Hidden 6 yrs ago 6 yrs ago Post by Jb
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Kill-Team Epsilon

A WH40K Deathwatch RP


Currently accepting new players




Summary:


- A jaunt of daring and do within the Warhammer 40,000 universe and setting.

- Characters can come in most shapes and sizes, their age, experience and so forth pretty much up to the participant; that being said, I will immediately reject any God-like beings or over the top characters. (Yes, even Astartes can be over the top sometimes!)

- I'll accept 'unusual' characters I.E. Blackshields, terminators, and even Dreadnoughts, so please ask if you're thinking of RPing one of those.

- Violence is mandatory, but don't overdo it.

- Our tale takes place in the most up-to-date period of 40K time line, in the 42nd Millennium.

- All Chapters will be considered, just remember that some may be more welcomed than others.

- I do not require perfect grammar, nor character sheets as long as my arm, but what I do require is effort put into both CS's and IC posts. Keep them a decent – or above decent – length, and make sure spelling etc is up to snuff. Not hard with a Spell-checker.

- The Astartes are the best-of-the-best, but even they are ultimately mortal, so I want to see some grit and 'realism' in this – no marine running off on their own, no overkill, and so on.

- Character statements will be accepted based on merit alone, not 'first come first serve'; the more odd/powerful your character, the more exceptional your character sheet will need to be.

- At the beginning of the RP your characters have just arrived at a Deathwatch fortress, ready to begin fighting for the Ordo Xenos and the Emperor, I've not decided which fortress yet and it will likely be an IC discovery.

- I fully expect, and intend, for characters to evolve over time during this RP. An example might be that someone loses a limb and seeks a bionic replacement, whether they get one will be both up to me as GM and the participants as a whole; character sheets will then be edited to show any changes, as with a TT role-playing game, and just remember that every action will likely have some form of reaction.


In Character Info:


The Deathwatch Space Marines serve the Ordo Xenos of the Imperial Inquisition as its Chamber Militant, the warriors of last resort when the Inquisition needs access to fire-power greater than the Imperial Guard or a team of its own Acolytes or even Throne Agents can provide.

Across the galaxy there are innumerable hostile alien civilisations that threaten Mankind, from the green-skinned Orks, to the monstrous Tyranids, sadistic Dark Eldar, spectral C'tan, and undying Necrons. It is the sacred task of the Deathwatch to stand sentry against all of these terrible xenos races. They are ready to act when such ancient evils rise to threaten Mankind once more. The Space Marines of the Deathwatch form the first, and often only, line of defence against these inhuman horrors.

Unlike other Space Marines, the Deathwatch are not truly a separate Chapter of the Adeptus Astartes; rather, they are a collection of Veteran Space Marines drawn from all of the different extant Chapters who serve together in the Inquisition's service for a discrete period of time.

To be chosen by one's Chapter to serve in the Deathwatch is a great honour for any Space Marine, as only the most elite and experienced members of a Chapter are ever chosen for this extremely hazardous tour of duty, the specifics of which must be kept secret by Inquisitorial order and sacred oath even from a Deathwatch Astartes' home Chapter.

Deathwatch Space Marines do not usually form the standard tactical groups like squads and companies generally used by the Adeptus Astartes. Instead, they operate as small special forces units in close-knit groups of specialists called Kill-teams.

If a xenos threat is particularly dangerous, several Kill-teams may be assigned to deal with it, but if the threat is still too much for even the Deathwatch to handle, the Inquisition will be forced to turn to a full Space Marine Chapter or to multiple regiments of the Imperial Guard to deal with it. In general, if a group of Deathwatch Kill-teams cannot deal with a xenos incursion, that means that the Imperium has a major conflict on its hands and must deploy a full range of its military forces to meet the threat.




As the 41st Millennium draws to a close, the shield of the Deathwatch has been shaken, shivered and brought to the edge of destruction. Never before have so many threats to the fabric of Mankind's realm risen up at one time; never before have so many powerful xenos races sought to take the galaxy for their own. A thousand horrors gnaw and tear at the fabric of destiny, foes old and new emerging to take their chance as Mankind is torn apart by its long war against Chaos.

The Eldar fight for a resurgence ten millennia in the making, taking no prisoners as they seek to burn brightly before the end. Their vile Commorrite cousins, the Dark Eldar, intend to line their larders before the apocalypse breaks, raiding in never-before seen numbers to leave once-thriving worlds empty of sentient life. The Necron dynasties awake faster than the Deathwatch can put them down, long-buried armies lurching to life as ancient overlords attempt to restore a lifeless order to the era of mayhem that greets their awakening.

