Hidden 7 yrs ago 6 yrs ago Post by An Outsider
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Hidden 7 yrs ago 7 yrs ago Post by An Outsider
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An Outsider A Glorious Failure

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Nah, I don't hate the Gods. I just think they got a real shitty sense of humour, and I'm getting damn sick of being the butt of all their 'funnies'.


Appearance:
Physically Roland is of average height with a slender build, however his slight frame boasts a wiry strength that's surprised many a larger man who expected him to be an easy conquest. His fingers are long and slender, equally adept at jimmying locks, picking pockets, or curling into respectfully sized fists.

He wears his dark hair long, just past his shoulders, using leather thongs to tie his tresses back at the nape to keep them out of his eyes. His face is narrow and sharply angled, too severe in countenance to be considered handsome, though striking in its own way. His eyes are easily his most notable features, being an uncommon ice blue in colour, lending a fierce intensity to his gaze that many find discomforting.


Name:
Roland Axis


Age:
24


Race:
Human


Profession:
Conscript


Personality:
Roland’s personality is somewhat at odds with his criminal past. While he looks little more than a violent delinquent, he is actually a deep-thinking man, one who finds himself constantly wrestling with the morality of his own actions.

He still remembers the stories his mother used to tell him, the ones about noble heroes resplendent in shining armour, doing great deeds and saving princesses. He’s grown up to realize that those stories were nothing more than the fantasies of a woman who was trapped in a desperate situation, but that can’t stop him wishing that he could be a little more like the heroes of those tales, to be a man she could have been proud of. Life’s not like that though, and he’s a realist, not an idealist. He’ll do what it takes for him to survive, even if that means somebody else doesn’t get too. That’s just the way things are. Still, that doesn’t mean he’s got to like it.

He can be charming and personable to those around him, even complete strangers, but has been known to fall into bouts of intense brooding, and during these periods he can be cold, even hostile, to those he loves best in the world.

He prefers to solve his problems without violence, but life has taught him that a man who isn’t willing to fight for those things that are his isn’t going to keep those things for very long, and as such he is ready to resort to brute force when he’s forced to.

He's got an impressive temper, one that he struggles to control at times. He doesn't fly off the handle at small things, but once his danders up it's hard to get him back under control, not before he says or does something incredibly stupid anyway. He realizes it's at moments like that he becomes his own worst enemy, but regardless of how hard he tries to get a reign on his emotions it still feels like he's pissing into the wind.


Backstory:
Roland was born in the Ilyan city of Holden, the only child of Garett and Cecilia Axis. His mother was a fragile and yet uncommonly graceful woman who served as a laundress to a prestigious merchant family. She worked hard, and dreamed of raising herself and her family up from their humble beginnings towards something better. Unfortunately, the Gods conspired against her to make her aspirations unattainable, throwing obstacle after calamity at her, each one conspiring to push her face further back down into the gutter. Chief amongst these misfortunes was her husband, a small-minded, loudmouthed drunk who worked as a dock worker during the day, and a leg breaker for a local gangster through the night. Every penny he made ended up being squandered, either on poor bets, cheap liquor, or cheaper women, and invariable he’d end up taking his wives earnings to settle his ever present debts. Being a man of consistency he quickly wasted those monies too.

To supplement their meager incomes Garett sent his young son to ‘apprentice’ under an old work colleague of his, Hemsey Geance, better known in Holden’s criminal Underworld ‘The Ratcatcher’. Geance was once a talented pickpocket, but after having his fingers broken by a rival he was forced to retire. However, nobody pays a pension to a retired sneak-thief, no matter how good he used to be, and so he began to train the street orphans and unwanted waifs of the city in the fine art of larceny, taking a large cut of each child’s takings as his ‘mentorship fee’, and keeping them all in line through a mixture of violence, cunning, and emotional blackmail. Roland became one of Geance’s ‘Rats’, and that small portion of his spoils that he didn’t pass onto the Ratcatcher was taken home to give to his father.

Cecilia hated the path that her husband had set Roland down, but she’d ever been a meek woman, unwillingly to argue with her volatile husband, and never quite mustered up the courage to disagree with Garett. Instead she worked as hard as she could to bolster Roland’s moral education, trying to teach him the differences between right and wrong, encouraging him to go to the local church-run Sunday school, and filling his head with stories featuring great heroes of the past. Roland enjoyed the tales, but never quite grasped the lessons his mother was trying to impart to him, not at the time. His father thought it was all a waste of time, thinking that there was no use filling the boys head with nonsense when life would beat it out of him in due course, but as long as it didn’t affect him he was happy to let his wife continue the ‘lost cause’.

Things continued that way until Roland was fourteen years old. One day, after finishing work for the Ratcatcher, he returned home to find his mother dead, her neck twisted at an unnatural angle and her body cool, while of his father there was no sign at all. There was no explanation for the scene, no broken furniture or signs of struggle. Despite all the years of taking her for granted and the scorn and verbal abuse he had heaped upon her, Garett had never so much as raised a hand against his wife in the past, and while the town watchmen who were eventually called to investigate the scene could find no evidence of violence the fact that Roland’s father had apparently fled was too much to ignore. They began a man hunt for Garett, but never found him. Reports would eventually come in that he had booked passage upon a ship that was sailing from the docks earlier that day, but by the time they came in it was too late to stop him.

Roland’s mother was dead and his father was gone. He was on his own.

Roland ran before the authorities made any plans for him. He didn’t know where and at the time he didn’t know why. It was an animal reaction, a young boy fleeing a situation that he wasn’t equipped to deal with. Truth be told the watch probably could have stopped him, or at least found him, if they’d wanted. But what did they care about him? Just one more orphan on the streets of Harndon. ‘Let him disappear,’ they thought, ‘less work for us to do’.

When he eventually stopped running he realized he couldn’t go home. No, not just couldn’t, but wouldn’t. It was a tainted place for him now. He had no other family, and no one he could turn to. So, he did the only thing he could think to do. He returned to the Ratcatcher and went to work. Geance was only too happy at this turn of events. Roland was a good earner, a hard worker and a damn fine thief. One of the best he’d ever trained. The money fairly flowed in after Roland lost his home, as there was no real reason for him to stop working, other than the occasional breaks to eat and sleep. In fact, it would have been accurate to say that the job became Roland’s whole life, but as the time he spent separating honest people from their coin grew, so too did his passion for the craft. His grafts became ever more elaborate, more sophisticated, and Geance watched on in something akin to awe as, in two short years, his student became a better thief than he ever was in his prime. Roland was made too work in the shadows, and that wasn't just because of his ability to see in the dark. It came as no surprise to the old pickpocket when he heard that Roland had captured the attention of Theron Kingmaker.

Theron Kingmaker. So named because everyone knew he was the real power in Holden, whether the politicians and nobility wanted to admit it or not. Theron had come out of nowhere about fifteen years prior and through the use of bloody violence, crooked deals and underhand tactics, he had forced the disparate gangs and criminal families of the city into something almost resembling a sophisticated hierarchy, featuring himself sitting pretty at the top of the lot. Ever since then everyone knew almost nothing happened in the city of Hardon without his says so. It was whispered that 'he had the power to turn paupers into kings, and kings into corps', which,while not quite true, went a long way to illustrating the fear and respect people held for the criminal lord. The Kingmaker virtually owned Holden in all but name, but he was no longer a young man, and his mind had started to turn to such nebulous things as ‘legacies’. He wanted to ensure that when he was gone that control of his city would go to someone worthy of it. Unfortunately, he had no sons or daughters of his own, no family of any sort, and what friends he did have had all been buried on his way to the top. He began a search to find a candidate to pass his power to, but no one suitable presented themselves. No one, that was, until Roland began making waves.

Stories of the young man’s exploits had begun to filter through the taverns, gambling dens, pawnshops, whorehouses and all the dens of iniquity of Holden, and when Theron heard them he brought the young man in for a meet. For his part Roland had heard of the infamous Kingmaker, after all, who that ran in his circles hadn’t. The young thief figured that he’d crossed the wrong man somewhere in the course of one of his heists, and now Theron was going to snuff him out. Terrified he was going to die, he still endeavored to go out like a man, refusing to show Theron the respect he was due, refusing to show just how terrified he was. It worked in Roland’s favor though, as his iron-necked tough guy act, and young mans bluster in the face of the most dangerous man in the city, went someway to impressing Theron, who decided then and there that he’d found the heir he’d been looking for.

There was still tests to pass and hoops to jump through of course, but Theron was certain that Roland would pass them all, and pass them he did, not always easily as the trials were designed to test his limits, but always with an innate self-confidence that said the young man was born to the life of a crook. He had the skills to go far, and Theron, a man who believed steadfastly in the values of a good education, spent a considerable sum to make sure that his protégé had the proper knowledge to match his new position. Subjects such as mathematics, politics, history, and refined etiquette were all thrust at Roland, while renowned pugilists and fighters such as Rabon “The Rabid” Smith were called in to test his physical prowess. While Roland could usually manage the “higher” lessons, he struggled to keep up with the professional fist-fighters and toughs that constantly challenged him, though that just encouraged Theron to increase the tutelage in that particular area. After all, practice made perfect, and the Kingmaker was adamant that his student would become perfect, even if it killed him.

Years passed, and by Roland’s twenty-third birthday it was fair to say that he was finally becoming the man Theron wanted. True, there were still rough edges from his days as a foot-pad that needed smoothing, but on the whole he was beginning to resemble what the Kingmaker liked to call a ‘Made-Man’. Which was just as well, as there was a new up-and-comer in Holden’s underworld, calling himself Caleb Losthill, who was getting ready to challenge Theron for control of the city. Many of the cities’ leading nobles were getting tired of Theron’s shadow-rule over them, and were willing to back Losthill’s play if it meant they could get rid of the old man. Theron’s power had never been more precarious, and he needed all his men at their best if they were going to weather the coming storm. Unfortunately, Roland wasn’t paying the attention that the matter at hand demanded, owing to the fact that word had just come in that his father had returned to Holden.

