Hmm, i wanna try a blank slate world, but using mostly real world limitations, whatever magic would be included, if any,would start out and mostly be reatricted to priests work or seen as acts of god(s).
I'm not sure that would work if we also include fantasy races. In a sense they are already seen as miracle/magic.
Better idea is to ensure magic never will be OP, IMO.
So you have an unique civilization that uses magic a lot? Nice but effectively mundane means can do almost the same.
Casting a ball of fire is frightening but it has limited range and flames aren't killing people as fast as a well-aimed thrown knife or such measures.
Priests blessing your arrows may increase their range but it's expensive and maybe you are better off if you can create stronger bows instead.
My point is to make magic less than a cheap measure which gives you an advantage. Magic has all its ups and downs, even if they aren't rare and need huge amount of money to employ in your country.
So perhaps it'd be beneficial to view magic as a different face of technology than some sorts of Über Art that is obviously better than anything else.
This method may work.
Anyways, my nation sure won't use magic and even view it with distrust. Although a very few of my people may know how to craft runes but that'd be the bottom of it.