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Hidden 11 yrs ago Post by Corporal Lance
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Corporal Lance Devil Dog

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Alright, here goes... It's a long one, so prepare yourself for text wall.



Sorry the background kinda sucks, didn't put too much work into that. I'll change, add, or take away anything you need me to. So... am I good?
Hidden 11 yrs ago Post by craptonofgames
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ImportantNobody said



Accepted.
Hidden 11 yrs ago Post by craptonofgames
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Weiss Schnee said
A) Powers: N/AAbilitys: Her special Semblance allows her to create glyphs that serve many purposes such as shielding or to lanch her in the air. She is able to utilize various Dust which is the source of magiclike attacks in the universe tho it is not classified as magic.

B) Dust types:
Blue: Ice effect
Red: Fire effect
Yellow: Speed enhancer
Purple: Critical hit
White: The most devistating blow to any opponent. Only used as a last resort however purple and white are never used if rarely.


A) Any situation that could be effected by magic (i.e. magic sensors or weaknesses to magic) this will count as magic, due to it being left unclassified as anything other than magic-like.

B) Unfortunately, this tells me nothing about the strengths and balances for any of these effects.
Hidden 11 yrs ago Post by craptonofgames
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Green said
Abilities:Mordem has trained and studied extensively for most of his life to reach physical and mental perfection. He is well past the peak human condition. He has become an instrument of death, and he likes to show it. His aim is unparalleled, able to shoot the wings of a fly with his eyes closed while dancing flawless tango. His close combat, unmanageable, able to take down several human-leveled opponents with ease while simultaneously being a competent player in fast-paced chess. His acrobatics, unmentionable, parkouring near impossible angles and heights, while re-citing perfect Shakespearean literature. If he cared for it. He is, despite all of these talents, at heart, still human, and so does not boast much of a defense other than his equipment. His strength is nothing to brag about, he could kick down a reinforced wooden door, but that's about it. His agility and reactionary senses is what gets him through the day. He can't physically dodge a bullet mid-path, but he can damn well pinpoint it's trajectory based on the aim of it's shooter, if he could see him, and get out of it's way before the trigger is pulled. So, he's fast, but not outrun-your-car-while-jogging-fast.


Currently, I won't look at the rest of the character until his skill level decreases to level 4 or below. Right now, he's too good at combat, regardless of his durability or comparatively low strength and speed.
Hidden 11 yrs ago Post by Green
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I'm assuming you're refering to his aim, so I'll adjust that.

Edit: Le done.
Hidden 11 yrs ago Post by craptonofgames
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Corporal Lance said
*Gravity Manipulation: Hope Thomas is a gravipath, that is, one who can control and alter gravity to their whims.

*The nature of Gravity Manipulation: For the benefit of everyone involved, I will explain how Hope can utilize gravity by manipulating it in-depth in addition to giving examples of its uses.

Hope Thomas, otherwise known as Wisp, can control the forces of gravity via psychic powers. She is able to adjust the direction or force of gravity any way she pleases up to the strength of three "G"s, or three times the strength of gravity at the strongest. She can project this ability to an area of 50' in any direction in a sphere, or roughly 7800 square feet, although the areas she affects can be smaller than this. In addition to adjusting gravity's direction, she is able to suspend it and utilize "anti-gravity", that is, a point in space in which objects are repelled from in any direction instead of drawn to. Hope is able to adjust the direction of gravity to be complex as well as simple, creating shifting, looping, gravity wells instead of normal direction change, although this is much more difficult.


Gravity manipulation is understandably a power that requires heavy moderation before acceptance. I got this far into her power before she drastically broke level 4's power levels. As of right now, she could topple over and/or launch every other character brought forward, essentially rendering combat with her a giant game of pinball, where her opponent is the ball.
Hidden 11 yrs ago Post by craptonofgames
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Green said
I'm assuming you're refering to his aim, so I'll adjust that.Edit: Le done.


and his incredibly vast sword skills and his superhuman level agility that allows him the power of dodging the vast majority of projectiles thrown in combat so long as he can see his opponent, which will be 99.99% of the battles.
Hidden 11 yrs ago Post by Green
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What incredibly vast sword skills? Close combat fighting skills will, as always, be limited to what the writer himself (me in this case) is able to push out. Anything else is just fluff. He knows how to fight, 'tis what I'm getting at.

