Hidden 10 yrs ago Post by craptonofgames
Raw
OP

craptonofgames

Member Offline since relaunch

To join the OOC, follow this link.

This here is a place to deposit character sheets for players wishing to participate in the Multiverse! Below is a generic CS template. Using the template isn't required, but your CS must have the following as a minimum requirement. If the question doesn't apply, then it can be answered with either "None" or "N/A."

Character name:
Aliases and/or titles:

Age:
Height:
Weight:
Body type (lean, muscular, heavy, etc.):
(A picture may be included, if you wish)

Powers/Abilities/Equipment:
Any relevant weaknesses:

Personality:
History/Backstory:
Hidden 10 yrs ago Post by GreatSalmon
Raw
Avatar of GreatSalmon

GreatSalmon The Salmon

Member Seen 10 days ago



"All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."

Meepo

Gender: Female
Age: 23
Theme Song(s):
Boss - Mario Kart Wii
Mount Vesuvius - DT Remastered
Species: Human
Height: 4'5
Weight: 115 lb
Body Type:[/b} Lean, Scrawny.
[b]Personality


Meepo-er-the Meepos are very, VERY prideful. They are out on a mission to show the world how perfect they are, whether that be with slick pick up lines or shovels. Their annoying, never ending talk could and most likely will, pester the most level-headed of fighters. The five see themselves as very hard workers, and simple survivors in the world. They can be very rowdy at times, and will rarely care for the destruction of the place they're in.

Bio:

Meepo used to be your typical average, animal-eared anime girl, living off of hunted rabbit meat up in the Riftshadow Ruins. It wasn't until the scent of something far more delicious, beaver, rested underneath her nose, that her whole life would change forever. In an excited skip she pushed through the brush towards smell, towards the abandoned palace. And as she ventured through the empty halls and past the dusty shelves, the aroma dropped her off at a bizarre looking courtyard. As Meepo stepped towards the large stone table, some mean old men grabbed her from behind. They forcefully shoved her onto the table, s-strapping her down! They all had, like, these really creepy cloaks on.. and... and then they brought out some large crystal! Then for like... for like EVER, they performed these horribly painful hooloo magic stuff on me! I felt like I was about to DIE! And that ain't even the worst part! T-They took that crystal, and... and split it into five pieces... oh god, don't even get me started on what happened next...

*ahem*

So now Meepo is five, and she sets off on her adventure to find someone way to deal with her clones. Like, they aren't that bad, it's just when she goes out with other guys she wants them to know that it's HER instead of meepo (3). Also, Meepo (5) won't stop eating all the rabbit meat... and don't even get me started one meepo (4)!

Advantages: Well, 5v1 is a pretty good advantage...
Disadvantages/Weakness: If one Meepo faints, all of them do. Same goes for dying.

Weapon(s): Simple, geo-mining shovels.
Abilities:

Earthbind: Tosses a net at the target point, pinning down all enemy units.
Poof!: Drawing mystical energies from the earth, a Meepo can teleport to another Meepo.
Geostrike: Meepo enchants her weapon, making her shovel sharper, as well as slowing the movement speed of the attacked unit with a surrounding aura of gooey melted crystals. Geostrikes from multiple Meepos stack.
Hidden 10 yrs ago Post by craptonofgames
Raw
OP

craptonofgames

Member Offline since relaunch

Just a few clarifications before acceptance;

GreatSalmon said
A) Simple, geo-mining shovels.
B) Earthbind:Tosses a net at the target point, pinning down all enemy units.
C) Poof!: Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
D) Geostrike: Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack.


A) I'm afraid I'm unaware of what a geo-mining shovel is, so could you please clarify that a bit?
B) How strong is the net's pulling force?
C) How much damage in the departure and arrival zones?
D) How does it deal damage per second and how much does it slow by?
Hidden 10 yrs ago Post by GreatSalmon
Raw
Avatar of GreatSalmon

GreatSalmon The Salmon

Member Seen 10 days ago

craptonofgames said
Just a few clarifications before acceptance;A) I'm afraid I'm unaware of what a geo-mining shovel is, so could you please clarify that a bit?B) How strong is the net's pulling force?C) How much damage in the departure and arrival zones?D) How does it deal damage per second and how much does it slow by?


