Hidden 8 yrs ago Post by YamiNoNeko2341
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YamiNoNeko2341 Ace Trainer

Member Seen 4 yrs ago

Name: Jazmine (no family name)

Age:Frozen at 17

Gender:Female

Race: A human girl who has been turned into a vampire.

Weapons(s): A silver cane, known as Leonidas, ending in a lions head, which also serves as a sheath for a hidden
sword made of blessed steel. The cane had been given to a high ranking knight named Artorius, after he retired
from service, as a gift from a bishop in honour of his years of service and the amount of undead he had slain,
however after an encounter with Jazmine in which he kicked her into the snow and called her scum, she had decided
that the cane would look much better in her hands, she broke into his estate in the night and murdered him in his
sleep with the very weapon she had come to steal, before making off with various fine garments and valuables,
including her second weapon an enchanted golden pocket watch, this watch has the power to return to its owner from
wherever it lands and is strung on an unbreakable chain which can increase or decrease in length as well as turn
razor sharp upon its owners command. She also possesses the trademark vampire weapons of retractable claws and fangs.

Abilities/Powers: She possesses greatly increased strength, stamina, agility and an enhanced healing factor as a
result off her Vampirism. She also has a Insanity Form, where her mind is clouded by darkness and her personality
changes but she gains control of nearby shadows, being able to turn them solid and direct them as she pleases, it
is yet unclear why this happens, as she has no memories of the event.

Talent(s): After years spent on the run and being hunted, jazmine has learned the skills of a master thief, she can
blend in with the background, move silently and pick pockets or locks with ease. She can also tailor her own
clothes and carry out repairs with a bare minimum of supplies, she does not often make garments for others though
as she is not confident in her work.

Personality: Her cold exterior and passive-aggressive mannerisms hide a lonely soul, crying out for a friend or
comrade, it is not easy to gain her trust or have her open up to you but once she places faith in someone she
would do anything for them. She is also very forgetful and tends to daydream and get distracted easily, also
despite her natural balance and agility while shes concentrating, the majority of the time she is more than a
little clumsy.

Biography: She woke up lying on a riverbank some years ago (she doesnt bother keeping track of time), with no memory
and injuries that should have been lethal, but as she passed in and out of concsiousness, she noticed how quickly her
injuries were knitting themselves back together, without leaving so much as a scar. Once her wounds were fully healed
and she had regained the strength to stand and walk she noticed a burning sensation that seemed not to be hunger, thirst
or lust but a combination of the three. She wandered through the wilderness clutching the tattered remains of her
clothes around herself until she ran into a woodsman out cutting lumber. He took her back to his cabin and fed her,
bathed her and gave her clean clothes but this didnt satisfy her burning hunger. In the night she lost control and
killed him, draining his blood. Early on in her vampire days, she had trouble killing humans and would cry herself
to sleep more nights than not. But as time passed she came to view herself as seperate from the humans that feared
and despised and found it easier and easier to justify killing them for food, profit or simply pleasure. She spent
years honing her fighting skills whilst trying to avoid or kill any bounty hunters that came after her.

Extras: Jazmine is short and slim, at 5"3' and weighing only 47kgs. She has waist length silver hair, sometimes held in an
elegant bun, with one of a number of extravagant pins that she has stolen over the years. She has eyes that range from a
deep blood red around the outside of the iris before shifting through hues to a bright crimson around the pupil. Her eyes
turn purple with shadowy black swirls coursing through them when she enters her Insanity form. She generally dresses in
fine dresses while around her house, but while she is out she can be seen in a tight fit, blue, black or red waistcoat
with long coat-tails that reach her ankles, embroidered with elegant and detailed patterns in gold, white or black thread
respectively, tight white linen pants, a tight fit tailored white blouse beneath the waistcoat, high black or brown leather
boots and black or white kid leather gloves with more embroidery. She will always be wearing a necklace and some combination
of rings and bracelets, although she wears only a sparse amount of jewellery at a time. She also has three piercings in the
bottom of each ear and two at the top, as well as one in the left side of her nose.
Hidden 8 yrs ago Post by Lunarlord34
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Lunarlord34 Totally not a vampire

