Hidden 8 yrs ago 8 yrs ago Post by Byrd Man
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The Octopus: A 19th Century Political/Crime RP

"I've been called a boss. All there is to it is having friends, doing things for people, and then later on they'll do things for you."
-- James Pendergast

"Vote early and vote often!"
-- Richard J. Daly

Anybody who doesn't know that politics is crime has got a few screws loose.
-- James Ellroy


In Character Info:

Welcome to Central City, gateway to the American West. This rough and tumble city was once the largest hub west of the Mississippi, the last bastion of civilization before the wilderness. While the frontier has pushed on west, Central City's frontier mentality and pioneer spirit still remain even as the city becomes an industrial hub. It's a city filled with graft and vice. Saloons and gambling dens are on every corner and anything you desire can be bought for a price. It's a city where everyday municipal life is controlled by the Patterson Combination, a powerful political machine that has control of City Hall, a good chunk of the statehouse, and even a US Senator. Patronage is the order of the day and the Combination rewards loyalty with jobs. Policemen, alderman, and even dog catchers owe their jobs and allegiance to the Combination. Anythings happens in Central City, it does so with the Combinations approval. At the center of this Alan John "A.J." Patterson, a man who holds no public office but is still more powerful than the mayor or governor.

It's the summer of 1876 and it's an election year. Reform seems to be in the air and it's up to the Combination to show Central City that it is a force for good, a force that provides for the downtrodden and needy for the simple price of a vote or two or three. From the corridors of power all the way down to the muddy back alleys, it's up to you to see that the Combination stays in power and that you get your just reward for your hard won loyalty.

Out of Character Info

This game is a mixture of crime and politics. You'll play a member of the political machine, from lowly street hooligan and saloon owner to ward boss to beat cop and on up. There will be a few members of the machine that will be off limits, the upper ranks especially, but I have an overarching story in mind for the game and want to allow everyone a chance to work inside that framework and do their own things. There's a lot of flexibility in this. I want it to be about politics and crime, but also about just life in an urban city that was rapidly changing around its citizens and how they dealt with it. The backdrop of this is the American centennial and the controversial presidential election of 1876, along with a party convention that will be coming to town soon.

Primer:

What is a Political Machine?

From Wikipedia:

A political machine is a political organization in which an authoritative boss or small group commands the support of a corps of supporters and businesses, who receive rewards for their efforts. The machine's power is based on the ability of the workers to get out the vote for their candidates on election day.

Although these elements are common to most political parties and organizations, they are essential to political machines, which rely on hierarchy and rewards for political power, often enforced by a strong party whip structure. Machines sometimes have a political boss, often rely on patronage, the spoils system, "behind-the-scenes" control, and longstanding political ties within the structure of a representative democracy. Machines typically are organized on a permanent basis instead of for a single election or event. The term may have a pejorative sense referring to corrupt political machine

The Hierarchy

Precinct Captain

A precinct captain is the lowest level of power in the organization. This is the man out in the street, getting the vote for the Combination any way possible. Oftentimes a Precinct Captain will be someone who does not hold office but gets benefits -- money, power, a chance for political office -- from his loyalty to the machine. The Precinct Captain's territory is, you guessed it, the precinct where he lives. He is a neighborhood leader who uses his connections with the machine to help constituents with everyday problems that come with living in an industrial metropolis.

To get an idea of the day to day life of a the lower levels of party machine work, read this fascinating excerpt from the diary of a Tammany Hall member: Plunkitt's Diary

Ward Boss

The middleman in the organization, a Ward Boss usually controls a significant chunk of the city's political territory, with as many as seven or eight precinct captains under his watch. While the precinct captain deals in political tactics, the ward boss deals in political strategy. He is usually in some midlevel political position, a city councilman or a high-ranking police captain or a state legislator or some other bureaucrat, and is indebted to the machine staying in power for his job. The Ward Boss handles constituent problems, but is also the man to see about business licenses, court problems, and other problems that may pop up for the well to do members of the city.

