Hidden 6 yrs ago 6 yrs ago Post by Hank
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Hank Dionysian Mystery

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THE ELDER SCROLLS
CHAPTER’S DUES

This is an invite-only RP. Applications are not welcome.



To all whom it may concern,

The renowned guild and mercenary organization known as the Chapter is looking to expand its ranks. We are a varied and capable group of warriors, sorcerers and specialists from all races, creeds and walks of life that have come together to provide a common service to all citizens and rulers of Tamriel during these latest years of strife and unrest. Where the traditional institutions and governments that used to be responsible for maintaining peace, security and prosperity have been preoccupied with other matters, the Chapter stands ready.

Because of the demanding nature of our work, we are looking for individuals with a desire to do good (for a reasonable fee) that are in possession of the following skills:

  • All able-bodied men and women who are trained or experienced fighters with one or several schools of weapons and armor. Equipment will be provided as needed.
  • Skilled and knowledgeable mages, sorcerers, warlocks and witches. Formal training is preferred but not necessary. Necromancers need not apply.
  • Healers, be they alchemists, mages skilled in the esteemed school of Restoration or traditional physicians or medics. Experience with combat trauma is definitely preferred.
  • Those with specialized utilitarian skills such as rangers, scouts, treasure hunters, sailors, and even corsairs and thieves are all welcome. The Chapter is willing to give convicts wishing to reform a chance.
  • Last but not least, cooks, tailors, smiths, couriers, farmers and other craftsmen and -women. The Chapter aims to be a fully self-sufficient organization.

Interested individuals are encouraged to speak with their local Chapter representative or, if they are able, to travel to the Chapter's headquarters in the Great Forest of Cyrodiil, south of Chorrol.

The Chapter protects and the Chapter provides.



General Information


  • The in-game year is 4E206.
  • The Dragonborn has defeated Alduin, Lord Harkon and Miraak and has since retreated to High Hrothgar to become one of the Greybeards.
  • The Stormcloaks nearly won the Civil War, which raged on for four years from 201 until 205, but they were narrowly defeated after all. Skyrim remains full of unrest, however.
  • The faction quests in Skyrim were completed by separate individuals, but the precise outcomes aren’t relevant to this RP…
  • ... except the Dark Brotherhood storyline: the Emperor was indeed assassinated near the end of 4E201 and this has sparked a renewed border conflict with the Aldmeri Dominion after they smelled weakness within the Empire. Cyrodiil was the stage of a power struggle that took place in the shadows and the Empire’s grip over the provinces waned. This has increased the popularity and influence of the Chapter.
  • Morrowind, Black Marsh, High Rock, Hammerfell and the Aldmeri Dominion are in the same state they were before the events of Skyrim. We will be visiting places all over Tamriel over the course of the RP and the various regions will be more fleshed out then.



The Chapter


What, exactly, is the Chapter? It is many things: a guild, a mercenary company, a self-sufficient organization, a place of training and a repository of knowledge. The Chapter is based out of a large compound nestled within the Great Forest of Cyrodiil, located south of Chorrol, and while it theoretically answers to the authority of the Count and the Empire at large, in practice it operates as an independent entity that serves people all over Tamriel, both citizens and rulers. The Chapter grows its own food, forges its own equipment, trains its own members and hoards its own texts, artifacts and technology. Some Cyrodiilic warlords were leery of the Chapter and branded it a ‘rogue army’ but none had the resources or inclination to march against the Chapter, and its leaders have continuously assured the nations of Tamriel that they are not looking to usurp anyone’s authority… which is true. It is far more lucrative not to.

The Chapter was founded in 4E190 by four wildly different but like-minded individuals: the Imperial swordsman and former Legionnaire Gaius Nero; the Altmer sorcerer and former Thalmor agent Duatheryn; the Argonian ranger and former An-Xileel operative Only-He-Goes-There; and last but not least, the Dunmer magistrate and former House Redoran lord Divuth Garethi. You may have noticed a trend there. All four founders were previously part of either the armies or ruling entities of their erstwhile homelands and all four left their posts to pursue careers as freelance mercenaries. Their work brought them together and during a heated discussion over a few too many mugs of ale at dinner, they realized that they were all equally dissatisfied with the way things were run. Tamriel lacked an efficient, capable, well-equipped and highly organized independent fighting force after the downfall of the Fighters Guild and the sundering of the Mages Guild into the College of Whispers, the Synod and the Arcane University. They resolved to rectify that issue.

In order to function properly, the Chapter is split into four Divisions, each headed by one of the founders.