Garett hadn’t just sauntered into town and expected everything to go back to the way they had been nearly a decade before though. He’d slunk in the back door as it were, with a new name and look, a thick beard and died hair to cover his identity. He’d hoped it, and the time he’d spent away, would be enough to fool the town’s guard. And it had been. Things don’t change that much though, and the old fool had gone and gotten drunk one night to celebrate his return to the city of his birth, and in his stupor started blabbing about who he really was to a cheap hooker. The hooker told his story to her pimp, who worked for Theron Kingmaker, who told Roland. The young man didn’t know what he felt at the return of his father, but knew he had to go and see him. He travelled to the tavern where Garett was staying almost straight away.

Upon seeing his father, slumped at the bar and half unconscious with drink even though it was only mid-morning, Roland felt nothing. Then he remembered the body of his mother, cool to the touch with her delicate neck twisted at that unnatural angle, and a cold fury over took him, something primordial and savage. There was no controlling himself after that, but, if the truth was to be told, he didn’t want to control himself. He let himself walk towards his father, his hand dropping to the knife he wore concealed in his jacket. Somehow Garett must have heard him coming and twisted in his seat to face his son. The drink that clouded the older man’s senses, nor the years that had separated them, didn’t delay his recognition. Nor did it stop him identifying the obvious intent in his son’s eyes.

“Now son, we can speak. . .” he began, but he never finished, not before he was interrupted by the knife that plunged into his throat.

“Speak to that.” Answered Roland, his voice cold yet measured, his rage controlled yet unleashed. It was in that moment that he truly became on of the hardened criminal community, a man willing to take a life if it suited his needs. It was also in that moment that he got himself arrested. A squadron of guardsmen trooped into the tavern from the streets outside and summarily shackled him at rifle point. Roland quickly realised that he’d been set up, as the timing of guardsmen was just too convenient to be a coincidence. Later, while in the town cells, he received a message from Theron stating that he’d uncovered evidence that Garett Axis had only returned to Holden under Losthill’s urging, and it looked like Losthill had used the whole thing as a gamble to remove Roland from the board before he began his strike against Theron. The Kingmaker also told him not to worry, as now they knew Caleb’s plans, and that he would use his connections to get Roland out of prison, and together they would strike at their rival.

The chance never came though, as Losthill’s agents struck first. A crooked prison guard captain was payed a handsome sum to kill Roland in prison and make it look like an accident. The guard in question was a scumbag, but not the kind of scumbag who was comfortable with murdering someone, nor did he like the thought of ordering Roland killed by one of his men then having a potential loose end. Instead he forged expedition conscription papers for the young thief, before smuggling him out towards the nearest expedition barracks, who was then shipped out before he got an opportunity to escape, thereby disposing of Roland without ever having to wet his blade.

So, there it is, Roland’s story, and the reason why he’s part of the expedition. He’d dearly love to abandon his new comrades and return home to Holden and Theron, but as a conscript he’s watched far too closely by his suspicious officers to just run away clean, and even if he did manage to escape there’s an ocean that separates him from home now. Save the advent of a miracle it’s looking more and more like that he’s just going to have to survive this New World now, and wait for his tour of duty to end before he can make his return. But make no mistake, he is going to survive, and he is going to get home.

There’s some scores that need settling, and Roland ain’t the kind of man to let a thing like that lie.


Skills and Abilities:
  • Nightvision: Roland is capable of seeing in the dark. It's a passive ability that he's had for as long as he can remember, and in fact when he was a child he just assumed it was something everyone was capable of. It's proved to be a massive boon in his adult life, but years on the street have taught him to keep the ability to himself. Theron Kingmaker is one of the few to know about it, and theorises that it may be a rudimentary manifestation of some kind of Natural magic that courses through Roland's veins.
  • Stealthy: Most of Roland’s best work gets done in the dark, out of the light of day and unseen by decent people, and so he’s learnt to move silently. Ghosts and shadows could learn a thing or two from him when it comes to skulking around.
  • Career criminal: Picking pockets, lifting purses, extortion rackets, conmanship, bribery, mugging, robbery, arson, insurance fraud, smuggling, littering, you name it and Roland’s done it. His favourite acts are those were nobody has to get hurt – physically speaking – but that doesn’t mean he’s unfamiliar with clubbing a man over the back of the head. . . or knifing a rival while he sleeps.
  • Athletic: Fast, strong, young, and physically capable, Roland is probably as physically ready for the tasks ahead as it is possible for a man to be.
  • Intelligent: Contrary to his rather humble origins, Roland has been given a rather extensive education by his patron, Theron, receiving the kind of tutoring that is usually reserved for the sons and daughters of wealthy middleclass merchants and noblemen. That’s not to say he was always the keenest of students, but that when he did apply himself to his studies his quick and able mind was usually able to quickly grasp the information presented to him. He prefers to play to the role of being a typical street dunce though, as he’s found that it’s to his advantage if people assume that he’s uneducated, and therefore less of a threat.
  • Street and knife fighting: Running with street gangs isn’t anyone’s idea of a soft life, the kind of life that if you don’t get tough you end up getting dead. As a child, Roland was smaller than most of his contemporaries, and quickly learnt that a fair fight wasn’t any kind of fight at all. Dirt slinging, eye gouging, ball kicking or neck biting, if it helped him win a confrontation, didn’t matter how dirty the tactic, he was gonna do it. He’s since bolstered those hard-learnt skills after being trained by the best wrestlers, pugilists, and knifemen that Holden has too offer.
  • Marksmanship: Not a skill he’s been forced to utilize as often as his others, nevertheless Theron would have been remiss if he hadn’t ensured that his protégé can handle a gun when it’s called for. However, his schooling has only really incorporated pistol wielding, and so Roland is a rank novice when using a musket. . . you know, like those etherguns that are going to be all that stand between him and a messily gory death by demonic dismemberment.
  • Woodcraft and Tracking: Virtually non-existent. Rolands only ever left the city of Holden twice in his life, and even then he never went far. Put him in the woods on his own and he’s liable to starve to death within the week.


Equipment:
  • Standard Expeditionary kit and uniform
  • Rune Pattern Ethergun and bayonet
  • A wickedly sharp, bone handled long-dirk
  • A set of exceptionally fine lock picks
  • Collapsible spyglass
  • Compass
  • Hatchet
  • Tinderbox
  • A battered hip-flask, still half full of some amber gut-swill that has a brass-neck to call itself brandy
  • A small silver pocket watch, engraved with the words 'To Stevros, Come back to me safe, Yours forever, Love Molly'


O R I G I N A L R P: M U S K E T S & M A G I C

Hidden 7 yrs ago 7 yrs ago Post by An Outsider
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An Outsider A Glorious Failure

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Spider-Man was busy, but don’t worry, I got this.


Name
Prince Faen Lokison


Alias
He hasn’t picked one. The media calls him the Asgardian when they’re being complimentary, or Kid-Loki when being scathing.


Age
21


Powers
Faen's greatest weapon is his genius-level intellect. While having about an average knowledge of technology and science he is an incredibly cunning planner and manipulator.
Due to his mixed parentage, he possesses enhanced strength, durability, stamina and resistance to cold. While nowhere near superhuman levels he is physically more powerful than an average human.
He has also become a keen student of magic and the mystical arts, with an affinity for illusions. Due to his youth and the fact that he is entirely self-taught he is by far from the most powerful mage in the world, but with training and guidance he has the potential to become incredibly powerful.


Weaknesses
Faen, while not quite a coward, detests being involved in a physical battle. He will do everything within his means to keep the fighting at a polite a distance as possible. Couple this aversion for a fist fight with a complete lack of close quarters combat training and you have the recipe for quite a liability in the front lines.
He is also in the habit of overestimating his abilities, especially dangerous with the potentially destructive magics he manipulates. He often underestimates the intelligence of those around him, which can quickly lead to his downfall.
Faen plays his cards close to his chest. A good trait for a poker player, a poor one for someone on a team. Faen will formulate then act on a plan without telling his team-mates, treating them like pawns in his machinations.


Personality
Cunning, Cocky, Witty


Experience
About six months.


BRIEF Bio
Born the son of Sarah Johnstone, of Midgard, and Loki, god of trickery and mischief, Faen was always going to struggle in our world. He was conceived twenty years ago, when Loki was hiding out on earth after failing once again to usurp the throne of Asgard. The God grew weary of licking his wounds, yet wasn't ready to begin his schemes once more. To alleviate the boredom, he decided to emulate his brother Thor, and take up with a mortal woman. He found Sarah, a waitress living in Los Angeles. She was a weak-willed woman, more than willing to receive Loki, who enjoyed wrapping her around his little finger. Soon she fell pregnant. Loki stayed with her the entire time she carried the babe, until the day of birth. As she lay in the hospital bed Loki declared he was leaving her. She begged him to stay, but nothing she said could dissuade him. The only concession he would give is that he would name his son – "Prince Faen Lokison," before disappearing down the hospital corridors and out of Sarah’s life.

