Hidden 3 yrs ago 3 yrs ago Post by Maxx
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January 1st, 1992



The night is clear and bright and cold. The small town of Leesburgh, Pennsylvania is celebrating the new year. As the ball drops in Times Square, families huddled around televisions leap into uproarious applause. Small children run onto the well-manicured lawns of the suburban homes, banging pots and pans and twirling sparklers, leaving trails of light in their wake. Bottles of champagne pop. Car horns blare. Drunken men join arm-and-arm in the streets and sing Auld Lang Syne, led along by Dick Clark’s New Year's Eve on the bar TVs. On a widow’s walk on Maple Street, two lovers share a New Year’s kiss.

Something is hurtling through space.

On the football field of Jack Kirby High School, a crowd has gathered. Lawn chairs sit in clusters all around the field. As the crowd leaps to their feet, husbands and wives embrace while children in heavy coats run in lines weaving between the clusters, decked out in glow sticks. The fireworks show begins: streaks of smoke ascend into the cloudless sky and erupt into a cascade of colors, painting the darkness with red and green streaks.
If the crowd was paying attention, they’d notice another color in the sky, too- a streak of blue and red and violet hurtling down from above, a tiny point of colored light expanding as it approaches. If the booming of the fireworks and the crashing of pots and pans hadn’t taken over the night air, the people would have been able to hear a faint noise, a rumble like the tearing of paper. It is drawing nearer.
In other parts of the country right now, astronomers are scrambling from computer to computer, trying to pinpoint the identity of the object now soaring down towards the eastern United States. Is it a nuclear missile? No- it’s way too high in the atmosphere, even for an ICBM. Is it an asteroid? It looks like one, for sure, but it hadn’t been there just moments before, had it? How had a world with millions of antennas and satellites pointed skyward missed a gigantic glowing ball of fire bearing down upon the world? At Harrisburg International Airport, fighter jets taxi out onto the runway accompanied by frantic national guardsmen, called away from their celebrations with their families. Now, they are sitting on a runway overlooking an empty, black sky, unsure of what exactly they are about to witness, but prepared for the worst.
There is a boy on his father’s shoulders at Jack Kirby Field. He is holding a Sony camcorder, gleaming silver and large as his head. He just got it for Christmas, and now he has it trained on the fireworks show. Through the lens, we can see what he saw, grainy and pockmarked with static, but it’ll have to do. The boy is cheering as a sea of golden sparks rain down from a firework burst, sizzling like bacon in a pan- the crackly ones are his favorite type. All of a sudden, a rumble moves through the crowd like a wave. There is a sound in the air, that rumbling static like an enormous sheet of paper tearing in two. A nearby radio begins to blare the hair-raising screech of the Emergency Broadcast System. Before the automated voice can speak, there is a burst of color up above, a flash of blue then violet then blood red. The boy whips around, nearly falling off of his father’s shoulders. A tremendous shape is tearing through the sky, a massive projectile with a trail of red, blue, and violet streaks flying off like tendrils. The projectile streaks like a plane at low altitude. It seems to be coming straight for the town.
All around, chaos ensues. The boy’s father lowers him into his arms and begins to run. Chairs are abandoned and kicked over. The radio is left blaring, though no one can understand the voice on it under the stampede. The boy keeps the camera trained on the sky, the light getting larger and larger. It seems to arc, as if pulling up to avoid crashing into the ground. The tail of colors streaks across a third of the sky. Then, in a single moment, there is a burst of blinding, multicolored light, and an earth-shattering “BOOM!” A shockwave rips through the town. Car alarms blare. Glass storefronts and windshields explode. People at the stadium, just below the blast, are driven to the ground, covering their heads. The screen on the camcorder cracks as the boy dives to the ground.
There is a long rumble like an earthquake, the camera not moving. Beneath the rumble, though, there is another sound, one strange and electronic, like crystals shattering underwater. There are flashes of color off screen, more lights appearing after the initial blast in the sky. The boy is screaming and crying.

“Daddy! Daddy!” the boy cries. “Where are you? Daddy!"





On January 1st, 1992, the world changed forever. In the Leesburgh Incident, as it came to be known, a cosmic object of unknown origin crashed through Earth’s atmosphere and exploded above the town of Leesburgh, Pennsylvania. While no obvious signs of harm were present in any of Leesburgh’s citizens, strange things began happening when pregnant women present in the town on the night of the incident began to give birth. Their children exhibited bizarre abilities unknown to science: glowing skin, hands erupting with flame, telekinetic force fields. These children, born with supernatural abilities, became known as Children of Lee, or CLs for short. Ever since that day, children conceived in Leesburgh are born with these powers.
The whole world scrambled to understand what was going on in the town of Leesburgh: scientists, reporters, and military personnel all butting up against each other. Some came to see the CLs as hope that peace could be achieved in the world through these supernatural heroes. Others came to see CLs as a threat to the lives of ordinary citizens. Still others saw them as weapons for America to use against their enemies, crushing those who oppose them under the bootheel of supernatural might.
This story, though, takes place in the year 2010, eighteen years after the Leesburgh Incident rocked the world. The first CLs are now in their senior year of high school, preparing for an uncertain future in a world that neither understands nor trusts them. Our player characters are some of these students, supernaturally gifted but dealing with the real-world consequences of having supernatural powers: mass media, government bureaucracy, organized hatred. This RP will tell the story of these children as they navigate life and find their place in a world that wants to both reject and exploit them.

