Hidden 9 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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Cale Tucker said
Retreating using FTL making strategy has the same amount of strategy as laying your pencil down without dropping it after sharpening it. It doesn't take a genius to run


It does take a genius to stop a fleet from retreating (depending on their type of FTL). Since warp drive works entirely in real space, if the fleet was surrounded, then it would be horrific if they jumped out. Ever read about what happens if a baseball hits a planet at near light speed? Turns out the entire star system is destroyed due to a chain reaction started by the planet turning into plasma. Retreating at FTL speeds while surrounded would be a very, very bad idea compared to just letting yourself die. Of course, there might be gaps, which the retreating fleet would need to identify and exploit before being obliterated.

Restrictions on FTL should be placed by the players, not the staff. This RP has a different FTL for basically every species, it's not like Star Trek where everyone uses a vaguely defined magic engine that make ships go at the speed of the plot. I personally like to go over the limitations and dangers of my Warp Drive. For example, if a ship does not move radiation and particle buildup to the aft section, then it will literally vaporize a system. If it's not perfectly positioned, it will vaporize a system behind it. Both of those result in the loss of the ship. If the system that moves particles to the back is damaged (thus making it not move particles at all), then the ship will be instantly shredded by the subatomic particles that pop in and out of existence in a vacuum. Basically, warp drive is extremely dangerous for pretty much anyone anywhere. As is firing a railgun (we all know the quote from Mass Effect 2).

These problems could create great story. Imagine a merchant vessel accidentally destroying an outlying trading post? That's war material right there. If not war, then reparations equal to the value of an entire solar system. To pay them back for that, the UTF would quite literally have to give the entire Sol system to whoever operated that trading post. There could be a wreckage field spread out over light years over the years, every ship sent to it mysteriously disappearing. An ancient railgun slug could begin to fall towards an inhabited planet, forcing an alien ship to sacrifice itself to save the colony in a declaration of good faith. Sure, those are unlikely, but they can happen. So we can have them happen here.
Hidden 9 yrs ago Post by WilsonTurner
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Keyguyperson said
It does take a genius to stop a fleet from retreating (depending on their type of FTL). Since warp drive works entirely in real space, if the fleet was surrounded, then it would be horrific if they jumped out. Ever read about what happens if a baseball hits a planet at near light speed? Turns out the entire star system is destroyed due to a chain reaction started by the planet turning into plasma. Retreating at FTL speeds while surrounded would be a very, very bad idea compared to just letting yourself die. Of course, there might be gaps, which the retreating fleet would need to identify and exploit before being obliterated. Restrictions on FTL should be placed by the players, not the staff. This RP has a different FTL for basically every species, it's not like Star Trek where everyone uses a vaguely defined magic engine that make ships go at the speed of the plot. I personally like to go over the limitations and dangers of my Warp Drive. For example, if a ship does not move radiation and particle buildup to the aft section, then it will literally vaporize a system. If it's not perfectly positioned, it will vaporize a system behind it. Both of those result in the loss of the ship. If the system that moves particles to the back is damaged (thus making it not move particles at all), then the ship will be instantly shredded by the subatomic particles that pop in and out of existence in a vacuum. Basically, warp drive is extremely dangerous for pretty much anyone anywhere. As is firing a railgun (we all know the quote from Mass Effect 2).These problems could create great story. Imagine a merchant vessel accidentally destroying an outlying trading post? That's war material right there. If not war, then reparations equal to the value of an entire solar system. To pay them back for that, the UTF would quite literally have to give the entire Sol system to whoever operated that trading post. There could be a wreckage field spread out over light years over the years, every ship sent to it mysteriously disappearing. An ancient railgun slug could begin to fall towards an inhabited planet, forcing an alien ship to sacrifice itself to save the colony in a declaration of good faith. Sure, those are unlikely, but they happen. So we can have them happen here.


That's true, good points, but it was brought, more or less, to my more immediate attention with duck.

I am not saying that I am simply picking on duck; I AM saying that, from what I read, when he was ready to retreat, he pushed a PANIC button, and he was gone.
For this, it became more immediate and up-front.

And as for the story not revolving around winning and shooting, why is it that the one who has been in the most firefights is the most peace-loving one? That is my question.
Hidden 9 yrs ago Post by WilsonTurner
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Zamiel said
I wonder. It would be incredibly interesting to play a faction towards whom nobody holds back, to the full extent of physics. "lol my asteroids with drives just appeared a few meters above all your planets."


