AnoYi:
At looking down the hallway with enhanced sight, he’d see that some of the redstone floor tiles had small subtle ridges on the borders of them, spread throughout the hall. To learn what they meant or did if anything would need to be determined through further exploration if desired.
Alaerin & Von Mackenstein:
Alaerin continued to illuminate parts of the space with the energy on his sword. He successfully moved into position and advanced down the hall, a ward of electric energy the same color that Alaerin’s sword had been illuminated.
Von Mackenstein’s appraisal told him that the language was sort of like beastial but it didn’t follow all the rules and seemed to have odd inconsistencies. However what they’d also gain from the appraisal is a faint hint of what might have been magical energy, with how the text had been carved into the door itself.
Mackenstein ordered their Line Fusiliers to advance and position themselves accordingly to cover Alaerin’s advance, each one diligently moved their mechanical nature signified in how they moved, looked, and sounded, the rhythmic sounds of analog filling the space, Four, behind Alaerin now as he advanced, following, ready to engage if necessary.
One with the torch, staying near Von Mackenstein, illuminating the area around them the brightest.
====
Meanwhile Silus stayed near conversational range of Anoyi and Francis for the time being.
However as Alaerin advanced onward and the units stepped behind, there was suddenly a clicking sound in the floor, one of the strange looking red stone tile’s edges sunk into the floor and there was a very loud rumbling sound that filled the air, suddenly a sizable sandstone stone block came loose from the ceiling and came careening down,
Alaerin + Line Fusiliers 1# and #2 (Closest to Alaerin) at risk of being hit by large sandstone block)
Simultaneously, a loud crashing came from the left wall of the group, and two sizable golems came through. There were elements on the golems which suggested they were possibly of West empire origin, with the stylized “Helmets” on them. One of them had red cloth on the top of the helmet, the other one had blue.
Blue Helmet Golem
The blue helmet golem came rushing down the hall on the left side parallel of where the square rock was falling from the ceiling and looked like it was trying to get to AnoYi as quickly as possible with its sizable arms raised to try to strike him.
(AnoYi targeted for a melee attack)
Red Helmet Golem

The red helmet golem on the other hand quickly lumbered over before it was in range of Von Mackenstein and Alaerin and, a gear of sorts clicking could be heard before a small pipe emerged from where the golem’s ‘mouth’ would be and a cone of reddish orange fire shot out toward them in a 30 ft long, 15 ft cone shape, illuminating the rock surfaces on the walls of the hall and the rock. (The golem is 10 ft away from Alaerin to the side of the fallen rock)
(Von Mackenstein, Alaerin, some Line Fusiliers targeted by ranged fire attack)
Narrator Note: Combat rules are in effect, 1 turn per person per combat round, 3 actions per turn.
At looking down the hallway with enhanced sight, he’d see that some of the redstone floor tiles had small subtle ridges on the borders of them, spread throughout the hall. To learn what they meant or did if anything would need to be determined through further exploration if desired.
Alaerin & Von Mackenstein:
Alaerin continued to illuminate parts of the space with the energy on his sword. He successfully moved into position and advanced down the hall, a ward of electric energy the same color that Alaerin’s sword had been illuminated.
Von Mackenstein’s appraisal told him that the language was sort of like beastial but it didn’t follow all the rules and seemed to have odd inconsistencies. However what they’d also gain from the appraisal is a faint hint of what might have been magical energy, with how the text had been carved into the door itself.
Mackenstein ordered their Line Fusiliers to advance and position themselves accordingly to cover Alaerin’s advance, each one diligently moved their mechanical nature signified in how they moved, looked, and sounded, the rhythmic sounds of analog filling the space, Four, behind Alaerin now as he advanced, following, ready to engage if necessary.
One with the torch, staying near Von Mackenstein, illuminating the area around them the brightest.
====
Meanwhile Silus stayed near conversational range of Anoyi and Francis for the time being.
However as Alaerin advanced onward and the units stepped behind, there was suddenly a clicking sound in the floor, one of the strange looking red stone tile’s edges sunk into the floor and there was a very loud rumbling sound that filled the air, suddenly a sizable sandstone stone block came loose from the ceiling and came careening down,
Alaerin + Line Fusiliers 1# and #2 (Closest to Alaerin) at risk of being hit by large sandstone block)
Simultaneously, a loud crashing came from the left wall of the group, and two sizable golems came through. There were elements on the golems which suggested they were possibly of West empire origin, with the stylized “Helmets” on them. One of them had red cloth on the top of the helmet, the other one had blue.
Blue Helmet Golem
The blue helmet golem came rushing down the hall on the left side parallel of where the square rock was falling from the ceiling and looked like it was trying to get to AnoYi as quickly as possible with its sizable arms raised to try to strike him.
(AnoYi targeted for a melee attack)
Red Helmet Golem

The red helmet golem on the other hand quickly lumbered over before it was in range of Von Mackenstein and Alaerin and, a gear of sorts clicking could be heard before a small pipe emerged from where the golem’s ‘mouth’ would be and a cone of reddish orange fire shot out toward them in a 30 ft long, 15 ft cone shape, illuminating the rock surfaces on the walls of the hall and the rock. (The golem is 10 ft away from Alaerin to the side of the fallen rock)
(Von Mackenstein, Alaerin, some Line Fusiliers targeted by ranged fire attack)
Narrator Note: Combat rules are in effect, 1 turn per person per combat round, 3 actions per turn.


