Hidden 3 mos ago Post by EchoWolff
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EchoWolff Keeper of Lost Memories

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Lucid


The mind is a weapon. A ticking time bomb and thoughts only shorten the fuse.
That's what they told us anyway.

Our world is a prison, hidden under the guise of progress. The government started making thinkers disappear from formal society, fearing they had grown too powerful for their own good, locking them up and weaponizing them.
Why?
Well, I've something to tell you.

It all started with a manmade virus, now known as Lucidity, feeding off of intelligence. It remained dormant for years but spread like wildfire worldwide. An event now known as The Awakening spontaneously ignited the effects of the virus, those who were generally seen as intellectuals were suddenly seen as dangerous monsters. Their intelligence gave them powers, an uncontrollable weapon.

The smarter the person, the more dangerous their thoughts are, automatically translating into the world around them, an explosion of potentially lethal force. Even neuro-divergencies made them a hazard.

Philosophers, Mathematicians, and therapists, among many more, were made disappear, locked up in a nondisclosed location. They were feared in most places, some worshiped them as gods, but one place, Meridian, weaponized them. Uncontrollable soldiers under the name ‘Lucids’ take care of their problems, both internal and otherwise, driven by the empty promise of freedom at the end of it.

The citizens of Meridian are forbidden from thought, and propaganda that Lucids die or go crazy due to their abilities is everywhere. It's not exactly wrong, however.

What will this hell make you?


Main Setting: Neo York, Meridian
Inspired by PSYCHO-PASS and George Orwell’s ‘1984’


How Lucidity works


Every Lucid has a unique Lucidity, however, they tend to fit into one of the general types given below. Lucidity strength increases with the intelligence of the Lucid but decreases their control over it. IQ scores are used to gauge how dangerous a particular Lucid is.
Three types of Lucidity are known, as well as one type that isn't;


  • Terminal Lucidity is the most destructive and the most common in Psychologists and Mathematicians. Their main power is within the vein of pure unadulterated pain and destruction.
  • Dreamer Lucidity is the most useful in the creation aspect of Lucids, most common in Sociologists and Physicists, and are able to demonstrate manipulative abilities to the world around them, depending on the Lucid's specific power.
  • Psychosis Lucidity is what is considered the most dangerous and is most common in Therapists and Philosophers. Their abilities are usually in the general concepts of playing with the minds of those around them and are the main culprits of awakening new Lucids in Meridian. They are experts in creating or healing mental wounds and the strongest ones can make people go insane simply by being near them.
  • Kepler Lucidity is the unknown type, whose main abilities are just as much as a mystery as if the type even exists. Players cannot be this type of Lucid for lore reasons.


Lucidity Mutagens

Mental illness tends to spark mutations in a Lucid, making them even more powerful. However, they will have many problems with their Lucidity in terms of output and control. I will only allow/reveal such Mutagens if you can prove to me that you can accurately portray such neurodivergency/mental illness.

The Rules and Info for the RP


Info:
- First off, I don't put a lot of lore in the interest checks for a reason. I like the prospect of having the world open up as the group goes through the story. In this case, the city of Neo York in the country of Meridian.
- The group will first start in a high-security Lucid detainment facility known as Black Lotus. Characters will have histories/backstories from before they landed a cell there. Good or evil, it doesn't matter, all Lucids are locked up until the government has use for them.
- Things might get really heavy real quick, so if you are not comfortable with Suicide, Graphic Depictions of Gore, Mental Attacks, and other things in that vein, I would recommend you stay FAR away from this RP.
- This is a Modern/Future style Science Fiction Roleplay.
- Questions are always welcome!

Rules:
- Post frequency is fairly lax, however after a while goes by (probably two weeks) I will move on with the story. If you need more time, just tell me.
- Curse, swear, I don't give a damn, just no discriminatory language.
- Please play your character as if they were a real person, I find it much more engaging that way by getting into the character's mind.
- May seem obvious to some, but please have common sense.
- No one lining please, keep it at least one paragraph.