RULES AND GUIDELINES:


1. This is not an open RP. It is invitation-only and is designed to be a small group of people who I know and trust. Unless I’ve written with you before, asking to join is a moot point.
2. All manner of things are allowed in this rp: blood, gore, cursing, sex (when it’s not between minors), etc. That said, we are going for a slightly lighter tone than some of the dark and gritty modern renditions of the superhero concept. A good rule of thumb for this RP is that if it would happen on a CW show, maybe think twice before posting it.
3. For right now, I’m going to limit players to 2 characters per person. I want the cast to be a fairly small group without too many extraneous moving parts.
4. A big part of this RP for me is going to be building the town of Leesburgh. Every player will get to contribute to building up this small town, adding locations, businesses, and NPCs as they see fit. Remember that Leesburgh is a small town of about 13,000 people, so giant skyscrapers or enormous research labs really aren’t going to be thematically consistent.
5. Another big part of this RP is going to be exploring life as a supernatural individual apart from the punching and kicking (though there will be punching and kicking). When building your character, think of ways that people would realistically react to the invention of superheroes. Would they be bigoted? Jealous? Supportive but misunderstanding? Details like this will help build the world up and support our thematic goals, in addition to just telling a fun story.
6. I know I said cursing is allowed, but no slurs please. Yes, I know that in 2010 f****t and r****d were more or less socially acceptable, but that kind of stuff really makes a modern audience uncomfortable even if you aren’t using it to be bigoted.
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Leesburgh, Pennsylvania is located in York County along I-83, equidistant between the city of York and the Mason-Dixon Line. It has a population of about 13,000 people and has grown considerably since the eponymous Leesburgh Incident, in which an extraterrestrial object exploded over the town and bathed it in a form of radiation unknown to science. The town has a fairly urban aesthetic, with plaster-facade buildings, copious chain link fences, and lots of concrete. Graffiti covers the overpasses and alleyways. The locations within Leesburgh will be continually updated here, as well as any changes to them.



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THE POWERS


Ever since 1992, children conceived in the town of Leesburgh, Pennsylvania have gained supernatural abilities upon their birth. These abilities vary wildly, from superhuman strength to telekinesis to conjuring flames. The origin of these powers is still unknown to science, despite almost two decades of research, but some common hallmarks are known. Children of Lee (CLs) release small amounts of ionizing radiation which can be picked up with a Geiger Counter. This radiation is not enough to be an immediate threat to the children or those around them, though concerns have been raised that the population of Leesburgh has a slightly higher cancer rate compared to the rest of the USA. While powers clearly do not follow all of the laws of physics, they do seem to obey the laws of Conservation of Energy and Mass in most cases. Additionally, powers with a range, such as telekinesis or clairvoyance, are unable to penetrate barriers of lead.
While the exact mechanism of how powers work is a mystery, there are some medications which seem to alter their effects. Namely, a drug known as Metagard, a mixture of Prussian Blue and Potassium Iodide, can be used to dampen or even nullify a CL’s powers. Some CLs take Metagard regularly to dampen potentially-damaging effects of their powers. Some particularly-violent CLs can be forcibly given Metagard when in police custody, though this is a very hot-button political issue as some folks see this as a violation of rights. Metagard is given in a chalky blue tablet and must be swallowed to operate properly. There is ongoing research into safe injectable power dampeners, but none are currently available. In an emergency situation, police can use lead iodide darts to pacify a CL, but this has only been done once before and is 100% lethal, leading to serious lead poisoning.

THE AGENCY FOR SUPERNATURAL AFFAIRS



Nobody expects superpowered babies to just start popping up one day. When the Leesburgh Event happened, the FBI and EPA were quickly on the scene. As the birth of the first CLs occurred, these agencies became tied to the town and the CLs as a whole, whether they like it or not. Over time, these agencies gained a permanent foothold in the town, and eventually the Agency of Supernatural Affairs (ASA) was founded. This subdivision of the FBI is tasked with navigating all of the issues involving CLs in Leesburgh, and it is organized into three divisions: Enforcement, Research, and Advocacy.

ENFORCEMENT DIVISION

The Enforcement Division is responsible for law enforcement when it comes to CLs. As they can be very dangerous, these employees are generally heavily-armed and well-trained for de-escalation. Some officers act defensively, using body armor and military-grade weaponry, while others act as social workers, resolving conflict nonviolently. Enforcement agents are the only people allowed to carry lead iodide darts, which can be used in an emergency to instantly nullify a CL’s powers, though the resulting lead poisoning is always lethal. Due to their heavy armaments and reputation for being real jerks, the Enforcement division is not very popular politically amongst CLs.

RESEARCH DIVISION

The Research Division does exactly what it sounds like. Their offices develop methods of nullifying powers, mechanisms of how powers work, and equipment for the protection of Enforcement agents. In addition,the Research Division keeps a running database of every known CL in the world as well as their powers. Research agents make themselves present at the birth of CLs and have regular interviews with them and their parents every five years to see how their powers have developed. The Research Division has gotten into a lot of hot water for ethical quandaries around power research, and several researchers have been fired from the institution after conducting extremely ill-advised and unethical studies, giving them a black mark in the minds of many.

ADVOCACY DIVISION

Being a CL is really hard in a society that neither understands nor trusts you. The Advocacy Division of the ASA was founded to help CLs navigate the world through counseling and social work. Every CL is paired with an Advocacy agent who is free for them to contact at any time, especially now that smartphones are just beginning to spread through the population. These agents advise their charges like a therapist would and also check on their home life conditions and social life. The Advocacy Division is a newer department and very often butts heads with the Enforcement and Research divisions.

