I imagine the RSI has been organizing in Westhurst territory.

Valkyerians, Valkyeria
The native Arkilians of the Empire of Arkillia are known as Valkyeria. Due to their races history, they have mostly remained in their homeland, unable to spread for hundred of years and now too afraid to migrate to other nations thanks to potential racism. In terms of their physiology, they are fairly similar to humans, but with very notable differences. First and foremost is their bird like features. All Valkeryia seem to posses feathered "wings" that sprout an inch above the ears. They also have short, feathered tails and unique dark facial marks on their cheeks. Typically, they have icy blue eyes and white hair, but occasionally are seen with orange or grey eyes. Valkyerians have much denser muscles than humans, making them have a much higher average endurance, and stronger bones. Valkyerians also seem to naturally preform better at high, thin air altitudes, where normally humans would have difficulty breathing.
Form of Government:
The Empire of Arkillia is ruled by the Chancellor of Arkillia, who is elected by the Arkillian Senate every 5 years. The Chancellor is the head of both the government and military, and generally makes most of the major decisions of the nation. However, the Chancellor does not have the power to propose laws, only to approve of them. For that, the Chancellor must gain support of 5 or more Senate members if the Chancellor wants to push any sort of legislation through. As for the Senate, each member represents a region of the nation and holds office for 7 years and may be reelected.
Current Leaders:
Chancellor of Arkillia:
Helena Vortzeria
HandelWind Kommandant:
Walt Hoffmesser
Streitkräfte Kommandant:
Kelfer Vankompf
Total Population
147,780,900 (roughly, but steadily increasing)
Nation's Location:
http://i.imgur.com/EZGTCqf.jpg
Nation's Geography:
To the north east, the nation is covered in pine trees and is very mountainous and rocky. The temperatures can be very dramatic during the summers and falls as they may be very hot during the day, but incredibly cold at night. These lands are also very dry and sit at high altitudes. As you move westward, the land becomes less dramatic and the pine forests turn into more vibrant deciduous forests over rolling hills. To the south the weather is more four seasonal temperate and varies between forests and fields with small streams and rivers running through them. These all feed into the large lakes that dot the landscape, small centers for the economy. The lands to the east are very rugged and mountainous as well, with the coast being a shear 140 meter drop at some points. Only until you get near the small bay of Arkillia does the coast become less dramatic and rugged. even hear though, the uneven land and poor harbor conditions leave only small fishing settlements as actual ports. Mostly the major port that is located their is an Airship hub, taking advantage of the stable and predictable winds of the area.
Economy:
Internally, The Empire has a Mixed Economy with various areas being either Market or Traditional economies. The Government does regulate various areas of the market, but ultimately it is a free market. The nation tries to create a "Balanced Trade" which goes by the motto "Do what you do best, buy the rest". Thus Arkilian exports usually focus around the aviation industry, ranging from selling commercial airships, airship components, and most importantly, refined Kavuria. While the substance Kavuria is widespread in the world, Arkil's refining techniques have made it much cheaper to buy than attempting to produce your own, usually giving nations more options to focus on other aspects of their economy while receiving cheap Kavuria to float their airships.
Nation's Major Export:
Airships (commercial), Experienced Aviation workforce, Refined Kavuria (Grades A-F. This marks of the quality, thus efficiency of it. The higher the grade, the bigger your ship can be for less Kavuria), Aliminuim Alloys, grain, and rice.
Nation's Major Imports:
Stronger Steel Alloys, various food items, Furs, Jewelry, Naval goods(ranging from ships to machinery), concrete, heavy machinery, gold, copper, and exotic goods.
Technology Overview
The Empire of Arkillia is, obviously, an incredibly modern nation. It's main focus rests heavily on Airship technology as well as other aspects of aviation as you may expect. From all sorts of designs and companies competing for their place on top, the industry is booming. As a bi product of this, the Kavuria industry is also climbing ever higher in industrial advancements. All other industries have also benefited from this, from electrical companies, fuel companies, ect. The nation is very progressive in technology, striving to be the best at what it does.
Military Overview:
The Empire's military has a high focus on aviation and its airship fleet, but still maintains a strong, balanced ground force to support the air forces and vice versa. The military takes both men and women of the nation, and even has a female only squadron known as the "Strike Witches".
Population
6,945,710Nooooooo! Avalant, be friends with us Syndicalists! :)
Shoo!But...but...you're a (sort of) democracy! Why would you prefer the fascist imperialists over us? :(Nooooooo! Avalant, be friends with us Syndicalists! :)Shoo!
Do you understand now? XD
Nation's Name
Democratic Republic of Lucente
Nation's History
WIP
Grand City of Venoa:
Founded in ancient times, Venoa was a safe harbour for ships traveling between the Middle and South Oceans. The channel was considered to dangerous to enter due to pirate threats.. During the middle ages, the city's leadership began to enforce a toll on foreign vessels entering Venoa Passage. Eventually many merchants began to set up their operations within Venoa's borders, which by then stretched along the entire coastline of the sound. This created a much more secure line of revenue (through taxes), however the toll continued to be a back bone of the City's budget.
Merchant Republic of Venoa:
The early modern era marked a series of military conquest Lucente Peninsula. The army mostly consisted of mercenaries funded by the cities vast trade wealth. The Republic also conquered the the island opposite of Venoa Island in order the secure the channel from pirate threat.
(Recent history should be up soon)
Race
Lombrian (North Italian culturally with Dark tan skin, black hair. Concentrated on the western half of the peninsula. Mostly seafarers, merchants, and businessmen.)
Simbrian (South Italian culturally with Dark tan skin, brown hair more dominate. Concentrated on the eastern half until the mountains. Mostly farmers)
Now collectively known as Lucenti.
Form of Government
Syndicalism
Current Leader(s)
Premier Casimiro Celino Giunta
Notable Figures
WIP
Total Population
-43.2 Million
Nation's Location:
East Peninsula south of Middle Ocean, plus the two large islands.
Nation's Geography:
Low lands with sparse forests and low hills.
Economy:
WIP
In days of old, Lucente was a Merchant Republic.
-Self sufficient in agriculture, however distribution can be hard inland
-Large Cities (>1 million) have industrial sectors, however, most raw material is imported.
-Most large cities are located on The island of Lucente and the mainland facing the island
Technology Overview
Favors Tradition, but has been largely influenced from the outside, especially from the NFRU after the revolution.
Military Overview
Population
150,000
Army Overview
WIP
Although the army is not the pride of the Lucente military, it is responsible for the upkeep of the many shore batteries that dot the coastline. It is also highly trained and owns a modest fleet of imported tanks.
Navy Overview
WIP
Historically powerful, currently mediocre but with large amounts of pride.
The current backbone of the naval consists of second hand warships purchased from The Dereham Republic. The Naval is also developing a new class of battleship which should be launch in a few months, with sea trials commencing soon after.
Air Force Overview
WIP
The Lucente Air force is not very note worth, however they have developed two fighters, though some may prefer to call them obsolete...
MG-1 Fighter Interceptor
MG-2 Naval Patrol Fighter
The air force has yet to develop or purchased an airship.