Oh, of course. These are ripped right off the game's descriptions. I'll clarify;

A) They are basic shovels, nothing special about them. They are only called this because they are used to dig up a crystals.
B) I'm going to estimate that the net will hold someone down by 100 lb. However, each Meepo can use it. So if all five of them were to do it one after the other, it would hold them down by 500 lb. Of course this would only work if the person agrees to each net hitting, and these nets can be torn apart easily while in air.
C) Edited to fit the roleplay.
D) Edited to fit the roleplay.
Hidden 10 yrs ago Post by LuciansMentor
Raw
Avatar of LuciansMentor

LuciansMentor The Writer Who Ruminates

Member Seen 2 yrs ago

MESSONIUS

Aliases and/or titles: "Mars"
Age: 28
Height: 6"5
Weight: 300lbs
Powers/Abilities/Equipment:
Body Type: Bulky, and Huge.

Alien Armor
- Due to being born there Mars’ harsh climate can take a toll on any human or ill equipped robot. Mars was born with armor that he received when he was built. It’s very warm and hot to the touch, it also provides Mars with damage reduction. Bullets will be deflected by the armor, it would take a special kind of bullet to pierce it. The Armor however is susceptible to water, the planet was mostly rock so Water wasn’t really a hazard. As such a design flaw formed and a very big one at that.

Arsenal
- Mars was created by his master with means of all out combat in mind. He has a wide variety of weapons ranging from his two powerful arm cannons, mini missile launchers on his arms to the little grenade launchers on his legs. Most of these launch out bullets and missiles, the only one that doesn’t is the small taser cannon on the back of his head.

Type-R7038XX Buster Cannon
- His most noticeable appendage. The cannon on top of Mars’ head was the crowning jewel of his creation, the cannon itself measures to an outstanding 3 feet long. It takes time to charge up do to Mars having to mentally prepare it. It will Fire at Mars’ command once ready, it’s a very versatile weapon that can launch a variety of things. The signature tank fire by itself has been known to pierce even Mars’ hard mountainous rock. The Cannon overheats though because of Mars’ armor so once it is used it needs 10 minutes (ALA 10 Posts) to cool down.

Photon Missile
- Messonius’ signature weapon. The Missile was developed by his creator in order to assure Mars’ victory over armored targets. The Missile once launched it’s coil will spin around and immediately will home in on the target, when it picks up it speed it spins faster until eventually it starts to rotate. Once the rotation begins the Missile has been associated with it’s target it knows it’s heat signature. Unless if protected by a strong shield this missile can deal some serious hurt if allowed to reach full speed.

Any relevant weaknesses:

Water
- Mars’ was not meant for Marine type combat, his armor is EXTREMELY susceptible to water. If water should make contact with his armor Mars would essentially be left defenseless.

Getting Stuck
- Mars relies on his wheels for mobility, if he should be trapped in muck he would be trapped. It would take him awhile to free himself. He can still fight though.

Personality: Mars is like a soldier, sentient, obedient and free-willed. He has a big heart to those whom he respects, to his enemies he is death and they are the old people at the retirement home waiting for him.

History/Backstory:

Created by the God Sunstar, Messonius was born on the great planet Mars. During his youth he trained in the basic arts of combat, having nothing else to do on the rocky desolate planet. One day he was taken to an unknown place where he met Sunstar for the first time since his birth. Sunstar showed him to a civilization on Mars that was advanced. He ordered Messonius to go and live there, obeying his god Messonius began living among the people of Mars. Seeing him as a formidable fighter a scientist named Damoudo gave Messonius his armor and outfitted him with tons of weaponry. Messonius was taught by the Martian Military, fights meant combat, combat meant war, life meant a new future. At the grand age of 23 it happened so fast, his city: demolished, his people: dead, his future: gone. He was the last member of that race...

4 years passed, and yet Messonius could find no life on Mars other than himself. He began to go into a clinical depression sometimes debating whether to kill himself or not. The one day, Sunstar appeared before him in the form of an Astral Projection. His god said that he had been captured by a Scientist from a planet named Earth. He was imprisoned and demanded that Mars go with a Stardroid named Terra to take revenge on the humans for this humiliation.

He did so, but in the end Earth was saved by a young Robot named... Megaman. He still remembers the fight, the tank was silent everything was still- then the rest was a blur to him.