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Reporting for duty milord.
Hidden 3 yrs ago 2 yrs ago Post by Luminous Beings
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Evelyn Alice Noblezada




BASIC INFO


Name: I already told you.

Age: 17

Year: Junior

Gender: F

APPEARANCE:



Height: 5'6

Weight: Less than you. Keep trying.

Skin Color: Light brown.

Physical Description: What an injustice it is that Evelyn is one of the prettier girls in Leesburgh. Truly. Many a person has discussed, huddled around laptops at sleepovers or examining social media over clunky early-gen iPhones, how literally no one would care about Evelyn if she was not hot. Unfortunately God has seen fit to give his tightest fits to His shittiest soldiers.

Evelyn is about 5'6 and unlikely to get much taller, although one would be politely reminded Napoleon did not need to be in the 6' club to bring a continent to its knees. How merciful Evelyn has settled for but one city. She is thin (annoyingly) and has clear skin, said skin being the light brown of her mixed-race Hispanic/white heritage. She has dark brown eyes and eyelashes and brows that were presumably sculpted with one of those precision-lasers they use on diamonds. She has big, almond-shaped eyes and soft facial features that allow her to pass for a bit younger than she is, and she would describe as Disney Princess-esque, but, you know - hotter. She tends to stay moving, rarely standing still, shuffling her weight from one soccer-toned leg to the other, or chewing on bubblegum, or examining something on her phone (she has one of those glitter cases).

As far as the supernatural goes, I'll describe that in the power section.

Clothing: Fashion wise, Evelyn is always put together, even when she's wearing something casual to look laidback on social media, and coincidentally wearing sweatpants that cost more than most ensembles. While the town of Leesburgh Pennsylvania, I will wager, does not have a high amount of Met Gala viewers, Evelyn probably singlehandedly shifts the town's fashion consciousness a few levels higher. As her writer is not particularly adept at outfits, these will probably be left vague, but she's pulling off all the shit in the early 2010s that you were convinced you could never pull off. Rightfully. Look just assume it's all things fabulous.

Voice: Evelyn has a clear voice crisp as running water - did you know she sings? - and one with the slightest hint of an accent. Some have speculated this accent is carefully crafted to give her an exotic flair, as someone with a Hispanic accent should presumably pull higher than a C- in CP Spanish. These speculators, curiously, did not have prom dates that year.

PERSONALITY:


Character Traits: Evelyn watched Mean Girls with the understanding of Regina George that Hinckley had of Caufield. There is a lot to unpack with Evelyn. The most general approach would be to say she's a bitch, and that would not be incorrect. While she has no use or time for studying for classes (why do it when you could cheat?), she is far more cunning than the sweet smiles and giggles would let on. Her ability to piece together timelines and cross-examine alibis on Facebook would probably land her a position with a government intelligence agency if she actually wanted one. She is sharply observant, and moves like a shark covered in mirrors in a school of beta fish.

Evelyn tends to view most relationships as transactional. This is mostly borne from the fact that largely, that's how people view Evelyn. I'm not going to try to sell you on how she's a good person deep down, because a lot of people at 17 are just terrible and there's not really a hidden moral core underneath. She's nuanced, and layered, and complex, but none of those complexities involve a moral code that contextualizes her actions. Evelyn tends to view things based off the consequences rather than from any position of abstract moral reasoning. And tha'ts understandable - Evelyn's been dealing that way since she was little. Growing into your body, and an uncomfortably attractive one at that, in middle school, leads to early cynicism. Evelyn did not take the approach of shying away from strangers' gazes or trying to squash out her sexuality. Rather, Evelyn realized she could get free ice cream at 13 if she wore a low cut shirt. Beyond that, people approach her transactionally. She's Evelyn fucking Noblezada. You're not nice to her because you want to be nice to her. You're nice to her because you're afraid, or you want to get in her pants, or you want to get invited to her party because her parents have good liquor and don't give a shit. Evelyn has had so few genuine connections since stumbling through the crucible of puberty she tends to dismiss that sort of thing as something only children have, because that was the last time she had that sort of thing. Boys are all trying to fuck her, girls are all trying to fuck her over. Evelyn views herself as still being on top because she's sharper and smarter than the rest of them. And just better. There's an almost Manifest Destiny sense of how Evelyn views her high school. It's all there, boyfriends, prom queen status, lead in the musical, soccer captain - just hers for the taking. If someone else is currently holding those things, they should've not sucked so much and they could've kept them.

In that regard Evelyn's good features are really ambiguous, morally. She's observant and perceptive, but often in the way that she can seize on someone's insecurities at a casual glance. Evelyn can dissect a situation to figure out the best way through - and then choose an option that's just easier and faster. Evelyn has been around the block, socially, and is good at picking up on lies, telling how someone is shielding their ego with an offhand remark, joking to draw attention away from the fact their clothes don't match or they got caught with a boner in class or something. Her memory is not quite eidetic, but that's only because that word is fucking nerdy. She could not begin to tell you what the Krebs cycle consists of, but she knows good and damn well who was sitting on whose lap in 7th grade at Kyle Brennan's campfire. Evelyn is perfectly capable of showing kindness and magnanimity, if only because she understands the value of good PR.

This is not to imply that Evelyn is a complete monster or drowns puppies in her free time. She doesn't do cruel or mean shit just for the hell of it. She doesn't have a ton of qualms with being nasty to someone, and doesn't really see the problem with coming up with a solid rumor about someone if they're annoying her, but she doesn't go actively seeking evil. It's more that being shitty is way more fun. She's also really never had to come face to face with any sort of real world consequences for her actions. It's more like playing a game. Again, she's 17. You were also a piece of shit then, you just couldn't match outfits as well.