Weak and broken hearted she may have been, it was obvious Sarah still loved Loki. She told the boy, and anyone else who happened by, that he was the son of the God, and destined to rule both Asgard and Midgard. Most didn't believe her and mocked mother and son for what they seen as her mental instability. Those who did believe her either hated or feared the boy for his heritage to evil. The children were the cruellest, constantly mocking or attacking Faen. Despite being stronger than all but the largest of men he was never a fighter, and accepted the beatings and took their taunting to heart. Despite these hardships, it wasn't all unhappiness. His mother loved him, and encouraged him in all things. At a young age, he realised he could affect cosmic energies, what his mother called 'magic'. He had a voracious hunger for knowledge, and he would devour any tome or textbook he could get his hands on (admittedly very little, but he made up for that shortcoming with boundless enthusiasm) He started supporting his mother’s small wage packet by performing small magic acts or sleight of hand tricks for tourists. It was a hard life, but they got by.

The years past and Faen grew to become angry at the father he never met. He was still taunted by others, but he no longer meekly accepted their abuse, meeting it instead with a caustic wit and a skill for illusion. While Faen became a powerful young mage, his mother wilted, due to her broken heart. She became ill, but the doctors couldn't find a cause. Then, sometime after Faen’s twentieth birthday, she passed from this life to the next. Faen sat at her bedside the night she died. Just before the end she elicited a promise from her son, for him to do something good with his life, just like she always knew he could.

To complete the promise Faen has decided to defend the world that his father has long sought to conquer. He has decided to become a hero, in the vein of Thor or the Avengers. Only time will tell how this will work out for him.


Key Differences
To be fair I don’t know much about the Asgardian of comics lore, or what’s going on with the canon Loki just now, so I’m assuming there’s gonna be a lotta differences here.


Sample Story Arcs
Faen has to fight his dad. Maybe dealing more heavily with Asgardian stuff. If there’s no other applicants for mystical characters I could also do a storyline where he inherits the title of Sorcerour Supreme from an aged Dr Strange.


Supporting Characters
Loki, other Asgardian threats.


Notes
Faen is Norwegian for devil, or in some places bastard. Loki obviously meant it as a joke, but to his son it seems a strangely fitting name as he is the bastard of a devil.

Faen has no secret identity as he has no one in his life he feels he needs to protect. His alias, Kid Loki, comes from when on his journey to New York he stopped in at a gas station. The station was being held up by an armed robber. Thinking quickly, he illusioned an image of an angry hulk standing outside the station, roaring at the thief. The thief instantly dropped his weapon, surrendered and wet himself. The security videos of the incident, and the eventual reveal that it was Faen and not the Hulk who was to thank for the save, went viral. On one message board they called Faen 'Kid Loki’.


O R I G I N A L R P: M A R V E L R E B O R N
Hidden 7 yrs ago 7 yrs ago Post by An Outsider
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Magnus Arhakaine




Character Summary

Name: Magnus Arhakaine
Aliases: Maggie, Dragon-Kin
Age: 24
Race: Human
Alignment: Chaotic Good
Place of Origin: The Arhakaine Family Farm
Gender: Male
Class: Fighter


Stats


Strength: 17
Dexterity: 13
Constitution: 14
Intelligence: 9
Wisdom: 10
Charisma: 12


Physical Attributes


Height: 6’1”
Weight: 186
Build: Athletic and toned.
Eyes: Blue
Hair: Dirty blonde and shoulder length, though he wears a barbarian style warriors braid.
Skin Tone: Caucasian
Racial Abilities: N/A
Tattoos/Scars/Piercings: Three parallel claw marks on the right side of his face, beginning at his cheekbone and running down to below his jawline. Some small amount of scarring over his body, testament to adventures past.
Day To Day Attire: Dark woollen troos, light grey long-sleeved shirt, chainmail shirt, lambskin waistcoat, leather overcoat, leather fingerless gloves, vambraces, red leather boots, gray hooded cloak, direwolf skin mantle.
Strengths: Confident, wilful, honest.
Weaknesses: Headstrong, quite lacking in guile, not the most patient of men, especially not when he’s forced to deal with fools.


Psychological Attributes

Confident * Charismatic * Headstrong * Impatient


Sexuality: Straight
Relationship Status: Single
Personality: Magnar is the type to let his actions speak for him, rather than his words, and so he oozes a calm confidence without seemingly overly boastful. An especially impressive trait when compared to other fighter, most of whom are noisey blowhards, eager to prove to all those around them just how dangerous they are as vocally as possible. While Magnar does share the desire to prove himself to all and sundry, he doesn’t believe boasting is the way to do it.

However this confidence in his own capabilities can have him come across as arrogant, and when he has an idea that clashes with that of others he is rarely the most willing to compromise. In fact it can be like arguing with a brick wall at times. He isn’t stupid though, and when in the face of compelling evidence he will change his stance.

Habits: Scratching or pulling at the his beard when in deep thought, grumbling under his breath when annoyed.
Hobbies: Playing cards. Drinking with friends. Sketching.
Fears: Drowning, being forgotten, suffering a wasting disease.
Likes: Upstaging his brother. Winning, whether it be a fight, at cards, or something as simple as a raffle prize. Well-brewed beers. Quality tobacco.
Dislikes: Being told what to do. Cooking (specifically having to do it himself, he has no issues with other people cooking). Rain. Elves. Cats. Being upstaged by his older brother.


Skills


  • Martial Weapon focus; Greatswords: Extremely talented in the use of greatswords.
  • Martial Weapon Proficiency: All martial weapons such as bows, whip, flail, mace, swords, axes, etc.
  • Climb: Can move up slopes and steep inclines without penalty
  • Endurance: Ability to continue on fighting or running past the usual drop point
  • Listen: Ability to pick up on sounds that might otherwise go unnoticed or to pick out specific sounds in a loud area.
  • Dodge: In a fight Magnar’s philosophy has long been ‘don’t get hit’.
  • Power attack: Can identify spells and magic effects
  • Simple Weapon Proficiency: All simple weapons such as club, dagger, gauntlets, staff, spear, crossbow, etc
  • Shield Proficiency: Can effectively use a shield for defence, though it’s not where his preference lies.
  • Balance: Ability to remain sure footed when in precarious situations and while in battle. An absolute must for Magnar, considering the ease with which one can over-balance themselves while swinging a greatsword around.
  • Unarmed combat: Has some skill in unarmed combat, though is more of a down and dirty brawler than a trained professional.
  • Medium Armor Proficiency: Can move and fight effectively in medium armour.
  • Athletic : Fit and athletic, well experienced in climbing and swimming.
  • Concentration: Single minded in his endevours.
  • Second Wind: When the chips are down and things are looking dire, Magnus can dig deep and find the energy for a second wind within.



Magic

  • N/A



Possessions


Possessions Generally On Person: Clothing, coin purse, money, etc
  • Clothing: See day to day clothing.
  • Coinpouch: Small coinpouch, worn on a thong around his neck and stuffed down his shirt front. Contains nine gold coins and twenty-four silvers.
  • Wooden Pipe: A wooden pipe.
  • Tobacco pouch: A leather, oil worked pouch filled with pipe tobacco.
  • Sword and Dagger sheathes: Greatsword backsheath attatched to a leather baldric and waist belt rig. Short sword belt. Sheathes for both daggers nestled into the small of his back.

Weapons:
  • Steel Greatsword: Simple steel greatsword
  • Steel Shortsword: Simple steel shortword
  • Daggers: Simple steel daggers x 2

Armor:
  • Chainmail shirt: Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. Noticeably only covers Magnus’ torso, leaving the arms free for maximum mobility.
  • Iron reinforced vambraces: Simple leather vambraces reinforced with strips of dark iron.
  • Iron reinforced boots: Simple leather boots reinforced with strips of iron, specifically at the knees, shins and toes. Makes effective sneaking nigh on impossible.

Animals:
  • Animal: N/a

Pack Contents:
  • Bedroll: A sleeping bag
  • Mess Kit: Tin box containing a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
  • Tinderbox: Small container holding flint, fire steel, and tinder
  • Rations: Ten days’ worth of hardtack and jerky.
  • Waterskins: Filled with water x2.
  • Clothing: Spare pair of standard clothes.
  • Wooden Pipe: A wooden pipe.
  • Tobacco pouch: A leather, oil worked pouch filled with pipe tobacco.
  • Stick of charcoal: Of the type used by artists.
  • Book of parchment: A small book of parchment sheets Magnar uses to sketch on.

Magical Items: Limit 2 low level
  • Item: N/A

Potions: Premade or prepurchased potions - limit 5
  • Healing Potion, Moderate: ingest or apply to stop bleeding and heal wounds that are not critical x2

Creation Materials: Anything used to brew potions or for alchemy
  • Item: N/A



History

Parents: Logan and Muriel Arhakaine, both deceased.
Siblings: One older brother, Renyard, and one younger sister, Nessa. Both still alive, though Magnus doesn’t know where his brother is now.
Childhood: Born to two former adventurers, Logan and Muriel Arhakaine, who had retired to settle down and raise a family. They bought a small farming estate a few hours travel from Baldur’s Gate.

Both parents loved their children very much, but were also strict disciplinarians, and obsessed with the idea of making their kids ready for the outside world. To that end they trained the children in adventuring skills. Renyard, the oldest, was the most like Logan, being a natural in the magical arts, while Magnus was more comfortable with his mother’s warrior skills. The highly competitive nature of the tasks set to the children seen a divide form between the two brothers, a divide that widedened day by day until the two could barely stand to be around each other, though their parents thought it was good character building for them.

Logan was killed when an old enemy, a Hobgoblin warrior chief, raided the farm looking for revenge, though the rest of the family managed to fight off the attack and kill the Hobgoblin. Magnus landed the final blow, though Renyard resented him for it, feeling that as the eldest son he should have been the one delivering the family’s vengeance. Renyard left the estate shortly after, determined to make his own fortunes.
Adulthood: As he reached sixteen Magnus was preparing to leave the family home himself, but Muriel became sick. None of the doctors brought to the farm could cure her ailment, or even identify it, and so the family resigned themselves to the fact that she was either going to have to get better on her own or die.

