Hidden 4 yrs ago 4 yrs ago Post by TJByrum
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TJByrum Jed Connors

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This is an idea that I've had for a while, but never really put much thought into it until now. It's a roleplaying game about steam locomotives, railroad station towns, production chains, the tycoons behind it all, and more.

Summary: It takes place in a fictional location in the 19th Century American Midwest, where steamboats and locomotives have revolutionized the transport of people and goods. A burgeoning riverside City has been connected to a Town via railroad, and items are shipped back and forth. The players will own a business that produces a specific good to be sold abroad - whether to NPCs (me, playing the settlements) or to each other. These businesses can grow and evolve; production chains may form - and are encouraged. Additionally, new Towns may appear, while existing ones will become Cities and those may become Metropolises - all depending on how well the players manage the production and transport of their goods.

Turn-Based: Except on special occasions, my posts will count as a single turn. A turn is '1DT', which stands for 1 Days Travel. The City and Town are 1DT apart, so if the train is in the City then the next time I post it will arrive in the Town.

About Your Business: You will own some kind of business - whether it's a log-cutting business, mining industry, a farm, mail service, fishery, slaughterhouse, paper mill, plantation - honestly whatever you want. These businesses are based near or within the City or Town. Every turn you will produce 1 tonne of a resource. Maybe you produce 1 tonne of lumber, or 1 ton of cotton, or 1 tonne of corn - that's your discretion. I will update your 'inventories' whenever I advance a turn so you can keep track of what you have produced.

What do I do on my turn?: Let's pretend you own a cotton plantation. When I post you will see that you have produced 1 tonne of cotton. You may now post and decide you want to load this 1 tonne of cotton onto the train to sell in the City. The next time I post the train will have arrived in the City and your 1 tonne of cotton will have been sold, increasing your Cash. That's the basics.

Supply, Demand, and Upgrades: So your business produces 1 tonne of a good per turn. You can use Cash to upgrade your business and start producing 2 tonnes per turn, 3 tonnes per turn, etc. But each location only demands a specific amount of goods - representing demand. Metropolises will demand more than a City, and a City will demand more than a Town. Note that a location will never have a demand for a good that is being produced there. When enough businesses exist within a town it will become a city, and cities become metropolises in the the same fashion.

New Towns: The players may pool their money together to invest in the construction of a new railroad linking the existing Town or City to a new town. This town will now start accepting the goods you produce, and will also become a new location for you to found new businesses!

New Businesses: Aside from upgrading your business, or expanding your existing business to a new location, you can open up an entirely new one! So you might own a Cotton Plantation in the Town, and a Steel Furnace in the City! Ship cotton to the City, then ship steel to the Town!

Competition?: So a location will always buy your goods at a fixed rate. But what happens when two players produce the same good? That fixed rate ceases to exist and now the price is determined by the players. I don't know how I want to do this yet, however, and it's something I am still working on.

Another form of competition would be founding businesses in locations where that business doesn't exist yet. If Player One owns a steel furnace in the City and he is selling his goods in the Town, you can found a steel furnace in the Town which means they no longer demand Steel - you have stripped Player One of customers!

Production Chains: A production chain would be where one player produces a good, ships it to another player, who then turns that good into their own type. So an Iron Ore Mining Company in the Town might ship iron ore to a Steel Furnace in the City, which then produces steel to be sold in the Town. Production chains are up to the players' discretion and I want to encourage this somehow or another. They can be as complex as the players start to make them!

Conclusion: I work a full-time job and have morning classes - so I am quite busy! But I wanted to pass this idea on to see what people though about it, answer some questions, and hear some suggestions!
Hidden 4 yrs ago Post by PiePizzle
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PiePizzle Profiteering. Racketeering. Buccaneering.

Member Seen 3 yrs ago

Damn, that sound fun, and I think I would be up to it. However, I do have a few questions: will we be playing a character in charge of a business or the business itself, is/would there be a map, if so would it be in hexes or miles or squares or what, could players put on monopoly on certain products, could we have any business we want, how realistic would the economy be, how illegal can our business be, could we control a drug cartel, a brothel, human trafficking, or does it have to be strictly on books, finally, what time period would this be set in, no matter what your answer to these questions, I would definitely be willing to play this as it sounds very interesting. Would there be time zone trouble or would that not matter? (I'm in england)
Hidden 4 yrs ago Post by Gunther
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Gunther Captain, Infantry (Retired)

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This is a fascinating idea. I enjoy games that employ resource management. This hits on that in simplistic terms which could become more complicated if folks get into the production chain. Iron Ore Mining Company - Steel Foundry (Furnace) - Production facility of some yet to be named item. The people at the end of this simple chain could manufacture farming tools, weapons, cutlery, or whatever else you can think of. But at the heart of this concept is the economy. What about the banking industry? What currency will you use? How is money earned recorded, consumed and earned? what rates of earning for various products?
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