Mars after surviving the war between humanity and the planets decided to live on Earth with Terra and the other Stardroids, just as his god wanted. He became one of the most valuable assets to the Military on Earth but in time he broke away from that and began tempering himself. Now he sees the dimensions are closing in on themselves, everything is merging. Terra, having sense of pride and justice on this event ordered Mars to go investigate.

Messonius, armed with his rather large arsenal heads into the Void to end this calamity.

(I'm not sure if it's OP I kinda need to work on balancing if it turns out to be OP I'm sorry in advance. I'm still workin on it.)
Hidden 10 yrs ago Post by LeeRoy
Raw
Avatar of LeeRoy

LeeRoy LeeRoy Brightmane

Member Seen 4 days ago

(The guy above me is a canon Mega Man character, just saying.)

Character name: Well, here's the thing. He really doesn't know, and he can't settle on a name for himself. Call him whatever you like, as long as he's looking at you he'll know you're referring to him.
Aliases and/or titles: Nameless Undead Warlord, Undead Overlord, Warlord of Rot, The Grey Nasty.

Age: Somewhere upwards of 500, he's been undead for 483 years, but was alive for X-number of years prior. He assumes somewhere around 20-30.
Height: 7'7"
Weight: 170lbs
Description: A corpse in a suit of armor with a bigass sword, not much else to say. Beyond the fact that a fine grey mists comes from the holes in the helmet every time he breathes. The mist is actually just mist, a lot of water builds up inside of his chest cavity and he can't explain why. It's mad nasty though.

Powers:
+Undeath: Simple enough, if he is not killed he cannot die.
+Unbound Strength: Without the limitations of the mortal form his strength is pretty remarkable, for a corpse. Can lift well over 400 lbs with some effort. Which is good, his sword weighs more than he does at 210lbs.
+Above Average Human Speed: As time has gone by he's come up with ways to make his armor clad behind run faster, which is good, because it makes him harder to hit. At top speed he runs at 28mph. Only a little faster than the world record running speed for humans.
+Lacking Organs: This may come as a surprise, but without these organs he has a few advantages. Without a stomach, he doesn't need to eat. Without a heart, he can't bleed out. Without hormone glands he doesn't produce exhaustive acids that make him tired..
+Mysticisms Aplenty:

-Basic Fireballs to Complex Firestorms, these burn at the same temperature but vary in dispersal and force. (210 Degrees Fahrenheit)
[Fireballs - Firesurges: Instant Casting, least force. Surges have wide casting areas but are flat and blade like. Does not cut.]
[Firewalls - Firestorms: Four Turn Casting, most force. Walls are protective and push directly in front of him. Firestorms rain down from above and burn a 10x10 area.]

-Basic Soul Blasts to Complex Soul Destroyers, these are more spear shaped and cause phyical and spiritual pain. They explode like sugar glass on contact, does not blow up like conventional explosives.
[Soul Blasts: Instant Casting, least force. Blasts launch a foot long needle of grey soul energy towards the opponent. Can penetrate human flesh, breaks on bone.]
[Soul Destroyer: Five Turn Casting, maximum force. A twelve foot long spear of grey soul energy launches at the target, blasts apart three feet away from target. Turning into a shotgun blast of foot long needles.]

-Rumble the Ground: A weak but very effective tool that takes two turns to cast, he jabs the blade into the ground and it glows a bright grey. Then the grey glow blasts into the ground, shaking it like a small earthquake. Disorienting foes and knocking over normal humans who are unprepared for the assault. If you've got your feet firmly planted it's not really a problem.

-Enchantments. Now, he can't use these in combat. Period, this is just worth mentioning, as his sword is enchanted. Like a lot.

Abilities:
+Skilled Swordsman: He's become very skilled at what he does, which is killing. A lot of it. At the forefront of his assault is the blade Grey Putresence, the soul bearing sword he created himself. He's able to swing it with ease, despite its great heft.

Equipment:
+Grey Putresence: The near unbreakable blade wielded by this nameless overlord. It comprises of two tiers of blade. The first of which is closest to the hilt and is five feet long and nine inches wide. The second of the tiers is three feet long and six inches wide. The hilt itself is two handed and measures out to a foot long. It is a simple sword with a crystal rammed through the bottom of it.
+A simple suit of iron armor, this is more to conceal the fact that he is mostly just a corpse that has rotted away to almost nothing but a skeleton. It provides the same protection as any other set of iron armor would.

