Hidden 4 yrs ago 4 yrs ago Post by Zmija Sebastian
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Zmija Sebastian Polska Królestwo Dabrowski Szpadel.

Member Seen 9 mos ago

I'm not yet ready I still have to perfect my room, get some technical manuals/read Terror Titans, watch some DvDs, and finish my skateboard BUT when I am ready I'll be doing better space mercenaries, special force soldiers, the pirate swordsman that defeated a dread/or several dread pirate captains in single combat, a villain group (DC/MARVEL), U.N.S.C., S.H.I.E.L.D., possibly xXx if I like the style, a tabletop dinosaur land, a motorcycle monster-hunting thieves Guild.

For now I'd just like some insight, conferring, enlightenment, and possibly some agreements on a Space Pirate roleplay. I understand only space marine and stealth ships which are good for experiencing a space mercenary or going against an elite assassin. Mainly I think they may have to many ships in the hangar/docking bay and that has me inexperienced for the quantum physics of space travel while engaging other ships. I understand army Major Generals/naval Commanders, but neither is correct for Rear Admiral. What I need to do is get a War-Ship not a Command-Ship. A Command-Ship would be part of a Force. And for what ever it's worth a Support-Ship can become a Dreadnought.

So... Let's talk ships. And for the people that don't know how but would prefer to just be apart of the pirate ship it's perfectly okay to say anything you know about ships. It'll compliment your future motives and decisions for any and all kinds of roleplays. So don't be embarrassed or shy tell me you'd like to cook on a ship if that's your tale.
Hidden 4 yrs ago Post by Zmija Sebastian
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Zmija Sebastian Polska Królestwo Dabrowski Szpadel.

Member Seen 9 mos ago

SHIELDS. Is it better to have shields that negate missiles or shields that only hold during slipstream travel? I know with luxury corvettes you could possibly get around missiles with some dandy maneuvers, and quite possibly relocate any missiles back to the sender with the correct modules during the maneuvers.

For the pirate ship I'd like some sort of shielding that ends the missiles targeting systems and leaves them suspended in space like landmines. Then with the right cannons, preferably some sort of pulse laser cannon that changes between that and some other lethal weaponry, I could conquer the location by even fooling around to getting a craft boarded.

A paint scheme would also need to be done. It'd throw off privateers.

I'll most likely have duplicates of the weapons so our shields try harder/need to get better shields.
Hidden 4 yrs ago Post by Zmija Sebastian
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Zmija Sebastian Polska Królestwo Dabrowski Szpadel.

Member Seen 9 mos ago

I realize I can have a private conversation with myself. I'm closing this interest.
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