Bonds: Evelyn is highly competitive and likes being the best. She likes being in control, not necessarily in the sense of needing to be #1 at everything, but she wants the reputation of people knowing she could if she wanted to. Evelyn enjoys the game of it, so to speak. She likes figuring out what makes people tick and making sure that their internal clocks are running to her tempo.

Activities: Much like the girl who bullied you in high school, she annoyingly does it all. Musical theater? She was Christine last year, and applauded with roses that, again, viciously reprised-against conspirators have alleged she arranged to have bought for herself. She runs the Hispanic Student Alliance, which no one can actually manage to find a manifest of where they meet, who's in the club, or any activities they do, but she somehow has the first club listing in the yearbook every year with students most are sure do not actually live in Pennsylvania. She is on the soccer team, where even her harshest detractors have to admit grudgingly that she has some talent (this is kinda key to her character - she's partially annoying just because she is actually good at what she does, and carefully manages so no one sees her suck at stuff. You want to hate her, but she's able to give you the impression, like a good crypto enthusiast or a mid-tier cult leader, that you could also be that good if you just follow along). She has recently taken up gardening, which seems to be one of the few passions she pursues purely for her own sake and not for public perception. She is also an adept social media manager, and runs her Facebook (was Instagram around then) page with the sort of skills that will be highly marketable once she leaves college. She runs cross-country in the off-season, which she actually doesn't excel at, but everyone knows it's just training for soccer anyway.

She also went through a phase where she was helping train dogs to be therapy dogs, but no one's sure if she did that for the right reasons or because her dad's law firm had a huge scandal that month.

Skills: This bitch can make you cry in under ten seconds. A cursory glance is all Evelyn needs to size someone up. She picks up on the way you slouch, the way you scratch the back of your head when your nervous, how you lick your lips before you lie. She can remember someone wore the same outfit twice in one week and looks like they haven't gotten much sleep, she can tell you any detail you want to know about anyone in Leesburgh so long as it has no actual meaningful relevance to someone's intrinsic worth as a human being.

Beyond her observance, Evelyn is oddly a very good leader. She's more Stalin than Susan B. Anthony, but her junior varsity cult of personality shtick does work and she can rally a group and organize them fairly efficiently. Her very frank assessment of people helps her ascertain who will be best suited where, and how, which has earned her the actual rare affection of her soccer teammates.

She's physically fit but by no means a potent fighter. Evelyn is skilled at glamor and glim and anything you suspect Sharpay may have excelled at. If there's a metahuman press conference, Evelyn is the one to put at the microphone. She cries alligator tears, but her charms work on a great deal of people, in part because it's almost like a Kansas City Shuffle - you know she's a bitch, sure, and you don't trust her, but you totally miss why you shouldn't trust her, or that you're still hanging out with her and doing favors for her even as you say how annoying and full of herself she is.

Beyond her interpersonal social skills, Evelyn is good at social media and that whole shtick. She intuitively gets how to spin events, how to frame an issue, how to present oneself. Evelyn has a good knack for figuring out what her audience wants to see, and knows how to give it to them, all while convincing them they never stepped foot in the theater.

She also really is good at soccer and singing and theater which is so fucking infuriating to the theater techs, who have looked on the dark web for a hitman in response to her getting that Phantom role.

BACKSTORY


Backstory: Not all backstories need to be convoluted, and I fucking hate writing these anyway. It's one you've seen before. Came from money, and all the leisure to explore whatever she wanted, and the opportunities to ensure she'd at least have a chance to be good at it. Beyond that, Evelyn won the genetic lottery. There are kids you can tell from an early age are going to be losers, and kids that are going to be winners. Once you're out of high school, it doesn't matter so much. But until that diploma's in your hand, there is a caste system, and you're well aware of who kicked ass in their past life when it comes to Leesburgh.

Evelyn's metahuman status never particularly affected her, in part because it was just one more tool for the spin. Evelyn largely represents a metahuman who can still actually excel in "normal" society, and doesn't seemingly have much of an ability that gives her an unfair advantage, which makes her more palatable to hate groups than she otherwise may be. She's also human-passing. So this whole superhuman shtick really hasn't affected her too much, and Evelyn hasn't wasted time wondering why God did this to her or why it had to be her. She's got other shit to do.

Her family moved here in middle school, much to Evelyn's chagrin, from New York. Her father, being an attorney, was maybe involved in some drugs and/or wives that belonged to other people, and so a hurried exodus was made to Leesburgh. While most would consider this quite the downgrade, and in terms of raw social prestige it certainly was, Evelyn got her skills from somewhere - he quickly managed to turn a small-town, good-for-nothing firm into one that positioned themselves firmly as the legal liasions for metahuman issues, right at the heart of Leesburgh, and the success was immediate and resounding. While Manhattan may have the ivory towers, her dad has secured plenty of cash for them in his work (hustling both sides) and managed to make what was pretty clearly a career dead-end look like a brilliant humanitarian move.

Her mom mostly drinks wine, watches E!, and shops with Evelyn. Should this RP last long enough for the opioid crisis in America to reach its heights, she will 100% O.D. Evelyn's memorial post on Facebook will receive no less than 3,000 likes after the fact.

POWERS:


Description: The main reason Evelyn can get away with being pretty obviously a bitch is that her power is anything but. Evelyn is literally springtime. At first, her parents weren't entirely sure she had powers, but it became visible when they noticed that the grass was literally greener on the other side, provided Evelyn wasn't standing where you were. Evelyn's aura is reinvigorating and life-giving. This manifests in a number of ways.