Weaknesses:
+If seperated from his sword for too long, he will die. His soul is inside of that thing, so take the soul from the body and you have an issue.
+If you get his armor off, you could pluck bones from him like petal from a flower. You could also rip out the remaining organs he has, despite it not being fatal. (Brain is still fatal.)
+As a zombie, destroying his brain will still kill him. As a lich however, his consciousness goes into his sword. (By Multiverse rules, he is counted as dead for 7 days.)
+Like most undead, light and fire based magicks are his bane. Quite literally, these will decimate him if they strike him.
+While clever and decietful, he's a bit slow on the uptake at times. If you get lucky a simple trick will distract him. (Hey! Look over there!)
+THE SWORD CAN BE BROKEN! But it's more durable than a titanium cobalt alloy. If you can snap it in half, he will straight up die. (By Multiverse rules, the sword comes back with him when he resurrects.)
+Can't see to his left or right, at all. Poor helmet design, and he still hasn't figured that out.
+If you're convincing enough, you could con him into doing whatever you want. If you can somehow prove that you know about his past, no easy feat, but you could always try.
+Prone to fits of blind frustration, if you mock him. During a period when he's insighted to being mad at you, he doesn't fight using any sort of skill, he just slashes and grabs at you. A drop in skill means a drop in difficulty.
+Cannot use multiple spells at once, They are difficult to aim as it is, firing multiple would result in catastrophic destruction of everything except what he's firing at.
+There is a recharge time that keeps him from firing the spells rapidly, can only fire one spell per turn.

Personality:
+With a wit like that of Winston Churchill he'll banter with you all day long and never run out of things to say. He does love a good bantering.
+After a few couple hundred years he decided to say 'Fuck it!' with being a mature and brooding monster. Now he giggles like a child if you get kicked in the bits. Especially if he's the one doing the kicking.
+In battle he takes it serious, yes, but makes a joke out of it at every chance.
+Easily frustrated and mocked, this should really go under the second one. But it's so obvious that it can be counted as a personality trait.

History: He died.

What?

Oh, right, you want the rest. After he died a swamp shaman raised him from the grave, now, he doesn't remember his name. Nor does he remember why he died. So now he's just a living dead man with no purpose beyond making life for everyone else a living hell. Shortly after being raised from the grave he killed the man who resurrected him, again, no real reason behind it. Undeath kinda makes you do things you wouldn't normally do while you're living, it's a side effect of the rot. I think. Anyway, after killing his creator he decided to learn the same arts. "How?" You ask. Well, let me tell you something. Swamp Shamans are a dime a dozen in some parts of the world, and there was an entire coven of those Necromantic Alchemists. So many, in fact, that learning Swamp Magicks was like kindergarten. Couldn't figure it out one way? Learn it another. Decades of training and seven masters later and you get the Nameless Undead Warlord you have today, a powerful mystic with no real purpose beyond conquering all that stands in his path. Oh yeah, that's right, lemme tell you something about swamp magicks. When you learn that you can learn just about anything, oh yeah, in his training he crafted himself a way to stay alive for eternity. Voodoo only lasts so long baby. In his chest was placed a crystal and when withdrawn his soul came with it, he placed that bastard into the hilt of his sword. Effectively making him two times over an undead, technically both a zombie and a lich at this point. Enchantments and incatations, magicks and spellcrafts, he placed so many mystic shields on that sword over the years that he couldn't even tell you how to break it at this point. He's a bit power mad, yes, but who can blame him. Warlord here has been going through an identity crisis for at least five hundred years, maybe more, he doesn't know if he knew who he was before rising from the grave. When the cataclysm struck the multiverse Warlord was delighted at an opportunity to conquer a new and much more interesting world. Oh yeah, you heard that right, he has full intentions of dominating all who stand in his path.
Hidden 10 yrs ago Post by Playerpvbm
Raw

Playerpvbm

Member Seen 9 yrs ago

Name: Known by the initials "PV"
Aliases: None

Age: 25-30 years of age, but no one knows for sure
Height: 5'8"
Race: Human
Body type: Lean, but strong

Powers: His armor suit contains a medical repair system, treating wounds when they may appear. It also contains a device that both injects adrenaline into PV's body, and activates internal motors that increase his strength and speed four-fold.

Abilities: Has extensively practiced Russian offensive Systema, as well as Wing Chun. Preferring to attack, rather than to defend, he has high offensive capabilities, but low defensive ones. His armor increases his strength and speed, but is quite flimsy.

