Hidden 5 yrs ago Post by Travesty
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Aww, poor Milo! Hopefully this new life will be a lot better for him.

Ren seems like a fun one too! Poor guy couldn't take going outdoors and being social.

Also, I like the potential contrasts between characters so far.


Yeahh, hopefully everyone gets a better life this time.
Hidden 5 yrs ago Post by Sedjwick
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And I've posted a completed character sheet over in the characters tab. Let me know if I need to change anything or add more detail anywhere.
Hidden 5 yrs ago 5 yrs ago Post by RisqueBoots
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Oh hey, actually saying what the skills do next to them is a good idea Sed! Since keeping track of what skills do might get tricky, I'm going to edit in the info for mine in (since I pulled them from a thing, I'm just going to see if I can't find the definition used for them in a wiki and just copy that).

Feel free to have me correct, alter, or etc anything if it doesn't quite fit the game, Travesty!

EDIT: So I did find wiki entries for them, but only one actually has a definition beyond it's name. I'll just leave Taste Enhancement blank since it's pretty self-explanatory anyways.

EDIT 2: ALSO I just realized I calculated my mana wrong, whoops! Misread /2 as x2 somehow. Fixing it now.
Hidden 5 yrs ago 5 yrs ago Post by Travesty
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And I've posted a completed character sheet over in the characters tab. Let me know if I need to change anything or add more detail anywhere.


Awesome! One thing though, Milo doesn't seem to have any offensive skill yet. It'll be hard for him to gain level at first, since he's gonna need to rely on the party to get some experience. If you're okay with that, then I'm good.

Also, everything in the new world is heavily based on stats, so say if you have high Luck stats, then you'll have a higher chance of evading an attack, or the higher your Intellegence is, the higher the damage your spells make. Goes the same for skills, it either enhances your stats or make use of your stats to create a certain effect. I think the intended effect of Milo's skill is kinda implied already given his physical build. A suggestion, instead of Run Away, how about "Increase Agility" for speed, or "Lesser Evasion" for increased chance of dodging an attack. You can even cast it on other players as support spell.

P.S. I liked the idea of adding a skill description in the sheet, makes easier for everyone.

Oh hey, actually saying what the skills do next to them is a good idea Sed! Since keeping track of what skills do might get tricky, I'm going to edit in the info for mine in (since I pulled them from a thing, I'm just going to see if I can't find the definition used for them in a wiki and just copy that).

Feel free to have me correct, alter, or etc anything if it doesn't quite fit the game, Travesty!

EDIT: So I did find wiki entries for them, but only one actually has a definition beyond it's name. I'll just leave Taste Enhancement blank since it's pretty self-explanatory anyways.

EDIT 2: ALSO I just realized I calculated my mana wrong, whoops! Misread /2 as x2 somehow. Fixing it now.


I wouldnt say its necessary, but Gluttony will allow you to eat anything in the world regardless of what it is or if its edible. No matter the taste, the skill will always make you wanting more. But if you're down to eating tasty inedible food, then by all means. lol

-----

So, I'm also thinking of putting up a simple sheet for monsters with stats and item drops. I have created a few monster already, but I wanted your thoughts about this as well.
Hidden 5 yrs ago Post by Sedjwick
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<Snipped quote by Sedjwick>

Awesome! One thing though, Milo doesn't seem to have any offensive skill yet. It'll be hard for him to gain level at first, since he's gonna need to rely on the party to get some experience. If you're okay with that, then I'm good.

Also, everything in the new world is heavily based on stats, so say if you have high Luck stats, then you'll have a higher chance of evading an attack, or the higher your Intellegence is, the higher the damage your spells make. Goes the same for skills, it either enhances your stats or make use of your stats to create a certain effect. I think the intended effect of Milo's skill is kinda implied already given his physical build. A suggestion, instead of Run Away, how about "Increase Agility" for speed, or "Lesser Evasion" for increased chance of dodging an attack. You can even cast it on other players as support spell.