As Nessa was still too young to look after her mother and handle the management of the farm on her own, Magnus put his own wants on hold as he stopped to care for his family. His mother lingered for almost four years before finally passing, and in that time Renyard didn’t visit once, increasing Magnus’ resentment for the elder Arhakaine.

After seeing to the funeral, and comforting his sister, Magnus continued from where he had left off years before, setting off on his own journey, determined that he would make a name for himself, and one that would eclipse the quickly escalating fortunes of his brother, who was becoming more and more famous across the lands.

Magnus took on several adventuring jobs, at one point even joining a party, but everything that he has been involved in so far has been small scale, and while he does have a small reputation for being a skilled and dependable swordsman, he is still a long way from eclipsing his brother, or making the memories of his parents proud.
Special Moments: Landing the final blow on the Hobgoblin that killed his father. Nursing his mother while she slowly faded due to her sickness (not a fond memory, but it has stuck with and shaped him). Saving a young mother travelling with her two young children from a pack of hungry dire wolves. While hardly the daring rescue of a princess, or smiting an evil warlock, the sheer gratitude the family showed him afterwards, and how thankful they all were to be alive and together, was extremely humbling, and one of the most profound events in his life.
Current Events: Magnus is still wandering, looking for opportunities to make his name in the adventuring world. However his zeal for the life is starting to wane. One can only receive so many contracts to hunt down giant rats before the novelty begins to wear a little thin. He’s journeying towards Salarn, hunting down rumours of an Orc/Human war, hoping to change his fortunes by ending the conflict, not aware of the fact that there’s already another group of adventures embroiled in that very fight.


Relations

⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy


  • ⚜ Renyard Arhakaine: Magnus’ older brother, and leader of his own adventuring party. Has been becoming very popular amongst the human nobility of the land recently, due to his professional nature and ask-no-questions attitude. There is no love lost between he and Magnus.
  • ☮ Nessa Arhkaine: Magnus’ younger sister. Magnus’ relationship with her is far more positive than that which he has with his brother. Currently caring for the Arhkaine family farm.
  • ☠ Shiva Spineshaker: A half-orc bounty hunter. Has a grudge against the Arhakaine’s in general, and Magnus in particular.



Extras

Character Quote: “Da always said …”
Theme Song: Audioslave – Cochise
Aura Color: The incandescent blue of a brilliantly hot flame.
Scent: Rich oak, weathered leather, oiled steel, and old tobacco.
Anything Else:

O R I G I N A L R P: D U P L I C I T Y
Hidden 7 yrs ago 7 yrs ago Post by An Outsider
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An Outsider A Glorious Failure

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F U R Y

L I S A M A R I E W A L K E R 03/02/1997 (20) F E M A L E H Y P E R H U M A N
"You hit like a girl."

▼ A P P E A R A N C E:

"Surprised? I Guess I'm just tougher than I look."

//STATS:
◼ HEIGHT | 5'2"

◼ WEIGHT | 106 pounds

◼ BUILD | Curvaceous yet athletic

◼ HAIR COLOR | Dark brown to auburn

◼ EYE COLOR | Summer blue

◼ OTHER | N/A at the moment

//DESCRIPTION:
Lisa is of slightly under average height for a girl, standing just above five foot. Though neither particularly skinny or bulky, her body is well proportioned, almost curvaceous. Long limbed and graceful, she could have made quite an accomplished dancer. Her skin is pale perfection in that it is unmarked by either scar or ink, though it is quite common to sunburn, even in weak sun. Though not heavy in muscle she is toned, due to a fondness for yoga and calisthenic exercise coupled with regular cardio workouts.

The term 'Girl Next Door' jumps to mind when asked to describe Lisa. Her features are warm and open, her summer-blue eyes concealing nothing but a honest friendliness uncommon in today's cynical world. Her smile, albeit slightly crooked, is her most disarming feature. Many an icy heart has been melted when graced by it. Her dad, Red Walker, will tell it often and loud that she is the most beautiful girl in the world, and in the moments, that she smiles it's easy to take his father's pride for the gospel truth.

Lisa, like most women her age, doesn't restrict herself to one style of outfit. Depending on the time of year, weather, and her own mood, her clothing can vary considerably, though she prefers to keep it relatively conservative when it comes to showing skin. She has a liking for bright, summery colours.

▼ B I O G R A P H Y:

"Do you think I should scowl more often? I feel like I don’t scowl enough to be a proper vigilante."

Lisa was born to Redford 'Red' Walker and Michelle Lynn, on-again/off-again high school sweet hearts. Red was a marine who sent every paycheque home, while Michelle passed her days working as a cashier in a local supermarket. While Lisa wasn't planned both her parents resolved to make the best of their unexpected 'miracle'.

Things took a turn when Lisa was born prematurely. Thankfully both mother and child survived the experience, though Lisa's health was never great after that. She was left with a host of medical complaints including lowered immune systems and decreased motor functions. From then on she was plagued by illness, the family quickly accruing a mountain of hospital bills that there was no feasible way they could pay in their current situation. Red was approached by a shadowy organisation who claimed they could make all his problems go away if he worked for them. He took them up on their offer, leaving the marines to become a freelance mercenary working for the Constantine's Guard. (Red is a hype, but both he and the Guard were unaware of that fact at the time.)

Red's new job seen him perform several despicable acts, all so he could raise the money to help his family. Ironically the deeds he committed and hid from them made him think himself unworthy of his wife and daughter, and he grew more and more distant from them. Michelle eventually found solace from her husband's supposed indifference in the arms of another man, Colton Fitch. Fitch was the shy and reclusive millionaire owner of a family winery located near Mount Nysa. He and Michelle had 'met' in an internet chat site, and developed their relationship from there. Eventually Michelle separated from Red and moved to live with Colton, taking Lisa with her. Lisa was just old enough to understand what was happening, but both parents resolved to raise her right, despite their personal differences.

Lisa's hypegene activated during puberty, and with it's arrival her illnesses disappeared almost overnight. Doctors hired by Colton were stumped to just how this miraculous recovery had occurred, but eventually the family decided to accept it as a blessing. The years following were the best of Lisa’s life so far. She began to live, instead of just sitting on the side-lines, getting to join her friends on whatever adventures the day may be bringing them, rather than being kept safe in the family home. However she always wondered if she wasn’t supposed to be doing something more profound with her second chance, something more meaningful Surely one didn’t just bounce back from her level infirmity so they could spend the rest of their life shopping and late night partying.

Eventually Lisa desired a degree of independence from her family. After months of begging and bartering her parents agreed to allow her to move out and get a place of her own while she attends art school. It was shortly after moving in that, no longer insulated by her step father’s wealth, she began to realize that not everybody had life as easily as she had. Crime, while not rampant, certainly held sway in the city, the criminals bolstered by the apparent fall of the Mavericks. Matters only got worse after the storm of the century hit, making Crescent a worse place to live than ever. Realizing that with her powers she is perfectly suited to taking the fight directly to those who consider themselves untouchable. She decides to follow the example set by IllAdvised and his ilk by punishing the wicked, and more importantly helping the innocent. After all, she knows what it feels like to be helpless.

▼ M O T I V A T I O N / O B J E C T I V E:

"I know what it feels like to be helpless. Good people shouldn't have to go through that."
Lisa spent much of her formative years in and out of hospitals, being told by her parents what she could and couldn't do, always being warned against what might be to dangerous for 'someone like her'. Helplessness isn't fun for anyone, especially not when you're reminded of just how helpless you are on a daily basis by the people you love most. She learnt to live vicariously through fantasy stories and comic books, but they always played a distant second place to the dreams of getting to have her own adventures. The day her Hype gene kicked in, and she shook of the frailty of her youth, was quite literally a new lease of life for Lisa. She has a desire to do all that living that she's been missing out on for so long, and will throw herself into danger with an almost reckless abandon. More than that though, is her belief that no one should have to suffer the same feelings of helplessness that she once did. To that end she has decided to emulate her heroes, The Mavericks, and use her gifts for the good of all through vigilantism.

▼ A B I L I T I E S / S K I L L S:

"Let's bring the pain!"
//ABILITIES:
◼ PAIN RESPONSIVE-BIOKINESIS/ODYNOKINESIS | Lisa's body has the ability to convert physical pain into theoretically limitless super-strength, speed, durability and regeneration. (I know it sounds like a game breaking concept, but let me try to explain myself!)

Lisa's resting rate, the level of strength she has before suffering any pain, is no more than the average for a girl of her size and weight who regularly engages in physical exercise. After that her powers will increase relative to the trauma she suffers. For example if she accidentally stubs her toe then the gain would only be slight, however if she was to be punched in the face by a champion heavyweight boxer then her gain would be greater. This doesn't mean she does the most painful things to get stronger faster though, as at her resting rate he is no more durable than anyone else. If she was to be hit by a tank shell at resting then she would be blown apart just like anyone else. However, theoretically she could build her powers up to be able to withstand a tank shell.

Her strength, speed and durability is fuelled by the energy her body builds while receiving pain. This means that although she gets more powerful, her time with that power is finite, having only until she has burned through her stored energy before returning to his resting rate. The harder she hits, the faster she moves, the more punches she takes, this all uses precious energy.

A downside to her increase in durability is that eventually things that powered her before will stop hurting, failing to give her any more power. To go back to the previous example, if the boxer was to punch her once then her increase would be great. The second time the boxer punches her then the increase wouldn't be as great, as Lisa’s durability would have increase, negating the boxer's ability to hurt her. If the boxer continued to hit her eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Lisa wants to build herself to zenith level power then she must constantly find more threatening foes.