He's also not fast enough to dodge bullets, but if you read it that way, I'll just delete the phrase to avoid confusion :)

Edit: Le done.
Hidden 11 yrs ago Post by Descartes
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Descartes Give her the D

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>Strength measured in deadliftz
>Implying 500 lbs. is strong
>Not deadlifting lmao7plaet for max gainz
DYEL?

In all serious, I don't think physical strength and speed should be an overall indicator for powerlevel of a character. He or she may have some pretty mind warping powers otherwise even if they may not be destructive.

Character name: N/A
Aliases and/or titles: "Nothing of consequence" (Self imposed), Strike (Self Imposed)

Age: 18
Height: 5'10"
Weight: 145 lbs.
Body type: Ottermode

Equipment:
Wit's Comb - Strike's sword. It is a simple styled single-edged straight sword roughly the length of Strike's arm. In place of a proper hilt, the handle is wrapped in duct tape just thick enough so that the metal cannot be felt underneath it.The blade's properties are simple. Whatever the blade's edge touches is not cut. Rather, in its place, a zipper appears which Strike can zip and unzip as he pleases. It is unknown what happens if he cuts a zipper.

Veil of Victory - A seemingly normal white scarf which Strike normally has around his neck. When tightened fully, it has the ability to turn its user as well as whatever the user is carrying invisible. When loosened, whether it is on purpose by the user or not, the user as well as his property returns to being visible.

Powers:
Skin Stitch - A healing spell which allows Strike to attach a material to himself and convert it to his own body in a process replicating cell reproduction albeit at a rapid pace. Using the ability, Strike can heal nonfatal wounds fairly quickly as long as he has something on hand which can replicate what was wounded. For instance, he can put a bandaid on a cut spot and the bandaid will quickly be converted into skin. The material conversion is slower the further it is from human skin. When a material is assimilated, stitches appear between Strike's skin and the material, disappearing once the healing is complete.

Abilities:

Any relevant weaknesses:
Strike is practically an average human with a few extra toys which allow him just a bit more.

Personality:
History/Backstory:
Hidden 11 yrs ago Post by Green
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That is one rad character.
Hidden 11 yrs ago Post by Cake
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Hidden 11 yrs ago Post by Weiss Schnee
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craptonofgames said
A) Any situation that could be effected by magic (i.e. magic sensors or weaknesses to magic) this will count as magic, due to it being left unclassified as anything other than magic-like.B) Unfortunately, this tells me nothing about the strengths and balances for any of these effects.


alright well basically:

Ice: This allows Weiss to create either a ice wave or icelike spikes. She once encased a Deathstalkers tail in ice but it broke out. It would be inaffective against opponents who use heat based attacks tho. In the White trailer this was used against the knight.

Fire: Weiss can create a small wave of fire. inaffective against anyone using water based attacks. Tho from what i have seen in the show she did set a tree on fire so it can cause a fire to objects like wood.

Yellow: The speed enhancement allows her speed to slightly increase from its usual normal one. It allows her to move as fast as someone who can run quickly from place to place tho it is not like the Flashes. It gives her a brief boost tho she is quickly tired out when it wears off.

As of yet in the show the effects have not been used or elaborated on. In the trailer the purple effect was shown to deal a swift and quick blow to the knight that seemed to disorient it. So I'm assuming Purple would just cause injury to a opponent.

White was used to completely finish off the knight in the trailer.It is seen to be a fatal blow that could very well kill anyone. All it did was make the knight shatter after it was hit. Again this effect has not been seen in the show so I am going off what i have seen from the White trailer to explain Purple and White..
Hidden 11 yrs ago Post by Green
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Neat concept cake :)
Hidden 11 yrs ago Post by craptonofgames
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Green said
What incredibly vast sword skills? Close combat fighting skills will, as always, be limited to what the writer himself (me in this case) is able to push out. Anything else is just fluff. He knows how to fight, 'tis what I'm getting at.


