Hidden 10 yrs ago Post by Elendra
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Elendra

Member Seen 8 yrs ago


Blorbs Tabletop Game
Currently: INVITE ONLY
5/6 CONFIRMED


Grace; Your ability to draw others to you, to work with the various friendly creatures of the world, and to subtly do tricks of your trade.
Heart; Your courage, earnestness; how brash you are. Your ability to be spunky, to confront challenges, and to plan for battles and survive danger.
Might; Your strength and stamina, how much harm you can dish out and take. Your capacity for violence, and how threatening you are when you intimidate.
Spark; Your intelligence, cleverness, and quick thinking; your ability to create tools, and use what’s on hand without hurting yourself in the process.
Unity; Your ability to enhance the natural ability of Blorbs to work better when they work together. Greater bonus when you’re the one dictating the action.

Make a Character

Pick a class

Pick a name

Accessorize

Assign Stats
+2, +1, +0, +0, -1
Grace:
Heart:
Might:
Spark:
Unity:

Pick 2 moves of the 5 from your class (unless otherwise instructed)

Pick your gear; start with Adventure Gear and Rations, then can get 5 barter worth of stuff, none of it worth more than 2 barter.

Introduce characters and do Bonds

Think of history, relations with generic entities and organizations (e.g. Traveling Musicians / Blacksmithing Family / Some nobles)

Yeah











Stuffs
Walking Stick; 1-harm, discrete, close; 2 barter
Small Weapon; 1-harm, discrete, (breath or touch); 1 barter
Simple Weapon; 2-harm, (touch or close); 2 barter
Large Weapon; 2-harm, (close or reach), (messy or forceful); 3 barter
Thrown Weapon; 1-harm, discrete, (reach or near); 1 barter
Bow&Arrows; 2-harm, (near or far); 2 barter

Clothes; 0 armour, discrete, worn; 1 barter
Shield; +1 armour, worn / 1-harm, (breath or touch); 3 barter
Cloth Armour; 0 armour, discrete, worn, -1 to Take Harm; 1 barter
Leather Armour; 1 armour, worn; 2 barter
Hard Armour; 2 armour, worn; 3 barter

First Aid; 3 uses; 2 barter
Adventure Gear; 5 uses, special; 3 barter; use it to pull out a oneshot useful item
Rations; 5 uses, food; 1 barter
Scrolls; 3 uses, special; 2 barter; use it to gain a useful fact about your situation
Restore; 3 use, special; 5 barter; use it when someone dies to allow them to use the Respawn move at your current location.

Holy Relic; 1 barter
Fine Meal; 1 use, food; 1 barter
Basic Bribe; 3 barter
Pretty Gift; 1 barter
Scrap; 1 barter
City Map; 1 barter
Region Map; 2 barter
Simple Blueprint; 1 barter


Hidden 10 yrs ago Post by Jorick
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Jorick Magnificent Bastard

Member Seen 5 yrs ago

Class: Bard
Saved Level: 1
Current Level: 1
XP: 0

Name:
Outfit: A jaunty cap of some kind, a cape, and his trusty lute.

Stats
Grace: +2
Heart: +0
Might: -1
Spark: +0
Unity: +1

Armour:
Health
Lightly Injured 3/3
Heavily Injured 3/3

Bonds:

Gear:
Adventure Gear
Rations
Cloth Armour
Scrolls
Reinforced Lute (Simple weapon, close range, 2-harm)

Moves:

Shout: When you unleash the full power of your voice in order to strike at a foe, roll+Grace. On 10+, choose 3. On 7-9, choose 2:
  • You knock the target backwards.
  • You knock the target off their feet.
  • You cause some harm to the target.
  • You don’t collapse parts of the environment around you.


Unsung: When you improvise songs of glory before a battle, roll+Unity. On 10+, whomever rolls Epic Battle takes an extra option regardless of their roll. On a 7-9, they take a +1 to the roll.

Relations:
Hidden 10 yrs ago Post by Hank
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Hank Dionysian Mystery

Moderator Seen 8 hrs ago

Class: Mage
Saved Level: 1
Current Level: 1
XP: 0

Name: Hieronymo Sondar.
Outfit: A mask in the shape of a skull and antlers.

Stats:
Grace: +1
Heart: -1
Might: 0
Spark: +2
Unity: 0

Armour: 1.
Health:
Lightly Injured 3/3
Heavily Injured 3/3

Bonds:

Gear: Rations x2, Adventure Gear, Leather Armor, Barbed Falchion (2-harm, close).

Moves: Cantrips, naturally, and Blood Magic.

Relations: A trio of friendly rival mages.
Hidden 10 yrs ago Post by Herzinth
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Herzinth

Member Seen 5 yrs ago

Class: Warlord
Saved Level: 1
Current Level: 1
XP: 0

Name: Sloane Bevan
Outfit: A vine-like headband; scar across face

Stats
Grace: -1
Heart: 0
Might: +1
Spark: 0
Unity: +2

Armour: 1
Health
Lightly Injured 3/3
Heavily Injured 3/3

Bonds:

Gear:
Adventure Gear 5 uses, special; 3 barter; use it to pull out a one-shot useful item
Rations 5 uses, food; 1 barter
Pretty Gift - Ornate Headband 1 barter
Simple Weapon - Spiked Mace 2-harm, close; 2 barter
Leather Armour 1 armour; 2 barter

Moves:
Challenge: When you challenge the leader of an enemy force to a duel to settle differences without excess bloodshed, roll+Might. On 10+, you win the duel and suffer little harm, and the enemy forces either leave in failure, or try to fight and break into infighting as well. On 7-9, choose 1:
  • You’re nearly killed, but win.

  • The duel doesn’t matter to them.


Tactical Cowardice: When you and your allies are in over your head in a battle, and need to leave battle, roll+Unity. On 10+, choose one thing to leave behind or lose. On 7-9, choose two things:
  • Your allies.

  • A mission objective.

  • At least half of your gear.

  • A means to be followed.


Relations:
  • A group of bitter soldiers

  • A monastery
Hidden 10 yrs ago Post by stark
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stark snarky genius

Member Seen 3 yrs ago

Class: Cleric
Saved Level: 1
Current Level: 1
XP: 0

Name: Nienna Laerien
Outfit: A very simple headpiece, with a small jewel that hangs in the middle of the forehead.

Stats
Grace: +0
Heart: +0
Might: -1
Spark: +2
Unity: +1

Armour: 1
Health
Lightly Injured 3/3
Heavily Injured 3/3

Bonds:

Gear: Adventure Gear, Rations, Bows & Arrows, Leather Armor, Holy Relic

Moves: Detect Magic & Cure Wounds

Relations: A wise elder. A very skilled thief.
Hidden 10 yrs ago Post by Elendra
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Elendra

Member Seen 8 yrs ago




Hidden 10 yrs ago Post by Jorick
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Jorick Magnificent Bastard

Member Seen 5 yrs ago

Aww yiss, that cap is so jaunty. Perfect.
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