Lisa’s resting rate regeneration is actually higher than normal -Surface cuts and the like will heal over in the space of seconds- it has similar setbacks to her durability. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it.

Lisa’s pain tolerance is astronomically high, likely a secondary effect of his powers. Even at her resting she can take hits that would knock full grown men out and still keep on keeping on. However, she can still be 'overloaded' and knocked out. Too much trauma and her nervous system will shut its self down, a defense measure that even her superhuman body can't resist.

//SKILLS:
◼ THE ARTIST | Lisa has a sharp mind, one especially adept at reflexive thinking, she is able to take small pieces of information and develop a plan with them in incredibly short spaces of time, even when presented with new and unknown circumstances. As an artist Lisa has a vivid imagination, one that lends itself to creating out of the box ideas.

Her open and friendly allows her to work well in a team atmosphere. She's not going to be running off half-cocked on any lone wolf quests anytime soon. Not only that, but she'll be there to encourage her team-mates to rely upon each other as well.

She has a pretty fantastic mind for details, especially the small ones. Small, apparently inconsequential things most people would dismiss, she remembers with ease.
A talented artist.

//LIMITATIONS:
◼ SUCH A SWEET KID | Lisa's prime limitation is a complete lack of any previous combat experience. She never even got into a schoolyard tussle. Powers or no, that's a major setback.

Her parents are extremely protective of her. It was an uphill battle for Lisa to get them to let her to move out to The Sound for college, so she can only imagine the fit they would collectively throw if they found out about her extra-curricular activities. A lot of time and effort is put into hiding her double life from everyone in her civilian one.

Lisa is an idealist and an optimist, and she always tries to see the best in people. She doesn't just give second chances, but third, fourth and fifth ones too. While not necessarily a bad thing it does mean she runs the risk of trusting people she shouldn't. Perhaps not the best trait for someone in her situation.

While she is accepting of other's flaws, concerning her own efforts Lisa is a perfectionist, expecting the best from herself and her own work. Lisa is able to push herself to further heights and grow as a person. However, it can lead to her throwing herself head first at problems that she may not be equipped to handle, determined to both push and prove herself.

//WEAKNESSES:
◼ GETTING HURT HURTS | The obvious weakness of Lisa's powers is that she has to get hurt for them to work. Despite having an abnormally high pain tolerance Lisa is just like everybody else in that she hates getting hurt. She’d much rather finish a fight with as little damage to herself as possible.

She must be careful not to be overconfident in her strength or durability levels. Taking a bullet to the head when she is at 'resting' rate will kill her as surely as it would anyone else.

A downside to her increase in durability is that eventually things that powered her before will stop hurting, failing to give her any more power. To go back to the previous example, if the boxer was to punch her once then her increase would be great. The second time the boxer punches her then the increase wouldn't be as great, as Lisa’s durability would have increased, negating the boxer's ability to hurt her. If the boxer continued to hit her eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Lisa wants to build herself to zenith level power then she has to constantly find more threatening foes.

Although having the ability to heal is useful to someone who routinely goes out of her way to get hurt it also means that the harder her body is working to offset the pain she's receiving then the less return she's seeing for it.

Lisa’s power is only activated by physical pain, so spiritual, mental or emotional pain will NOT give her any increase.

Her nervous system can be overloaded much like anyone else’s. Electrical attacks will lock her muscles, intense burns will knock her out, gases and poisons at resting rate will have near full effect. (Her healing factor will help her deal with the toxins more effectively)

▼ N O T E S:

"If daddy finds out what I'm doing, he's going to kill me!"
//SUPPORTING CAST:
▼ ALLIES

Redford 'Red' Walker | Lisa's father. Massive Elvis fan, and more than a touch over-protective. A Hype himself, though one that has made a career of hunting down his own kind for the Constantine's Guard.

▼ FRIENDS

Veronica 'Vronnie' Symonds | The first friend Lisa made at art school. They room together at Conquistador University.


Michelle Fitch | Lisa's mother.


Colton Fitch | Lisa's step-father. Owns a family winery.

▼ ENEMIES
N/A for now |

//STOMPING GROUNDS
◼ TBD | Test

//PARAPHERNALIA
◼ WEAPONS | She carries a stun gun and pepper spray on her, useful for those times that she isn't at higher level strength. Mostly she ignores melee weapons as even things like the hurt caused to her knuckles by punching someone can give her some sort of gain at lower levels of durability, and when she is at higher levels were knuckle strain is no longer an issue the weapons are no longer necessary.

◼ ATTIRE | At the moment she just wears black combat trousers, boots and gloves, along with a dark hoody. Over the hoody she dons a ballistics vest she purchased using money she had 'borrowed' from her step-father. She uses a dark face buff and the hood to conceal her identity. All this is just for the moment though, as she has big ideas of how she would like her alter-ego to eventually look while on patrol, once she manages to assemble the funds necessary.


Hidden 7 yrs ago 7 yrs ago Post by An Outsider
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You face a true daughter of the Amazons this day, knave! Put down that purse, and pray to mighty Zeus that I grant you mercy!


Name
Nike, daughter of Hippolyta


Alias
Wonder Girl


Age
17


Sponsor
Wonder Woman


Personality
Headstrong, compassionate, honest


Experience
Full seventeen years training as an Amazonian, eight months as a superhero


Powers
  • Super strength.
  • Super speed.
  • Super reactions.
  • Super durability.
  • Super stamina.
  • Decelerated aging.
  • Enhanced martial skills, with an emphasis on sword fighting and archery.
  • Physical stats increase when gripped by ‘the Red Mist’.


Weaknesses
  • Headstrong, and arrogant about her abilities. Can lead to her making easily avoided tactical mistakes.
  • Loss of control during ‘the Red Mist’ can see her lash out at friends and allies.
  • Mistrusting of men.
  • Many of her father’, Herakles, enemies often think to hurt him by striking at her. Can be seen as a magnet for trouble.
  • Little understanding of ‘Man’s World’, or its workings.


BRIEF Bio
Since he was born so long ago, Herakles life has gone in cycles. The cycle goes crime, punishment, then redemption. That’s how it’s always been. That’s how it always will be. Crime, punishment, redemption. He is as much victim of this cycle as anyone else. Perhaps this, more than any other reason, is why Queen Hippolyta forgave the demi-god for his past wrongdoings when her daughter Diana found him supporting their island of Themyscira, penance for his offences against her people. Whatever the reason for her forgiving him, the two eventually fell into an ill-fated and ill-advised relationship. It wasn’t to last though, and it wasn’t before long before the God of Strenth left the Queen of the Amazons, in search of adventures new.

Little did he know that Herakles had left Hippolyta with a gift to remember him by: a daughter. The first child born on Paradise Isle since Diana herself. Many of the Amazonians who had yet to forgive Herakles were incensed at this turn of events, even if the father had no inkling as to the child’s existence. They insisted that she be exiled from the island. However Hippolyta overruled the dissidents, and declared that her second daughter, who she named Nike, would indeed live upon Paradise Island as one of the Amazonians. Yes, there were grumblers, but most were wise enough to keep their grumblings out of earshot of the Queen.

For the next seventeen years Nike was raised by not just one mother, but a whole island of them. Nearly all of Themyscira’s inhabitants loved her, and were more than happy to work together in raising the Amazons youngest daughter. Philosophy, science, arts, war, she was trained in it all, though truth be told it was the martial disciplines that interested her the most, with many noting that was a trait clearly inherited from her father. Whatever the reason, Nike excelled at combat, and longed for the day that she could swap training swords for true steel, though she imagined that day would still be years away.

So imagine her surprise when her sister and mother approached her one day, and asked her to travel with Diana to man’s world, to help her in her fight against crime and injustice, to join her in her crusade for peace. At first Nike was hesitant, wishing to remain on the Paradise Isle with the other Amazons, but eventually Diana and Hippolyta convinced her that travelling into the unknown world around them would be an adventure like no other for the young woman, and would give her many opportunities to test her mettle against foes both powerful and numerous. They appealed to her warrior’s pride, and she was quickly all too eager to leave.

For several months she served as Diana’s second, lending her any and all aid in pursuing justice, while also learning valuable lessons about being a hero from her older, more experienced sister. It wasn’t enough though, not according to Diana. Man’s world was so different from Paradise Isle, and there were so many new rules to learn, codes of conduct that she struggled to make Nike comprehend. Eventually Wonder Woman realised that as an outsider herself, she would never be able to instil all the finer points about living in Man’s World to her younger sister. To do that, one would have to had lived there their whole lives, to understand the modern world as only one born and raised there would.

That was when the League decided to instate the Young Justice programme, and Diana knew just where her younger sister could learn those lessons, and make herself some friends in the process.


Notes
  • Nike is named for Nike, the Goddess of Victory, to signify the Amazonians triumphing over their hatred of Herakles and the ancient crimes he had committed against them.
  • Nike wears Amazonian armour into battle, and wields a spear, sword, shield, and bow. Unlike Diana, none of her weapons are God-forged, though she would like some.
  • Nike sometimes wonders if there weren’t other reasons that factored into her mother and sisters hasty decision to take her from Paradise Isle. The more she thinks on it, the more she thinks that the whole thing was incredibly rushed, with very little forward planning involved.


SAMPLE POST
The swords came together with a metal clang, sparks dancing as the blades scraped together. The two warriors grunted as their bodies slammed together, and they each jostled for position.

”I still don’t understand why I must join this group of children,” Nike growled through grit teeth as she used her free hand to grab the other fighters wrist, and tried to use that to leverage her opponents blade away. “I am a more experienced fighter than any of them. All of them combined, even.”