His ability to participate in a high-stakes, close quarters combat situation while still being able to actively participate in a high-concentration game like chess at a faster than normal rate, is where I got his combat prowess from.
Hidden 11 yrs ago Post by craptonofgames
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Descartes said
A) >Strength measured in deadliftz
>Implying 500 lbs. is strong
>Not deadlifting lmao7plaet for max gainzDYEL?
In all serious, I don't think physical strength and speed should be an overall indicator for powerlevel of a character. He or she may have some pretty mind warping powers otherwise even if they may not be destructive.

B) Wit's Comb - Strike's sword. It is a simple styled single-edged straight sword roughly the length of Strike's arm. In place of a proper hilt, the handle is wrapped in duct tape just thick enough so that the metal cannot be felt underneath it.The blade's properties are simple. Whatever the blade's edge touches is not cut. Rather, in its place, a zipper appears which Strike can zip and unzip as he pleases. It is unknown what happens if he cuts a zipper.

C) Veil of Victory - A seemingly normal white scarf which Strike normally has around his neck. When tightened fully, it has the ability to turn its user as well as whatever the user is carrying invisible. When loosened, whether it is on purpose by the user or not, the user as well as his property returns to being visible.


A) I believe I mentioned this somewhere in the rules, but the strength and speed are common factors that are found throughout a lot of powers and abilities. For instance, if you had telekinesis, then you'd be limited to the same strength/speed limits for how fast/heavy the things you lift can be. Also, I know I mentioned this somewhere, but the number and variety of powers is far too vast for any example or limit based system could harness.

B) How long does the zipper effect last and what are the extents of the power? Seeing as it doesn't actually cut, I assume it could only do the top layer (i.e. skin, but not bone).

C) Full on invisibility is a bit high-leveled for the level 4 or less starting requirement. Now, transparency on the other hand (visual disturbance upon movement, but otherwise invisible when not moving), is much more reasonable.
Hidden 11 yrs ago Post by ImportantNobody
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Name: Evvie
Nicknames: The Green Flash(er), Midget Dragon, Miss Feisty Ankle Bitters, Your Awesomeness
Age: 16
Gender: Female
Race: Half Dragon/Half Human
Height: 5'0'' (Excluding horns)
Weight: 121 pounds
Body Type: Sort of athletic, sturdy, yet small
Appearance:

She has a short, sturdy looking body. She doesn't have much fat due to her level of activity, but her muscles aren't exactly bulging either due to her strength not needing to go to that extent to be powerful. You can still see some muscle, but not like a body builder. Her Caucasian skin tone, due to it's ability to heal itself, has no scars or any other traces of damage such as sunburn, leaving her not as tan as someone who would spend so much time outside. Her chest size is almost as flat as a board. She has some dragon body-parts coming off of her body. First are her two inch long ivory colored horns, a little thicker then a thumb, sprouting from close to the top of her head but slightly foreword and pointed a few degrees off to the side. These are a portion of her skull. She has a two foot long tail extending from the bottom of her spine, starting at it's base as thick as a fist and slowly tapering into a thin tip. The dorsal portion (facing to the outside) is covered it very soft and small green scales. The ventral (inner-side tissue) is a light shade of green, feels kind of muscular like a snake and has small ridges. She has two wings sprouting from her upper back that are about the size of her torso when spread out, revealing tan, leathery feeling tissue that make up the portion of the wing that catches the air. The bone portions of the wing have the same green scales as her tail.

Her face is surprisingly soft and unassuming. However, her light purple eyes with slitted pupils like a cat (although note quite as pronounced) can look very fierce, but only on rare occasions. Her eyelids are a tad pointed. She has a button nose and narrow lips. Her two "canine teeth" are more pointed then in normal humans, but not enough to stick out of her mouth. Her hair, including her eyebrows, which has nothing out of the ordinary beside the color, is light purple. She very rarely fixes her hair, and given her active outdoor lifestyle makes it more often then not a complete mess. She does cut it on occasion when it's so long that it rubs against her wings, so the length could be anywhere between shoulder length to midway down her back. She often cuts it herself so it's rarely done properly. Like her hair, it's unexpected for her to have fixed up other areas of her body. She almost never wears makeup, nail polish, etc.