Firstly, provided it's daytime, the sun is shinier, the air crisper, the birdsong clearer. Things are just better and more vivacious around her. Literally, her clothes look brighter and the colors richer than the people around her. Her aura gives people energy like a caffeine buzz, and there's almost a withdrawal to leaving her presence.

Evelyn's power affects the natural world. Animals are naturally quite friendly to her and it's not uncommon for butterflies to swirl around her head, a deer to casually come up and start nuzzling her arm when she's on the bench at soccer, so on and so forth. Plant life grows noticeably around her, and the health of everyone near her is improved. Evelyn's aura gives something of a healing factor. You will not regrow a lost limb standing next to her, but your odds of surviving a gunshot are remarkably higher, although your chances of suffering a self-inflicted gunshot wound will skyrocket. She can't induce Wolverine level healing, but you could recover from nearly anything a lot faster if you were near her for the duration of your recovery.

Being in Evelyn's immediate presence, the springtime energy is pretty potent. People are more inclined to like her, and life blossoms. People's emotions are heightened, the air is warmer, sensory experiences more vivid and potent. Evelyn can only alter all this to a degree. She can really turn up the charm if she wants to, or if she's trying to keep a baby bird alive or something, it's a lot easier, but she can't turn it off or turn it up all the way. While Evelyn is fully accustomed to this, other people often aren't. Part of the reason Evelyn always seems to have the social edge is that when she interacts with people, they basically become high for the first time and don't realize what's happening. A lot of guys just think that the butterflies in their stomach around her are why she's literally the only girl in the world for them, because biologically no one else has that effect (as I said, teenagers dumb).

Evelyn's singing is not supernatural in the sense of a true Disney Princess, but it is dazzling. You aren't going to lose your free will or anything hearing it, but animals are drawn nearby and charmed, and you're at least going to feel some kind of admiration or rush of emotion. It's not going to stop you from pulling out a gun and shooting her in the head, but you may need a good cry after, if nothing else.

Now for the part every RP needs - combat applications. Evelyn is really not a brawler, or a heavy hitter. Surprise. You certainly want her on your side, because you're going to feel more jazzed and your wounds are going to not be as harsh. Her energizing effect is quite handy, and can keep people going longer than they otherwise would be able to. For direct combat, Evelyn's limited. Her ability to juice up sunlight and springtime means that she can bring on a real harsh glare if she has to, and with some serious effort and training she may be able to surround herself in a sunny glow that could burn people. But that's a ways away, because Evelyn has really pooled all her resources into figuring out the social gimmicks of her powers and never bothered with anything else.

As mentioned, animals fucking adore Evelyn, and will not attack her unless really provoked. They're very friendly, and will often help her out if needed. She can't summon a grizzly bear out of nowhere, but if you wanted to fight Evelyn, a nature preserve or petting zoo would be a pretty terrible place. Similarly, plant life flourishes and blossoms around her. Plants will literally go into bloom as she walks past, then wither back into their wintry gloom after. If she stays in an area long enough, and were to concentrate, two things you probably just can't convince her to do, she could potentially grow a lot of brush, thorny vines, so on and so forth. Obviously plants don't have the intelligence to fight someone as a dog or cat might on her behalf, but you may notice tripping over more roots or getting slapped by more branches if you annoy Evelyn in the woods.

Finally, her springtime aura lessens the effects of toxins, poisons, etc. She's a breath of fresh air. Being around her will really weaken the effects of knock-out gas or a snakebite, although obviously not 100%, and the minute you're outside her aura the effects will leave you very sharply (along with a dopamine crash). She's not able to lay on hands and cure someone's cancer, but she's kind of that unknown factor that makes a team operate far beyond the sum of their parts when she's around, and no one can really put a finger on why.

Evelyn has a much higher ceiling for her abilities should she actually work on increasing her strength. She will eventually be capable of a larger aura, more intense effects, and more direct control and finesse over what she affects. Eventually, while she will never reach the level of pure telekinesis over plants or something like that, her abilities there will grow, and she'll have better uses for and management of sunshine and springtime.

Limitations: Namely Evelyn doesn't give a shit about being a superhero. To the nerdy casual observer, the applications of her powers are pretty fucking mind-blowing. She could easily make millions just standing in an endangered wetlands. Evelyn, however, thinks marshes smell like ass. So while she's really mastered the social glow part of her power, she hasn't put a lot of time or effort into the more fantastical elements, which I imagine will need to occur in this RP.

Additionally, Evelyn's power takes a LOT of energy to be more than subtle boosts. The aforementioned solar flare/sharp glare type of thing would leave her at about 30% of her stamina to do once, and it's really going to make someone drop an f bomb and rub at their eyes for a minute. Surprisingly for the varsity soccer MVP, she doesn't have a ton of supernatural juice to keep going, due again to the lack of practice. So with training, these limitations could lift.

For the more concrete ones. Evelyn's power is largely dependent upon her surroundings. She can boost the vigor and health of people - if she's near them. She can make plant life grow and animals go full Disney - if she's in the woods. If you put Evelyn in a concrete room by herself, there's really jack shit she can do.

Evelyn's power resist natural forces; that is, in the dead of winter, the air will still be noticeably warmer around Evelyn, and on an overcast day the sun may shine a bit brighter through the clouds if she's around, but she can't turn a blizzard into Miami Beach. Anything resembling a combat application, which is not her forte, doesn't manifest inside or away from nature, which Evelyn doesn't really like anyway because dirt sucks.