  • The Operations Division is headed by Gaius Nero and is comprised of (almost) all active field agents and officers. They are responsible for carrying out the missions agreed upon within the contracts obtained by the Logistics Division, and essentially generate most of the revenue for the Chapter -- its dues, if you will. Wink. Members of this division are officially referred to as mercenaries. If you ask them, they do all the actual work. Our characters are probably all members of this division since they’re the ones who actually go out into the field and kick some ass, but sometimes members of other divisions are attached to field teams for various reasons.
  • The Intelligence Division is headed by Duatheryn and is responsible for gathering and guarding information, knowledge and power. The Chapter stands to benefit from being well-informed about the goings on in the world at large and Duatheryn is always looking to add more tomes of (arcane) knowledge to the Chapter’s sizeable library, or equipment and artifacts to its armory. This division is the most covert of the four and while its existence is known to all, its activities are a well-guarded secret. Members of this division are known as agents and include librarians, spies, informants, sorcerers and more.
  • The Technical Division’s name is a bit of a misnomer (but you try coming up with a better one) since it doesn’t exclusively refer to the use of technology. It is headed by Only-He-Goes-There and is is a hodgepodge mixture of scouts, sailors, smiths, alchemists, enchanters and engineers. Where the Operations Division is generally called upon to make something dead, the Intelligence Division is called upon to make something known and the Logistics Division is called upon to get something done, the Technical Division is called upon for… everything else. Members of this division are known as specialists and many of them only work part-time for the Chapter, as their services are not in need all the time. Craftsmen are the exception here. Always need craftsmen!
  • The Logistics Division is headed by Divuth Garethi and does exactly what the name implies.They are responsible for feeding, housing and transporting all the other members of the Chapter and maintaining its supply chains. Its ranks are made up out of farmers, cooks, builders, merchants and, yes, logisticians. Additionally, the Logistics Division is also responsible for securing actual work for the Chapter by obtaining contracts, negotiating prices and advertising the Chapter’s services.



Character Guidelines


Almost none! For the sake of simplicity I will ask you all not to make vampires or werewolves, but most other character archetypes are fair game. One thing, though: this is meant to be a pretty light-hearted and fun adventure in the world of Tamriel, so there’s no space for genuinely evil or malevolent characters. In the end, people sign up with the Chapter to do good, or at the absolute worst to make some gold.

Equipment is limited to sensible stuff. Our characters are mercenaries; if they were rich enough to afford a suit of ebony armor, they wouldn’t be doing this gig. I trust you all to be reasonable about this.

I’ve come up with a little rule concerning enchanted items: everyone can have one enchanted piece of equipment with an average enchantment on it, like a bit of fire damage or some extra elemental protection. Characters with the Enchanting skill can have more, up to a maximum of four pieces for an Expert enchanter, of which one enchantment can be powerful and the rest just average. Again, be reasonable about it. We’re not here to win, we’re here to have fun!

We use the same skill system as Vengeance of the Deep (with different tier names) because things are just easier that way. The default is one Expert skill, three Adept skills and three Apprentice skills, but you can trade one skill for two skills one level below it (1 Expert = 2 Adept) and vice versa. Novice is just everything else, you don’t have to mention that your character knows how to not kill themselves with a mace.

In order to further specialize weapons, One-Handed and Two-Handed are divided into the three main weapon categories (Sword, Axe and Blunt), Spear is its own thing again (like in Morrowind) and Marksman is divided into Archery and Throwing Weapons. There are three armor skills (Light, Medium(!) and Heavy). On the magic side of things, Mysticism isn’t a thing anymore in Skyrim and I’m keeping it that way, so try to draw from Skyrim’s magic system as much as you can.

Here is the Character Sheet.

Name:
Gender:
Race:
Age:
Birthsign: This is mostly for flavor but you can say that it has some minor affect on your character's strengths and weaknesses if you like.
Appearance: Written description mandatory, images are allowed (but no photographs, that just looks weird).

History: I know many of us are fond of writing really long histories, but you really don’t have to bother in this RP. Five solid paragraphs is enough, as long as their journey through life makes sense.

Personality: Same story. If you can convey what your character is like in one meaty paragraph, I’m fine with that. It’ll come out during the RP anyway.

Equipment:
  • Please list weapons separately and describe what they look like and are made of. Armor can be lumped together.
  • Also include how much septims they have (maximum of 200) and other misc items like jewelry and sentimental items and whatever.
  • ...


Attributes: One Major, one Minor. Pick them from the list of Attributes that the games had before Skyrim. Luck also counts, if you want.

Skills:
Expert:
  • ...


Adept:
  • ...
  • ...
  • ...


Apprentice:
  • ...
  • ...
  • ...


Spells: For mages only. Up to a maximum of eight. Expert Restoration equates to Expert level spells from Skyrim for example. This is just an indication of their power; please don’t use the actual spell names while writing, because that looks weird. Destruction’s Incinerate = a torrid flash of extreme heat and fire that burnt my master’s leather strapon to a crisp, etc etc.

Combat Style: Describe in at least a few sentences how your character goes about fighting the baddies. This helps other players figure out what kind of style we don’t already have, because the skill list doesn’t tell the whole story.

Misc: In case I forgot something.

Please post your characters in the Out of Character tab for review first.

Let’s go!
Hidden 6 yrs ago 6 yrs ago Post by spicykvnt
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Hidden 6 yrs ago Post by Hank
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Hank Dionysian Mystery

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Added Birthsign and Attributes to the CS, I forgot that before.
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