Hidden 9 yrs ago Post by CaptainGuy42
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### Forgotten Realms: The Viscount's Crusade #### Summary: The High Moors. Inhospitable, would be the word those in Waterdeep or Daggerford would use to describe it. A rocky expanse of ruins ruled by goblins, orcs, and monsters. Where even the most guarded of caravan move slowly and warily to avoid falling for barbarian ambushes. However, those in Waterdeep and Daggerford have never heard of the town of Falconrest. A humble herding community, deep in the moors between the pristine water of Highstar Lake and the Serpent Hills. Falconrest seems an impossible village, without much more than a constable, it has maintained a peaceful existence despite the the monstrous hordes that should have wiped it off the map decades ago. Falconrest enjoys a isolated existance, as no caravans dare go so deep in the High Moor. Which until now meant no one questioned it’s exclusion from the violence that plagued the High Moor. Until a string of inquirys led Korick, a Harper Agent, there while investigating a Devil worshiping cult. Korick began to suspect that the villages idyllic existence was a result of more than just secrecy and luck. Suspecting the cult was using the villagers to shield their activities; he sent word out to fellow Harper agents and friend outside of the faction asking for them to send adventurer’s his way. #### Rules: 1. Sensible spelling and sentence structure is not optional, your posts must be legible. 2. All post must be written in past tense. 3. Thoughts should be italicized. 4. Spoken words should be in quotations. 5. Posts should be written in third person. 6. No auto-ing or character controlling. 7. The DM’s word is final. #### D&D Rules: As this isn't a tabletop style game adherence to the rules isn't necessary. At best the rules are an inspiration and guideline for our characters and their actions. For instance it's alright to assume a fighter, barbarian, or paladin, can be proficient in most common arms. A rouge should have a number of skills that are useful outside of combat and within, along with skill at backstabbing and using magical devices. Magic is still a Vancian system, so spells are memorized, used, and then forgotten. Wizards need to study to learn their spells while other classes simply learn them as they develop. As for editions we won't stick to a single edition, so feel free to take inspiration from any of them within reason. I will mention things like character level occasionally to help give you an idea of your character's power. #### Character Sheet: Name: Age: (As is appropriate for your race and class.) Race: (Feel free to chose from any of the races that are common to Faerun) Class: (Feel free to choose any D&D class you want within reason) Abilities: (List here what your character is excels at. Be that swordplay, lock picking, stealth, acts of strength, bluffing, magic, etc. You don’t need to list every class feature and proficiency your character might have if this was a D&D game, just the areas were they shine. This should be appropriate for a character of ) Alignment: (For this RP I’d prefer Good, Lawful Good, Chaotic Good, Lawful Neutral, or True Neutral. Other alignments aren’t off limits but it will make me think twice about accepting your sheet.) Appearance: (Picture and/or description here, at there very least I want height, weight, eye color, and hair color.) Personality: (Expand your character beyond a race/class alignment combo. List temperament, quirks, and other important details.) Inventory: ( List the possessions your character has on them. It is alright to refer simplify most of the mundane gear like rope, bedroll, poles, food, and such simply as ‘Adventuring Kit’) History: (Optional, but it is nice to have an idea of where your character is from) Notes: (Optional, anything not covered above that you would like to mention in the character sheet.)
