Hidden 7 yrs ago Post by Shoryu
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The concept here is pretty simple, A fallout Equestria Story with that Mad max feel to it instead. :D Post-apocalyptic Equestria tweaked to be more broad, desolate, and sparse, Possibly with a necessity for vehicles to handle the distances. Mind you, it won't be 'precisely' mad max, not to the extent that everything will be dead and sandy and lifeless so everyone's eating maggots, dogfood, and eachother, just 'more like it' in that it'll actually feel like a dead 'nation' rather than a neighborhood.

I don't have a proper story in mind yet, I want to see if at least a couple of good people would be interested first before I go pouring myself into designing such. Expect rough uncensored language and violence fitting for the dark and gritty theme. All I really expect of anyone joining is keeping up with the casual section's posting and grammar expectations, and of course a measure of dedication to not letting the RP die by vanishing inexplicably. Second or third person writing styles are option per player I think.

I 'do' have some ideas for the foundation of the RP though, and I'm torn between three of them! I would like to hear the opinions on them of those interested in joining, there will likely be a period of planning before I actually start it, I want this to be something the 'group' is invested in, not just myself.

1. The classic RP starter, 3-6 people, inexplicably meeting somewhere, try to find a reason for them not to kill eachother and see where the groups motives push their travel.

2. Open-world RP starter, 2+ people, with a higher upper limit setting up for the RP, but starting in entirely different locations from eachother, or in groups of 2 or 3, each one or group doing their own thing... Predictably, this would be the most work for me and i'd most likely need a couple of Reliable Co-gms to help manage the whole thing, but I imagine the most 'fun' for the whole group as it has the most authentic experience available for a larger number of people. This one would also be the most resistant to dying suddenly if someone gimps out and bails on the RP without warning.

3. Story-centric RP starter, 2 people, 3 max, starting a story centered around one of those characters or the group itself, the 'second person' style writing of the big popular fan stories out there, and progressing through a storyline with fewer starting people, but the likelyhood of 'more' people popping in over-time simply due to that being the way these stories always go XD They almost never end up with less than 5-6 person groups by the half-way point XD
Hidden 7 yrs ago Post by DracoLunaris
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fallout equestrian is an amazing fic. count me in.
Hidden 7 yrs ago Post by Shoryu
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Oh cool, I hadn't expected someone to pop up so soon >3>... though you didn't give your opinion on the things mentioned XD
Hidden 7 yrs ago 7 yrs ago Post by MarsAdept
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I am interested in participating in this role play. I enjoy both fallout and its MLP crossover. I have a good character idea already which I am sure I can adapt to whatever scenario. As far as my preference, I like number 2 then number 1. An open world where we eventually maybe find each other would be more in line with the distant oasis model of mad max. However, I think for scenario option 1, we could be captured and forced to work towards a goal given to use from a mysterious voice coming through the radio. It might lead to the salvation of the wasteland or its ruin.
Hidden 7 yrs ago Post by DracoLunaris
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though you didn't give your opinion on the things mentioned XD


oh oops. my bad.

I think 2 would be good as a starting point, that then gradually traditions into 1 as players traipse about and encounter each other. Lets us all get use to writing/invested in our chars and lets us flesh out the world a bit in the process. also being apart gives an incentive to travel to meet the other players, which brings the whole mad max bit of the setting to the forefront rather quickly. That bit should be fun, because car combat is cool.
Hidden 7 yrs ago 7 yrs ago Post by Shoryu
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Oh wonderful! Two people now :D

And I can dig that, thanks for the opinions :D If we're going with number 2 >3> I may make some kind of a rough[extremely] map we can use to keep things organized... And I agree, vehicular combat is pretty boss >w>

Ideas do come to mind to help it be more easily manageable >3> If it's just the three of us, for now anyway, we could organize it so that each person, when taking their turn to post while we're separate at least, can also post for external factors of the previous person, such as details of the environment in a new place, reaction of NPCs, monsters that pop up, loot setups sometimes, so that nobody is stuck in the well of 'RPing with myself'. Naturally, suggestions, or the person setting up their own Environment still works, what i'm think of is random events or NPC based interactions, like if someone opens a suspicious door and leaves it open for the next person to detail it. none of that stops someone from just doing those details themselves, or, ya know, leaving it to the GM to do so XD [Of course, it also shouldn't be a literal constant stream of horrible events overwhelming someone's character, though we don't want to engage in excessive mercy either, both drag the story through different kinds of mud unfortunately... I intend to actually work in a bit of dice rolling on my side to randomize some decisions.]

Possibly, if we get more people along the way, then the 'veteran' players can do environmental posts for those nearer to their areas. :3

I'm also considering whether or not to use a PnP [Pen and paper, like DnD] style sheet, not as a hardcore stats and numbers system, just as representations of character's capabilities early on, perhaps as inspiration sometimes, as well as something to update as we progress to 'show' the progress that's being made over-time. They could even include a little summary of past events that happened for that character as we get farther into the RP >3> Of course, this system also presents me with the terrible conundrum of whether or not to allow secrets that the rest of us won't know regardless of the risk they may pose... I REALLY love the part of Post apocalyptic settings, and most dark settings in general, where there are unknown things about the characters that, when discovered later, can leave some just feeling amazed that it was a thing, or stirs up the events of the RP in a new and unexpected way... even while I'm the GM, I 'like' for surprises to happen, but it takes a great deal of trust in other players, both as people and in their abilities, not to do something that will break the RP.

I'm considering new things like the above, cause after being part of, or starting, many RPs over the long past of this site I'm unfortunately very used to them dying and I'd love to keep it spicy :D... Things should also be planned out for 'long-term' progression, it's difficult to find that sweet spot where things progress enough to stay fun long-term, rather than blitzing through and getting to 'wild' too fast, or going too slow and making people get bored.
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