Name: Smaug

Skills: Being a fully-grown dragon, Smaug is massive and powerful. His physical strength is great enough to crush stone with ease. He is able to fly thanks to his large wings, and has the ability to breath streams of searing hot flame from his mouth. His monstrous appearance also belies his keen senses and dangerously sharp mind. He has an encyclopedic knowledge of his treasure hoard and can immediately register a theft of a piece of gold after it is stolen. Defensively, Smaug's reddish-gold scales rendered him nigh-impervious.
Magical abilities: As said before, Smaug can breathe fire.
Backstory: Smaug is one of the most infamous dragons the world of Aiskore has ever known! He was, once upon a time, part of an ancient dragon clan known as the Fire Drakes, a race of ancient dragons who first mastered the art of fire. But Smaug was not just any ol' Fire Drake. No. Smaug was their current leader after he murdered their last leader in cold blood and due to him being the Fire Drakes' second-in-command at the time, he was the one who took over. For centuries he and his armies began a bloodlust of global domination, plunging the world into chaos and dismay.
Yet all tyrants must come to an end. Dragons that opposed his rule had rebelled in sheer numbers and after a long and gruesome war, they had defeated the Fire Drakes and sent Smaug and the survivors packing. The survivors had went into hiding, with the magnificent crimson dragon hiding in a mountain known as Lonely Mountain. It was quite separated from most mountain ranges, as it was surrounded by vast plains to the east and south, forests to the north and a great lake to the west. He then came to a life of gold stealing, stealing treasure from all the various little villages and towns he can find, looting them dry and burning their houses into ash. Even after his rule, he is still a formidable adversary. Beware his wrath...
Current location/Holding: Lonely Mountain
Allegiance: Former Fire Drake; Now in alliance with The Order of the Black Rose
Personality: Smaug is arrogant, and greedy, having an unquenchable desire for gold, and not caring who gets in his way for more. He possess a rather sardonic sense of humor, mocking others darkly while he talks. Smaug seems to dislike other dragons, or at least thinks little of them. The most distinguishing characteristic of the dragon (aside from his greed), is his arrogance. Smaug thinks very highly of himself, loudly boasting his superiority.
In honor of Rylarth.

Skills: Being a fully-grown dragon, Smaug is massive and powerful. His physical strength is great enough to crush stone with ease. He is able to fly thanks to his large wings, and has the ability to breath streams of searing hot flame from his mouth. His monstrous appearance also belies his keen senses and dangerously sharp mind. He has an encyclopedic knowledge of his treasure hoard and can immediately register a theft of a piece of gold after it is stolen. Defensively, Smaug's reddish-gold scales rendered him nigh-impervious.
Magical abilities: As said before, Smaug can breathe fire.
Backstory: Smaug is one of the most infamous dragons the world of Aiskore has ever known! He was, once upon a time, part of an ancient dragon clan known as the Fire Drakes, a race of ancient dragons who first mastered the art of fire. But Smaug was not just any ol' Fire Drake. No. Smaug was their current leader after he murdered their last leader in cold blood and due to him being the Fire Drakes' second-in-command at the time, he was the one who took over. For centuries he and his armies began a bloodlust of global domination, plunging the world into chaos and dismay.
Yet all tyrants must come to an end. Dragons that opposed his rule had rebelled in sheer numbers and after a long and gruesome war, they had defeated the Fire Drakes and sent Smaug and the survivors packing. The survivors had went into hiding, with the magnificent crimson dragon hiding in a mountain known as Lonely Mountain. It was quite separated from most mountain ranges, as it was surrounded by vast plains to the east and south, forests to the north and a great lake to the west. He then came to a life of gold stealing, stealing treasure from all the various little villages and towns he can find, looting them dry and burning their houses into ash. Even after his rule, he is still a formidable adversary. Beware his wrath...
Current location/Holding: Lonely Mountain
Allegiance: Former Fire Drake; Now in alliance with The Order of the Black Rose
Personality: Smaug is arrogant, and greedy, having an unquenchable desire for gold, and not caring who gets in his way for more. He possess a rather sardonic sense of humor, mocking others darkly while he talks. Smaug seems to dislike other dragons, or at least thinks little of them. The most distinguishing characteristic of the dragon (aside from his greed), is his arrogance. Smaug thinks very highly of himself, loudly boasting his superiority.
In honor of Rylarth.