Hidden 9 yrs ago Post by MarsAdept
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I did not get feedback in the interest check, but i would still love to play. :) **Name**: Sophia PeaceCraft **Age**: 22 **Race**: Human **Class**: Swordmage **Abilities**: She is a expert of combining the magical arts for destruction and the grace of a sword. elemental enchantments to her sword are among her favorite spells. She knows how to use nearly any kind of sword and is proficient in plate armor. **Alignment**: Lawful Neutral **Appearance**: [hider= picture] ![enter image description here](http://www.clipzine.me/files/2014/12/20/01/N/H/1734499-czs-1-927_199.jpg "enter image title here") [/hider] the pic is just the basic appearance. She is about 5 foot 4 inches tall, weighing 125 lbs "soaking wet and in full plate". She has flowing brown hair and brown eyes burning with anger. **Personality**: One word: Warmonger. She loves the fight. Blood is pretty and is thicker than water. A soul shines brightest at the point of death. That being said she will fight for whomever with little consideration for the reasons. She wanders from mercenary group to Mercenary group whenever she gets bored seeking a better, harder challenge. She rarely holds a grudge and will forgive as quick as she can draw her sword. Despite her eagerness to fight, she will not raise her sword to any opponent who surrenders or no longer wishes to fight. She does not worship any one god actively and does not discriminate against any god, but if any being, god or otherwise, claims to be master over her she fells obligated to fight it. **Inventory**: In a traveling backpack, She carries everything needed to survive in the wilderness for sometime. She carries and sometimes wears a suit of plate mail specially made for her. She is always carrying a sword on her hip. **History**: Sophia PeaceCraft was abandoned at birth, she was rescued by a traveling sellsword. Her rescuer never let her forget that he rescued. The man raised Sophia as his daughter and passed on his sword skills to her starting as soon as she could pick up a sword. Sophia looked up to the man and emulated his actions and behaviors as she grew. She was still a child when it was discovered that she had innate magical abilities. This ability was encouraged, but she never got around to formal magical training. What Sophia lacks in physical strength she makes up with her magical talent. What she lacks in formal magical training, she makes up with a well trained swordplay. When Sophia was 14, her father began taking her on more adventurous and dangerous endeavors. He fulfilled his lifelong lust when he fell in a battle against a group of Dragonborn bandits. Sophia was saddened by his passing but ultimately inspired. She took to wandering on her own after that point hoping to live by his example. **Notes**: [http://youtu.be/uEGguKFhdb0](http://youtu.be/uEGguKFhdb0) theme song just for fun.
Hidden 9 yrs ago 9 yrs ago Post by DELETED324324
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Name: Larris Milner Age: 26 Race: Human/Undead Class: Paladin Abilities: As a former warrior Larris is well versed in many weapons including the bow and sword. But with the sword and his fists Larris shines and there are few who are his equal, he used to have holy abilities granted to him by his god Illmater but lately those powers have abandoned him in his current state, as a member of the Companions of the Noble Heart he has gained a bit of skill within a few other things such as tracking. Alignment: Lawful Good Appearance: ![Larris](http://fc06.deviantart.net/fs71/f/2013/018/5/5/paladin_by_mrakobulka-d5rw0sn.jpg "Larris") Height is 6'2 and weight is 195 lbs (in plate) Personality: Larris as of late has become somewhat of a withdrawn man, he doesn't say much and he seems broken as if fighting a internal struggle that no one seems to know about. But he still abides by his code as a paladin and is goes out of his way to help people who are suffering and in danger even if he has to put himself in harms way. In his current state he is in a constant need to feed on the flesh of the living, his soul is still within it's vessel but the more he resists the more it seems to pull away from him. It has gotten to the point where it affects him physically by slowing him down and making him paranoid. Inventory: He keeps a beautiful master crafted longsword with him at all times as it was a gift from his family and it seems to be the only thing holding him together, his armor is well made and very ordnate with with the bound hands of Illamter upon his breastplate just above his heart also wrapped around his gauntlets is red twine, perhaps the most important feature is his full face helmet which he wears during the day and takes off during the night, he is also oddly possessive