Maybe that will be my next strategy

I'll take asteroids, get drilling machines to drill 6 paths deep into the very center of it, build an FTL drive, and then activate it to appear well within the gravity well of a planet. The only way to stop it would be to either
A) blast it with anti-asteroid weapons, which I doubt will be ready to fire before it impacts
B) deploy soldiers to fall down into the holes into the center to deactivate or FTL elsewhere. Nevermind, that wouldn't work, it'd just disintegrate in atmo and instead shower the planet with a rain of rocks.
Hidden 9 yrs ago Post by Zamiel
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WilsonTurner said
Maybe that will be my next strategyI'll take asteroids, get drilling machines to drill 6 paths deep into the very center of it, build an FTL drive, and then activate it to appear well within the gravity well of a planet. The only way to stop it would be to either A) blast it with anti-asteroid weapons, which I doubt will be ready to fire before it impacts B) deploy soldiers to fall down into the holes into the center to deactivate or FTL elsewhere. Nevermind, that wouldn't work, it'd just disintegrate in atmo and instead shower the planet with a rain of rocks.


They pull straws to decide which of them stay to activate the explosives?

Free flying asteroids already have plenty of interia, there is no need for a gravity well to do work.
Alternatively you could buy a few ships from keyguy and use them to annihilate any star systems of your choosing "by accident".
It comes down exactly to what I have been saying - at what point is "do anything you want" become "thats really not ok" and who judges this if not the staff?
Hidden 9 yrs ago Post by WilsonTurner
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Zamiel said
They pull straws to decide which of them stay to activate the explosives?Free flying asteroids already have plenty of interia, there is no need for a gravity well to do work.Alternatively you could buy a few ships from keyguy and use them to annihilate any star systems of your choosing "by accident".It comes down exactly to what I have been saying - at what point is "do anything you want" become "thats really not ok" and who judges this if not the staff?


Well I had the same thought about Keyguy's warp drive; it can already destroy any solar system without even being in it.

And, of course, it's the people, silly! Don't you know? The world's people are so very responsible, after all, look at what we have achieved! World hunger! War! Nuclear weapons! We even have giant catalogs to appeal to the peoples' ever growing laziness!
Hidden 9 yrs ago Post by AlienBastard
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I totally forgot I was part of this RP.

No one destroyed Atras C while I was gone I presume.

However I probably should just drop out since I can't really think of what to do with my race I made for this RP. Not much you can do with telekinetic balls of flesh.
Hidden 9 yrs ago Post by King Solterra
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Just so everyone knows, for future reference, this is how much it needs to be nerfed



(Or just some civilizations. Maybe, I don't know. Maybe Wilson knows. I'm too busy with Bob)
Hidden 9 yrs ago Post by WilsonTurner
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Cale Tucker said



Hidden 9 yrs ago Post by WilsonTurner
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Double post.
Hidden 9 yrs ago Post by Kyelin
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I thought you left Cale?
Hidden 9 yrs ago Post by WilsonTurner
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Kyelin said
I thought you left Cale?


He has
But there are people who haven't joined the rp that talk in OOC, which is what he's doing.
Hidden 9 yrs ago Post by Kyelin
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I don't mind, I was just curious, is all.
Hidden 9 yrs ago Post by ASTA
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WilsonTurner said
He hasBut there are people who haven't joined the rp that talk in OOC, which is what he's doing.


Who?
Hidden 9 yrs ago Post by Kyelin
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Zamiel, for one. I'm pretty sure you had a race ASTA, the mantis people right?
Hidden 9 yrs ago Post by darkwolf687
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Why don't we go by some simple decency?
Such as, don't be a total dick when deciding how your ftl works?
Hidden 9 yrs ago Post by Apollo26
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^ I agree, and I have a problem with your post duck. Did you just pull a fleet out of your ass, like GTA weapon style? How did this fleet get there? and from where? no matter how fast you go that is still kinda broken.
Hidden 9 yrs ago Post by Zamiel
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I would really enjoy being in an rp such as this this, but posts like that are just incredibly off-putting. And I feel like I have not seen the half of it.
Hidden 9 yrs ago Post by WilsonTurner
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Apollo26 said
^ I agree, and I have a problem with your post duck. Did you just pull a fleet out of your ass, like GTA weapon style? How did this fleet get there? and from where? no matter how fast you go that is still kinda broken.


Don't you know? His magic and Faust told him that you were coming beforehand, and then they just kept their scanners pointed right where you were gonna come from so that he'd know. His fleet was actually already en-route... wait, no his stuff is instant, so no, his fleet was just ready to go, fully fueled, already running, been waiting like that for a couple decades, ya diggity dig?
Hidden 9 yrs ago Post by TehAlphaGamer
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There's a fleet belonging to heavily-armed religious fanatics that's within a stone's throw of Earth and has set up a military installation.

Hidden 9 yrs ago Post by WilsonTurner
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TehAlphaGamer said
There's a fleet belonging to heavily-armed religious fanatics that's within a stone's throw of Earth and has set up a military installation.


Umm...

You mean the Iscandarians?
Wait, no, they don't have a military installation. Odd, that they would be so thoughtless, to attack a distant planet without constructing any sort of command station nearby, especially since they were very, very sure of themselves. To the point where they'd commit any entire attack force without any close reinforcements, which also was rather thoughtless.
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