At that moment the other fighter reversed the grip that Nike was trying to complete, and used that hold to flip Nike up and over their shoulder, slamming the young Amazonian onto the floor. Before Nike could make another move her opponent’s sword tapped against her throat.

“Not so experienced that you couldn’t use a little more training.” A face came into view above her, a familiar face. Smiling, beautiful, dark locks framing an olive tanned face. The world knew her as Wonder Woman. Nike knew her as Diana, her older sister.

“Not fair, you’ve been doing this far longer than I.” A frown worked across Nike’s features, and if she wasn’t mistaken that just made Diana smile all the wider. “Besides, all that shows is I need more training from you. Help me up?”

Diana grabbed Nike’s outstretched hand and hauled her back to her feet, before wiping non-existent dirt from her younger sister’s armour. Nike squirmed at the fussing, forcing Diana’s hands away. The older Amazon grinned again at her younger sister, before hooking her foot under Nike’s dropped weapon and flipping it over to its owner. The young warrior caught it expertly, and dropped into a fighter’s crouch, though Wonder Woman didn’t look like she wanted to go back to sparring yet. Looked more like she wanted to continue talking. Great.

“I won’t suddenly stop training you, if that’s what you’re afraid of.” Said Diana, gesturing with her sword point casually. ”But I think that you would benefit having some friends of your own age. I have the Justice League, after all.” Nike’s face screwed up. Friends? With these inhabitants of Man’s World? Thieves and criminals. That was the calibre of people who lived in these lands. And Diana wanted her to make nice with them?

“I know that face Nike. I know what you’re thinking. They’re not all like that. Our adventures make you see them at their worst. I think it’s time for you to see them at their best. This team will allow you to do so. Please, join them. For me.”

Nike groaned aloud, turning her face up to the heavens. Hera, give me strength. Diana knew that she could deny her nothing, not when she asked like that.

“That isn’t fair. Emotional blackmail is a dirty tactic.” She groaned. Diana chuckled, deep and throaty, full of life and good humour. As well it should be, though Nike, seeing as the woman was getting her way. Again.

“All things are fair in love and war little sister. Does this mean that you will go to the Team?”

“Only if you can beat me.” Responded Nike, launching into another attack, sword a blur. The clashing of steel rang out alongside the laughter of the two sisters, the outcome of the fight, and Nike’s future, already settled.



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Malcolm Kincaid




“Boy, I’m giving this ‘pacifism’ thing a real, hard try, but you are sorely testing my resolve.”


NAME


Malcolm Kincaid


ALIAS


Malevolent Mal Johnson, Kingmaker


GENDER


Male


SKILLS


  • Point this end at the thing you want to die: Mal’s lived the kind of life were a man gets himself very familiar with firearms, or he gets himself killed. Over the years he’s picked up a few fancy tricks, though it’s worth pointing out that he is far from a quickdraw artist, or sharpshooter supreme. His preference in violence has always been of the ‘up close and personal’ variety, and this shows in his less than stellar skills when it comes to handling a gun.
  • Built to last, with the scars to prove it: Simply put, there ain’t no way that Mal is ever being mistaken for anything other than a violent bruiser. He stands at a respectable 6’3”, with a breadth of shoulders that just can’t be supplied by reading books, hands the size of shovels, and boasting neck muscles that a prize-winning bull could be proud of. Moreover, it’s more than obvious to the casual observer that he’s weathered more than his fair of storms in the past. His nose is a broken mess, his face bears the kind of scarring one would expect to find on a butcher’s chopping block, and somewhere along the line his right ear has been almost completely removed, leaving little more than a nub of gristle in its place. It ain’t the kind of face that has an easy time making friends, but it is the type that declares to all who lay eyes upon it ‘don’t fuck with this guy’, with remarkable aplomb.
  • “Fuck Queensberry, you’re playing by my rules now.”: Much of Mal’s late adolescence and early adulthood was spent in the underground fighting rings of New Rojas. Being strong, tough, fast and vicious, it didn’t take him long to claw his way to the top of the fighter’s food chain. After that he spent years as Robert Prince’s favourite muscle, bodyguard, enforcer and leg breaker, roles he took to with an apparent grim gusto. Over the years he’s proven himself to have a real talent for violence, one that, until only recently, he’s had no issues with displaying. When Mal fights, it ain’t pretty. But it sure is effective.
  • Not as stupid as he looks: You know that old dichotomy about being ‘street smart, not book smart’. Well Mal is most certainly the former rather than the latter. He doesn’t know his letters, would look at you blankly if you asked him to calculate seven times seven, and has no idea what gravity is beyond it being the thing that keeps him falling off into the sky, but the man doesn’t miss a trick when it comes to criminal scams or rackets, having been a’part of so many. Of special note is his ability to read people, and accurately identify their current emotions, and even their intentions, through facial and body cues. When you’ve spent the last ten years bodyguarding a fella who half a city want dead, you learn to tell when a stranger’s frown means he’s packing heat and means to offload a couple rounds into your boss’s chest, or if he’s just sulking cause he’d been caught cheating with the nanny by his missus that morning. It ain’t an exact art, and he’s far from infallible in his estimations, but he’s been right more often than he’s been wrong.


PERSONALITY


Based on his ill-reputation and brutish appearance, many would figure Malcolm Kincaid to be little more than that in personality: a brute. In some ways that is a very fair and accurate assumption. In others, it is most unkind. For example, it is true that Mal enjoys a good fight. However, it is not the violence itself that he enjoys, but rather the occasion to test himself against another able-bodied opponent, the chance to strive for victory, the prospect of displaying his physical superiority, not just to his foe but to himself. He feels this is a far more valorous reason to enjoy fighting than simply for a love of carnage, but he has never corrected those who view him as bloodhungry, for no other reason than those misconceptions fed into his already impressively dark reputation. Simply put, folk’s initial impressions about Mal are oftentimes correct, but usually for all the wrong reasons, and he merely chose to let them continue misbelieving.

Also, contrary to popular opinion, he does, in fact, have a heart. He does feel for the innocent families he has destroyed, or the poor and needy that he has put the squeeze on to wring out those last few coins they owed Robert Prince, the people he’s hurt and the crimes he’s committed. It’s just that his upbringing had taught him that the strong do what they must to remain strong, and the weak suffer what they have to, and him taking pity on all those who cry ‘please not me’ ain’t gonna change nothing for no one. Nothing in life is easy, so the quicker you harden yourself to it, the better.

In keeping with this, his moral compass is more than a little skewed. The complete ins and outs of Mal’s own code is mostly a mystery, even to him, subject to the whims of his own moods and needs at the time, though there are two special constants: A man never harms a child, and nor does he force himself upon a woman. Those where the two lessons that Violet Kincaid instilled into him, and those are the two lines he said he would never cross. Everything else, well that’s fair game. If a man’s strong enough to do a thing, well then he can do it, though only if another man ain’t strong enough to stop him.

… Or at least those are the justifications that he has been using for so long. Now, since setting out on a path to betterment, he ain’t so sure that those reasons hold that much water anymore. It might just be age – he’s only 36, but damn if he doesn’t feel older – but that conscience seems like it’s getting heavier and heavier every damned day.


HISTORY


Who were Malcolm Kincaid’s parents? Well, truth is he doesn’t rightly know. They were both long gone before he was even able to walk. He ended up being raised by his grandmother, a tough old bitch named Violet Kincaid. Violet had claimed on numerous occasions to have lived through the cataclysm that had destroyed the Old World, though whether that was true or not, Mal wasn’t sure. What he did know was that Violet was prone to telling some damn unbelievable stories about the time before, about a world that had been infected with rot and sickness, populated by weak men and degenerates, which deserved nothing better than to be burned clean. Violet was of a mind that this new world was better, where the strong could lay claim to whatever they could hold onto, and the meek made themselves content with that which they deserved: nothing. She imparted these beliefs onto young Malcolm, and encouraged him to become the kind of man who wouldn’t inherit a place in this new land, but would actively carve himself off a piece.

In Violet’s defence, Mal may have taken her lessons about ‘strength’ a touch too literal, and decided what made that mark of a great man was how girth his arms were, how hard his fists, how much a beating he could take and keep getting up to hand one back. Or maybe that was exactly what the old boot had meant. By the time Mal was old enough to think to ask for clarification, she had already passed, victim to old age. Another relic of the Old Times, lost to history some said. Though not many. She didn’t have many friends, and those she did have weren’t the types to waste time on poetry. It didn’t matter anyway, Malcolm wasn’t concerned with what he had lost. He was more interested in what he could gain. With the eagerness of a twelve-year-old who figured he had figured out the secret to success, he left Violet’s small steading in the Jefferson farmlands to make his way to New Rojas, there were he would make his fortune.

It didn’t take him long to get involved with the fighting rings the city was infamous for, falling in with fight promoter and trainer Joseph ‘Big Murph’ Murphy, who took one look at the strapping farm lad and decided that there was more than a touch of untapped potential there. For the next four years Mal was trained in the art of pugilism, before Big Murph finally decided that the young man was ready for a taste of the action. Mal got hammered something awful in his first proper fight, though earned respect with the meagre crowds for his willingness to take a punch if it meant he got to hand some hurt of his own back out, earning himself the byname ‘Malevolent Mal’ for the mile-wide mean streak that he seemed to have.

That first fight was just the beginning though, igniting in Mal a passion to show everyone just how tough he could be. In his mind if the secret to success in life was being strong, then surely it could only swing in your favour if everyone knew you were the strongest one going. He took every match he could, sometimes fighting three nights a week, making a Big Murph a pretty penny while also catching the eyes of several notable city gang bosses. The fighting circuit had long been a talent pool for the local criminal elements to recruit their muscle, and so by the time Mal became the underground fist-fighting champion of New Rojas at age twenty-three, he was a damn hot commodity. Of all the offers of employment that came his way, it was the one from up and coming gang boss Robert Prince which caught his attention.