of an amulet that he keeps with him at all times and never takes off. Brief History: Born to a noble family, Larris grew up to the politics and squabbling of noble families and the court and he hated it. So as soon as he could he left home and set out for a life of adventure, nobody except him knows how he joined the clergy of Illamater but he joined as a paladin and became quite the paladin. Eventually upon his 18th birthday he found a place within the Companions. Within the companions Larris went far and wide hunting down any who brought pain and suffering to the people with a vengeance, eventually as he grew older he slowed down and he decided to settle in a small village and protect the church of Illamater that was to spring up there. But things changed and a necromancer besieged the village and killed everyone within including Larris, but then Larris didn't stay dead for long instead he was brought back as a slave to the necromancer but stubbornly his soul held on to his mortal vessel and he wasn't quite enslaved fully and he escaped the necromancer to wander. Eventually Larris found an enchanter and upon explain his plight to the man he made the fallen paladin a amulet that during the night would disguise him in his normal form, but during the day he shifted into his usual undead form. After his meeting with the enchanter he pointed Larris to a town beset by a devil. Armed with his new amulet and the knowledge of what was going on in that town Larris set out to continue his duty as a paladin and save those in need. Notes: As a card carrying member of the nonliving Larris is: - Affected by turn undead, detect undead, and other spells that can sense or harm the undead - suffers a crippling need to feast upon living things - Animals react like there is a member of the undead nearby, so a paladins charger might get flighty with him while others might bolt - His magic no longer has any use and will not work for him. - During the day one can detect the faint scent of rotting from him but also during the day it is heavily covered - And finally He does not need to sleep, eat, or see. He does not get tired from running and jogging everywhere, he's able to shrug off a variety of wounds moreso than a usual paladian anyways, and he doesn't get sick.
Hidden 9 yrs ago 9 yrs ago Post by Corsair
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- Name: Lily Beckett - Age: 20 - Race: Human - Class: Paladin - Abilities: As a knight Lily is physically strong, an excellent rider, and a superb swordsman, with ancillary training with polearms and bows. As a Paladin Lily is capable of channeling holy energy through her body to heal the living or harm the undead, focus her spiritual might through her holy symbol to repel evil forces, and focus the energies of righteousness through her sword to smite evil. The holy power coursing through her body grants her protection from many mystical attacks on her body and mind. Lily has been granted a limited ability to focus the power of Torm as spells, enabling her to perform blessings or ward an individual or small area against evil. Additionally as a Paladin Lily has the ability to sense the presence of supernatural evil, such as Fiends and the Undead. - Alignment: Lawful Good - Appearance: Lily stands at roughly 5'10, and has a lean, athletic build that is corded with muscle. Her hair is black and worn long, usually simply gathered together under her helm in battle. Her eyes are gray, and while she is well-calloused she has no scars, suggesting easy access to healing magic. About her shoulders she wears a hooded cloak of deep, dark red. - Personality: Lily is a Paladin, although not with all that implies. She lives her life by a simple code, dedicated to the Triad, the gods Tyr, Ilmater, and Torm - although Torm is her patron, and has her deepest devotion. The code she abides by is a simple one:
A Paladin is a speaker and seeker of Truth. A Paladin does not prejudge, but instead keeps an open mind. A Paladin never shirks from speaking the truth under any circumstance. A Paladin is the arbiter of Justice. A Paladin will never allow the guilty to escape their Just punishment, nor the innocent to be trampled by injustice. A Paladin is Sacrificing. The Paladin will give up everything they have, even their lives in the defense of the innocent. A Paladin is Courageous, and does not shirk from battle with darkness but instead seeks it out and ends it. A Paladin is Compassionate, and is kind to those around them, whether they appreciate it or not. A Paladin is Merciful, and takes life only when there is no other choice. A Paladin is Faithful, to their Masters and to their peers. A Paladin can always be called upon, and will never abandon those in need. A Paladin is Humble, and does not seek personal glory or the adulation of others.
