which is a separate plane of existence to Enduwin, but yeah the curse as he was sealed, or beforehand makes sense and logically fits in :)

OneEyedChurro said
Boom, think I got all the parts I wanted to finish, finished. If anything doesn't check out, let me know.Also changed Rohe's sheet around a bit, fixed the image link, for one, but I also liked how some people were naming the Skills so I did that too. Decided to stick him in the Foraiysh Woods for now, cause that's technically the other side of the continent. Plus, there's trees walking around there, and that's pretty friggin' sweet.


Cool cool, I'll take a look again shortly.

@Everyone So I'll read the other few CSs today, post my own and start the IC
Hidden 10 yrs ago Post by Zran
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Oh no, so behind in this commencing sheet now. So many RPs popping up, Kad's new FN2 as well.
Would be great if you could link each players sheet to the OC Dark?
Hidden 10 yrs ago Post by Darkmatter
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Zran said
Oh no, so behind in this commencing sheet now. So many RPs popping up, Kad's new FN2 as well. Would be great if you could link each players sheet to the OC Dark?


Zran I'll be organising all the info into a reference thread :)
Hidden 10 yrs ago Post by Zran
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Submitting a faction for approval, CS is still in the works.
Essential Information
Name: Slayers of Anghiem
Location: Southernmost part of the Forayish Woods, on the peninsula known as Lasair’s Blaze (thought to be where Lasair first left Endwuin to create Bolecawn),The City of Anghiem, Fortress Salair.

Purpose: To protect any and all from the beasts and evils of Enduwin, including dragons.
History: The Slayers are a proud and old people born of mostly dwarven stock although it is not unknown for other races to be a Slayer. They hand pick their members when they reach a suitable age for learning to fight, there is no clear age due to different races having different lifespans. From the ancient times the Slayers have stood against the rage of the beasts traveling far and wide to guard the lesser folk, those not born for a life of war.

With the magic of Trayig declining the Slayer have declined too, no longer do great and mighty dragons roam the land in their dozens, or evil magicians destroy villages nightly. The Slayers have declined from nearly a thousand to barely a hundred members. Those that do wish to join the Slayers must be the best of the best, the strongest of the strong, and the bravest of the brave. For Slayer lore tells of a great darkness overtaking the land, and Slayers will be needed more than ever.

Beliefs: The Slayers believe it is their duty to protect and serve the people in the name of the god Lasair. They believe whilst Lasair is a god of fire and rebirth he does not wish undue destruction and death upon the gentler folk of Endwuin. And so it is the Slayers duty to take up his banner and guard the people from all manner of beast that plague Endwuin. If a dragon is terrorizing a city expect the Slayers, if bandits are on a killing spree expect the Slayers to be there with blades and fire. In times past some great Slayers have been known to receive the Blessings of Lasair and learnt to wield the powers of Lasair in battle.

Optional Information
Key Members: Grand Sair Mandilor, one of the last Slayers gifted with the blessing of Lasair, he is qiute old and many believe he should be replaced but none presented are suitable candidates.
Proven Arnack Clarn
Advantages: Trained in spears, swords and axes of all manner the Slayers will uses anything to hand. They are trained in the use of heavy armour, but when travelling most prefer to go in a mix between light and heavy.
Disadvantages:
The Slayers have an aversion to many bodies of water; this might explain why they haven’t just popped over to visit their Godly patron. The Slayers don’t make much use of ranged weaponry and prefer to go hand to hand, whether faced with a dragon or a man, they can be vulnerable to marksmen too.
Ranks:
Grand Sair: leader of the Slayers, literally means Grand Fire
Initiate: The rank all Slayers attain once they have been picked.
Proven: The rank all members reach when they have proven they have what it takes to be a Slayer, after a challenge set by the Grand Sair and his council. At this stage they are free to roam the world and tasked with identifying threats to Endwuin’s safety, doing what they can to help and bringing back trophies of their victories. After a year they are to return to Fortress Salair and report anything of sufficient danger to the council.
Rules/Laws: Protect the common folk, and fight all evils unleashed upon Endwuin.
Hidden 10 yrs ago Post by Darkmatter
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@guyvolk & chaoticlaw Accepted :)

@zran another lasair worshiping faction, I did expect him to be a popular deity.

Got the basis of my character down now anyway.

To-do list.
1.Finish Characters
2.Post IC
3.Create reference thread.
Hidden 10 yrs ago Post by Zran
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Lasair fit well I thought, the god himself may not care much for the common folk but people will believe what they will.
Hidden 10 yrs ago Post by Darkmatter
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Zran said
Lasair fit well I thought, the god himself may not care much for the common folk but people will believe what they will.


Bingo!
So the faction I was working on is done, just doing the character now.
I've picked up a chest infection so I'll be sat inside anyways for the next few days.
Hidden 10 yrs ago Post by Zran
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Zran Ancient and Forever

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Darkmatter said
Bingo!So the faction I was working on is done, just doing the character now.I've picked up a chest infection so I'll be sat inside anyways for the next few days.


I'm gonna work on and hopefully finish mine now too.