She can adjust her aura somewhat. So if she's in a fight with thirty people around her, and only ten are her friends (well, you know), she can concentrate real hard and make it so that they're getting the bulk of her power, but the rest are still getting a trickle. Perhaps the best way to put it is that Evelyn currently lacks the metaphysical muscle or finesse to turn the throttle fully one way or the other. She can amp up elements of her abilities, or muffle them, but she's not yet skilled enough to fully reduce either and this causes problems for her occasionally (ex. everyone feels jittery at a funeral).

Obviously, her singing is neutralized if you wear earmuffs or find a way to shut her up, which no one ever has.

Weaknesses: Evelyn's powers are subtle enough that there isn't really one Kryptonite bullet to take her out. So I'll list a few.

Firstly, her dizzying effect on people, the emotional rush, the energetic boost - these effects are tangible, but largely only disorienting on the unprepared. The same way that when you've been drunk a few times, you can manage to be more coherent than the first time you got shitfaced, if you're aware of Evelyn's powers, it's not going to make you turn into an idiot (it really wouldn't already - you just feel your heart on your sleeve, the colors are brighter, the air sweeter, etc). So someone with willpower or really a Valium can muscle past that. As far as a direct weakness, it also relies on Evelyn's emotional state, which is generally nonplussed. If you piss her off or upset her - first off, your ass better leave town, because she will fucking ruin every relationship you have - the cheeriness is melting away.

Her healing factor does not stop bullets, as said before. If you get hit by a hand grenade you are still fucked. If you break your leg on a hike around her, you may find it can support more weight than maybe biomechanically it should be able to. However, her power offers soft resistance her. You can brute force past it. A shallow bite by a snake you may be able to resist near her; if a king cobra sinks its fangs in deep, she can really only buy you a few minutes more.

Her singing requires you to be able to hear her, and again, it may make you drowsy or feel giddy, but if you're in a pissed off mood it's probably just going to piss you off more.

Her outdoor powers require outdoors. Harsh winter conditions really limit her. It doesn't neutralize her, but it basically leaves her walking uphill constantly. If you walk into a walk-in freezer with Evelyn, she's still going to be warm and summertime, but it's requiring a lot more energy to resist those external forces. So if your plan to survive a hike in the Arctic is to keep her along, she'll need a lot of rest and coffee.

Her aura is also limited in range and dissipates when she leaves. If she spends a long time somewhere, the effects take longer (ex. the plants outside her house look like the Garden of Eden because she spends 10 hours a day there and keeps coming back) but she can't turn a salted field into a vineyard unless she's there for a year straight. The most succinct way to put it is that Evelyn's power nudges entropy one way or the other, but she can't reverse it or change its course completely. You're trying to grow plants? They'll grow better. But she can't make something from nothing. Likewise, if you're savvy to her charm, it's not really going to work on you as well (on a purely metaphysical level - she still is very socially savvy, and can weasel her way through situations on good old-fashioned charisma).

The longer she goes without sunlight, the weaker she becomes.

Any other suggestions welcome, I can't think of any others off the top of my head. I'll tinker with this more.


Other Information: Some of the most well-kept secrets in history include the true reasons behind the assassination of John F. Kennedy, the events that transpired at Skinwalker Ranch, and rumors of a horrifically embarrassing event Evelyn caused in elementary school. Evelyn stomps those rumors out like the fucking NKVD.
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SepticGentleman 𝙼𝚊𝚗 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝙼𝚎𝚐𝚊𝚑𝚘𝚕𝚎

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W I L L O W


BASIC INFO


Name: Willow Simone Dendry

Age: 18

Year: Senior

Gender: Female

APPEARANCE:



(Image to be added)

Height: 5’7

Weight: 81 lbs

Skin Color: White. Literal white.

Physical Description: A pale ghost of a girl, if only in terms of coloration. Average height, thin build. Skin and hair, all colorless. Big eyes, white like her skin, save the pupils and pitch black sclera. Button nose, thin lips, wavy hair going down to her neck.

Clothing: Dark tops. Equally dark pants. Lots of grays and navy blues. Known affinity for big coats with fur on them. The kind old ladies would wear.

Voice: Soft. Quiet. When she’s a ghost, it has an echo to it.

PERSONALITY:


Character Traits: Silent and observant. Strange in the eyes of the strange. Always has a smile on her face. Aware of but disrespectful towards danger. Perfectly content with being alone, but doesn’t scorn companionship. Curious at times, loves to explore, but seldom the one who speaks to someone else first. Talks sparingly, but with kind words - if at times, odd choices of vocabulary. Flowery language comes out when she likes someone.

Not all pleasant. Thinks she can’t be touched. Ghosts everything. Doesn’t take things seriously.

Bonds: Live. See what comes next. Witness something new and bewildering, if fate be generous.

Activities: Writing. Drawing. She has a little journal full of short poems and sketches. Loves to craft with the antiques at home. Goes shopping for new coats sometimes. Explores the world around her.

Skills: Artsy things. The written word. Drawings. Good at cleaning and sorting the antiques.

BACKSTORY


Backstory: A man and a woman - Lloyd and Esther Dendry - had a child eighteen years ago, after the great light shone over Leesburgh. Abnormalities in the pregnancy. Couldn’t have guessed the baby girl would float freely out of the womb, see-through. Solidified, dropped - the doctor caught her.

Father always loved the strange. Mother didn’t care for it. Quickly began to hate it with the new wave of strange births around town. Couldn’t show any love to her daughter. Got mad at her. Threatened to hurt her, and other children too. Lashed out at her husband.

She was taken away. Spent some time locked up. Bit her tongue off and bled to death.

Willow was only two.

