Envoy of Phynia
Alignment: Neutral Evil
Skills: Carousing, Deception, Insight, Disguise, Performance (Dance, Flute, Dombra)
Flaws: Sarmuta is a coward. She eschews violence and prefers to let, or trick, others into fighting for her. Sarmuta is also avaricious, her entire life she has been barely ekeing out an existence. She wants more.
Background: Sarmuta's beginnings are quite common as half-breeds go . She was abandoned by her parents who she never knew and was raised in a brothel. They had a number of young girls who did the menial chores like cooking, washing and cleaning until they were of age to assume working.
It was during this time she discovered a talent for magic. The matrons were quite pleased. Selling Sarmuta suddenly became a great idea and a much faster turnaround at the investment they made in the young girl and so it was Sarmuta was sold to Yarys the magician.
For ten long years Sarmuta cooked and cleaned, prepared ritual components, and slept in his bed but received very little training. Eventually she gave up and planned her escape. The man could track her anywhere she went with his ability to scry so she knew what she had to do. She plunged a dagger into his chest while he slept and left, taking a spell book with her and leaving his other students to inherit his legacy.
In short order she fell in with a group of thieves, her magical abilities a boon to their operations. More than once a seeming saved them all from dancing on the end of a rope. Unfortunately, as is often the case with such alliances a large score proved to be their undoing. The warrior priest of their group, their muscle, Angrim, who was a follower of Otarr the Foul, faked his own death and ratted them out to the local guardsmen. There were only two survivors of the debacle, Sarmuta and an assassin calling himself "The Silence". Unfortunately, since Silence knew of no other survivors he assumed that Sarmuta was the one that betrayed them. He murdered Sarmuta and dumped her corpse in one of the pits outside of town where they tossed all their human waste.
This was when Phynia claimed her. Sarmuta's reliance upon deception and doubletalk appealed to the dark goddess and she chose to spare the woman, making her one of her own. Repairing the body was child's play, then came the exaltation, blending the woman's soul with divine essence. Sarmuta awoke in the privy pit with a start, lungs heaving. She climbed out and made her way back to her vardo wagon.
Class : Enchantress and Spy. Sarmuta is a wizard specializing in wyrding and illusion. She has very few combative spells and instead uses summons, beguilement, buffs and debuffs when necessary.
Gear: Vardo Wagon, Jambiya, Reference library, Summoning circle rug,
Comment: Not sure if that entirely works. Let me know if anything needs work. I'll also be tweaking it a bit more and adding a couple more images.