Member Seen 1 day ago

Name: James Luther Lumin

Age: 19

Weapons: Reinbōrūn
A sword which James purchased from a weapon shop which has 7 different coloured runes on it, each rune doing something different:
Red-Returns to the owner
Blue Rune-Can freeze things it touches when activate (The blade becomes coated in an ice with a temperature of -50 Celsius which can freeze anything on contact and can spread the ice)
Green-Keeps the blade sharp so the user doesn't have to sharpen it and to the point it can cut through wood with ease, but most metals will take a certain number of attacks (the harder the metal, the harder it is to cut)
Yellow-Has the effect of only cutting those the user wishes to cut
Indigo-Makes the sword tougher to break, a LOT tougher
Orange-Shoots fireballs and can burn things it touches when activated (Temperature of +200 Celsius) It will catch fire for a moment before shooting the fireball, and if I wish to burn someone the blade might become red hot with heat radiating off of it.
Violet-Creates an illusion to allow James to feint his opponent. Has a minute cooldown.

Wears ordinary leather armour and a wooden buckler as well.

Abilities/Powers: Is rather quick on his feet and a free-flowing sword technique along with reasonably good reflexes and wrist flexibility. Super tree-man strength

Talents: Swordsmanship

Personality: Cool, calm and collected. James is rarely flustered, but despite this he is still generally pretty eager for a fight and can get lost in the heat of battle.

Appearance:
Hidden 8 yrs ago 8 yrs ago Post by Davlamin
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Davlamin

Member Seen 8 yrs ago



Name: Davlamin Uathar

Race: Half-Elf

Class: Sword-Mage

Age: 36

Height: 5’11

Weight: 170

History:To Come?

Combat Information

Swordplay: Davlamin is a very skilled swordsmen, he has training in both traditional human military forms as well as the more graceful elven forms. He makes an attempt to blend the two, while effective, is seen as a bastardization by his elven-kin.

Hand to Hand: This is certainly not Davlamins forte, but he is capable enough to know where and how to strike an opponent with his bare hands. He will sometimes mix these strikes in with his sword combinations.

Belongings

Northstar - Longsword - This sword was a gift from his mother and it's as deadly as it is beautiful. The weapon is forged of mithral and so it is extremely light and as strong as steel. The weapon holds a minor enchantment to make sure its edge never dulls and blade nevers needs polishing or cleaning.

Dirks - A long knife rests in Davlamins right boot as well as in the small of his back.

Buckler - While he doesn't use it often, Davlamin carries a steel buckler. He keeps it strapped to his right thigh and will use it should the situation demand it. While well crafted, it is mundane.

Physical

Davlamin has his elven races naturaly grace and speed, helping him to become an incredibly potent swordsmen. His strength is derived from long hours of practice with the sword, so while he is stronger than average, it is nothing out of the ordinary from a Soldier.

Magic

Davlamin is what is something of a rudimentary wizard. That is, he learns his spells by studying runes and lore, deciphering ancient books and communing with outsiders. His specialty is known as Blade Magic; it is primarily combat oriented magic with immediate and focused effects. Though, he is capable of learning more traditional wizard spells he simply prefers to spend his time doing other things.

All spells last for one hour unless stated otherwise. Only one spell may be activate on a single blade at a time, unless stated otherwise.

Frigid Blade - The users blade is coated with ice that leaves a frosty trail in its wake. Upon contact the blade freezes skin, liquids and creeps into a foes muscles, making it harder to move.

Greenflame Blade - The users blade erupts into a green flame that burns what it touches.

Swordburst - The user sweeps their blade before them leaving behind a shimmering trail in its wake. Once something makes contact with the shimmering trail it explodes outward pushing back with the same force that was applied agains it. The trail lasts only for a a couple seconds before vanishing.

Dragon Scale – Translucent green scales cover Davlamin from neck to toe, about a quarter inch away from his body providing the same protection as scale armor, but without the worry of weight or movement restriction.

Elemental Ward – This protective ward ebbs and flows like water over Davlamins skin, it provides protection against elemental based attacks. The ward can be over-powered by particularly strong and direct attacks.

Giant Strength - With this spell active Davlamins strength doubles.

Snakes Strike - With this spell active Davlamins reflexes increas dramatically, doubling the speed at which he is able to react.
Hidden 8 yrs ago 8 yrs ago Post by Vordak
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Vordak

Member Seen 2 yrs ago

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