Hidden 11 mos ago Post by Mae
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Mae Crayola

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Always Open to New Players


They say the storms were a curse from the gods for our hubris. The great and Glorious Empire had expanded to every island, nook and cranny in search of greater and greater riches. They say the great fleets were made of pure gold with sails as soft as clouds. In those days, monolithic galleons would return laden with fruits from paradise and metal stronger then dragon's teeth. Even the poorest man had a solid diamond chamberpot.

But then the storms came, cutting off the Capitol from the rest of the world, destroying any and all who dared brave the seas. As the centuries passed, the decadence of that golden age became a hazy dream, and the Crown and people grew poor and bitter.

But not anymore, what-ho! The great storms have cleared and the Crown has, in its magnanimousness, declared an age of exploration and reclamation! To reunite the lost settlements and regain access to those shiny shiny resources that most definitely rightly belong to the glorious Empire.

But what to do? The priceless sea charts had unfortunately been -ahem- repurposed during various periods of shortages over the last few centuries, and the art of ship building has become a bit of an artisanal craft. Even the greatest merchants shall have to pool their resources should they wish to brave the unknown seas.

But fret not, for there is surely a great deal of coin to be made. While the oceans are treacherous, the further islands are rife with untouched spoils, should you find a way to chart a course to them.



How to Play
You are a merchant with 3 freshly minted Sovereigns burning a hole in your pocket, the absolute tragedy.

You can use them to buy a ship, which costs 9 Sovereigns.

You can name and send that Ship to different Islands, which produce different resources. They will happily exchange resources for worthless trinkets.

You can choose which islands to send your ship to, based on what charts you have. Further away islands will typically yield more profitable resources, but the journeys are more dangerous.

You can sell your resources at the Capitol for profit.

Some islands will have old Empire settlements on them, who will buy resources for different prices then the Capitol.

During the game, new options and locations will unlock. The market fluctuates and random events will happen.

But wait! I don't have 9 Sovereigns!
Eegads! You can pool your resources together with other intrepid merchants to acquire your fleet. To do this, it is recommended you draw up a contract in which you receive shares of the profit equal to your investment. Your contract can look however you like, but is basically just clear terms everyone agrees with. You can be involved in multiple different ventures - have your thumbs in many pies, so to speak.



To join in, simply paste the below. Please keep track of your inventory during the game at the bottom of your posts:
[Hider=Company Name][b][Company Name][/b]
Sovereigns: 3s
Ships: 0[/hider]


Finally when you make an action in game, please put > at the start of your command. E.g:

>Buy a Ship for 9s and name it 'Haunting Maria'
>Sell all stock to market in the Capitol

Hidden 11 mos ago Post by Mae
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Mae Crayola

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@Dark Cloud
@rush99999
@Little Bill

Moved to Free, instead of keeping track of your inventory in your posts you can post your Merchant in the CS tab. One player will need to post your Company contract and post Company Inventory (which is currently Unamed Ship, 0 Sovereigns)

Still debating whether to post turns on the IC tab or OOC

Anyway, time for a Swordfight! I'll let you duke it out yourselves, if you hit a stalemate well use the guild dice roller. Roll 1d6.each and highest wins

Once your ship is named you can set its destination to Sandland, hazaar!
Hidden 11 mos ago Post by rush99999
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The Brass Buccaneers, BUCKET BRASS & CO!


Just so you know, the typo made here still needs correcting.
Hidden 11 mos ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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@Mae Brass Bucketeers
Hidden 11 mos ago Post by Mae
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@Dark Cloud@rush99999 *facepalm* can't believe we're only a turn in and I'm already getting my tongue twisted with the Bass Buccaneers and the Brass Bucketeers... XD
Hidden 11 mos ago Post by Dark Cloud
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Hear me out guys why not name the ship Fortune. It's one of the words used in our company name?
Hidden 11 mos ago Post by rush99999
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The time fer talkin' be over landlubber! Now be the time to draw steel! Yaharr!
Hidden 11 mos ago Post by Dark Cloud
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No no no. We can settle this with words! I refuse to draw steel.
Hidden 11 mos ago Post by rush99999
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Ye should've read the contract before signing it, me hearty! The only way non-unanimous votes can be resolved be through swords! Arr!
Hidden 11 mos ago Post by Dark Cloud
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Ah fine I veto my vote and resign it to your name.
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@Little Bill

I guess it just be you and me then, ye cursed scallywag!
Hidden 11 mos ago Post by Mae
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@rush99999@Dark Cloud@Little Bill y'all can set sail your ship to start generating money while sorting out the name stuff if you like
Hidden 11 mos ago Post by Little Bill
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Rimbo Timbo Tambo of the Thousand Color Brigade has rolled a 2 out of a possible 6. Let's see you top that!
I also vote to start sailing and generating those sweet net profits.
Hidden 11 mos ago Post by rush99999
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I too have rolled a two.
Hidden 11 mos ago Post by Mae
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It's a neck and neck swordfight, both roll again?
Hidden 11 mos ago Post by rush99999
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Four.
Hidden 11 mos ago Post by Little Bill
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A MIGHTY THREE.
I concede.
Hidden 11 mos ago Post by rush99999
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Fortune favors Fortune's Favor! Yaharr!
Hidden 11 mos ago Post by Mae
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There will be opportunities to upgrade the ships with combat capacities as we go ;D

Also if everyone can say
>Wait
So I know you've all seen the post, I know there's not much to do in between turns just yet but I also don't want to bombard y'all with spam all in one go
Hidden 11 mos ago Post by Mae
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Mae Crayola

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@Little Bill@Dark Cloud happy to proceed?
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