
By direction of His Imperial Highness, Prince Cassian, you are hereby invited to join a Lancer contingent aboard the voidship Indomitus. This designation confers upon you the authority to act on behalf of the Prince and, by extension, the Sol Imperium, in matters relating to security, diplomacy, and the enforcement of Imperial writ.
Your commission carries with it full access to the resources, personnel, and machinery required to execute your duties within the Procyon sector. This includes, but is not limited to, deployment of armored cores, command of auxiliary forces, and the use of Imperial vessels as operational necessity dictates.
Should you choose to accept this great honor, then you must respond within the period specified in the accompanying schedule. All subsequent orders and directives will be issued through the Prince’s appointed representatives and the sector command structure.
By the authority of His Imperial Highness, this writ is binding and recognized throughout all systems of the Procyon Sector. Your actions will reflect both upon yourself and upon the office of the Prince.
To its citizens, the Sol Imperium is a beacon of civilization amidst a sea of barbarians. To its foes, it is a conquering hegemon, wielding a fearsome and unrelenting might. Laying claim to the legacy of Ancient Terra, the Imperium has embarked upon a grand re-unification of humanity beneath Earth’s banner. Through war, diplomacy, and the slow grind of inevitability, vast stretches of the gate network now fall under Imperial rule.
But empire is easier to claim than it is to govern. While the Imperial military is formidable, it doesn’t have the power to watch over every noble house, or every border garrison. Instead, the Emperor’s will is most often enforced through his Lancers: warrior-pilots granted Imperial writ, privilege, and authority to act in his name where fleets cannot linger.
And yet, the Emperor’s reach is not infinite. As the Imperium’s borders have expanded, so has the challenge of ruling over it all from a distant throne. Internal politics and intrigue consume the throne’s attention, allowing piracy, insurgency, and heresy to grow within the frontier. Nowhere are these threats more pressing than within the Procyon Sector: the latest of Earth’s sweeping conquests to be formally integrated into the Empire. It is a region of strategic value, rich in resources and littered with artifacts from the time of the Ancients. Given time, many believe that the territory will become a formidable jewel in the Emperor’s crown. If only he were able to tame its frontiers.
OOC Intro
Welcome to Lancer, a character-driven mech RP set in a distant, war-touched future. Inspirations are all over the place, but I'd love to especially shout out Rogue Trader, Scum and Villainy, Dune, and the Lancer RPG as some that have been front-of-mind. The RP is focused on the adventures of a newly formed team of Lancers: elite mech pilots granted Imperial writ to act in the Emperor’s name along the fringes of civilization. With that writ comes influence, prestige, and danger.
Not every member of the party must be a Lancer. You might instead serve in a vital supporting role: a voidmage whose arcane power is both awe-inspiring and feared; a hardened commander leading the squad’s auxiliary forces; or an engineer tasked with keeping ancient machines running through grit and genius.
Whatever your path, it comes with both opportunity and responsibility. Your voidship, your machines, and the Emperor’s authority give you great reach. But you will be far from the core, where law and loyalty are more fragile than most would admit. Out here, ambition festers. Alliances shift. And everyone, from noble lords to planetary governors, will want something from you.
Setting and Lore
Technology and Magic
Major Factions in the Sector
This part of the RP is still something of a work in progress! The Procyon sector is host to countless groups jostling for influence and control. Each of them have their own aims and agendas, which may or may not align with the Lancers’ own ambitions. I’ve provided a shortlist of some of the major players below, but which ones will feature prominently in our story depends upon how the party interacts with the sector. The list below isn’t a complete representation of all of the factions that could be at play, but they are ones that your characters are likely to have heard of - at least in passing.
- The Procyon Garrison
- Sector Governor
- Rebel Alliance
- Commerce Guild
- Drift Cults and Heretics
- Local Noble Houses
Character Creation
Archetypes:
Below you can find some example archetypes to help define your character(s). They’re not intended to pigeon-hole you, so feel free to come up with new ones if they better describe your character’s background. Also feel free to use multiple together. For example, a scoundrel/speaker may be a fast talking smuggler, while an operative/voidtouched could be a lethal psionic assassin. Please don't hesitate to pick archetypes that might already have been taken by another character - there's plenty of ways that each of these could be interpreted, and I'd hate for folks to have their creativity stifled.
Character Interest:
[b]Name:[/b]
[b]Age:[/b]
[b]Archetype:[/b]
[b]Gender:[/b]
[b]Appearance:[/b]
[b]Occupation:[/b] (What do you do? Are you one of the team’s Lancers, or are you in a supporting role?)
[b]Affiliations:[/b] (What connections do you have?)
[b]Skills and Abilities:[/b]
[b]Faults and Limitations:[/b]
[b]Personality:[/b]
[b]Biography:[/b]NPCs and Example Apps