Hidden 6 yrs ago Post by Clever Hans
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Clever Hans Hoof-based mathematician

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Only an interest check at this point. This is a budding idea with a few salient points in my head so far that would require some significant time to develop into a playable game. But with a two-year wait for season 3, I thought maybe there are others jonesin' for some WW goodness who might want to do some RP in the meantime. 😊

The rough idea so far: A separate company has developed (stolen?) technology similar to that of Westworld and opened their own theme park. Their notion is to run a D&D-style park where guests can take on various stereotypical D&D roles and go adventuring, alone or in groups.

Like Westworld, the park is designed for the super-wealthy. There are safer areas for families and beginners, and rougher (and potentially depraved) areas for those who want that sort of thing.

Players would take on the roles of mid-level employees dealing with problems in the park. I'm thinking there would be some room for sandboxing, but there would be large-scale plotlines progressing. One such ongoing plot might be that the company has recently introduced "non-human" hosts (typical D&D-style humanoids), and complications might arise from their programming.

I would likely use a minimalist system for resolution, possibly Freeform Universal with a few modifications.

This would likely be "high casual," so longer posts would be welcome but not required.

I'd rate it as PG-13. Doubtless there will be unpleasantness, but the really grisly/adult stuff would need to be suggestively faded to black before becoming too graphic.

So. Interested?
Hidden 6 yrs ago Post by Clever Hans
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Bump. Wow, is absolutely no one interested in RPing in a Westworld-inspired game?
Hidden 6 yrs ago Post by Assallya
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I must admit I'm infatuated by the idea. However I have a hundred questions concerning how this would be work as a theme park. You can't have people carrying real swords in case they trip and stab themselves or others. You can't have real fireballs or spells that make you fly.

Perhaps if it was set in the near future and high resolution holography has now become a thing? Swords are just hilts, their blades are holograms? Sure you can summon a stone wall that hosts would see as real and not be able to breach but a cheating player could walk right through it. That way a giant robot dragon could breathe holographic fire on you without killing you for real and it would be up to the guest to act out being injured?

Maybe there's an V.I. that controls the overall park and the holograms that might help out the guests when certain hosts start getting murderous?

The other option, come to think of it, is go full on Star Trek mini-story. A holodeck could control gravity and create forcefields. The crew gets caught in their own D&D program, mortality fail safes get turned off, and something inside the program is waking up or the shop is falling into a star so they need to escape in a hurry.
Hidden 6 yrs ago 6 yrs ago Post by Clever Hans
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@Assallya

One quick answer (regarding weapons) is "It works the same way as in ShogunWorld." Swords, arrows, spears... however that technology works for ShogunWorld.

In greater detail:

1. The waivers guests have to sign are many pages long, and include things like "if you trip and impale yourself, we're not liable." This would only apply to the more violent parts of the park, of course, as the family-oriented adventures are extremely and noticeably nerfed (and "cheaper").

2. I'm thinking that the weapons in this park have sensors and/or magnetic shielding that causes them to veer away from a human, or lose enough momentum to stop short of violating the integrity of a guest's body. Each guest has something in his/her outfit that provides the "I'm a human" signal. In addition, the androids' programming prevents them from delivering injurious blows, both by adjusting their overall combat responses to that of the human they're fighting, and by "pulling a punch" when they sense that they would take out a human.

3. Magic is a bit more problematic, but it works like this: wizards are given wands or staffs, and priests holy symbols. These items are programmed to provide holographic displays corresponding to "spells" they're given a list of beforehand. It's all essentially laser tag, but with very convincing-looking effects. Android magic-users? Well, they'd be rare, anyway, but instead of throwing fireballs, they'd be raising undead, or causing environmental effects (darkness, or localized earth tremors, things like that). Some might have spells that would seem to damage the party's horses, or take out android NPCs.
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