That's not good man watch it those can be nasty. Also the weather here is turning pretty bad, expected cyclone in the next week so if I disappear my computers probably been blown out a window or saturated. Or some thing less dramatic like the power going for a couple days or internet being down.
Hidden 10 yrs ago Post by Titania
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Urgh, you guys too? The weather just abruptly changed from freezing cold to stupidly hot, so I came down with a bad fever. Still achy and stuffy, but I'll live.

Oh. Must finish history.
Hidden 10 yrs ago Post by Darkmatter
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Titania said
Urgh, you guys too? The weather just abruptly changed from freezing cold to stupidly hot, so I came down with a bad fever. Still achy and stuffy, but I'll live. Oh. Must finish history.


I feel like I have been possessed by a phlegm demon.
Hidden 10 yrs ago Post by Titania
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You and me both. I sneezed so hard my phone nearly flew out of my hands. That, and I feel like puking.

I think I'll submit a faction sheet for the Elven Force.
Hidden 10 yrs ago Post by Titania
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FACTION/ORGANIZATION SHEET

Essential Information
i. Name: Elven Force.

ii. Location: Forayish Woods (also known as the Forest of Genesis in vier-taal).

iii. Purpose: The Elven Force is an unofficial military. They are tasked with defending the Forest, establishing relations between cities, taking missions from whatever source and providing a sense of safety for the viera.

iv. History: The Elven Force was founded after the Great Fire of the North, in which half of the Forest of Genesis and part of the mother Tree was set ablaze, in order to help tighten security and bolster the confidence of the citizens. It was credited as the unofficial military of the Forest when Maer Vahn, the General, slayed hordes upon hordes of beasts that had broken through the arcane barrier surrounding the Forest.

Being relatively new, there aren't many things to be said about the Elven Force.

Optional Information
i. Key Members: Kahya Saan is a core member. The General, Maer Vahn, is known as one of the best mages in history.

ii. Ranks: General; Lieutenant; First Class; Second Class; Scout; Cadet.
Hidden 10 yrs ago Post by Zran
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Posting up my mostly competed sheet now, still need to find a decent pic think of a few skills and write up his personality, but the history is done.

Essential Information
Name/Aliases: Arnack Clarn
Sex: Male
Age: 50
Appearance:
Personality: Arnack is a stern fellow often people think he is rude, but it is really that he hasn't had time to make many friends. He isn't much of a leader, and he is a little paranoid, in the slums someone always had it out for him, and many Slayers share that disdain.


Optional Information
Equipment: A double bladed axe, a short spear and a full set of steel battle armour (In his saddlebags), a pony, also wears a lighter suit for day to day. Field rations and a survival kit, consisting of cooking implements, firemaking kit and a small tent with a bedroll.
Faction (If any): Slayers of Anghiem
Marital Status: Slayers ain’t got no time for that.
Magic (Mundane or Arcane): Mundane for the most part with a little latent pyrokinesis, although he can’t start a fire and the only affect it has is flames tend to lean towards him despite the wind. With some training he could possibly gain some control.
Skills:
Slayer Training: As a fully Proven Slayer he has learnt all that can be taught, what is left to learn must be earnt the hard way, in the fires of battle. He is able to wield most weapons with some proficiency, but his true calling is the axe.
Wrestler Extrodinare: Arnack is a great wrestler, even against the largest opponents his skill and strength is enough to bring them down. A slayers foes are hardly ever equal to a Slayer's size.
Stamin-up: Arnack has decent stamina he can fight and run for an entire day if need be but this always leaves him drained and weary.
Hidden 10 yrs ago Post by Malevolent
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Damn you guys sick.

Yesterday I threw up because I ate too much cookie dough.

My stomach was killing me the whole day. However a few hours later I resumed eating cookie dough

Also as for the weather here in Florida, it's bipolar as fuck. First it was fucking cold, with low forties, high fifties which is pretty cold for Florida. Then it randomly rains in mornings which I guess should be expected. Yesterday in my area it was misty and my mom almost got in a car accident taking us(me and my sister) to school. It finally warmed up a bit and we're in the sixties, but now it's really windy which makes sixty degrees as bad as fifty degrees.

Can't believe I'm saying this but I miss the hot temperature.
Hidden 10 yrs ago Post by Zran
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Haha you don't know the least of it winds down in my part of Australia atm are 100kph+ so roughly 60 miles I think (knowledge of imperial not so good) and expected 600mls of rain in the next day or two.
Hidden 10 yrs ago Post by Darkmatter
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Sorry guys, didn't get to finishing my stuff yet today. Gonna keep at it for a while now, I reckon. It's tough because this damn flu keeps sending me to sleep.
Hidden 10 yrs ago Post by Malevolent
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Zran said
Haha you don't know the least of it winds down in my part of Australia atm are 100kph+ so roughly 60 miles I think (knowledge of imperial not so good) and expected 600mls of rain in the next day or two.


Australia, the only place where the land tries to kill you.
Hidden 10 yrs ago Post by Zran
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No this stuff is coming from the sea, when it reaches land, expected sometime tonight is when shit hits the fan.

Edit: Sheet is complete awaiting you bossman, tell the phlegm gods to go stick it.
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