Hidden 7 yrs ago Post by Traitor
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Majora's Revenge





The land of Termina has always been a dangerous land of turmoil and endless hazards. Legends tell that long ago, when humans tried to settle here, their limitless greed, their unnatural magic and insatiable hunger for conquest disturbed the sleep of the land's goddess. It is said that she woke, and in her endless wrath she threw the moon from the sky, crushing the human settlers. After vanishing their civilisation, the goddess restored what they destroyed, corrected what they had changed. She restored balance in Termina and disappeared to sleep once again.

Many centuries later, humans settled again in Termina. Over the course of many years, they built a giant castle and attempted to turn the hostile flora and fauna inhabitable, with sword, staff and trickery. But to no avail. It's like the land itself simply refused to give in to civilisation. No matter what animals they brought with them, the local fauna disallowed it to fit in. The plants they brought all withered as if the ground gnawed on their roots. In the southern forests, the air hangs heavy with poisonous vapors from toxic swamps. In the north, a massive magical anomaly, a bastardisation of a volcano sits atop a vast mountain range, freezing every traveler to death who dares to approach. To the west lies an ocean full of mysterious creatures who drag every seafarer below the brines that dares to even build a raft. And in the north, the ancient ruins of a long lost kingdom lie, haunted or cursed by unknown horrors, swallowing any hope of an expedition whole. No roads last in this land, and the only way the castle has held this long is through extensive magical warding that burns deep into the land, searing its inhabitants. Humanity has fought for survival over many years, but the more valiantly they fight to prove their worth in the lap of Termina, the more angrily nature strikes back. Their magical ressources are dwindling. Their warriors exhausted. They chose to live under these vile conditions not any longer.

Their last option is to purge the land. To cleanse it with a massive spell of destruction that will extinguish all life outside the castle walls, together with Termina's vile natural predators and vengeful spirits of lost civilisations. Like they always have, humans will overcome. With technology and magic, they will ravage and rebuild when reform is ineffective. They will rip out the lands rotten core and mend it.

But Termina will not go down without a fight. It is said that in the darkest of nights, when the crimson light of foreboding destruction reflects in the swamps of death, the bittersweet shallows in the west and the deadly glaciers of the northern mountains, the tribes, spirits and creatures converge. They will heed the call of Majora. They will unite and go on a journey to awaken the goddess that is the land. And when the goddess walks her land, she will reclaim it for her children.





Greetings, all ye who made it this far.


This roleplay is my own alternate-timeline re-interpretation of both the setting and the story of Majora's Mask. It is loosely based on a scenario where the mask "won" and reinvented Termina to its liking, rewriting the history of the land and ascending into self-imposed godhood. Ultimately creating something resembling a natural balance. The current time of the RP will be at some indiscreet point in time after a civilisation of humans arrived in Termina and successfully managed to erect a large capital/castle approximately where clock town used to be. Their "technology level" is approximately where Majora's Mask was at, but these humans brought a lot of standard-fare wizardry with them. Think fireballs and lightning bolts.

However, the players will be the inhabitants of the land instead. They will fight to restore Termina's natural, post-majora state by awakening the god-entity from its infinite slumber. All of this will have an even darker tone than the original Majora's Mask had, think of a land that has existed under the rule of an evil god-entity for centuries. There will be a heavy focus on traveling, adventure, interaction of beings that usually don't coexist, combat and stealth. Because those humans actually have the upper hand in direct confrontation, the party will need to play their cards right to succeed.

The starting point of the RP will be the night when the human mages start channeling their apocalyptic spell, which will take about a week or two to complete, possibly more depending on circumstances and actions taken by the player party. Players will be able to choose their characters from the three major races - think Deku, Goron, Zora as a general pointer, but they will be a very different re-interpretation of those folks, designed by Majora itself (which means me, basically). I will provide lots of details about this in the OOC. There will also be a fourth race, which evolved from the evil spirits in Ikana valley, but I'm not exactly sure yet if I'd want them to be playable. In addition to the two major parties lined out here ("team majora" and the humans/mages) there will also be a third faction, based on the civilisation that got crushed by the moon, but their affiliation is unknown and they shall remain a wild card for now.

The ultimate goal of the party will be to fulfill a prophecy that is said to awaken the goddess and requires them to travel a couple of places, and I bet you can all guess which ones I'm thinking of.




Obviously, this is the IC-section. This is meant to scout out if there would be interest for one such roleplay. It's not all planned out yet since I'd like to see if it's reasonable to keep working on this idea, but I have a lot of neat things floating around here. Make sure to ask about things I left unclear as of this point. I'm also expecting a couple of "that's not how the story went you bastard" type comments. Looking forward to it!

Hidden 7 yrs ago Post by Light
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Light Please @ me, I'm Sunday bored

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This seems very interesting for sure. Count me in.

Regarding a spirit-like race to represent the east, perhaps an astomoi could be fitting? They are humanoid-shaped beings whose mind, body, and soul exist as one form, which is a self-aware extension of space-time. They don't have sexes or genders, and are otherwise featureless in their physique. They sense the world around them and communicate with others using telepathy, and they have a few other interesting quirks.

This is what they look like, minus the colored animal spirits.


Just a suggestion, but I think it fits with Ikana's motif.
Hidden 7 yrs ago Post by Traitor
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Glad to have ya!

These sure do fit the motif. To be brutally honest, I was thinking about a far more standard, run-of-the-mill thing for Ikana, but that's not quite set in stone yet. If anything I might at least borrow some inspiration from their telepathic senses. Because that seems awesome. I love these kinds of traits that come a little double-edged.
Hidden 7 yrs ago Post by Light
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What I really like about them is their vulnerability to toxic gasses and other things of that sort. More often than not, people who design these kinds of things want their characters or creations to have all of these cool powers, but don't want them to have any weaknesses. If you'll allow it or something similar or inspired by it, that would be what I want to play in this.
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