Cozy Fantasy Village-Life RP
Name: Alastrina Cadwaladr
Age: 22
Gender: Female
Race: Elf
Height: 6 ft, 1.8 meters
Eye Color: Green
Hair Color: Red
Description:
Her hair reaches to her mid-back. Her figure is tall and svelte.
Personality:
Alastrina is exuberant, curious about life and eager to see the world. She also likes getting to know people and being helpful though her impulsiveness can lead to problems as well as the ways that she's a bit, dense about common facts of life. Those traits can make her seem dim-witted, but she can hold her own in a fight and does try consider the best course of action in the situations she finds herself in.
Quirks:
- She sometimes acts out stories in her head when she thinks she's alone, most of them involving her as a hero in some form.
- She'll slip into her native elvish at times when she's frustrated or panicking. Or when singing old songs.
- She's extremely picky. She likes potato, but hates turnips, for instance. I'll list them down as they come up in game.
Brief History:
For as long as Alastrina (Alice for short) can remember, she's always been fascinated with stories; tales of heroes conquering evil foes, ballads of maidens and knights falling in love, fairy tales and fables of the dangers of the world, stories of all sorts. Between her schooling, magical studies, and sword training then, she read all the stories she could or listened to the visiting bards. She wished she could be a hero like those within those stories.
In her culture, when one comes of age, they are given a time alone to meditate reflect on what their lifelong quest will be. While undergoing the meditation, she found herself receiving a vision of a specific place; far from home and abandoned but calling her like one of its own. And so, she decided her quest would be to find that place and become it's hero. And so she made her preparations, said farewell to her family, and set out. She wandered for a year, taking on tasks as she could to support herself and learning the ways of the outside world. But finally, she has found the place that she was called to. Now to see what stories for her it will have in store.
Occupation: Adventuress
Social Status: Sellsword
Skills:
- Light/Holy Magic (Adept): Can wield staves/wands and learn tomes of Adept-level light magic. Can also cast light spells up to Adept-level.
- Swordfighting (Expert): Wields her sword extremely well. Moves like a bee with her sword as a stinger. She is a match for another of her skill or several lower-skilled foes. But she has to get creative if several should grow to more.
- Scholarship (Apprentice): She can read and write in both common and her native current elvish. She cannot read and write old elvish, but she would have an easier time working it out than others.
Equipment:
- Copper Longsword
- Leather Hauberk
- Copper Buckler
- Journal & Quill
- Simple Backpack
Location: Where in, or outsde, the village is your home located.
Type: Is it just a residence? Some kind of shop? A facility of some kind?
Floors: Is it a single or multi-storey building?
Description:
Here you can describe the out and inside of yoour building, along with any special or notewrothy aspects of it. If you're feeling articularly creative, you could even include a floor-plan for others to look at, if you're into the artsy drawing biz.
Age: 22
Gender: Female
Race: Elf
Height: 6 ft, 1.8 meters
Eye Color: Green
Hair Color: Red
Description:
Her hair reaches to her mid-back. Her figure is tall and svelte.
Personality:
Alastrina is exuberant, curious about life and eager to see the world. She also likes getting to know people and being helpful though her impulsiveness can lead to problems as well as the ways that she's a bit, dense about common facts of life. Those traits can make her seem dim-witted, but she can hold her own in a fight and does try consider the best course of action in the situations she finds herself in.
Quirks:
- She sometimes acts out stories in her head when she thinks she's alone, most of them involving her as a hero in some form.
- She'll slip into her native elvish at times when she's frustrated or panicking. Or when singing old songs.
- She's extremely picky. She likes potato, but hates turnips, for instance. I'll list them down as they come up in game.
Brief History:
For as long as Alastrina (Alice for short) can remember, she's always been fascinated with stories; tales of heroes conquering evil foes, ballads of maidens and knights falling in love, fairy tales and fables of the dangers of the world, stories of all sorts. Between her schooling, magical studies, and sword training then, she read all the stories she could or listened to the visiting bards. She wished she could be a hero like those within those stories.
In her culture, when one comes of age, they are given a time alone to meditate reflect on what their lifelong quest will be. While undergoing the meditation, she found herself receiving a vision of a specific place; far from home and abandoned but calling her like one of its own. And so, she decided her quest would be to find that place and become it's hero. And so she made her preparations, said farewell to her family, and set out. She wandered for a year, taking on tasks as she could to support herself and learning the ways of the outside world. But finally, she has found the place that she was called to. Now to see what stories for her it will have in store.
-- Skills/Spells, Stats & Items ---
Occupation: Adventuress
Social Status: Sellsword
Skills:
- Light/Holy Magic (Adept): Can wield staves/wands and learn tomes of Adept-level light magic. Can also cast light spells up to Adept-level.
- Swordfighting (Expert): Wields her sword extremely well. Moves like a bee with her sword as a stinger. She is a match for another of her skill or several lower-skilled foes. But she has to get creative if several should grow to more.
- Scholarship (Apprentice): She can read and write in both common and her native current elvish. She cannot read and write old elvish, but she would have an easier time working it out than others.
Equipment:
- Copper Longsword
- Leather Hauberk
- Copper Buckler
- Journal & Quill
- Simple Backpack
Spells:
- Basic Healing, Light (Apprentice): Heals a injury at a touch. The more serious the injury, the more magical energy needs to be expanded to heal it. Can only focus on one injury at a time.
- Light, Light (Novice): Creates a small light just above the caster's fingertip. Useful for lighting a dark room or suddenly blinding enemies.
- Basic Healing, Light (Apprentice): Heals a injury at a touch. The more serious the injury, the more magical energy needs to be expanded to heal it. Can only focus on one injury at a time.
- Light, Light (Novice): Creates a small light just above the caster's fingertip. Useful for lighting a dark room or suddenly blinding enemies.
--- My House ---
Location: Where in, or outsde, the village is your home located.
Type: Is it just a residence? Some kind of shop? A facility of some kind?
Floors: Is it a single or multi-storey building?
Description:
Here you can describe the out and inside of yoour building, along with any special or notewrothy aspects of it. If you're feeling articularly creative, you could even include a floor-plan for others to look at, if you're into the artsy drawing biz.