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Nation Sheet

Name:

Keep in mind we're basing it on renaissance Italy.
Flag:

Doesn't need to be an image...can just be a description.
Brief Description & Tier:

Keep in mind "Brief". There's a whole rest of your NS, this is just a logline. Also put what tier your faction is here.
Ambition:

What does your faction want? The largest faction you could possibly have is still a small state under threat by giant empires...world domination isn't an option. Are you run by a wizard seeking enlightenment? A prince seeking vengeance? Or perhaps you just want to survive? All up to you.
Government Type:

Claim:

Use the map. If you don't have a tier 1 faction, just put down your estates if you're tier 2. Tier 1 should also put down the locations of their estates. For tier 3...just tell us where you are.
History:

Go brief, go long. Do what you think is necessary for us to have a proper feel of what you're trying to present. Make sure to talk to other players and your friendly GMs to make sure your properly aligned with the lore and worldbuilding so far.
Military:

Alright, this is another complicated gamified part. So basically, you've gotta rank your different parts of your military. You have the following aspects:
-Infantry
-Ranged (guns, crossbows, mid-ranged spellcasters)
-Navy
-Artillery (cannons, catapults, long ranged spellcasters)
-Shock Troops (Heavy beast units, giants, guerillas)
-Cavalry (horsemen, light beast units)

Take each of them and sort one each into the following (keep in mind that ranking should equal quality times quantity...you can have three amazing cannons and therefore have D tier artillery, or a horde of regular-sized ants and have D Tier infantry):

-S Tier: Best of the best. Unparalled across Evorin.
-A Tier: Really, really good. Still a staple of your army.
-B Tier: Good. Holds their own. Reliable, but unable to win battles on its own.
-C Tier: Slightly below average. A useful part of your army, but by no means a staple.
-D Tier: Bad. Unreliable. Might come in handy in a clinch, but not a meaningful part of your planning.
-F Tier: Either nonexistant or downright embarrassing.

At the cost of 6 Wealth, you can bring any aspect up a single tier in-game. Anyways, in the sheet, while sorting it, also give us descriptions of your military. Unit types, equipment, etc. Hey, it's an NRP, what can I say?
Demographics:

Races, religions, cultures. Talk with other players, as well as your gms. We're also gonna keep a database of races currently in use.
Agents:

Now here's where I wanna see some effort! Tell us all about your characters. They're what's gonna drive the story forward.
Estates:

Estates should have specific names, aside from Businesses. But tell us their stories. The place they hold in their community. Yada yada yada.
Forces:

As discussed above. Feel free to give as much detail to your forces as you want. When first submitting a sheet, you just need to put their sizes, but please keep track of your Preparations down the line.
Relations:

Diplomatic situation. Talk with folks! Figure out where you're at with other factions. Maybe even with rivals within your own faction. You should also talk about your relationship with the major empires at play in Evorin.
Hidden 8 mos ago 7 mos ago Post by Ekreture
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GM-controlled "NPCs". Note that these sheets are not examples of good nation sheets. They're just functional for in-game use.








Hidden 7 mos ago 7 mos ago Post by Ekreture
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