Personality: She's stubborn, overconfident, and almost never backs down from a fight. If something is boring to her then she rarely does it. That being said she can be incredibly lazy at times, putting off stuff she doesn't like to do until the last minute. She's prone to pouting and throwing temper tantrums when things don't go her way, and that being said she hates to lose, especially if someone does something that she considers to be cheating or they make a fool of her. She's okay with loosing if it's an epic battle that was fun and made her look cool despite the loss, such as if she was able to dropkick a God and lose, it would still be something to brag about. She's an attention hog, enjoying boasting about accomplishments and entertaining people with what she considers entertaining, such as her feats of strength. She's not a very good listener when it comes to other people, however. She has little patience, especially for long, boring tales.

Despite all of her flaws she tries to be a good person. She's not a bad girl, being more like a misbehaved one, especially when she doesn't understand all of the human rules such as personal property, which resulted in most of her more serious crimes at first such as unknowing theft and trespassing. The more time she spends with humans the more she's getting the hang of how to properly act, although she still has some issues on occasion and doesn't care much for formal etiquette even if she does understand it. Related to this fact is her lack of understanding of the purpose of clothing. She thinks it's mainly just for protection from the cold and has no concern or concept in the slightest for modesty. Her naivety in this matter, and in many others, know no bonds. She often has poor posture and behaves in ways a lot of people are too embarrassed or find socially unacceptable to do, such as putting her feet on the table, picking her teeth, etc. Her behavior is often considered very tomboyish. Her grammar and pronunciation can be terrible and she's not completely fluent, but has been taught most words that commoners in a fantasy setting would often use. Just don't expect her to be quoting Shakespeare. She has no knowledge in writing. She's not very intelligent, although she has her clever moments from time to time. It's more accurate to say that she's uneducated rather then dumb, although she's still not the sharpest crayon in the box by any means.

During combat she has no problem killing monsters or other enemies, although is not completely unmerciful so won't strike down those who no longer pose a threat. Sometimes if she gets worked up she feels an almost sadistic urge for battle and enjoys wiping out the enemy, and in such a mood it's harder to stop herself from getting carried away. She may even start behaving animalistic like a predator stalking her prey. However, normal fighting won't trigger such a response. If a group of monsters slaughter a bunch of villagers she knew well then she'll return the favor without remorse, but if there's an honorable opponent coming to fight then she won't go into a rampage, even while loosing (the worst you'll get is a little pouting).

For good qualities she never betrays anyone, is playful, stands by her words, protects those weaker then her, and lends a helping hand for a variety of tasks. She's not motivated by money, having little to no personal possessions. She's self sufficient, so doesn't have to rely on humans for her survival for most aspects of her life. However, when she does do things for humans she often gets compensation by way of things such as food or a place to stay for the night. She doesn't mind sleeping outside and hunting for her own food, but also doesn't mind the human way of living from time to time, especially if it allows more interaction time. Her primary motivation for helping humans in the past was that she enjoyed the attention and praise that her heroic deeds brought to her. Another motivation was her enjoyment of combat. Fighting monsters that threatened the humans not only fulfilled her primary objective, but it also gave her things to fight in the meantime. However, as she spent more time with humans then she began to actually feel some attachment and willingness to protect those she cares about.

For mannerisms, she growls and tucks her wings inward when angry, often accompanied by sharp flicks of her tail. Flicking of her tail doesn't always mean she's angry, however. If the tail is loosely flowing around from side to side with some playful flicks then she's clearly content. When she's very excited her wings can flap like crazy. It's obvious when she's worried by if her tail tenses up. She likes to let out "ferocious roars" during battle or at other times to psych herself out. If wanting to mock someone, she very commonly sticks out her tongue. She sometimes bites people when angry, but not always to cause serious harm, just to prove a point that she's angry with them.