Equipment: Bears a type-6 Thunder Class set of custom power armor, capable of stopping small caliber bullets, knives, and metal swords. Energy weapons, because of their high penetration can easily tear through this. He carries a M604 Railgun Rifle, for long range operation, a laser rifle the size of a large handgun, and an energy sword, which he prefers over any ranged weapon. His helmet is actually a repurposed hovercycle helmet, as he liked the sturdiness and weight of it.

Appearance: He rarely takes off his helmet, being able to sleep comfortably in it, as well as funnel nutrients through the microneedles of his suit's medical system. His current setup allows him to survive weeks without taking off his armor. His armor is painted blue and yellow, and has, since the initial painting, been scarred and scratched and burned enough that it is a ragged shell of its former self. Several spraypainted decals decorate his suit, being the symbol of a lightning bolt, a pinup Alice, of Alice in Wonderland, and a PV helmet and crossed swords, reminiscent of a Jolly Roger.

Personality: He is short tempered and short statured. He is fast and unpredictable, and is uncannily skilled at near misses. He has undertaken nine so-called suicide missions and returned without a scratch. As such, he is arrogant and rash, often preferring quick violent encounters to drawn-out peaceful negotiations. Being an intergalactic space pirate, and black market plasma weapon smuggler, he has grown to hate justice forces of all kinds, but is not without respect for some of their more formidable operatives.

Bio: He was born on Earth, in Seattle, in 2034, but soon joined the United States Interstellar Navy. His ship was taken captive by pirates, and, due to his mistrust of organized government, found common ground with the outlaws. They took a liking to him, and brought him with them after destroying the crippled naval vessel. He was declared missing a month later, and was a wanted federal fugitive a month after that. Since then, he's been smuggling dangerous people, weapons, and armors across the galaxy, and participating in shootouts with the United States Interstellar Armed Forces. Kill Count: 72
Hidden 10 yrs ago Post by Playerpvbm
Raw

Playerpvbm

Member Seen 9 yrs ago

This sounds like some excellent combat is going to come of this.
Hidden 10 yrs ago Post by craptonofgames
Raw
OP

craptonofgames

Member Offline since relaunch

LuciansMentor said
Bullets will not pierce this armor no matter what model they are or what type.


Eh, I can see being resistant to all but the strongest of armor piercing bullets, but not all bullets.
Hidden 10 yrs ago Post by craptonofgames
Raw
OP

craptonofgames

Member Offline since relaunch

GreatSalmon said



Accepted all the way.
Hidden 10 yrs ago Post by craptonofgames
Raw
OP

craptonofgames

Member Offline since relaunch

LeeRoy said



As it currently stands, he can fight extremely well at both short range and long range. Also, the spells that he can cast are a wee bit fast and strong (two post charge time is pretty much nothing).
Hidden 10 yrs ago Post by Alphakoka
Raw

Alphakoka

Member Seen 13 days ago

I'm too lazy, here you go, I'll work him more on request.

Hidden 10 yrs ago Post by craptonofgames
Raw
OP

craptonofgames

Member Offline since relaunch

Playerpvbm said



Something to note before I accept this character;
-While people aren't exactly allowed to BS dodge (a la Daredevil, Spider-man), misses will occur. Because 99.99% of characters will be incredibly weak against the kind of high-powered, long-range weapons you have, these misses are probably going to occur often, especially due to your attack's speed. While I'm not saying no on the guns, just remember that with that high caliber of weapons, I have to allow many of those misses in order to allow for reasonable combat to occur (it isn't any fun if you can kill 99.99% of your opponents before they can get in range to attack back).
Hidden 10 yrs ago Post by craptonofgames
Raw
OP

craptonofgames

Member Offline since relaunch

Alphakoka said



The only problem I see is the paralysis inducing effect of the miasma. Otherwise, it seems fine.
Hidden 10 yrs ago Post by GreatSalmon
Raw
Avatar of GreatSalmon

GreatSalmon The Salmon

Member Seen 10 days ago

craptonofgames said
Accepted all the way.


Hidden 10 yrs ago Post by Alphakoka
Raw

Alphakoka

Member Seen 13 days ago

Okayy, adding this line if you agree:
"severity of the diseases caused by the miasma depends on how much charge(s) used before releasing it. Niks can also opt of adding another symptoms rather than the severity of the disease. The severity and disease stack on the victim unless cured. In case of paralysis, it stacks from localized numbness (like anesthesia or being slapped really hard for single charge) to complete paralysis (require 5 charges)."