Prince, ostensibly a young landowner and philanthropist from a moderately wealthy family, was, and still is, a hugely ambitious loan shark and property tycoon who had concluded that a man could make more money in a month from illegal means than he could in a year from legal ones. His raw cunning, business acumen, and cut throat ruthlessness had allowed him to carve quite the criminal empire in New Rojas, though his rapid ascent had attracted numerous powerful rivals. Knowing that he couldn’t continue to grow without some muscle to back up his brains, he reached out to Mal. The young Kincaid was entranced with the charismatic Prince, drawn to his similar philosophy that ‘the strong do as they must, the weak suffer what they have to’. More than that, he was attracted by the opportunity to hitch his wagon to Prince’s when he was beset on all sides by enemies and obstacles, by the potential respect and glory that would be his when he had helped Robert conquer them all.

Together the two young men fought to secure their place in the criminal society of New Rojas, Mal quickly becoming Robert’s iron fist, earning himself a hard-won reputation for savagery and brutality against all those who would cross his boss and friend. Ironically his stature is in some ways greater than Roberts, as Prince spent many thousands of dollars in PR campaigns to keep up his façade as a well-meaning man of the people, only interested in the betterment of New Rojas. Mal seemed so integral to Robert’s rise in power that it became a common joke that he was the ‘Kingmaker’ who would give Prince the throne of New Rojas. Not a very funny joke, right enough, but a joke nonetheless.

Things seemed good for a long time, until Robert ordered Mal to kill a woman, a young singer named Brenda Green that Prince had been sleeping with behind his wife’s back. While Mal had some misgivings about killing a woman, he complied, reasoning that the Green’s choices had led to this, not his. However after the deed was done Mal discovered that Brenda had been pregnant with Prince’s child, and that was why Robert had him kill her, as if it was discovered that he had fathered a bastard out of wedlock it could destroy his reputation. Mal was infuriated. He didn’t kill children, that was one of his only two rules, and Prince knew that. He stormed towards his old friend’s house, intent on having a reckoning with him. However upon arriving he was attacked by Prince and several of his other men, and in the resulting shoot out Mal accidentally killed Prince’s wife. In the confusion he fled, knowing that even he would have little chance standing against his former-friend in his own city, not with all the many and influence at Prince’s fingertips.

After some soul searching, and a long month sequestered in a rural church, Mal has decided that a life of violence has brought him nothing but pain and misery, and perhaps the path of pacifism may bring him something of substance. He’s not sure he believes that really, but he’ll try anything once, and it’s not as if he has much else to lose. With nowhere else to go, he has trekked a long way to Blackfinger hoping to make himself a new start.

Why Blackfinger? Well he’s hoping it’s far enough away from New Rojas that no one recognises him for that two-thousand-dollar bounty that the city has on his head for the murders of Brenda Green, Michelle Prince, and near countless other. If not?


INVENTORY


  • Triple barrelled shotgun: As mentioned above, Mal ain’t no legendary gunslinger. He prefers to get in close and hurt the other guy bad before they can do the same to him. The shotgun suits that preference down to the ground, and the wide spread goes some way to making up for his deficits in the ‘aiming’ department too. Win-win.
  • .45 long barrelled single action colt: Even a poor gunman needs to have some kinda iron hanging off his hip, even if it’s just to flash and rattle when he’s trying to look tough.
  • Hatchet: A mean little hatchet with a wicked sharp blade. Mal far prefers this little beauty to any paltry knife. To his mind it’s far more versatile – for both legal and illegal needs – and almost as easy to conceal. Besides, he’s found that nothing says ‘you been talking when you shoulda been listening’ quite like a hatchet to the face.
  • Cigar pouch with three cigars: When a hounds done good you give it a treat, right? Robert Prince used to give Mal all kinds of treats. Money, drink, women. All that’s gone now. All except these three last smokes. Mal tells himself he’s saving them for a special occasion, as they’re just too good to be wasting, and he’s unlike to ever get his mitts on their calibre again. Just what that special occasion is, well he doesn’t rightly know. He reckons he’ll recognise it when he sees it.


REASON FOR VISITING


Mal ain’t so much visiting as he is looking for a place to put down roots, a special somewhere where he can make a real try at being that ‘better man’ that the priest told him he could become. Blackfinger seems as good a place as any, and is hopefully far enough away from New Rojas for him to be safe from the long reach of Robert Prince.


RELATIONS




Everyone else Mal ever knew he left behind in New Rojas. He’s hoping they’ll stay there.



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Wild Animal by Rival Sons





Fridolf

Fridolf is, in a word, average. Average height and average weight, average looks and average brown hair and brown eyes. In not a single way does he stand out from the crowd. He’s just attractive enough not to be considered ugly, but not so much as to be thought of as memorable. For many men, this uniformity might be considered a curse, never being able to stand out in a crowd or attract the eye of a pretty girl. For Fridolf, it’s a blessing. After all, what kind of self-respecting grifter wants to be suddenly recognised by a past mark, or picked out in the street by a particularly tenacious town guard?





Alias
Far too many to list, as he creates new aliases as and when he needs them to facilitate whichever con he is either running or planning.


Race
Werewolf


Gender
Male


Age
29


Sexuality
Opportunistic


Birth Place
Volais


Nation/Allegiance
Born in La Lament, his only allegiances are to himself and the witcher Kieran.


Profession
Con-man, who dabbles in petty thievery on the side.





Personality
Greedy. Dishonest. Pessimistic. Cowardly. Fridolf is all these things and more, as petty a criminal as they come. So far in his life he hasn’t come across a con he wouldn’t run, nor a mark he wouldn’t fleece. Old Ladies, crippled veterans, war orphans, they’re all fair game in Fridolf’s eyes. Life isn’t fair, he’s fond of saying, so why should he be?

It’s perhaps worthy of note that he prefers the act of crime itself to the dividends it pays. He loves the thrill of a grift well played, liking it to a hunter taking down a magnificent stag. Even if he ever did become rich (unlikely, because he spends coin almost as fast as he ‘earns’ it) he would still commit crimes. The adrenaline rush is just to addictive to give up.

He isn’t entirely without scruples however. He’s never even considered committing a violent crime, and in fact is rather opposed to violence in general. To his mind it’s never accomplished anything of note, and he’d rather just stay as far away from it as possible. He’s also … no, that’s it. Non-violent is about all you can say about him where virtues are concerned.

Oh, he’s loyal to his friends too, but that’s a new development as he’s never had one before Kieran. Still, he worries that friend might be too strong a term for what Kieran is to him, and sometimes wonders that if it wasn’t for the curse hanging like a weight from his neck if he wouldn’t have long ago abandoned the youthful witcher. Only time will tell.





History
  • Born in Volais, the capital of La Lament, the son of a baron and a washerwoman who worked on his estate. Fridolf’s parentage went unacknowledged by the baron, who removed the washerwoman from his employ. Seeing this, the common people followed the barons example, and shunned the washer woman. She could not get honest work, and was forced to sell herself into indentured servitude at a doxxy flophouse. She eventually developed an addiction to Fisstech. She came to detest her son, blaming him for her misfortunes.
  • Fridolf was initially educated at a church run school, where he was praised for his sharp, nimble mind. However, he was singled out by an enterprising criminal who used young children as thieves. The criminal noticed how small and dextrous Fridolf was, and believed he could become an excellent cutpurse. He offered the young Fridolf a better life, and the boy leapt at the chance, abandoning his abusive mother without a second thought.
  • Fridolf excelled in the criminal arts, but soon found that physically taking money out of another person’s pocket was too easy. He much preferred the challenge of getting that other person to hand him their money, and not only that, but to believe it was in their best interest to give him their coin. He began to devise incredible intricate cons, which began to make him and his criminal patron quite wealthy. However, he spent his earnings hand over fist, and besides it had stopped being about the money for Fridolf. Now it was about the feeling he got when he outsmarted a mark, the flush of superiority over his fellow man. If he had ever thought about it he might have realised that he had become just as much of a junkie as his mother.
  • As he grew more experienced and his skills grew a pace Fridolf began to grow bored of his life in Volais. The game had become too predictable, the marks to simple, and too gullible by half. There were no more unknown variables to overcome. He concluded that, as a journeyman of his trade, he could learn no more by remaining static. If he wanted to further hone his craft he would half to journey afield, and that’s just what he did.
  • Spends several years travelling from village to town, relying on his skills to keep him alive. Develops a scheme he christens ‘cry wolf’. In it he would enter a small village, claiming to have spotted a werewolf in the outskirts. Once enough of villagers believed him he would kick them all into a frenzy, convincing them that they needed to mob together and hunt down the beast. As soon as they had grabbed their pitchforks and torches and marched off into the wilderness after an imaginary beast, he'd double back and ransack the deserted hamlet, lifting everything of value and scampering off before they returned. This heist worked so well he used it multiple times.
  • Fridolf’s fortunes soured the third time he attempted to ‘cry wolf’. He came to a town that proved more difficult to stir up into a frenzy than usual. They proved a little more levelheaded, and instead put the call out for a Witcher, a call which was answered by Kieran of Saph. Unfortunately for all involved (and unbeknownst to Fridolf) there actually was a werewolf living in that town, a huntsman who resided in the outskirts with his wife, the local cunning-woman. With the help of his wife, this huntsman was largely in control of his curse, and hadn’t hurt anyone during his affliction, but Fridolf had inadvertently set a Witcher on his trail. The huntsman, fearing for his life, pre-emptively attacked Kieran in his wolf form, and the witcher was forced to kill him in self-defence. In her grief the witch cursed the one she felt was responsible, Fridolf, and through a combination of her power and strong emotions, the curse of the werewolf was passed on to him. Shortly afterwards the town not only learnt of Fridolf’s deception, but also of his new status as a skin changer. They prepare to lynch the con-man, who is saved at the last moment by the Kieran.
  • In his relief Fridolf pledges himself into Kieran’s service, promising to stand by him as a loyal bondsman. Of, course his word isn’t worth a bent copper piece, and the real reason he desires to be around Kieran is in the hope that the Witcher will be able to find a way to lift his curse. Despite this he finds himself enjoying the young Witcher’s company.
  • Accompanies Kieran into the city of Telchar.






