Hidden 2 yrs ago 2 yrs ago Post by Eviledd1984
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Eviledd1984 Narn Liberator

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Welcome to the kingdom of Kindeance, one of the three major kingdoms in the land of Tal'rel. Their strategic location, boosted by efficient bureaucracy and good governance had made Kindeance the richest among the three. Such prosperity didn't happen overnight. After a crushing defeat in the war against Meche in 15xxx, the previous king revolutionized his kingdom from war mongering nation into a flourishing trading hub, encouraging fair trade and agricultural export as the backbone of the country's economy.

The current king, as just and as fair as his predecessor, managed to secure the economy of Kindeance in the region by using soft power and clever diplomacy including working with its declining neighbour Meche to supply the country with their agricultural produce, and allowing workers from Anggolindsto work in the country for fair-paying jobs. Peaceful treaties were signed and everyone benefitted from the rising economy of Kindeance.

However, things were not as smooth as it looks. The conflict has escalated at the border and it had been going on for months. Starting with small skirmishes between the border patrol and militias with unknown allegiance, and soon developing into both Kindeance and Meche stationing their soldiers along the borders. The heat from the border seeped into the general populace as well, causing tension amongst the locals and immigrants and general distrust of nonhumans.

It turned out for the worst when a group of people tried to assassinate the king. The attempt for the majesty's life however could be averted thanks to his loyal retainers, but his son was not so fortunate. This mysterious group managed to abduct the current crown prince when he was on a hunting trip with a royal venerer and his entourages.

The king tried his best to keep this accident under wraps. For his subjects would cry for war, after knowing how far Meche had backstabbed them after taking the advantage of their king's generosity. No, neither Kindeance nor Meche would win in an all-out war, he knew this. The group that kidnapped and tried to murder the king is unknown, investigating their involvement would require a surgical move, which leads to YOU and your character investigating the culprit and finding the prince's whereabouts.



Hidden 2 yrs ago 2 yrs ago Post by wierdw
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wierdw

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OK, I'll throw in.

Name: "Cedar"
Species: Half-Bear
Age: 8 (physically adult)
Gender: Male
Appearance: 10ft, 550lbs. Unusually long torso. Tawny brown fur with dark brown grizzling.
Claws are aggressively trimmed and filed down to thick nubs. Concealed in thick holocaust cloak/robes, gloves, and heavy boots. Carries a coarse wooden staff. Cloak decorated with typical druid paraphernalia. Colorblind (Yellow-green)

If disrobed, and on all fours, would pass easily as just a very large bear.

Bio: Offspring from the "sordid" (depending on who you ask) relationship between a forest hermit and a she-bear. Learned his craft and appreciation for honesty, integrity, and reverence for natural beauty from his dad. His "Good looks" from his mother.
Shy/sentimental. Has a brother the same age, and numerous younger siblings. Due to events in his home province before his birth, his father is magically connected with a rather expansive magical woodland, which suits him fine. Local logging town and his dad have a 'mixed feelings' relationship about each other. Cedar helps with diplomatic solutions. Is still young and naive in many ways, but shockingly adult and mature in others.

Skillset:
Woodcraft,
basic potion lore,
basic anatomy,
ecology.
Possesses "Speak to animals" spell-like ability.
Superhuman strength.
Superhuman sense of smell.
Low-light vision

Spells:
"Enhance/grow vegetation"
"Entangling roots/vines"
"Light heal"
"Detect magic"

Equipment: Dark brown and green 'holocaust cloak'/robes. Large wooden staff. Small hand axe. Small boot knife. Ball of twine. Antler knapping tool. Flints.

Other: Will arrive 'later' than other players.
Hidden 2 yrs ago 2 yrs ago Post by Grade
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Grade If you're reading this, then I am no longer alive.

Member Seen 5 mos ago

Name: Gentileschi, Henri Dominique.
Species: Half-automaton, half-golem.
Age: At least a century (factual), thirty-something (appearance).
Gender: Male.
Appearance: Looks like a regular handsome middle-aged man with greying black hair. When viewed from relatively close, his skin has several slices throughout, and the reflective sheen of the inflexible ceramic material it's made of could not be mistaken. Dons any such variety of male medieval formal wear.
Bio: History tells of a great human painter from more than a century ago. Henri Dominique Greene. His works, signed 'H.D.G.' at the back, still adorn the walls of Kindeance's castle. Portraits of old monarchs. Images of nature, oddly lacking for animals. A medical document stating that he began coughing out blood, whenever he painted animals who'd then come out alive from their canvases. A letter to the royal mage whom he courted and was later engaged to, informing of his decision to isolate from society. A second letter, an invitation to his funeral, held at the Greenes' mansion.
None but the King have yet made the connection between that painter of old, and this non-painter who shares nearly the same name, aside from the surname of his true mother before the Greenes' adoption after her passing. Nowadays, he roams the kingdom as a mage and handyman, and, since very recently, lecturer to the prince.

Skillset: Inorganic body. Immune to physical pain. Immune to basic needs like food and sleep. Absorbs and fueled by mana. Converts most sources of energy into mana. Resistant to most forms of magic. Unburdened by weight. Eidetic memory. Can sense metals and the global north direction. Can mimic others' spells, given enough exposure or instruction.
Spells: Telekinesis
Inorganic Repair
Temperature Increase
Core Spreading - Injects a piece of his golem core into an object, qualifying the object as himself for the purposes of other spells. Lasts for up to 2 spells.