The Orks, a threat long turned upon itself by the Deathwatch's surgical raids, are finally uniting under the prophet of Armageddon. Their green tsunami of violence is set to drown the stars. On the Eastern Fringe the tech-savant armies of the Tau Empire expand aggressively, their invention of the ZFR Horizon Accelerator Engine pushing them across the Damocles Gulf to steal worlds from the Imperium at a shocking pace.

Further out drift the numberless Bio-ships of the Great Devourer. Hive Fleets Behemoth and Kraken push their rapacious tendrils further coreward with every standard year, leaving nothing but scoured balls of rock in their wake. A dozen others encroach upon the Imperium's borders, their living Bio-ships creeping from the void in numbers beyond sane measure. Perhaps it is Hive Fleet Leviathan that should be feared the most, for its splinter fleets emerge from under the galactic core to menace Segmentum Solar -- the seat of human civilisation itself.

With every standard year more requests are levelled unto the wider Adeptus Astartes by the Deathwatch, citing ancient oaths to claim tithe after tithe. Yet the Astropathic messages flow both ways. Hundreds of Chapters are formally requesting their Battle-Brothers be discharged from their Long Vigils and sent back, despite the tarnishing of their honour that entails. In this time of woe, every Space Marine is vital in the war against the dark powers that seek to capsize reality itself. Whether Humanity will survive to see in a new age is unknown, but the Deathwatch are fighting with every iota of their strength to ensure it.


Out of character info:


Welcome, one and all, to the grim darkness of the future where their is only war!

As part of a small group (reffered to as a Kill-team), you shall be forming a newly recruited Kill-team of the Emperor's (or should I say the Inquisitions) militant arm, the Deathwatch; you have been chosen because you are exceptional, steadfast in your faith and loyalty to Terra, and above all capable of taking on missions that even your average battle-brother would likely be unable to complete successfully.

Nevertheless, no marine works alone – with your battle-brothers you will be forming an elite unit to act as the last resort against Xenos, heretics and threats from both within and without. Your faith must be strong, and your trust in one another unwavering. Even the simplest doubt can lead to Chaos.

Our tale begins as Kill-team Epsilon are assigned their present mission, the team of mixed experience, lineages and personalities, their Inquisitorial contact - known only as 'Nevermore' to the Deathwatch - assigning them a task that has the potential to save a system and others beyond...

I expect everyone will have some knowledge of Warhammer 40K, but for those that might lack a little, I have always found warhammer40k.wikia.com/wiki/Warhammer… and warhammer40k.wikia.com/wiki/Deathwatch to be one of the best places to look. Just make certain that the information has a source, otherwise it is very likely fan made and therefore not canon.


Rules


- Sort your squabbles out in private. If you persistently disagree with another player or they're grieving you, involve me. If necessary, I will get the moderators involved.

- No godmodding (controlling someone else's character).

- Try to post at least once a week, let me know if you can't post soon, and please try for at least three paragraphs.

- One character per player.

- Only one of each 'specialist' rank; that means Tech-marines, apothecaries and so forth, although characters to fill out these roles would be appreciated.

- My decisions are final.


Character Statement


Please submit your character statements by Private Message to me, myself and I - once accepted you can post them in the Char tab.

Going to do things a little bit different, and I'm going to ask for a Character Statement on your character - this will serve both as an example of writing and as the character sheet. It can be an action scene that introduces them, it can be an out-of-battle 'story', I'm not really fussy. What I would like is some description of the character, their Chapter, some indication of their experience/rank in the Astartes, any any specialisations they may posses.


If you have any questions, please feel free to ask.




The Emperor Protects.
Hidden 6 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ANOTHER ONE

Tentatively interested, probably going to roll with an Exorcist/Red Hunter Tac-Marine or Biker for the double-trouble Inquisition basis
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Hidden 6 yrs ago 6 yrs ago Post by Jb
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Jb Because we're here lad

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All I can say is...

Hidden 6 yrs ago Post by Jb
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Jb Because we're here lad

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Need a minimum of five (including myself) to get this underway, do I have any (more) volunteers?
Hidden 6 yrs ago Post by Jb
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=][= Inquisitorial bump. =][=
Hidden 6 yrs ago Post by tech
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tech

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Can I potentially play an inquisitor of the Ordo xenos?
Hidden 6 yrs ago Post by Jb
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Jb Because we're here lad

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Can I potentially play an inquisitor of the Ordo xenos?


I'm afraid not.
Hidden 6 yrs ago Post by tech
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tech

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All g my man, I'll start writing an Astartes.
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