Likes: Fighting (for fun, not necessarily serious conflict), winning, praise, attention, massages, meat, warmth
Dislikes: Loosing unfairly, being ignored, boring stuff, cold, vegetables

Abilities

Ambidextrous
Tail trained for balance, whipping, and some grasping (poor at finer manipulation and can't get a good grip)
Outdoor survival related stuff such as tracking, climbing, navigating by stars, and poisonous plants knowledge
Some practice with the sword, mace, dagger, and unarmed combat, but very limited official weapon training
Surprisingly incredible at juggling and belly dancing
Heat resistance- 100% burn resistant and very high tolerance of anything heat based. She can still suffer from heat stroke from insanely high temperatures over long periods of time. A far more likely scenario is that she could inhale too much smoke and die that way. She can swim in lava no problem.
Physical Upgrades- Her physical abilities given to her by being half dragon are her greatest asset. Physical strength is at 5 tons and running speeds can hit 40 miles an hour, her flying almost double that depending on wind or gravity. Her endurance is enhanced to keep up on scale with her speed/strength. Her durability is able to take a beating from blunt force trauma, but cutting attacks have a little more effect and magic especially. She can still be defeated through physical attacks, even from someone with normal strength, but it would just take more effort. She also has enhanced reaction times and enhanced sight, smell, hearing, and taste. She can see in the dark better then humans, but not as much as cats.
Regeneration- She's able to completely re-grow her dragon body parts, about a week for her wings or a couple of days for her tail, although in either case it would still not be at full strength for at least double the amount given. Her wound healing for the rest of her body is also greatly enhanced, even things like nerves being able to heal, but she cannot re-grow lost body parts. She could heal all of the damage if you place the missing limb back into place for a while and make sure not to put any stress on it, but to get back to full strength using this method could take multiple weeks. Luckily for her none of her body parts rot, allowing her to find and reattach lost limbs easier. It goes without saying that her normal wound healing is also accelerated, but not so much that you'd see her wound close before your eyes unless it was really minor. Some wounds could be healed fast enough to save her life from otherwise certain death, but won't be so quick to heal in it's entirety. She also can't have accelerated healing forever. Take enough damage for too long and her healing factors will begin to falter to that of normal human levels until a day or two of rest. All in all, due to her regeneration and durability, it's hard to kill her without hitting vital organs, by far the most reliable way being cutting off her head. She can still pass out from blood loss or otherwise be knocked out even with all this healing going on.
Evvie Omelet- She spits out unfertilized eggs every so often, kind of like coughing up a hair ball. Benefits in combat to this are slim to none unless it drops on someone's head and miraculously hurts or distracts them. The jury's still out on whether eating it would be considered cannibalism or not.
Tail Twitcher- Like a lizard, Evvie can pop off her tail if she gets caught by it and the tail can squirm around by itself for a while, as her body also has nerves that can twitch on their own accord when the brain isn't active.
Dragon Spirit- She's not easily frightened or intimidated even through magical means and can tolerate pain greater then most people. This could be a disadvantage if she underestimates or doesn't notice a wound.
Internal Flame- She has magical powers through use of her internal flame, a corporeal fire in the center of her body that can only be detected by those who can see it's magical or thermal energy. This flame gives off heat, making her average body temperature at around 105 degrees Fahrenheit. Cold temperatures weaken her internal flame, thus limiting her magical abilities, although the flame can help keep her warm until its simply becomes too weakened. In normal temperatures, as long as she's well nourished and in good spirits then there shouldn't be a problem with her internal flame weakening too much. Fits of intense rage or determination can enhance it briefly. The flame only goes out completely upon death. The following powers need magic, and thus internal flame, to pull off.