Equipment: Pocket watch
Metal flask: mineral oil

Other: Spells only affect those under at most indirect physical contact.
Hidden 2 yrs ago 2 yrs ago Post by Mas Bagus
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Mas Bagus Storyteller

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Name : Jazdia Crystalspark
Species : Elf
Gender : Female
Age : 54
Height : 175

Jazdia is a tall elven woman with a pale complexion, blue eyes, and long, waist-length platinum blonde hair that she often let untied. Elves are all born beautiful and Jazdia was no exception. Her attractiveness is often described as an eternal winter barely touched by the sun's embrace. But that's just another way for the gentlemen to adore her face that seemed to always sport a perpetual frown. At least that's original.

Former leader of a peacekeeping organization, Jazdia understands it would be in her best interest to omit such details from her MO. Not that she is a wanted criminal or anything; she ended her tenure on a relatively high note actually. The thing about working as law enforcement is you will have no shortage of old enemies who would persistently try to even the scales with you even after retirement, and Jazdia does not wish to be tangled with such... nuisances.

So now, she is just Jazdia. An adventurer, restaurateur, and tea connoisseur. Yeah, just put that in her business card.

Skillset and spells:

-Hemophobia (passive)
Taking damage would result in lower combat efficiency. Jazdia will start sweating, having a shaky aim and blurred vision. At a certain threshold, her Ultravision cannot be activated.
-Curse of the crimson flame (passive)
Resting near any fire or under the sun would slowly regenerate her power and heal her wounds. However, any healing magic cast on her would instead deal damage.

-Arrow Enchantment.
Channels magic into her arrow. Can only use one type of arrow in a single turn. Has three flavors:
A. Crystal Arrows.
Glorified fireworks with an equally destructive explosion contained inside. Can be programmed to either explode upon impact, delayed, or remote detonation.
B. Crystal Arrows
Non Explosive variants, but hot as hell it pierces through plates and mails like a hot knife through butter. Armor Piercing, nuff said.

-Counter
Any close-range attack will be answered with heavy retribution. Figuratively speaking, sometimes this extended to the non-combat situation. Proceed with caution.

-Ultravision
Channeling magic to enhance her vision, Jazdia can see pass through solid objects and magical manipulation such as illusion and darkness. Imposes varying degrees of strain on her body depending on the area covered and elapsed duration. Prolonged abuse of this skill might result in myopia and gradual blindness.

-Vengeance
At this point, taking heavy damage would no longer weaken her. Now she is faster and deadlier and angrier. The third flavor of her enchanted arrows unlocked:
C. Poison arrows. Deals heavy damage over time. The enemy killed by this arrow will have their body burst into a swarm of black lepidopteran that attacks nearby hostiles until either they or the caster died, or the effect expires. At the end of its fleeting lifespan, the insect will return to the caster and heals her wounds. Has 3 days of cooldown.

Equipment
-Lurea
An obsidian black bow with gold and silver linings on its limbs. Has an absurdly light draw weight of 44 pounds.
-Maugrim
A long knife with ivory handle and elven runes inscribed on its blade.
-Medium-sized satchel bag
A plain-looking bag that doesn't seem too out of fashion despite being designed with function in mind.
-Pocket watch
A momento from her father. Well maintained and functioning properly.
-Medikit
Generic first aid kit.

Hidden 2 yrs ago 2 yrs ago Post by A5G
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A5G Insane Hobo

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Name: Yvonne Rosenving, "The Mad Blade"

Species: Human

Age: 28

Gender: Female

Appearance: Shorter than average, dark hair, somewhat sun-kissed skin from outdoor activity, and way less scars than one would've expect. Usually clad in mail hauberk adorned with pieces of banners from felled foes (or a pretty dress, at rarer occasion), and always with at least one weapon in her person.


Bio: When Yvonne was born she's the only child to the opulent but very much declining house Rosenving, it took less than two more decades of ridiculous parties and all-around bad financial management before it was driven to the verge of bankruptcy. Naturally there comes the talk of marriage upon which Yvonne, an oddball obsessed with distinctly unladylike things like driving the business end of a weapon into someone's soft flesh, all but absconded with her great-grandfather's blade. The rest of her life was spent in a wild ride of mercenary work and avoiding (more commonly, well, thoroughly violencing) the men hired by her family and/or her would-be fiance to bring her back. Her journey brought her all round the three kingdoms and more, even after her ancestral home collapsed and pursuers stopped coming.

Invited by promise of great reward and, among other thing, to try save the little henchman boy that used to follow her around (yes, that would be the prince), and the fact that she happen to be lurking around the border already, Yvonne stepped back toward the royal court of Kindeance once more.

Skillset: Well versed in outdoor survival, knack for murder and violence, oddly high spatial awareness, dancing, easily thrives in chaotic situation, very good at intimidation, weaves pretty dang well, and is proficient using common melee weapons. Personally prefers the mace despite her title.

Spells:
-Mansplitter (Self-buff. Gain inhuman strength for a very short period. The stronger the effect, the greater the backlash.)
-Warcry (AoE debuff. Inflict terror in a wide area. Greater effect on closer target, and greater effect on direction Yvonne is facing.)
-Bloodlust (Passive. Haste, pain tolerance, and resistance to mental effect. Starts off weak but ramps up as the fight goes on.)
-Resilience (Passive. Harder to injure, less affected by existing injuries, and heals a lot faster than normal at the cost of increased calorie usage.)

Equipment: Daily necessities (preserved rations, a tin pot, medical supply, knapping, change of clothes, etc), adorned mail hauberk, the sword her great-grandfather wielded that probably never saw use since then until it landed in her hands, a heavy flanged mace, a rondel dagger.

Other: Can be inserted to the plot any time it's convenient (or fun) to do so.
Hidden 2 yrs ago 2 yrs ago Post by Eviledd1984
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Eviledd1984 Narn Liberator

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Hidden 2 yrs ago Post by Eviledd1984
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Eviledd1984 Narn Liberator

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