Hidden 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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TL;DR Summary:
- Fantasy/Medieval
- Characters are members of an Orcish mercenary company called "Nar Mat Kordh-Ishi" (Orcish - "Do Not Die In Bed") formed by a variety of orcish outcasts that served as the dregs of the mercenary community and decided that enough was enough.
- Company has a nefarious and unique reputation -- it's the only Orcish free company out there, and will fight for whomever hires them, except that until just now, they've been hired for campaigns that amounted to nothing -- sent to forage, but never depended on to fight a battle. The company is eager to prove themselves as reliable, if brutal, mercenaries that can hold their own in a real battle.
- The RP is about an outsider's point of view of humanity and dealing with the way their employers constantly try to get them killed, assuming them stupid or totally brutish or otherwise regarding them as total louts.
- How much of that reputation the characters live up to is the decision of the players.
- The idea is to have some fun with this RP and be creative with the tactics; inevitably, the company is expected to fail and is often working for real scumbags. The fun is proving them wrong and chasing them down for payment.
- Players will have a hand in developing and creating the culture of the company.
- Company colors are blood red -- because Red Goes Faster.

In Character Info:
The lot of an orcish outcast in the human world is often rough -- orcish life in general, even as an accepted member of a tribe is nasty, brutish and short. The politics are cutthroat -- literally. It happens that intra-tribal politics have their winners and losers, and the change of a regime often means an outcasting for family and supporters of the deposed (inevitably killed) warlords. These orcs have a stark choice -- make it on their own somehow, isolated from everything or find their way in the outside world filled with enemies -- humans, elves, dwarves, and just about every other race there is.

Regarded as brutes and scum, often with some reason, the orcs find that their employment options are highly limited. The trade most find, and welcome, is that of violence -- tavern bouncers, criminal muscle, pirate crewmen, and, of course, sellswords. But even in these jobs, orckind are not appreciated for anything more than their violent tendencies and brute strength. They are often abused, maltreated and used for fodder by other races that deride them.

About six years ago, a group of orcish veterans decided to change that -- they decided to put aside the eminimities of tribes that exiled them and started to recruit other outcasts into a frighteningly organized mercenary company patterned along human lines -- a blend of their brute strength and high endurance for hardship with military discipline that was unknown in the tribal warrior structure of tribal orc life. They figured that if they were going to make it in this world where all hands were turned against them, they might as well at least watch each other's backs.

Of course, displaying a degree of gallows humor and self awareness that other races would be shocked to find among orcs, they named the company "Nar Mat Kordh-Ishi" -- Do not die in bed.

They're a small army. Now they need a battle.

Out of Character Info:
As above, the RP is about orcs operating in the human world -- the founders of the company, having learned their trade in human mercenary companies (to the shocked surprise of their 'teachers') decided to form an orcish company of mercenaries, but taking the elements of human warfare that they deem effective. They know, for example, that orcish tribal warfare is ferocious, but not particularly well suited to fighting an organized force in the field. As veterans of warfare against humans, the high officers and veterans of the Company know that discipline counts, and bank on the idea of harnessing orcish ferocity and love of warfare while teaching their recruits the lessons of discipline that seemingly come easier to Humans and other races.

The employers, however, think they're hiring a violent rabble, and the other human mercenaries do not like the Company. Hell, even orcish warlords, if they were to hear of the Company, would consider it heretical and set their hands against it. Alone in this world, all this fraternity of outcasts has is each other. Everyone else is against them and it's their lot to survive. On the other hand, it's a virtual certainty that they won't die in bed.

I'd prefer to cap non-orcish (not counting half-orcs; those are totally allowed) members of the company to a handful - two characters at best, and they should be individuals and specialists. There will be Warg (wolf-ish beasts that the orcs ride) cavalry and that all recruits of the company will start out in the pike formations of the company, learning the hard lesson of discipline under stern drillmasters that exhort them to all work together.

Characters will be part of an elite group of orcish soldiers chosen for prowess (over rank) that are deployed into the most desperate situations. Specialists, skilled warriors and so forth. Of course, these characters are chosen for their skill as well as their ability to follow orders (they all served in the pikes) but they are an elite within the Company. That way, we have the characters all together.

Hidden 9 yrs ago Post by Blackbeard
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Blackbeard But why is the rum gone?

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I remember you talking about this a while ago! I was just looking around for some Fantasy to sink my teeth into and boom! Greatly Interested.
Hidden 9 yrs ago Post by HeySeuss
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I was considering the idea of an Elvish-themed RP, but I realized that the Orcish one was generally a much better one because it had more dark humor to it. ;)

For an example, an elf might think that humans breed like rabbits, but they'll never lower themselves to call them bunnies.
Hidden 9 yrs ago Post by Blackbeard
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Blackbeard But why is the rum gone?

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So since our characters are an amalgamation of veterans from the various companies, I assume a Spikes Veteran is a sound choice? Smaller than your usual Orc, which makes him pretty nimble (Again, for an Orc). Not terribly bright but he definitely knows his trade, the kind of guy who believes his secret is painting his arrow shafts red and is always the one to take a joke a little to far.
Hidden 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Sounds fine.
Hidden 9 yrs ago Post by Blackbeard
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Blackbeard But why is the rum gone?

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Bump
Hidden 9 yrs ago Post by Cohors
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Cohors None (Is) So Vile

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Interesting. Mercenary warriors are always interesting.
Hidden 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Yeah, and this is fantasy mercs with a twist.
Hidden 9 yrs ago Post by Pirouette
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I would be interested.
Hidden 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Sounds good. Given enough people, I can get an OOC started with character sheets and the such.
Hidden 9 yrs ago Post by ethanjory
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ethanjory The Mary-Sue Master

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Got my interest as well.
Hidden 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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I'm quite interesed. Got a char that might be over the top but love to pitch him all the same.
Hidden 9 yrs ago Post by TTwoThumbsUp
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TTwoThumbsUp Oh God Why

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Mind if I throw myself into this as well?
Hidden 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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The OOC is up and the links below are also listed in those threads:

<OOC>
<Chat>
<Sheets>
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