Skills and Abilities
  • Experienced con-man and thief – Fridolf has been parting the good people of Aridia from their hard earned valuable for nearly twenty years now, and has gotten rather good at it, even if he does say so himself.
  • Consummate liar – Simply put, if there is a better liar in the world than Fridolf then he hasn’t met them. And he spends a lot of time around unsavoury characters, so if anyone was going to meet them it would be him.
  • Sleight of hand – An integral skill for any grifter.
  • Running and hiding – For when things go sour. Fridolf is both an terrifically fast sprinter, and an excellent hider. World class really. He’s not one for distance running though, too many late nights and too much easy living has put paid to that.
  • Disguise and acting – When it comes to disguises, Fridolf is the next best thing to a Doppler. He’s had years of practice impersonating others, with his skills being augmented by the generic-ness of his features. By the simple advent of growing a beard or cutting his hair he appears to become a whole new person, a trick he has put to great use in the past. Sometimes having ‘one of those faces’ has its advantages.
  • Turning into a great, big, bloody man-wolf – Not so much an ability as it is a massive inconvenience, but one can’t deny how impressive it is. Every month when the moon is full he transforms into a giant half-man, half-wolf creature. His control of this form is minimal, and while he is demonstrably less violent than the average werewolf, he is still led by his animal desires to hunt and to feast, though he will usually prey upon animals before humans. Through a little bit of experimentation Fridolf has discovered that he can turn into a werewolf at will whenever the sun has set. During these elective transformations, he has near complete control of the form, though it is markedly less powerful than that which he undertakes during a full moon, and he suffers from dull hunger pangs that he cannot sate, no matter how much meat he devours – strictly animal, never human of course.





Weapons/Tools and Magic
  • Belt knife – A common belt knife, though of good make. Sharp, though far too short to be used as a weapon.
  • Dice – Of both the loaded and regular variety.
  • Playing cards – Dog-eared.
  • Flo - Fridolf's grey mare. So named because Fridolf is a pathetic horseman at best, and his latest horse is an ill-tempered bitch.
  • Lock picks – For those occasions when you ‘forget’ your keys. Heh, forget.






Other
  • Dialogue colour: steel blue.
  • What does Wild Animal by Rival Sons have to do with Fridolf, you may ask. Not much, I’d answer honestly, but I don’t generally pick themes for my characters, and thought instead of searching for one I might as well just put a great tune there instead.




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T H E B A T M A N


"Batman is eternal."
B R U C E W A Y N E 49 M A L E H E R O

C O N C E P T A B S T R A C T:


Absolute Bruce doesn’t stray too far from traditional canon Bruce, except on one or two key points. He’s older, for a start, having been acting as Batman for nearly twenty-three years now, and while he makes good use of that experience, time is telling on him. Years of facing down the worst dangers that Gotham can throw at him has taken its toll, eroding his once sublime physical attributes. He’s began to realise that he can no longer trust his body, though refuses to acknowledge that fact. His growing fragility does weigh on him though, and he has begun to worry about his legacy. He’s afraid that he has never truly made a difference in Gotham, and fears that none of his ‘sons’ will be able to succeed where he has failed. Maybe his time is short, but all that means to him is that he must work harder than ever, and find a way to make Gotham safe for good. In Absolute Bruce isn’t just fighting a war against crime. He’s fighting one against his own mortality.

Because he's been acting as Batman for so long he's already encountered most - if not all - of his classic supporting cast and Rogues gallery. I wont bother rehashing his history with them here. I'll try and tease out that kind of information organically as we proceed. Long story short he's earned the trust of Commissioner Gordon and the superhero community, he's fought countless battles against the likes of Joker and Riddler, and he's raised a whole gaggle of Robins and Batgirls.

* * *


C H A P T E R O N E
C O M E T A S T E T H E V E N O M



Somebody is flooding the streets of Gotham with the super-steroid venom. Street gangs and addicts are getting their hands on unprecedented amounts of the drug, though the GCPD has no idea how the dealers are getting a hold of the Santa Priscan export, especially as the villain Bane is behind bars in Blackgate. Somebody needs to put a stop to this, before Gotham tears itself a part in a drug induced rage.


N O T E S:

Will add entries here as/when necessary.


O R I G I N A L R P: A B S O L U T E C O M I C S
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G E N T L E

The humans called us monstrous, so monsters are what we became.


B A S I C S


NAME
Gentle

AGE
128

RACE
Minotaur

CLASS
Cleric/Barbarian

OCCUPATION
Lay Brother of the Temple of Apollokeos

ORIGINATES FROM
Achea

IF OUTSIDE TORVELT
The Human Republic of Achea is a loose collection of city states far to the South-West of Torvelt. The climate is hot, and the terrain mountainous, though the people have risen to the challenge of taming such an arid land, becoming famed for their exports of grapes, olives, gold, and marble. The Achean’s stand proud of their achievements, proclaiming that their society is the greatest in all the wide world, pointing to their democracies, philosphies, music and art as evidence of this, though it is whispered in courts around the lands that the prosperous country wouldn’t be half as impressive as it is if it wasn’t for the broken backs of the monstrous slaves it has all been built upon.


P H Y S I C A L A T T R I B U T E S


PHYSICAL DESCRIPTION
Large even by Minotaur standards, Gentle stands taller than eight-and-a-half feet, over nine if you included the tips of his gently curving horns, which you probably should when measuring a Minotaur. He’s broad too, as the ‘proverbial’ bull in fact, and hasn’t he heard that one more than once since coming to Torvelt. His once bulging muscles and steely thews are running to fat a little in his old age and relative indolence, but he still possesses the kind of physique that would give even the most confidant pitfighter cause to pause.

To his intense consternation his lustrous black pelt is being invaded by unsightly streaks of iron-grey. Swirling blue-grey patterns are tattoeed across his arms, shoulders, chest and back, intricate patterns of some hidden meaning which Gentle hasn’t shared with anyone since arriving in Torvelt. Age has also stolen some of his vim, and the spring from his step, but his hands are still strong and his horns still sharp. It will do, he tells himself.

STRENGTHS

  • Physically powerful
  • Experienced combatant
  • Access to divine magic
  • Rough wisdom

WEAKNESSES

  • Large and heavy
  • Moderate rheumatoid arthritis
  • Fading eyesight
  • Rage


P S Y C H O L O G I C A L A T T R I B U T E S


PERSONALITY
Pragmatic – Melancholy – Ponderous – Wistful – Studious – Mercurially violent (though working very hard not to be)

SEXUALITY
Pansexual

FEARS
  • Heights
  • Deep, fast moving waters
  • Large canines
  • Small, enclosed spaces
  • The ghosts of his past


GOALS
To find the prince, stop the Fog, and achieve personal salvation.


S K I L L S



Labyrinth Recall
He can perfectly recall any path that he has taken.

Great Weapon Fighting
Perhaps unsurprisingly giant bull-men are pretty good at swinging large, sharp pieces of metal with the intent of hurting people. Who knew?

Sense of Smell and Hearing
A Minotaur’s sense of smell and hearing is several times more advanced than that of a humans. Gentle has found himself relying on his more and more since his eyes started failing him.


G E A R


ITEMS ON PERSON

  • Heavy iron bracers
  • Travellers pack (sleeping roll, tinder box, dried rations etc)
  • Icon of Apollokeos (Small golden pendant featuring a rising sun over a river)

WEAPONS

  • Large wooden post (Functions as a quarterstaff/club)
  • Great Sword


H I S T O R Y


The Minotaur known only as Gentle first walked into Torvelt about fifteen years ago, with nothing more than the clothes on his frame and a rolled bundle of leather upon his back. From there he wound a slow and gradual path towards Koprust, eventually arriving in the capital city and taking on a slew of odd jobs, seemingly happy with working hard manual labour for minimal pay, simple food and somewhere dry to sleep. On those rare occasions that he was approached by those not intimated by his monstrous visage he was found to be polite, but distant, seemingly happy to nurse his ghosts in solitude.

He eventually found himself working for the Abbott of the Temple of Clean Waters, a holy place that venerated Apollokeos , Lady of Dawn and New Beginnings. Gentle quickly fell into life at the Temple, becoming a lay brother and settling in for what he imagined would be a life of quiet contemplation and honest labour.

The God’s, it seemed, had other plans.

He’d had nightmares for as long as he could remember, horrible and twisted visions from his past that tourtured him nightly without reprieve. However one night, when the horror had reached its zenith, he found salvation. The Lady Apollokeos visited him, in all her golden splendour, and explained that his redemption was in reach. She tasked him with joining the quest to find the Prince, and that through that labour he might just find the peace he so desperately desired.

When Gentle awoke he thought the dream no more than that, the fantasy of a tired mind, but later that day he met a man who introduced himself as Minoas, the fabled absent father of the Minotaur race. Minoas reinforced Apollokeos commands, urging Gentle to join the quest before disappearing.

One visit from a God he could ignore. Two would have been pushing it. Collecting his belongings and making his farewells, he made his way towards thee castle.
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