Outside of the tenets of this code, Lily is a simple person - not stupid, she is quite learned and intelligent, but she is not subtle or cunning. She has a habit of believing the best of people who too often don't deserve it. She approaches every aspect of her life the way she approaches her labors as a Paladin - directly and relentlessly. She is, however, smart and wise enough to grasp that not everyone who is good at heart should be forced to abide by her way of life, say, by having her reject the promised reward for a task simply because she has no use for treasure. - Inventory: Lily's most prized possession is her sword, a longsword 46 inches in length, with a diamond-style blade and a cruciform crossguard, the hilt wrapped in black leather with a wheel-shaped pommel - she can wield the weapon one-handed if need be, but favors using it with both. The weapon is rather unremarkable, well-crafted but unenchanted and unnamed. With it she wields a suit of well-forged plate armor, similarly unadorned but nevertheless well cared for. The armor does bear a minor enchantment in that it is self-fastening, enabling Lily to quickly don and remove it in moments without assistance, rather than the minutes she would need even with a squire. In battle she adds a visored barbute. The gauntlets are special as well - each has been anointed by a Priest of Torm, and through them Lily can focus her Paladin capabilities. She also carries a similarly enchanted but much smaller and more maneuverable holy symbol on a silver chain around her neck, a simple circle of metal with a gauntlet etched upon it. Over her armor she has a simple, unadorned red cloak, unmagical but warm and protective from rain. Aside from her battle gear, she carries a light traveling pack holding rations, water, a small vial of blessed water, Tormite Holy Scripture, flints and tinder, fifty feet of rope, a grappling hook, and a utility knife. - History: Lily doesn't really know where she comes from, beyond probable Illuskan ancestry judging by her coloration. Twenty years ago she was found on the doorstep of the Temple of the Triad in Waterdeep, a crying infant in a basket. In a city like Waterdeep this wasn't a terribly uncommon incident, although people usually had the courtesy to hand the baby to a Priest. Being a temple dedicated to three of the most noble and heroic Gods they weren't complete dicks, and so took the child in, fostering her with a humble Tormite Priest by the name of Gabriel, who raised her as his own. Although little more than an apprentice priest, Gabriel was treated with great respect, and as Lily grew she soon discovered why. Gabriel was better known as Sir Gabriel Beckett, Knight and Paladin of the Tormtar, a legendary hero who had guarded the Sword Coast for decades. Upon learning this young Lily was inspired, and hounded the old knight to teach her the ways of the Paladin. Despite his reticence to see the girl he had come to call daughter take up the heavy burden of the Paladin he did not deny her, and her training began. To Lily's surprise the training involved much less sparring and much more deep contemplation and study. Gabriel and her would spend many hours, deep into the night discussing the nature of evil, and how to fight it. Gabriel taught her to use her sword as a last resort, to battle evil with her mind and heart, to offer peace before battle and mercy in victory, even to the wicked who seemed truly vile. "We are Paladins, not judges. Our place is not to lay judgment, but to prevent further evil. " At seventeen she began to shift from pure training to minor missions for the Temple - safeguarding travelers, guarding graveyards, laying to rest ghosts and spectres that came to rest in homes in Waterdeep. Her final mission - and final test - was to join a band of warriors led by Lord Tomas Gram, warrior of Tyr, and quiet the unrest within the tomb of the Nichos clan, a vast catacomb that had become a nest of the Undead in recent months. The mission was successful, and Lily earned her marks, her abilities equally effective at dissipating the angry ghosts and risen bodies and healing the wounds her comrades suffered, and demonstrating her courage and commitment to the cause. Upon their return to Waterdeep she was fully gifted her status as a Paladin of Torm, and granted her armor and sword for use. Within the temple the warriors had uncovered the reason behind the uprising - a book of dark lore had been stolen from a vault deep in the catacomb, the only trace of it a book-shaped patch of thinner dust on a pedestal. Concerned about the potential of such a dark book for it to be so heavily warded after so long the Temple began an investigation, sending Paladins to search out traces of evil magic. While most of the other twenty or so Paladins at the Temple ventured north or south, on Gabriel's advice - and on the word of an old contact in the Harpers - she ventured east, to the village of Falconrest on the edge of the High Moor. - Notes: Lily's Theme If we're doing character music
Hidden 9 yrs ago Post by ColouredCyan
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ColouredCyan Wind Up Merchant

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Still working on my character, need to fix her back story a bit.