Hmm, I hope I'm not nerfing this ability too much, though, considering the other diseases combination would result in paralysis anyway....
Hidden 10 yrs ago Post by Schradinger
Raw
Avatar of Schradinger

Schradinger

Member Seen 8 yrs ago

Name: Ahven Maldrich.

Occupation: Demon Hunter.

Age: Early sixties, appears in his twenties.

Race: Former human, current half-breed (demon and human).

Appearance: Tall at 6’4” and slender at 200 pounds, Ahven possessed a lithe strength and speed that made him a formidable combatant even before his transformation, which only increased his physical capabilities further. In addition, the presence of demon blood in his body has turned his hair white, skin pale, and eyes a deep silver-red hue.

History: Born into a world on the brink of war, Ahven was trained from childhood to become a hunter of demons and drive them back to the realm from which they came. This task is not a simple one, as it is the magic, or essence, from the demon realm that powers the technology from the human one, and to seal the breaches entirely would destroy a civilization. Instead, once the effects that demon blood could have on a human were discovered, the hunters were created; humans that have consumed the blood of demons and survived. Doing so granted them access to the essence of the demons power and they became more than human; living conduits for the energy that is drawn from the demon realm to power the expansion of industry. Ahven was sixteen when he and eleven others went through the ritual to become a full hunter; seven of them were killed outright by the process while three more were driven insane. Of the original dozen students, only two passed through the final test unscathed. Since that time, Ahven has worked tirelessly to perfect the gifts his demon blood has granted him and become one of the foremost hunters to date, far surpassing the median life expectancy of forty-two years.







Hidden 10 yrs ago Post by LeeRoy
Raw
Avatar of LeeRoy

LeeRoy LeeRoy Brightmane

Member Seen 4 days ago

I increased the charge time on the stronger spells, added two more spell related weaknesses that needed mentioning.
Hidden 10 yrs ago Post by Cake
Raw

Cake

Member Offline since relaunch

Character name:Sheaka
Aliases and/or titles:

Age:19
Height;6'4"
Weight:180lbs
Body type (lean, muscular, heavy, etc.):Lean

There should be a slight purple tint to her skin as well.
Powers:

Equipment-A steel dagger, Leather armor, and string of belts that can hold 25 poison vials over all.
Any relevant weaknesses:Although resistant to poison, and acid.Some diseases, and venom still effect her.

Personality:A very passionate and strong willed woman who doesn't know the meaning of mercy.
History/Backstory:TBR
Hidden 10 yrs ago Post by craptonofgames
Raw
OP

craptonofgames

Member Offline since relaunch

Schradinger said
A) Essence Shift.
B) Essence Binding.
C) Essence Transfer.
D) Demonic Awareness.
E) Pistols.
F) Armor.


A) Please add a minimum one post charge timer to this, as it could otherwise be used to insta-dodge.
B1) As it stands, the amount of pounds of binding force is a wee bit strong, so please mark it down to 50 lbs per 1% energy expenditure.
B2) Also, if an object is bound to itself, the best I can allow is an effect that acts like a net surrounding the object, not a paralysis effect.
B3) Every one of his posts, he'll have to pay the energy cost again, as this is an extremely powerful ability in combat.
B4) If he himself is one of the objects being bound, it'd be too useful for the costs to be as limited as they are. Keep the same pounds of force formula as the rest of the ability (50 lbs per 1%) and he'd still have to pay it each of his posts. The area of effect would still be not applicable, however.
C) As it stands, six tons of impact force is a wee bit too strong, seeing as he can already do so much (don't forget that the maximum potentials for each power/ability is supposed to lessen the more powers/abilities they have). I can reasonably agree to 50 lbs of pressure per 1% expenditure, as that will still be 3.5 tons of impact force.
D) Upgrade the incredibly useful time-slowing ability to 40% and you're good.
E) Well, once more, the level of this ability is a bit too high. Being able to penetrate 5 centimeters of steel will be able to penetrate 99.999% of people's armor and selves.
F) No on the bracers, as the strongest of demons would be level 9.5-10 and having armor that can take blows from beings that strong is too tough for fighting peers.
↑ Top
© 2007-2024
BBCode Cheatsheet