Hmmm... As much as I like the ambition of this, I'm going to default to the rest of the players to make the decision here. Having the ability to use both stones is not a problem that can't be looked over, but both at once... I don't even know where to begin making the stats for that one. If the other's are behind you, I'll accept it and work on that, but her armor gives her +5 SKL and her weapon a +5 STR. Put that out to the side of the skills in parenthesis ().
While I'd prefer the character NOT be able to use both stones at once, if everyone else decides that they could/should, then I'd suggest averaging the bonuses for the two different forms. (IE: a +5, and a +0 would average to either 2 or 3, depending on whether you'd prefer to round up or down)