Hidden 9 yrs ago 9 yrs ago Post by Mictlan93
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Mictlan93 Piece of Mine, Peace of Mind

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**Name:** Lamont "Lammy" LaSalle **Age:** 22 **Race:** Human **Class:** Druid **Abilities:** An established druid, Lammy is capable of transforming into multiple classifications of fauna. Whether it be a mighty bird of prey, a fearsome king cobra, or a lazy housecat, Lamont has a wide area of the animal kingdom at his disposal. Naturally, he can only turn into one animal once a day, and he's always thought about working on fixing that. Then again, the lazy housecat is his favorite animal to shift into. His sister always excelled where he didn't when it came to magic, so he's a little outclassed when it comes to that. He also carries a 4 foot long ironwood quarterstaff (that he uses more as a walking stick than anything) when he's in human form, and he's handy with that when he wants to be. At his side is his trusty pet, a Red-tailed Hawk named Sheeva. He can communicate with her when he needs to, which seems like all the time. She apparently tells great jokes, and her sass knows no bounds. **Alignment:** Neutral Good **Appearance:** It's been argued that Lammy's overall appearance reflects both his personality, and lifestyle. Moderately tan skin covered in dirty splotches, a disheveled, shaggy, black mop of tangled locks (with a seldom braid twisted in here and there) he considers "hair", an equally disheveled goatee, unnaturally bestial hazel irises that one could say sparkle in certain light, callous caked bare feet and hands, and a usually confused disposition. Standing at 6'0" and 155 lbs, Lammy's a tall, stringy fellow that looks like he needs a bath (and most likely does). Imagine if Tarzan was a slacker that could change into any animal he pleased. That's Lammy in a nutshell. **Personality:** His mom calls him lazy, but he considers himself "understandably uninspired". But no, he's mostly lazy. And a little aimless. He usually needs to be pushed in the right direction in order for him to get things done. That being said, his peculiar upbringing leaves him as a bit of a flower child. As the oldest sibling in a family of druids, Lammy's pretty in tune with nature. And if he's motivated enough, he'll always want to protect it. **Inventory:** It's already pretty challenging to carry his quarterstaff whenever he's flying across massive distances in his hawk form, would he really carry anything else? I mean, other than that and the clothes he'll wear (his trusty, raggedy, dirt brown cloth pants and equally dirty vest), he tends to travel light. Really light. No need for money or supplies when you can delve into animal instincts to hunt for food and resources. **History:** As noted prior, Lamont belongs to a family of druids. What started out as a adventuring duo sharing common interests, blossomed into a semi-popular family team gaining some groundswell in their hometown. As the kids got older, the mom and dad decide to settle down, with enough amassed funds (from successful quests) to convert their housing into a animal and nature sanctuary. The younger sister, Amaya, matured in a way differently than her older brother. Following in her parent's footsteps, she took up the adventuring mantle, and embarked on quests of her own. Lamont, on the other hand, opted on staying home to help tend to the sanctuary. It was appreciated at first, but his mom and pop began to realize just how directionless their son had become. He had no plans for the future, and was perfectly content with just living with his parents. There was no incentive, no fire in his eyes, no vigor. He'd only go into town if one of them wanted him to fetch something. His parents thought him lazy, but was it more to it than that? In truth, Lamont felt like he didn't have much to offer to the world at large. And because of that, he didn't do much to contribute to it. I mean, he was also lazy, but he also felt pretty powerless to the way of the world. "Why can't you be more like your sister?" His mother would plead at times. He couldn't always give her a straight answer, though he never liked being compared to Amaya. "For gods sake Lammy, you're not a bad druid, not even mediocre! We can all see the amazing potential you have, so why aren't you reaching for it?" He would shrug, or play coy when bombarded with these queries. Just once, he alluded at his case, just to see if his mother could catch on and show some understanding, but such a plea seemingly fell on deaf ears. I say seemingly, as one should never doubt a mother's intuition. One day she approached him with a short staff made of extremely durable ironwood. "I'm kicking you out~!" Her chipper serenade harshly contrasted such a drastic demand. Before he could properly protest, she began pushing him out the door. "You think moping around this sanctuary will make the world change? Wrong! That is something you have to do yourself! And if it doesn't feel like anything's changing, then you get angry, and you force it to!" She shoved him out into the front yard. "Go out into the world, find you a really big job, and don't come back until you've completed it...or give me grandchildren...preferably both!" She smiled all the while, she meant well for her son. ...And then she promptly slammed the door shut. Lamont sighed. "D'oh well." The least he could do was fly into town. Maybe there was something on offer at the bulletin boards. With a sharp whistle, his trusty hawk companion Sheeva glided to his side. "C'mon Sheev. Let's go find ourselves a job." He said, quickly taking on his own hawk form before flying off.