Appears like in the picture, as a six-headed snake-like dragon. Not seen in the picture is the long 'tail' of the creature and the two leg-like appendages protruding at roughly one third of its length. They are used as feet when moving across terrain, but can be utilized like hands when needed.
(On top of a mountain peak)
Skills - a master of close combat. Quick, smart, and reasonably strong, he is a force to be reckoned with on any battlefield. Though sometimes a dragon with good enough magic can put him down.
Magical abilities(If needed) - besides knowing basic healing, Graguth has never learn magic. As an after effect of fighting his corrupted father, his fire is purple. While it burns a little hotter than normal dragon fire, it also produces toxic fumes that seem to slowly eat away at living materials. Has no effect on Graguth.
Backstory - Graguth is the grandson of Rylarth. Born to his son Bigray, and an unknown mother. He was raised by the Elder Council along with his brother, Drumagth. While his brother study the ways of the mind, Graguth learned the ways of the warrior. Study tactics, and simple tricks to win a fight. This was before Rylarth's ascension, so him and his brother were both taught by the elder dragon. Though he and his brother were practically royalty, they went through the same treatment as any to learn properly.
By the time the brothers had become juveniles, the corruption of the past had begun to slowly revile itself. Small groups of undead suddenly attacking, whole kingdoms falling into madness, and Graguth's father eventually falling to the corruption. The brothers had begged their grandfather to let them join the war, but they were told that they were to young. That this type of war is not meant for those so innocent. The two were ordered to stay while Rylarth lead his forces after the corruption.
The two managed to escape from the Sundered Peaks, fallow the army undetected. They had marched north, to the frozen wastes. The army had fought the cold more then the undead. Upon reaching the source of the corruption, they discovered the son of Slonith had built a fortress of ice and death. Oh the walls of the fortress stood the long dead king, Gigeth Next to him, Bigray stood proudly. Mocking his father. The battle that took place was far worse than the shadow lands campaign. The brothers manged to sneak past the undead army that had greeted Rylarth, and get into the fortress unnoticed. They attack Gigeth and their father, only to be slapped around like the children they are. During the fight Bigray managed to hold Graguth down, and begun to breath fire into his jaws. Drumagth had managed to free him by distracting him with lightning.
Rylarth eventually came to their rescue, but not before Gigeth corrupted Drumagth. Rylarth wrestled with his son while Graguth attacked the dead king. The battle was wild, Gigeth moved with amazing speed. Never seeming to tire. Though he got cocky, and Graguth set him aflame. Defeated, Bigray grabbed his now corrupted son and ran. The battle was won, but Rylarth was gravely injured. He passed away a month later, unable to recover.
Graguth spent the rest of his youth years honing his his skills. As an order by the Elder Council dragons under their command must know some form of first ad, giving him his only experience with magic. By the time he was an adult he had become revered for his combat skill. Though he was offered a position in the honor guard, but refuses to help the general people.
Holdings (If needed. First come first serve)- none
Current location- between Moditoft and the Watchlight forest.
Allegiance- independent, tries to be friendly with most beings
Other- in honor of Rylarth
The Elder Council, formed by Rylarth about thirty-five thousand years ago. Originally made up of his five highest generals, now only two still live.
Extra info: Rylarth's campaign against the first corruption was about Forty-two thousand years ago. If you wish to serve as a honor guard then use normal CS, but make sure it is stated that you serve.
Name:
Appearance:
Age (at least ten thousand years old):
Skills:
Magic Abilities:
Political standing (elfs, dwarfs, men, or just dragon):
Backstory:
Normal hunting grounds (elders are not supposed to have holdings):
Honor guards appointed protecting you (max is five):
Other:
The Order was founded shortly after the races were cased out of the godlands. It consists of the most corrupted dragons, but it is not a completely evil group. Some of the members simply wish to not be hunted anymore, but there are some who wish to corrupt all of Aiskore.
Name:
Appearance:
Level of corruption (i.e. tainted, undead, etc):
Skills:
Magic Abilities:
Political standing (elfs, dwarfs, men, or just dragon):
Public goal with the order:
Backstory:
Holdings:
Other:
They have a dull yellow colour on their underside and a even duller green colour on top with splotches of dark spots.
Skills - Krag and Grak are two sides of the same coin, Grak is intelligent and is skilled in the arts of Necromancy and armour smithing thanks to texts found in his current residents within the Dwarven stronghold where he currently resides. Krag on the other hand is somewhat dim witted and not very bright but is better in combat (in air or on ground) than his brother but is over all a gentle giant.