Fire Breath- The flame can grow into a stream twice as large and hot as a flamethrower at maximum output. She cannot breath in while doing this and gets short of breath faster the larger she makes the flame, so at maximum she'd have to stop to catch her breath after around 5 seconds. Taking it at normal flamethrower values makes it a whole lot easier on her and she can last until she'd normally run out of breath. Because this fire breath is the basis of all her fire based moves, she tends to run out of breath a lot if she relies too much on her fire attacks. Besides temporarily running out of breath she cannot run out of fire breath as long as her internal flame is still burning strong. If she sneezes she has trouble containing fire shooting from her nose.
Smoke Breath- Burning fire in her stomach, she can then open her mouth and breath out a bunch of smoke.
Fire Control- She's able to control her own fire. For example, she can breath it into her hand and then form it into a ball to toss it at her opponent. Once fire exits her general proximity then it begins to loose it's thermal energy as fire normally would. Therefore, she can keep a flame on her body active for long periods of time, but toss it out at an enemy and it will go away rather quickly. Fire control takes concentration, so even if she can keep fire going on her body for a long time, get distracted and it might go away.
Solid Flame- She can create flames that form a physical mass of fire capable of deflecting moderate attacks as long as she can keep the flame going, making it necessary to continually remain in contact with it and supply energy. To use this move she has to blow fire as normal and then mold it together. The larger she makes it the more energy it takes, and creating more then around half of her own body size and this move starts to falter. She can mold the fire with her hands or feet.
Body Heater- Evvie can heat up her body temperature even higher then it is normally at the expense of some constant energy use. Touching her can result in a burn if remaining in contact for around 10 seconds, but otherwise it would just be uncomfortably hot. This increased body heat can also kill off some bacteria, viruses, etc. in her body that are sensitive to temperature. She can make this technique heat herself up less, sometimes just to warm herself up in cold temperatures.
Flaming Dragon Kick!!!- Her favorite finishing move for a tough opponent. She flips into the air, forms fire around her foot into the likeness of a dragon, and then smashes back down on them with all of the force she can muster, leading to a combination of massive physical and fire damage if pulled off correctly. This move is technically just putting other abilities of hers together rather then some separate technique.
Scale Generation- A very tiring process, she can form green scales over any of her skin to provide extra defense and then shed them off later. Scales takes around 10 seconds from the beginning of its formation (it looks like a coat of sinewy glue at first) until it completely hardens to the defensive power of thin steel plates. Her scales are much better then her body at cutting and magic defense, her main weakness when it comes to defense. The scales begin to flake off after around a minute in battle scenarios, but if she's not putting any stress on them then they could last at least around 5 minutes. Due to the strain she cannot cover the same body part again with more scales until after a day or two of rest. Any hair where the scales are generated is destroyed, and the thick hair on her head inhibits scale formation.
Flight- Her wings are not large enough to lift her weight without magical capabilities, being at best like having two small parachutes, so she can only fly by sending magical power through her wings. This magic is like second nature to her and uses hardly any effort, but the fact that it does require some can stop her flying if any anti-magical attacks are used against her.
Booster Wing- This power gives her quick bursts of speed of up to 80 miles an hour for a second before quickly slowing back down to normal speed. She cannot control her flight path during this, going straight ahead. While setting up this move her wings must raise up and stretch outward to their fullest extent before snapping back, giving a clear visual cue that she's up to something just beforehand. Wind visibly blasts out from behind her as she travels, which can knock people behind her with an equal and opposite force. This move can only be used once every 5 minutes or so without severely straining her wing muscles. For a minute afterwards she can't use any other powers with her wings besides very weak versions that are almost useless.
Wind Gust- She can use her wings to blow winds up to 50 mile per hour, but used too much or too strong and she runs the risk of tiring her wings out. This is like a weaker booster wing that sends wind forward instead of backwards and doesn't move Evvie as long as she braces for it, but does tend to unbalance her otherwise.