Okay, thanks for the feedback and additional info. The thing about Milo not having offensive skills yet is due to the fact that he was never a fighter in his previous life. As I explained in his personality, he would avoid confrontations with the bigger kids rather than fight with them to keep the money he earned, so he's much more defensively based to start off with. Obviously, this will hamper his ability to gain levels and the like, but it might make for an interesting role to play, especially since I'm usually more offensively based in RPs that use stats and fighting and that sort of thing. It will be interesting to see how a kid whose MO is avoid confrontation will react when that's not a viable option. That said, he will likely need to gain some additional offensive skills fairly quickly if he wants to survive and contribute in this new world, but I'm willing to play this out and see what happens.
Hidden 5 yrs ago Post by RisqueBoots
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Good to know about Gluttony! Taste Enhancement is definitely something worth having then. Also, feel free to post up monsters and such, I think it'd help give us an idea of where we stand statistically and the kind of skills some monsters might have.
Hidden 5 yrs ago Post by Travesty
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Alright, we're just waiting for @RC3 and @Altasaire sheets, and we shoul be good to go.
Hidden 5 yrs ago Post by RisqueBoots
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Looking forward to it, and to seeing what they come up with!
Hidden 5 yrs ago Post by Sedjwick
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Looking forward to it, and to seeing what they come up with!


Same here. I like the cast we have so far, so I'm looking forward to seeing what our other players develop.
Hidden 5 yrs ago 5 yrs ago Post by Travesty
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Btw, here's a rough draft of monsters currently in our location. Feel feel to add in a few ideas.


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Oh nice! So we don't have to worry about a single lesser kobold beating us black and blue, but I'm sure in greater numbers or if they have a stronger guy around it's more dicey.
Hidden 5 yrs ago Post by Travesty
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Oh nice! So we don't have to worry about a single lesser kobold beating us black and blue, but I'm sure in greater numbers or if they have a stronger guy around it's more dicey.


Well, most of the isekai variations I've read so far starts out OP anyways. The only challenge would be how are we going to handle this mobs since we dont have any idea how overpowered we are. They could easily hurt us if we don't know what we're doing, but not to the extent of killing us.
Hidden 5 yrs ago Post by RisqueBoots
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Yeah, I imagine so! Still, it'll be fun in it's own way to play out the whole normal girl thinking she's a normal girl and being afraid of a kobold or something, and then slapping it into a tree when it gets close :V
Hidden 5 yrs ago 5 yrs ago Post by Travesty
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Yeah, I imagine so! Still, it'll be fun in it's own way to play out the whole normal girl thinking she's a normal girl and being afraid of a kobold or something, and then slapping it into a tree when it gets close :V


lol that'll be funny.

So I already messaged the other 2, but they havent replied yet. If we dont get a sheet from them by tomorrow, I guess we can start this without them. If thats the case, we can get 2 unique skills to start off with (reserving Greater Item Box).

Hidden 5 yrs ago Post by RisqueBoots
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I guess if they don't respond I'll have to go through the unique skill list again and think about what would work as a second one to pick, but hopefully they do!
Hidden 5 yrs ago Post by Sedjwick
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Not to sound like a vulture, but I'm reserving Physical Augmentation for Milo if the other two don't show up.
Hidden 5 yrs ago Post by Travesty
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Not to sound like a vulture, but I'm reserving Physical Augmentation for Milo if the other two don't show up.


Okay then. But would Magic Insurgence be more appropriate to Milo's build since he's got All Elememantal Affinity skill? You know, to boost his magic potential?
Hidden 5 yrs ago Post by Sedjwick
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<Snipped quote by Sedjwick>

Okay then. But would Magic Insurgence be more appropriate to Milo's build since he's got All Elememantal Affinity skill? You know, to boost his magic potential?


Yes, but I'm thinking Physical Augmentation to compensate for his current lack of offensive capability. At the same time, that issue will likely sort itself out over time, and to be honest, I actually was initially thinking to claim Magic Insurgence until I thought about Milo's current limitations. Let's just say I'll claim a second ability when and if it becomes necessary.
Hidden 5 yrs ago 5 yrs ago Post by RC3
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@Travesty Hope I got everything right.

Hidden 5 yrs ago Post by RisqueBoots
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Big Lad! Also yay spears!
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