Hidden 9 yrs ago 9 yrs ago Post by BingTheWing
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Name: Adrian Phalenost Age: 26 Race: Half-elf Class: Bard of Valor Abilities: Half-elf: Adrian inherited both human spirit and elven grace from his parents. He also has a natural tact for diplomacy. He can speak Common, Elven and a smattering of Sylvan and Halfling. College of Valor: Adrian chose to be of the college of valor. Valor bards favor spells that enhance the combat abilities of their allies and hinder the ones of their enemies. They are also decently proficient in light to medium armor and martial weapons. Folk Hero: Adrian comes from a simple rural background. About three quarters of his life was spent on the farm and with nature, so Adrian is proficient in animal handling and basic wilderness survival. He can also relate with his kin and can find places for the party to recuperate and rest among the common folk. Alignment: Chaotic Good Appearance: Height: 5'10 Weight: 165 lb. Eye color: Dark brown Hair color: White Personality: Adrian is always ready to lend help. He's also confident in his abilities and does what he can to instill confidence in others, whether by word or spell. He believes that nothing and no one can steer him away from his destiny. He has a special bond to his lute, his first and last childhood woodcarving endeavor. However, Adrian believes so much in his destiny that he's blind to his shortcomings and the risk of failure. Inventory: - Longsword - Dagger - Leather armor - Lute - Adventurer's Pack with five days' supply - Notebook with writing implements - Traveller's clothes - Blue brooch with Harper insignia - Spyglass History: Adrian was found on the doorstep of a humble yeoman farmer who lived in a small village along the Waterdeep-Neverwinter road. From a young age, the elf inside him manifested quickly. He taught himself how to read and write Elvish from a young age, using a dusty journal left behind by a traveller. The musical elf inside him was also apparent. He carved his own lute when he was five, and has never substituted it for any other instrument since. He also took a liking to Elvish songs and lore. However, he was also teased at from a young age because of his white hair and pointy ears. Adrian wasn't sure which side of him he was going to eventually surrender to. But one day, on the eve of Adrian's 'manhood' birthday, he was wandering into the nearby woods which had a reputation for being 'queer'. Because it was queer, and like the young man he was, Adrian obviously ventured in. He sat down by a lake and began singing a beautiful Elvish song, accompanied by his lute. When he had finished, he discovered that a beautiful fey lady - he wasn't sure what kind - had been listening to his song nearby. Impressed by such musicianship and handling of the Elvish language, the fey lady granted Adrian the gift of using his songs to manipulate the fabric of reality - he would become a bard. Not just any lute-plucking minstrel, a real bard. For the next four years, Adrian went to the same spot where he first sang his song and the fey lady would tutor him in his bardsmanship. That is, until one day the fey lady failed to appear. Instead of getting angry, Adrian thought that her disappearance meant it was time for him to put his skills to the test. Sure enough, one day hobgoblins besieged the village. Adrian was called up to the village militia. His insistence on bringing his lute with him made him the laughingstock of many of the 'tougher' village men, who deemed him a sentimental wimp. But every man was needed - time and time again the hobgoblins lead brutal charges against the village boundaries and they would not hold for much longer without outside help. However, the village men very, very soon changed their mind about Adrian. The 'White Warrior', as he was called afterwards, had apparently guided twenty militiamen to safety and with his magic forced a considerable amount of hobgoblin troops to retreat. He became a village hero. His aging father told him that the simple rural life was definitely not for him. Something greater was in store. Adrian set out from his village, armed with his lute and his militia gear. He became a travelling scholar, a part-time sellsword and even a Harper recruit specializing in intelligence-gathering. Yet, somehow, he felt that mere research of his destiny could not quench his spirit. Then he began having recurring dreams about the fey lady four years ago. He interpreted it as a message that his time to become a great hero was near. A Harper friend hit the nail on the hammer when he told Adrian that Korick the Halfling was looking for adventurers to participate in a mission to the High Moors. Notes:
(I didn't use it as an appearance because I wasn't sure of the gender.)
