Hidden 8 mos ago Post by Taka
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Taka The Last Son of Vegeta

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For some clarity, that's been one of the reasons I was reluctant about the character all along, after I realized this was the same person.

If you're no longer having those issues in terms of participation, that's good, but I'd prefer not to have that tested out in this RP, and I'll admit I did find the character lacking in flavor as well.


And that's fine. I wish you would've spoke to me cause it felt like being led on. Like I had a chance. An issue with my character? Fine. Tell me. Ask me the questions on participation. I'm fine being rejected. Just don't like the rude way Raineh did it.
Hidden 7 mos ago Post by zygardian
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zygardian meow meow meow meow

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Is this still open? I’d love to join!
Hidden 7 mos ago Post by VitaVitaAR
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GM
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VitaVitaAR King of Knights

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@zygardian: It is, yes.
Hidden 7 mos ago Post by zygardian
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zygardian meow meow meow meow

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@VitaVitaAR Okay! I’ll work on my character sheet now.
Hidden 6 mos ago Post by TruckKun
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TruckKun

Member Seen 6 days ago

Name: Olliver Ainsley
Age: 16
Gender: Male
Race: Hundi
Rank: Steel
Appearance: Olliver is short, 5ft tall, his ears and tail are black, and he has a very pale complexion. His ears are pointed and seem to turn to better hear soft noises. He has dark grey eyes and his hair is also black, He has several scars, one goes above his left eye, another goes from the nape of his neck on the right side, all the way to his temple.
Personality: He doesn't like to talk much, he prefers to stay in the shadows, he will speak up for his allies however, whether he likes them or not.
Brief Backstory: Olliver was an orphan, raised by his grandfather, on the outskirts of Velt. However his grandfather was a witch, and taught Olliver the ways of sorcery, shadow magic, literally, the ability to control, manipulate, and solidify shadows. Even enter them, and move between. Olliver's grandfather died after slaying a large bear, in order to make a cloak for Olliver, before sending him out on his journey.
Equipment: A bear-skin cloak, duel shortswords, rations, a torch, dagger, waterskin, travelbag.
Skills: Duel weilding, Moving silently, shadow manipulation, and solidification. able to enter shadows (can not bring anyone), perfect night vision, slightly worse day vision, able to hear quiet noises, stunned/ disoriented by loud.

@VitaVitaAR

how is this?
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