Weaknesses

Grabbing onto her horns slowly drains her to what a normal human girl would be capable of. Luckily she quickly goes back to normal upon release.
Coldness...kind of. She can survive in colder temperatures for a bit due to her internal flame, but her internal flame/powers are weakened as a result. Disliking the cold can also cause problems for her.
Most magic.
She can't swim.
Poisons.
Intellect.
Long distance combat.

Equipment

Head: Bare
Body: She often wears dark green colored bikini armor. She was given this outfit for free by a particularly worried group of women for her lack of attire, who got her to wear it by saying how awesome she looked in it. She has trouble wearing any normal clothing due to it burning, her not liking it to begin with, and her wings and tail in back need freedom of movement. The top portion of this armor has small chains clip together above and below where here wings sprout from, and her bottom portion has the chains clip just above her tail. The armor is designed to look like dragon scales, although this is an imitation. It has average defense for iron armor, but obviously doesn't cover much.
Feet: Bare. She refuses to wear shoes, claiming to the effect that it's disruptive, unnatural, and pointless.
Hands: Bare.
Weapons: She often fights empty handed. However, even if she doesn't bring them with her very much she does have possession of a two foot long steel sword and mace scavenged off of a defeated monster army. She also got a 10 inch iron knife as a reward for helping a while back, which is mainly used for noncombat purposes such as cutting food.

History

Her birth is a mystery to most, including herself, both from a scientific standpoint and who her parents are. The truth is that she was born from a once wicked dragon god named Grethalroune, who had slowly became infatuated with a human woman that he had kidnapped from a village he was terrorizing for it's wealth. He transformed into a humanoid body in an effort to trick her as if he was a knight coming to the rescue. However, she caught onto his ruse and put up a good fight to escape due to him not used to his humanoid body. During the struggle an actual knight came in and wounded him severely with a sacred weapon able kill gods, so it took all of Grethalroune's strength simply to escape with his life empty handed, and he was too wounded from the attack to even regain his power of a God. Only he himself knows what he was up to for the next couple of years, but it was clear that he was angry and wanted revenge on the knight and then recapture the woman. However, he was once again defeated in the attempt, only to surprisingly be spared at the request of the woman. He didn't understand human emotions well so was left baffled for a long while at this, contemplating his predicament while locked in a cell. He was able to regain his god form, but human emotions gained from his experiences spent in his human body had changed him and he couldn't bring himself to use force to break free, much to his own dismay. He suffered severe atonement, but at last had changed his ways and tried to help undue the damage that he had done. The woman, who he found out was named Liralith, forgave him as he slowly began developing a true relationship for the first time. They had one child together, Evvie, before Grethalroune's death while fighting together with the knight to protect his family against the rival Dark Dragon who was angry at his once ally changing sides. Both Grethalroune and the knight died from their wounds but the dark dragon was forced back. He apologized one last time before moving on to the afterlife together with the knight.

The different reincarnations of Evvie usually follow the same trends unless placed in a different scenario then normal or something extreme happens. Most times she wants to be independent and travels out into the wilderness, exploring and occasionally visiting human settlements when she needs the interaction. Due to her human mother being a relatively normal mortal she had only been around for Evvie's first life, so since then she has either had adopted parents or, more often then not, none at all. She is one of the most powerful beings on her planet, so certain reincarnations of her have gotten a lot of notoriety and legends. The most famous story tells of an immortal dragon goddess covered in glittering emerald scales who single handedly defeated the Dark Dragon and his army; a slight exaggeration to be sure. Her second reincarnation did in fact "slay" him in an epic battle, but with the help of many allies, and the Dark Dragon's resilience allowed him to live on.

The most common Evvie I'll use, from which this character sheet is based on, is six "Evvies" down the reincarnation line, still well within the fantasy time period. She was found as a baby outside in the snowy wilderness by an old hermit named Ithrus, who saved her from nearly freezing to death. He raised her as his own child, feeling responsible for her due to no other villagers around the area wanted to raise a half dragon girl. Evvie was largely independent even from an early age, and she even ran away at the age of six, falsely believing that she could make it on her own and didn't feel like she belonged with humans. She fled south, away from the cold, but she came back to the old hermit near death from wild animals and the blizzard. After Ithrus nursed her back to health for a second time she began to form a bond with him and realize how much he truly cared for her, and how she couldn't do everything on her own. However, this revelation didn't stop her from wanting to grow more powerful and be able to fend for herself, and maybe even help him out in the future. She ventured south a lot once she got further into adolescence, but she never stopped visiting up north on occasion despite her hatred of the cold. There are some warrants out for her arrest due to people claiming that she burnt down an entire village and slaughtered it's inhabitants. The only witnesses around claimed to have all seen a half dragon girl running from the scene of the crime, and Evvie was the only one of her kind that they knew of. A lot of the more friendly villages ignored this rumor and don't believe that she'd be capable of such a crime. On occasion she'd help them out and defeat monsters that would have harmed civilians, so to most people she's more of a guardian then a destroyer.