Life went on. Willow got older. Learned to shift back and forth freely. Helped her father around the Rustic Palace. Developed a love of antiques and creativity. Moved into the shop when the house got sold. Went to school. Feared the bullies, kids and grown adults, throwing stones at her. Learned to ghost the stones and stopped being afraid. Let all the dangers of the world pass right through her. Let nasty words go ignored.

Stopped thinking about her mother.

Started to smile again.

POWERS:


Description: Incorporeality. The power to become intangible, weightless, translucent. Can fly freely through the air. Pass through solid matter. Takes her possessions with her into the ether. Gives people shivers when she passes through them, like a cold specter.

When physical, she’s floaty. Jumps higher than others. Falls slower. Gravity is kinder to her.

Limitations: Ghosting takes energy. Can’t stay intangible forever. One hour, no breaks, before passing out. Can’t be asleep and intangible at the same time. Can’t shift back to tangible if she’s still caught in something, even by a toe.

Weaknesses: Heat. Fire. High temperatures. Disrupts the shifting process. Forces her back to corporeality.


Other Information: Nothing for now.
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Alright @Luminous Beings is good. @SepticGentleman and @JunkMail I sent y'all some small things on Discord.
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Alright @Luminous Beings is good. @SepticGentleman and @JunkMail I sent y'all some small things on Discord.


CRATE. CRATE. CRATE. CRATE.

CRATE. Crate. crate…
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H E L E N H A R T





BASIC INFO


Name: Helen Hart

Age: 18

Year: Senior

Gender: F

APPEARANCE:




Height: 5’5”

Weight: 130 lbs

Skin Color: White with freckles

Physical Description: Helen is a pretty average-sized girl, not short or tall or thin or fat. She has broad shoulders for a girl, but also wide, feminine hips. Helen is quite proud of and comfortable with her body, holding her head high and her chest out in a more traditionally-masculine posture. She is by no means fit or athletic- occasionally she gets the urge to exercise or run, but the habit never sticks (they never do). If you saw her with her clothes off, she’d have a slight muffin top. Helen has a few different tattoos on her body. On her right wrist is a triple moon tattoo, a symbol of her Wiccan faith. On her upper chest on the left side is a Celtic Shield Knot, said to be a talisman of protection against dark forces. One day Helen plans to cover most of her body in tattoos, but she’s young and poor so she hasn’t gotten there yet.

Helen has a round face with a large forehead, often a point of scorn for bullies. She has prominent cheekbones and a slightly upturned nose. Her eyes are a gentle, pale green and her eyebrows are light to the point where they’re sometimes hard to see. Helen’s cheeks are more freckle than skin in some spots (this is the case for most of her body), but all in all she’s rather pretty. Helen’s hair is long and flame red, parted down the middle but often kept messy and wild like a mane of flame. Typically, she keeps her ears covered, as they get made fun of a lot for being too small for her head.

Clothing: Helen has a very feminine wardrobe, lots of flowy dresses and skirts. She loves sundresses and wears them often, typically with strong patterns (Helen isn’t one for plain clothing). Her favorite colors are green and purple, and as such that makes up much of her wardrobe. Most of Helen’s clothes come from the Rustic Palace or Goodwill (she loves thrifting) and she tends to become very attached to things she finds there that look like no one else would wear them. When it’s very cold, Helen will switch to jeans or leggings, but this is only when it’s absolutely necessary. She typically wears a nylon necklace with a metal pentagram on it.

Voice: High and airy, like Evanna Lynch minus the British accent (she played Luna Lovegood).

PERSONALITY:


Character Traits: A lot of competing influences have shaped Helen: bullying by school children, support from her parents, societal prejudice, general Wiccan attitudes about not blending in. As a result, Helen is like a balloon full of weirdness: rising high until some bastard comes along with a needle to pop it. Around people she’s close to, like Willow, Helen is capricious and goofy, constantly seeking out adventure and mystery. Helen has a fascination with the occult, from witchcraft to ouija boards, and seeks such things out as much as she can. She loves conspiracy theories and fringe pseudoscientific beliefs, though whether she actually believes any of them is a mystery even to herself. Helen doesn’t have many friends, but the ones she does have she loves fiercely. She is incredibly open-minded and supportive of those she meets, typically making a point to be nice to the freakier CLs in Leesburgh.

Then some bastard comes along to pop the weird balloon. Despite all of this, Helen is really self-conscious and thin-skinned. Even mild judgment from strangers or bullies causes her to clam up and seek shelter, going so far as to leave her friends hanging when they need her. When she’s alone, Helen is, in fact, quite shy, not making eye contact with people and speaking only when spoken to. She is very defensive around strangers, as in her head she automatically assumes that they’re going to bully her (or if they don’t, they’re thinking about it). When it comes to social interaction, Helen’s strategy is to duck her head and wait until it’s over.

If it wasn’t obvious already, Helen has pretty bad ADHD. Even with medication, she has trouble focusing on things and can very easily become overwhelmed by sensory perceptions. She changes her mind constantly, thinks of the bizarrest ideas out of nowhere, and often speaks before her brain has processed what she’s going to say, sometimes leading to her being blunt or rude. Helen also has a tendency to snap at people when in tough situations, lashing out with anger even at her friends just due to how easily-overwhelmed she gets.

Helen is lesbian, yet another thing that makes life hard for her in a small Pennsylvania town. There’s not a lot of lesbians in Leesburgh, and as such Helen has never really dated anyone. She crushes on girls constantly, though, especially athletic girls. Much to her own frustration, she harbors a tremendous crush on Evelyn Noblezada.