Hidden 3 mos ago Post by Izurich
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@EchoWolff Okay! I have a few questions before I'll feel ready to muse a character:

1. Do the players need to be knowledgeable in their PC's field of expertise? Like Math for Mathematicians, Psychology for Psychologists, etc.

2. While I can see no explicit IC age requirement, but due to recent experience, I've decided to err on the side of caution and just ask, what's the theoretical minimum and maximum PC age allowed?

3. For the Lucidity Mutagens, the more I think about it, unless you share the condition and/or a licensed psychologist, how can you discern whether a certain mental condition is played accurately or not? To use myself as an example, I'm in the asperger spectrum of autism, I know how an asperger would typically behave because I am one, but I can't say the same for ADHD sufferers because I don't have it, nor I am a psychologist. As the GM and voice of authority, how would you handle this?
Hidden 3 mos ago Post by Night Diamond
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Interested, will start a CS after the questions above are answered.
Hidden 3 mos ago Post by EchoWolff
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@Izurich

For the question on actual knowledge, I would say you would at least need to know basic concepts of your character's field, but it's not like im going to quiz you or anything. Whatever you have/are willing to learn about your characters field of study should be fine.

Referring to hypothetical max/min ages, I would say 18-60 for ages.

As for how I handle various LMs, I will usually do extensive research on the topic and compare it against that. (Unless it's ADHD, then I compare it to myself and my family) It will however come down to how well one can describe and stick with the tendencies of the neuro-divergency.
1x Thank Thank
Hidden 3 mos ago 3 mos ago Post by Izurich
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@EchoWolff I see! Thank you for the prompt answers.

That said, hmmm... then my character concept won't quite qualify as I'm thinking of playing a highschool math prodigy with autistic savant syndrome. 18 would be college at minimum so that's a no go.

Then again, as I muse, I feel like I'll bite off way more than I can chew. I'll have to reference actual math terms and concepts, especially the advanced ones where they start to involve alphabets into the - literal - equation. Unfortunately, unlike my hypothetical char, I'm pretty dumb.

So between this and that, I don't think I'll be a good fit for the premise after all, apologies.
Hidden 3 mos ago 3 mos ago Post by EchoWolff
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That said, hmmm... then my character concept won't quite qualify as I'm thinking of playing a highschool math prodigy with autistic savant syndrome. 18 would be college at minimum so that's a no go.


Well, what area of high-school would your character be in (junior, senior, etc.)? I wouldn't think that you wouldn't necessarily need to use the formulas of advanced mathematics like calculus for your character's backstories or for practice of using lucidity, in fact, Lucids would be forbidden from expanding their knowledge past what they already have, let alone practice it.

If you feel like working with me, I'm positive we can work something out.
Hidden 3 mos ago Post by Night Diamond
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This seems heavily interesting but a lot of work that I don't know if I have the time for.
Hidden 3 mos ago 3 mos ago Post by Izurich
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<Snipped quote by Izurich>

Well, what area of high-school would your character be in (junior, senior, etc.)? I wouldn't think that you wouldn't necessarily need to use the formulas of advanced mathematics like calculus for your character's backstories or for practice of using lucidity, in fact, Lucids would be forbidden from expanding their knowledge past what they already have, let alone practice it.

If you feel like working with me, I'm positive we can work something out.


Whatever it is (Read: undecided), it'll be below the theoretical IC age range that you've set, and I'd rather not push my luck again to another GM. If the RP isn't designed to accommodate younger characters, then it isn't.

Well, then the char would lack that flair if they're supposedly a super-genius math prodigy yet the narrative doesn't showcase it, show don't tell, kind of thing. This was the part where I realized I wasn't prepared to take on such task, self-imposed it might be.

Mmm... at this point, I prefer to not just force it and admit that I'm no longer interested.

Regardless, thank you for indulging me and I wish you the best of luck.

Hidden 3 mos ago Post by Starlance
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Well this fell apart faster than an OceanGate sub. But at least people had the decency to say they're out, that's a luxury for this site.
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