Magical abilities(If needed) - Krag and Grak can both let loose a mist that will bring dead creatures back from their eternal slumber and onto the world. They are capable of raising legions of creatures but the more they raise the less overall control Grak has over them (Grak is the only one who knows how to properly control the undead out of the two).
Backstory - Krag and Grak were born many years after the whole shebang that went on in the corruption. They were often bullied by their peers not because they had two heads but because they couldn't seem to do any sort of magical ability but spray a dark blue smog. Because of this the two stayed away from most people and simply became content with being friends with each other. That's when they heard of a dragon that came back from the corruption with the ability to bring the dead back to life. This idea intrigued Krag and Grak so in turn they began studying the art of necromancy in their free time (which they had a lot of) and began gaining quite a bit of skill when they realized they could channel their magic through the smog they shot from their mouths. Eventually others found out about their practices and were angry about such dark arts being practiced by the two misfits. A band of angry dragons began to hunt down the two but luckily they had caught wind of the dragons plan and fled.
The two now had no home to call their own so they fled to try and find the fabled multi headed dragon with necromantic powers near the middle sea so that the two could possibly find a friend where none seem to be found. Krag and Grak searched for quite a few months before stumbling on an extremely small island that hadn't shown up on any maps that they had seen before. The small island used to be home to a colony of Dwarves but now all that was left behind was their bodies and their technologies such as their forge. This is where the two decided to begin living, away from those that would want to hurt them and closer to the one person they hoped would get them.
Holdings (If needed. First come first serve)- a small island in the middle of the middle sea.
Current location- on their island specifically in a old Dwarven stronghold that has been abandoned for years.
Allegiance- Krag to Grak and Grak to Krag or anyone they both befriend.
Other- In honour of her majesty the que- I mean Rylarth.
Level of corruption - Almost completely tainted
Skills - is not very skilled in close combat, but will still fight back as best he can until he can put distance. Lacks in muscle, but is still quite large. His fire is green, and is not able to be put out by water.
Magical abilities(If needed) - has studied almost every magic available to him. Including: elemental, small weather control, short range teleportation, and necromancy (he is no master, but he understands what he is doing.)
Political standing (elfs, dwarfs, men, or just dragon): he is neutral for the most part, but will normally just lean towards dragon.
Public goal with the order: to simply gain power.
Backstory - Gigeth had at the battle of the frozen wastes. As Drumagth began to shift into corruption, his only thought is of Graguth. He had sacrificed himself to save his brother. Now his once beautiful purple and blue scales darkened to the corrupted black they are today. The corrupting force almost kills him as he falls to the hard frozen stone of the wall. The rageful roars of his brother ring out as his sight blacks out.
Drumagth awoken inside the tombs of horror. His thoughts and goals now corrupted. Almost all of his past self was removed from him. Bigray had begun to teach him the darker aspects of magic. Forming him to replace himself one day as a counsel member of the Black Rose. Drumagth had spent the rest of his youth mastering his magical abilities, and becoming well respected among his father's Order.
Drumagth awoken inside his lair at the tomb of horrors. The dream that had pestered him since he had taken his father's place in the order. He stretched and let loose a small but of his green fire on himself to warm himself up. Slowly moving out of the rather large tomb that he had picked to sleep in, "Bigray, awaken!" The undead form of his father flew down from his resting place on top of the tomb. As he landed in the raspy voice of the a undead, "What is it my lord?"
Ignoring the bow and striding past him, "Prepare the necromancers for my withdrawal." Bigray nodded then left without a word. The Order of the Black Rose was holding a meeting later that day to see if we should retake the frozen wastes. Drumagth thought it was a waste of time, but he planned on influence the Order's next choice of action. He stopped his stride at the hill that looks over his lands. A bellow from Bigray let him know that everything was fine.
Stretching out his wings and throwing his monstrous head up he left out a roar then took flight. Bigray followed along with a fee other dragons under his command. Some of them actually still living instead of being undead. They flew south to the shrine of curses, were the Order has its meetings.
Holdings (If needed. First come first serve)- the tomb of horrors, whisperwood, withering jungle, and Caer Ebringor
Current location- The shrine of curses.
Allegiance- Order of the Black Rose, more loyal to himself though.