It would turn out that she was framed by another half dragon/half human girl known as Avris, who has red wings and a tail, black hair and black eyes, and larger horns. She was born an illegitimate daughter to the Dark Dragon that Evvie's father and the knight fought against long ago, causing their deaths, and Evvie fought before, not succeeding in killing him either as it turned out. Avris's birth was probably used completely as a power play by the Dark Dragon. Avris has all of Evvie's abilities and then some. They fought many times, and despite the odds Evvie was able to kill Avris after disabling her wings during an aerial battle and having her plummet down into a canyon far below. Evvie didn't think to check for the reincarnation egg, which survived the fall and went on to reincarnate Avris. With the constant cycle of reincarnations and resilience present in Evvie, Avris, and the Dark Dragon, such battles showed no sign of stopping. There was some technique that killed Evvie's father, who was equally resilient, but it's probably unknown by all but the one who killed him, the Dark Dragon himself.

After many additional Evvies came and gone, the cycle has mysteriously halted at some point by her not hatching from the egg for unknown reasons. While still comatose she has grown to a child and has since stopped. The egg has also grown in size to compensate for this, but is loosing it's hardness so is now semi-transparent and getting mushy. The egg was originally in possession of a rich philosopher and then given to his descendents, on display as a popular tourist attraction in his mansion. They can't figure out how to get her to hatch normally, and breaking it when she's not ready could easily kill her. Could this be the work of the Dark Dragon to end the cycle of the "endless" conflict? Avris went in to destroy the egg, damaging much of the mansion but finding that Ithrus, also still alive for an unknown reason, had managed to escape with the egg. Since then the location of him and the egg is unknown.
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Cake said
Lightning dash-Charges up electricity to move at lightning(Hehe) speed for a distance of up to 100 meters with enough charge. She can only strike at one point when using this move.


Everything except the Lightning dash is good to go. The Lightning Dash unfortunately raises her speed beyond the acceptable level 4 limit.
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ImportantNobody said



O.O

so...

so long...
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craptonofgames said
O.O so...so long...


She's my character with the most detail. Due to you knowing about her from before you can skip the personality, bio, and appearance because that's the same and even if it changed it wouldn't effect the balancing stuff you need to check to make sure I got everything edited to tier 4 properly.
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Weiss Schnee said
Ice: This allows Weiss to create either a ice wave or icelike spikes. She once encased a Deathstalkers tail in ice but it broke out. It would be ineffective against opponents who use heat based attacks tho. In the White trailer this was used against the knight.

Fire: Weiss can create a small wave of fire. inaffective against anyone using water based attacks. Tho from what i have seen in the show she did set a tree on fire so it can cause a fire to objects like wood.

Yellow: The speed enhancement allows her speed to slightly increase from its usual normal one. It allows her to move as fast as someone who can run quickly from place to place tho it is not like the Flashes. It gives her a brief boost tho she is quickly tired out when it wears off.

As of yet in the show the effects have not been used or elaborated on. In the trailer the purple effect was shown to deal a swift and quick blow to the knight that seemed to disorient it. So I'm assuming Purple would just cause injury to a opponent.

White was used to completely finish off the knight in the trailer.It is seen to be a fatal blow that could very well kill anyone. All it did was make the knight shatter after it was hit. Again this effect has not been seen in the show so I am going off what i have seen from the White trailer to explain Purple and White..


Ice: what is the area of effect that the ice has? For instance, how big of spikes can it form, how many square inches can it cover, etc.

Fire: How big is the wave and what temperature?

Yellow: What speed would she have if she used it (in either miles per hour or kilometers per hour)?

Purple: Currently, it's too vague, you need to come up with an explanation on how it effects the victim before being able to use it as a weapon.

White: As it stands, it's a hard no on white, as it seems far too powerful for a level 4 move (even if you say you'd only use it as a finisher, what would keep you from using it when the battle starts going downhill, or other similar situations?).
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