Hidden 10 yrs ago Post by Flooby Badoop
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FiendishFox said
My vassal is going to have an unfortunate "accident", I think ;)


Then his beloved son inherits. A beloved son who might suspect you of murdering his father.

And if the plot gets discovered... War of Independence! Man... I want to start playing CK2 again.


Who has time for plots? Just twiddle your thumbs for a few years until you have more money than God, then spam the assassinate action.
Hidden 10 yrs ago Post by The Nexerus
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Does Lundland have a universal succession law, or are those sort of laws overseen in the individual kingdoms?
Hidden 10 yrs ago Post by Lord Monbodo
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I'm hoping we choose our own laws of succession. My house's cognatic succession will be in jeopardy otherwise.
Hidden 10 yrs ago Post by Toaw
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Only your son should be allowed to inherit! Woman are not fit to rule :P
Hidden 10 yrs ago Post by So Boerd
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I would assume sons cost more for a reason...
Hidden 10 yrs ago Post by Heyitsjiwon
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So, no Agnatic-cognatic succession?
Hidden 10 yrs ago Post by So Boerd
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That's probably the default.
Hidden 10 yrs ago Post by Flooby Badoop
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You can set up your own kingdom's laws, and most lords who can't produce a son are willing to name a daughter their heir, but in most cases if there is any male of age even remotely related to the family, even husbands, they will be preferred as heirs by other lords, especially to the throne of Overlord. Women are also not allowed to hold Clergy land.

More on them in the rules, but the Clergy basically possess the kingdom's electable titles. It goes Bishop [Landholder of a fief in the Clergy's name], Cardinal [Same as a Bishop, but can have a vote in the Clergy Council], and the Archbishop [The leader, who possesses the three Archbishop's fiefs].

If an unmarried man of noble birth joined the clergy at a relatively young age, he will likely ascend through the ranks and become a bishop, beholden only to the Archbishop, and the Archbishop to the Overlord himself.

It can be very useful to get one's sons into the Clergy, that they might take advantage of additional lands and influence.

From a roleplay standpoint, women rulers will also be looked down on by their subjects, until they can prove themselves to be competent, and thus worthy of serving.

Oh, and before I forget: pillaging!

You can raid trade routes, farmland, towns, and manors for plunder.

Trade routes are convenient routes followed by caravans that travel between towns. They are the fastest ways between the towns, and so almost all merchants looking to make their fortune will use them. But even a heavily guarded caravan will likely be no match for a Lord's retinue.

A trade route will always exist between the two towns. How much can be plundered from a caravan is based on the wealth of the two towns the route travels between. To get a trade route's wealth, you simply take the two town's wealth level and average it, with Wretched having a value of 1, Poor 2, and so on.

So, all the possible trade routes are:

1 + 1 / 2 = 1

1 + 2 / 2 = 1.5

2 + 2 / 2 = 2

2 + 3 / 2 = 2.5

3 + 3 / 2 = 3

3 + 4 / 2 = 3.5

4 + 4 / 2 = 4

4 + 5 / 2 = 4.5

5 + 5 /2 = 5

The amount of loot you get from a trade route, based on its value:

1 = 5,000

1.5 = 7,500

2 = 11,250

2.5 = 16,875

3.0 = 25,312

3.5 = 37,968

4.0 = 56,953

4.5 = 85,429

5.0 = 128,144

A trade route can only be raided by anyone once per season, including NPCs. If a trade route is raided for four consecutive seasons, then the wealth level of both towns the trade route connects goes down by 1. If both towns already have a wealth value of 1 (both are Wretched), then trade stops entirely for the rest of the year, and all through the next (if those four seasons ended with the Harvest season, the last season of the year, then trade simply stops for all of the next year), which is simply due to the merchants of either town going broke, or abandoning any hope of making wealth.

Raiding a trade route takes seven days.

Pillaging farmland will simply give you 1 bulli for every 2 people, rounded down, regardless of its fertility. It will take three days to pillage a fief. A random number of people will be killed in the process, and the people will not be able to pay taxes to their liege that annum. If you wish, you may spend extra time pillaging the infrastructure and resources. Each will take two days, four for both, but will yield you with half the bullis or/and crops that will be produced in an annum. Doing this will cause the level of either to drop by one level. A fief can only be pillaged once per annum.

Pillaging a manor will yield the fief's stockpile: all the crops in the kingdom's current stockpile, divided by its number of fiefs, and rounded down. It will also yield 1000, 1500, 2250, or 3375 bullis, based on its respective level of manor (Wooden, Fortified, Stone, Great). Pillaging a manor will take 12 hours.

Just realized I need to work on the rules for pillaging towns, so I'll get back to you chaps on that.
Hidden 10 yrs ago Post by So Boerd
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Assuming the manor's defenses have been overcome, correct?
Hidden 10 yrs ago Post by Lord Monbodo
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So lands can be raided without dealing with the manor?
Hidden 10 yrs ago Post by So Boerd
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Stands to reason, IMHO.
Hidden 10 yrs ago Post by Lord Monbodo
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Also, are we allowed to upgrade manors and walls after the game begins?
Hidden 10 yrs ago Post by So Boerd
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Is there a minimum amount of troops needed to pillage?
Hidden 10 yrs ago Post by MouseKing
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I will fix up my NS very soon. Got an exam tomorrow and then 3 days until my next one. So i should have quite a bit of time to put in the work. Excited to get my vassals.
Hidden 10 yrs ago Post by Flooby Badoop
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Indeed, assuming the manor's defences have been overcome.

Lands can be raided without dealing with the manor.

You are indeed allowed to upgrade manors and walls after the game begins.

I hadn't thought of a minimum, but I suppose there'd need to be at least a small minimum. Wouldn't make much sense for five guys with sticks to go terrorizing the countryside, and come back with the loot of everyone in the land with no resistance. I'll need to mull over a good minimum.

And I shall be excited to roll for them. <3
Hidden 10 yrs ago Post by So Boerd
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For ease of arithmetic, how about 2 bullis per soldier when raiding farmland to a max of a quarter of the population?
Hidden 10 yrs ago Post by Flooby Badoop
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So Boerd said
For ease of arithmetic, how about 2 bullis per soldier when raiding farmland to a max of a quarter of the population?


That's actually pretty clever. You eliminate the minimum troop number, but still keep true to only being able to get half the pop. number's wealth.

That said, it would be odd, since if a fief can only be raided once, all anyone would have to do to protect their own fiefs would be to 'pillage' with one soldier.

I think your idea is a good, but there should also be a minimum of 100 soldiers.

EDIT: Perhaps whatever is looted is simply reduced from that annum's tax, instead of the pop. not being able to pay taxes that year?
Hidden 10 yrs ago Post by So Boerd
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I would simply make each fief function like a bank. Only half of its taxes can be pulled out total. You can raid as much as you want until that happens. A 100 minomum is reasonable.
Hidden 10 yrs ago Post by VoiD
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I agree with a minimum of 100. It wouldn't make much sense otherwise, and without the minimum the mechanic could easily be exploited.
Hidden 10 yrs ago Post by FiendishFox
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Do we need to edit our NS to reflect the introduction of vassals, seeing as the fiefs they own won't be paying taxes or contributing to the food supply? Or have I got something wrong? Also Void, your population still says 20,000? Are town populations now added to total populations?
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