Hidden 9 yrs ago Post by Corsair
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Edited in Lily's backstory. I figure the deal with the book in the catacombs will just end up being an unrelated other issue, much like any other mystery her backstory might raise. I do that.
Hidden 9 yrs ago 9 yrs ago Post by DELETED324324
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Added a few things in the notes section for Larris that technically aren't skills. Also a little bit extra to his personality about choosing not to eat peeps.
Hidden 9 yrs ago Post by Voltus_Ventus
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Bump.
Hidden 9 yrs ago Post by CaptainGuy42
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Alright so I am traveling today but I should get this thread going either tonight or tomorrow.
Hidden 9 yrs ago 9 yrs ago Post by The Patriarch
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The Patriarch The Champion of Men

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I hope it's not too late to submit a character, I'm still working on this Name: Finn The Mighty Age: 20 Race: human Class: Fighter, Folk Hero Abilities: Finn is an excellent swordsman and archer. His specialty is the longsword and longbow. He has had many encounters with terrible beasts and evil warriors and has overcome them. His prowess in combat is incredible and Finn can pull off maneuvers that make him a great asset in battle. Alignment: lawful good Appearance: ![enter image description here](http://28.media.tumblr.com/tumblr_ljjumg7rAX1qz7aauo1_400.jpg "enter image title here") Personality: Finn is a good person who will try to think up solutions that will not lead to needless suffering. He is very driven and will not give up on his quest and things that he sets his mind to. Even though he likes the company of people, Finn prefers to be out in the wild where he can see the beauty of nature. Despite his good nature, he does have a deep desire for revenge against the goblin hoard that destroyed his village. Inventory: an adventurer's kit, chainmail shirt, a longbow and a quiver of arrows and a longsword. History: he was born in a woodland village where he had dreams of being a great warrior and he spent many days training in the arts of combat. When he was sixteen, he had become a hero to his village when he had slayed a troll with a incredible shot to the head with his bow, and the people of his village were in awe of his great skills. But all of the praise would change when a horde of goblins attacked his village and slew most of his people. He had managed to escape with some of the villagers to help them get away from the horrible battle, but he had wished he could have stayed and fight. With his village destroyed, Finn set on a quest for revenge in the hopes that he could see justice and blood for his village. He now wanders the land seeking adventures that would help him on his quest. Notes: he really doesn't like goblins
Hidden 9 yrs ago 9 yrs ago Post by Blaze96
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Blaze96

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Character Sheet: Name: Eranah Gender: Female Age: While appearing to be about 24, she has lived innumerable lifetimes and has simply ceased counting the years she has actually existed. Race: Deva Class: Cleric Abilities: The area where she most excels is healing and aiding others. The gifts granted to her by The One Who Endures encompass both his boundless compassion and fiery wrath. With magic to heal and buff others while also having spells at her disposal which would tear enemies asunder or make them more open to the attacks of others for the pain and suffering they have brought to this world. She is also incredibly intelligent and wise, excelling at understanding even the most difficult concepts of scholasticism due in large part to her effective immortality. In order to better connect with her god she has also learned the arts of diplomacy and empathy with all living things. Learning how to use a kind word and open arms to heal the wounds which rest below the surface. Alignment: Lawful Good (In this case the law being followed is not that of the world but instead of The Lord on the Rack Ilmater) Appearance: Standing tall at 6'3" and thin at 165 lbs she is by no means outside the norm of her species. White lines for intricate symbols across the entirety of her body, her sking blue with eyes of pure white. Despite these features many humans