Bonds: Like much else in her life, Helen’s career and college plans change constantly. Sometimes she wants to be a writer, other times a reporter or a painter or an oceanographer or a park ranger or a nature photographer or a helicopter pilot or a professional skier or a farmer. One thing’s for sure, though, she wants to do something great with her life and she’s excited to see what it’s going to be. For now, Helen has a part-time job at Mooncash as a barista. It’s not much but it gives her some spending money.

Activities: Helen spends a lot of time reading, especially about religion or occultism. She’s read most of the books in the Rustic Palace and regularly goes to the library as well. She reads a lot of poetry too and loves Emily Dickinson. Helen practices witchcraft as part of her faith and will often go into the woods to construct magic circles or perform other rituals. She regularly tries to get her few friends to join her for these rituals. Helen is also a sucker for other occult objects such as ouija boards and dowsing rods. In addition to this, Helen also is constantly picking up hobbies and then almost immediately dropping them. She has been involved in fencing, taekwondo, knitting, gardening, HEMA, painting, pottery, carpentry, candlemaking, and sewing at various points, and her room is littered with cast-off equipment of these various hobbies (including a European broadsword hanging on her wall).

Skills: Over years of picking and dropping hobbies, Helen has learned a little bit of many things. She has a basic understanding of fighting and knows a lot about various crafts and how to make them. She’s actually really good at sewing and her next hobby will probably be dressmaking, which may or may not stick. Helen knows a lot about literature, history, and religion.

BACKSTORY


Backstory: Helen doesn’t know her birth parents, but it’s never really bothered her. At the start of the CLs appearing, she was abandoned by her birth parents for her abilities, but quickly adopted by Kristy and Ella Hart, a lesbian couple who lived on the outskirts of town near Mount Grey. Southern Pennsylvania was not very friendly to gay people in the 1990s, but Kristy and Ella made it work. In addition to this, Kristy and Ella were devout Wiccans, worshippers of nature and the mother goddess. Due to their already tenuous nature in the town, the couple kept their religious beliefs a secret, though they did indoctrinate their daughter.

Her entire life, Helen has known she was an outcast. She was always the weird kid at school, the one who would spend recess playing alone in the woods or in the library. She got bullied a lot and didn’t have many friends. In 6th grade, Helen was in the same class as Willow, and they quickly became friends. Helen spent most of her time and allowance deep in the Rustic Palace, reading the old used books that inevitably accumulate in an antique store. Occasionally, Helen tries to rope Willow in on her occult weirdness, but mostly she does that herself these days or with her mothers. Once she graduates, Helen wants to go to college and pursue a degree in english or religious studies.


POWERS:


Description: Helen possesses the ability to manifest eyes on structures she touches. She can manifest an eye on any structure, from glass to brick to plants or animals. The eye can be structured to look like an anatomically-correct human eye, or it can be disguised to resemble a piece of art or a pre-existing eye on a poster or object. Once the eye has manifested, Helen can see through the eye as if it were her own and control it freely. The eye is fixed in place, but it can move like a normal eye and can blink or close (even if it normally wouldn’t be able to, like with a doll eye). The eye lasts indefinitely, receiving a supply of nutrients from Helen through mysterious means.
Helen can also cause eyes to manifest on her own body, and when she does this she gains some additional abilities. If Helen manifests an extra eye on her body, the eye can be modified to perceive other forms of light, such as infrared light, ultraviolet light, or radio waves. These eyes can also see through solid surfaces up to 3 inches thick, such as doors or cars. These eyes can be manifested on any spot on her body (she often manifests them on her hand in a homage to the Fates, or on her face to create a third eye on her forehead).

Limitations: Helen can only manifest up to 3 extra eyes at a time, and to make a new one she must remove a previous one. Once an eye is made on a spot, it cannot be moved. Helen must touch an object to plant an eye on it, and the eye appears exactly where she touches (so she can’t plant one higher up on a wall than she touches or something). The eyes can be made larger than a human eye, up to the diameter of a soccer ball, but cannot be any larger.

Weaknesses: Helen’s eyes that manifest on objects cannot see through objects or see non-visible spectrums of light, so just covering up one of them prevents Helen from using them. The biggest weakness of Helen’s eyes, though, is that they are inexplicably attached to Helen through mystical means. They receive blood and nutrients from Helen’s body and vice versa. A toxin placed into one of the eyes will end up in Helen’s bloodstream, and if one of the eyes are damaged, Helen feels the pain as if her own eye had been harmed and can lose blood. She can close an eye remotely, but the damage is still done. Additionally, once one of Helen’s eyes has been physically-destroyed, she cannot manifest it again for 24 hours, so her supply of eyes goes from 3 to 2 until it recovers.


Other Information: Helen has a car, a green Toyota Prius with flower decals all over it. It has a variety of bumper stickers: “Save the Whales”, a peace sign, a UFO-shaped sticker that says “I Believe”, a pride flag, etc. The car’s name is Doug (short for “Duh Green Car”).
Hidden 2 yrs ago 2 yrs ago Post by JunkMail
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Anotha one.
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Y'all some punk-ass bitches.
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Helen is approved @Maxx
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Helen is approved @Maxx


I disagree. Banned for racism.
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<Snipped quote by Skai>

I disagree. Banned for racism.


You can tell me whether my characters are accepted when you finish The Promise.
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@Skai Accepted.
Hidden 2 yrs ago 2 yrs ago Post by Enarr
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Who tf r u @Enarr
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Who tf r u @Enarr


I'm the thing that goes bump in the night. I'm the reason your parents are having marital issues. I'm your mom's boyfriend. I. Am. Enarr
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