Other- in honor of the old fool





Skills - Tsim travels quickly through the sands, swimming through it like a great fish or worm. This ability has also taught him the mastery of ambush. However Tsim is a scholar first and for most, with a wealth of knowledge, relics, and treasures at his disposal. Mostly willing to trade stories and talks of Culture rather than devour you.
Magical abilities - Tsim has extensive knowledge in the magic of illusion and is able to cast from a wide pool of spells. His only offensive abilities is his breath, taking the form of a solid stream of intense heat.
Backstory - Tsim has always been an advocate for peace among dragon kind, staying out of any and all major conflicts in recent history much like his forbears did. Sure when he was young and reckless he would go out and fight like a sword on the wind but those days have long since past after a run in with a very large and very powerful dragon. The batter was short lived and it shattered Tsim's confidence in his indestructability gained from youth. After nursing his wounds, Tsim dedicated himself to the work his ancestors started, the advancement and preservation of knowledge.
Through this pursuit Tsim has traveled throughout many lands, scouring desolate ruins from long dead civilizations and digging for their knowledge, treasures, and secrets. During one of these expeditions Tsim traveled to a dwarven hold, so ancient it was nearly recognizable as being such. In it he found many things, old tomes, hordes of gold, and mighty arms and armor. However there was something dark inside the depths, something that could never reach the surface nor could anyone else find it.
To prevent its discovery Tsim called upon his strongest mystical allies and together they hid the opening with a powerful illusion, causing anyone to come close to voluntarily decide to turn around and leave. In addition he moved his holding to the Desert of Flames for further protection and now lives as the guardian of Ulthage.
Holdings- The Desert of Flames
Current location- The Horde of Knowledge, Tsim's personal library.
Allegiance- Independent, several colleges of study and research.
Other
- IN HONOR OF RYLATH
- In generally a pacifist, but will fight tooth and nail when provoked.
- Harbors no ill will towards humans or dwarves, no one is responsible for their ancestors actions.
- Has a live and let live policy with the corrupted and even has a friend among the more mellow members.
The lands where Ro makes his home is devoid of both light and life, the only thing that wanders this place that has a pulse is Ro and his black legion soldiers. Every living thing has been killed or changed to alter the landscape, herds of wild horses wander the wastes in various states of decay, wolves that have been experimented on magically also wander looking for their next meal seemingly able to disappear and then reappear when coming for their pray. Anyone who enters is subject to seeing and dealing with these beasts in their most corrupted states, as well as hearing the voices of the damned the lucky and unlucky ones that were killed so fast in Ro's appearance that they didn't even know they died but they live their lives as if nothing happened apparitions of themselves hence the tower of ghosts. The voices are enough to send a man insane, and the fact that there is nothing to live off of makes it hard for a marching army to sustain itself on the march within Ro's borders.
The inhabited parts things like villages and towns are inhabited purely by the undead, mindless thralls used either as cheap and effective cannon fodder or used to gather food from what little uncorrupted soil they have. And the one city sits at the base of a giant spire that rises from it like a spike, Narthias a blasted city full of the dead teeming to get out and spread their lords will and bring decay too anything they touch.
Balerion has a massive skull and is equipped with a bone-shattering bite. His teeth are large and thick, designed for crunching and pulling akin to those seen on crocodilians and theropods. He has a robust neck which is quite lengthy, allowing for rather great reach, but also power. Balerion is covered with near impenetrable scales, giving him vast protection from nearly all bladed instruments. His underside is extremely dense, more so towards his chest, stomach, and neck region due to these being the closest to his natural flame. His upper side on the other hand is covered in thick osteoderms and scutes, giving him an armoured hide. Balerion has truly gigantic sized wings that stretch nearly six hundred feet despite him only being three hundred feet long and one hundred feet tall in an upright position. The reasoning for his wingspan is the fact that he is a lot bulkier, more robust and a lot more muscular compared to most other dragons. Especially considering he weighs nearly two thousand tons. Despite his great size he can still move rather quick on land as he stands on two powerful, well muscled legs which are equipped with sharp talons. Although in the sky Balerion is rather slow due to his weight and his vast wingspan, but when he hits it feels as if an entire mountain collapsed atop of you. Lastly, Balerion has a long, thick tail. This tail helps Balerion balance himself while walking, helps steer him in the air, and helps him swim when needed.