would consider her very beautiful as would be expected of a Deva. Her hair kept at a medium length it's color pure white to match the symbols covering her body. Personality: She is kind and generous to a fault. Keeping only those positions required to aid her in her mission. Her duty and honor is to live up to the ideals of The Crying God. To aid those who are in need and punish those who bring great suffering upon others. It is this which defines her and works for the time she has been "alive". Every action and word carefully chosen to further the alleviation of suffering from those who bring it upon others. She also shares many traits that exist among the Deva, enjoying the creation of art and following the angelic motiffs of said art. Inventory: Aside from the standard Adventuring kit she keeps only chainmail armor for her own defense and the symbol of Ilmater (the white hands bound with a blood red cord). Knowing the power of Ilmater can carry her through even the worst of troubles. She also keeps some supplies for drawing including paper and writing/drawing implements. All of her clothes are fine clothing, looking much nicer than the standard clothes expected of an adventurer. She wishes to be presentable at all times and takes great care to maintain cleanliness. History: She has spent most of her time on this plane as a wandering healer and priest. Doing all she can to aid the sick, dying, poor, and oppressed. Her works are numerous but often small, healing a farmer, providing gold to the poor, sharing food with the hungry, and on occasion freeing slaves from their cruel masters. She also has been known to provide counseling to humans and aid to wounded animals. The only people she will attack are those who would harm others, and even then she knows to stay her hand from needless slaughter. It is often hard for her to focus on the world around her in cities as the amount of suffering can become unbearable, driving her to need others around her to keep her from simply moving from person to person in order to render aid. She can give the appearance of being unfocused and cryptic in some of the things she says, all she aims to do though is help.
Hidden 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

Member Seen 2 mos ago

Bumpity.
Hidden 9 yrs ago Post by CaptainGuy42
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CaptainGuy42

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## LET US BEGIN Those accepted are: -Enalais -Corsair -Mictlan_93 -Blaze96 -ColouredCyan -Voltus_Ventus -Assailya -ajax6893 The Opening post in the In character section has been edited to start the thread, feel free start posting. If you didn't get in I apologize, I got a pretty big number of apps so I couldn't accept everyone. Hopefully I'll see you a different RP sometime.
Hidden 9 yrs ago Post by Corsair
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Corsair

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Okay, we really need to work out how the Druid, Paladin, and Cleric aren't going to notice Larris being a rotting corpse brimming with dark magic, or at least how they won't go Old Yeller on his ass when they do figure it out.
Hidden 9 yrs ago Post by DELETED324324
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DELETED324324

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Me and Captain are already discussing this.
Hidden 9 yrs ago Post by CaptainGuy42
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CaptainGuy42

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Well I can't control their characters so it's worth discussion here. Also it's worth mentiong Korick is a Halfling not a kobold.
Hidden 9 yrs ago Post by DELETED324324
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DELETED324324

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i gotta head out we can discuss it when i get into work.
Hidden 9 yrs ago 9 yrs ago Post by DELETED324324
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DELETED324324

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So resurrection magic can bring someone whose undead back to mortality but that's not well known so i just contradicted myself. Perhaps the fact that he's in possession of most of his mind and his soul is still whole might possibly be enough. He still wants to do his lords work and help stop suffering and he's still good. Besides the fact that theres a hunger pulling at him.
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