Underboss

Very rare, maybe only two or three men in the machine can be considered underbosses. The Underboss has a significant chunk of political power. He is either a high-ranking elected official (city mayor, district attorney, US Congressman, US Senator) or a prominent businessman. The underbosses can move the levers of government in a way that nobody else in the machine can. With the snap of their fingers they can get legislation passed, they can get charges dismissed, and they can get state and federal contracts for anyone willing to pay the price.

City Boss

The pinnacle. The boss is the man you see when you are either powerful enough to warrant it, or have something he wants. The boss holds no political office and is rarely mentioned by the politicians who owe him so much. It is he who makes the big decisions that affect the machine, the city, and maybe even the country as a whole.

Character Sheet

Name:

Age:

Ethnicity:

Occupation/Place in the Combination:

Personal History:
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Hidden 8 yrs ago Post by Morden Man
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Morden Man

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You already know I'm onboard for this thang. I'm just commenting because I want other people to know I'm onboard too.
Hidden 8 yrs ago Post by Byrd Man
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Appreciate it, fam.
Hidden 8 yrs ago Post by Vilageidiotx
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Hidden 8 yrs ago Post by Morden Man
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Provided this gets enough interest to get off the ground as more than a 1x1 I'm thinking of writing each IC post from the perspective of an NPC from the previous post. I'm hoping this will enable me to move through/around different parts of Central City and force me to come up with characters compelling enough to tell a story with in a single post.
Hidden 8 yrs ago Post by Byrd Man
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I like that. Do that shit. Also this is a bump.
Hidden 8 yrs ago Post by Gwen
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Gwen

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I love this.
Hidden 8 yrs ago Post by Byrd Man
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Right on! That makes four. I might go ahead and start this thing with four people and see how it goes.
Hidden 8 yrs ago Post by Byrd Man
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I did a mockup of a character sheet. Nothing too taxing.

Character Sheet

Name:

Age:

Ethnicity:

Occupation/Place in the Combination:

Personal History:
Hidden 8 yrs ago Post by Vilageidiotx
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Where exactly is Central City?
Hidden 8 yrs ago Post by Byrd Man
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Somewhere in the midwest. I wanted to be vague as to what state (Simpsons did it!) but if push to comes to shove we could say either Eastern Iowa, Western Illinois, or Northern Missouri. Somewhere in that area if you need specifics.
Hidden 8 yrs ago Post by Vilageidiotx
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Righteous.

Once thing I might suggest is some background information about what a political boss is, what a ward is, etc, since the info is somewhat obscure. Might help get people to join.

Anyway, I'm thinking on playing a former Confederate general who has become a Democratic ward boss in some white working-class part of town. I'll fill out the app later on if that idea seems fitting.
Hidden 8 yrs ago Post by Byrd Man
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Good idea. I'll work on a write up that explains the hierarchy. Also good character idea. I got a few ideas, nothing concrete.
Hidden 8 yrs ago Post by Morden Man
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Yo, I did a mockup of a FAQs for you.

Q: Are swear words allowed in this game?
A: They are advised.

Q: Anime pictures?
A: Look, man, I really don't think this game is for you.

Q: Smut?
A: Please fucking die in a never-ending hole. Please.
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Hidden 8 yrs ago Post by Byrd Man
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Okay, I wrote up a little something about what the members of a machine do, more or less.
Hidden 8 yrs ago Post by Vilageidiotx
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Q: Smut?
A: Please fucking die in a never-ending hole. Please.


Aww, that's my favorite part.
Hidden 8 yrs ago Post by Byrd Man
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Dat 19th century smut, though.
Hidden 8 yrs ago Post by Vilageidiotx
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Gotta have that Lustful Turk
Hidden 8 yrs ago Post by Gwen
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Gwen

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But I am not sure a woman can be "in the machine".
Hidden 8 yrs ago Post by Byrd Man
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Well not in the machine per say, but the right type of woman could be a very useful ally to the machine. I planned on playing someone that's at least nominally part of the party but not actively involved.
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