Hidden 1 yr ago Post by rush99999
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Hidden 1 yr ago Post by POOHEAD189
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Hidden 1 yr ago Post by rush99999
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@ctrlsaltdel

I am thinking of using a Devil's Bargain for my next roll.

Ijin will be making a roll to Study the surrounding area from his elevated position for a route the rest of the team on the ground can take to get back to haul their catch back to the Cerberus without risking a run in with District Security.

The Bargain I propose is thus... For an extra dice, the route Ijin finds is inaccessible from his rooftop perch. The others can use it, but he will have to find another way.

Would you deem this to be an acceptable Devil's Bargain?
Hidden 1 yr ago Post by ctrlsaltdel
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@ctrlsaltdel

I am thinking of using a Devil's Bargain for my next roll.

Ijin will be making a roll to Study the surrounding area from his elevated position for a route the rest of the team on the ground can take to get back to haul their catch back to the Cerberus without risking a run in with District Security.

The Bargain I propose is thus... For an extra dice, the route Ijin finds is inaccessible from his rooftop perch. The others can use it, but he will have to find another way.

Would you deem this to be an acceptable Devil's Bargain?


I like the general idea, but an important part of the Devil's Bargain is that you suffer the consequences whether you succeed or not; the way you've phrased it here means that if you fail, you're no worse off than you would be otherwise, and that's less fun =P How about "Ijin stays on his perch longer than he should to look for an exit route, and therefore gets a late start evading the fuzz"? I think that implies what you mentioned, while also providing some additional drama if you fail the roll anyway.
Hidden 1 yr ago Post by rush99999
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Sounds good to me. IC post incoming.
Hidden 1 yr ago Post by Penny
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Sounds good to me. IC post incoming.


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Sorry for the delay. Ran into something of a creative snag. I'll try to have something up before the weekend is done.
Hidden 1 yr ago Post by POOHEAD189
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Hidden 1 yr ago Post by Penny
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Ijin: Humans probably find this morally questionable.

Molly: Cha-CHING!!!!
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Hidden 1 yr ago Post by Penny
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@ctrlsaltdel

What would I need to roll to locate another vehicle?
Hidden 1 yr ago Post by ctrlsaltdel
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@ctrlsaltdel

What would I need to roll to locate another vehicle?


Well, Quintus rolled a mixed success to find a vehicle already; I think what makes the most sense is for you to take a point of stress to assist and add a die to that roll, see if you can bump it up to a full success.

Alternatively--I think a good result for @POOHEAD189's roll would be for him to find a vehicle that you all can't immediately use (because you don't have the keys, etc)--which would give you a chance to use Hack or Helm to get it running.
Hidden 1 yr ago Post by POOHEAD189
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@ctrlsaltdel Gotcha, will edit my post in a few hours!
Hidden 1 yr ago Post by POOHEAD189
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Since I got a success in locating, and to get us moving along, I made an itty bitty post
Hidden 1 yr ago Post by Penny
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How do I use a gambit does it just give me an extra dice?
Hidden 1 yr ago Post by ctrlsaltdel
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How do I use a gambit does it just give me an extra dice?


yep, that's exactly right
Hidden 1 yr ago Post by POOHEAD189
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Hidden 1 yr ago Post by ctrlsaltdel
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ah, sorry, been meaning to write up a post--I'll get one in tonight.
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Hidden 1 yr ago Post by POOHEAD189
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this once more
Hidden 1 yr ago Post by ctrlsaltdel
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If I'm counting correctly we're still waiting on one more die from @Penny, right? 2 for skill, 1 for gambit, 1 for assist?
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Assist was a 2 so the partial stands
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