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| Classification :: Faction Headquarters :: Château du Sang - New Katur Reach :: Surface // Global / Interstellar Territories: New Katur, Elara's Castle Characters: Lazarel, Chiro NPCS: Vaelith, Luthienne, Miuccia, Bastien, Elara The Curceată shape and control the Katuran world from the shadows. Formed long before the empire’s collapse, the Curceată emerged as a necessity—an unspoken accord between the oldest and most cunning among the Katuran blood aristocracy. Officially, Katur’s survival is credited to the ruling family, the Veylthornes, but in truth, this cabal, including family members, pulled all the strings. Bound by ancient blood pacts not written in ink, but in blood, the Curceată hold heavily sought-after secrets, making them targets, but not without the blessing of great power. One perk is access to The Marrow, magical archives whose knowledge extends to an immeasurable depth. In a dimension of its own, its walls are not made of stone, but of black-veined Memorite, a semi-organic crystal of near impervious strength. And for a good reason, as it guards the fallen empires' records built from their conquest of space. The Veylthornes The Veylthorne Family is the ruling lineage of the surviving Katuran people, bound by an ancient curse and locked in a cycle of power struggles, betrayals, and arcane manipulation. Originating from the fallen Katuran space empire, they now reside within the Château du Sang, a sprawling, dimensionally warped fortress. The Veylthornes follow a ruthless meritocracy where familial loyalty is secondary to ambition, and survival depends on cunning, strength, and one’s ability to dictate the narrative of events. Their history is interwoven with the use of The Sanguine Rest, a cursed artifact capable of restoring life at an unfathomable cost. Past interactions with the relic have shaped their family’s fate, transforming them into vampires, birthing eldritch horrors, and ultimately contributing to the empire’s downfall. |
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| Currently docked along a central, southwestward chain of isles spanning less than a hundred miles along the Inland Sea, this unclaimed land, by default, became their new home. Furl-locked tangles of half-dead black spruces bombarded the barren tundra’s crown in scattered clusters, like patchy scalps of alopecia. The flora in the region adapted by peculiar means, having evolved spined roots burrowing deep into Orst’s crust. They spiraled through stone and soil for miles until tapping into the long-congealed remains of ancient, extinct megafauna, leeching their fossilized organic mana reserves. Dwarfing everything was a mountain range, mounds of alabaster, some parts translucent, glowing, amplified with each jolt of white lightning, preceding the crashing thunder from the perpetually dark skies. These unique mountains were sprinkled over many islands and the southwestward land mass near New Katur, with the majority unexplored for the time being. In the hours since landing, Katurans have only encountered birds, particularly white owl-like creatures hanging upside-down like bats, leering from a distance with their twisted heads, but there were sure to be odder forms of life about. |
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| The final pride of the Katur, the Château du Sang, is the only intact testament to the might of their former space empire. Through a combination of abstract science and ancient vampiric sorcery, several castles and much of the environment itself polymerized to create a 7.69km long, 1033m wide, 1.054km high, 1207 million metric ton throne-world to support the fleeing population. Beneath, its spiky blood-red crystals pulsed with a sinister glow, spearing the ground easily, lodging itself firmly in an Orst mire. Above, where it wasn't chipped, its crystalline spires scraped the sky, releasing a shadow curse bleeding from the heavens, turning the clouds to red—dark as aged blood in a chalice, perpetuating a nautical dusk. Around, shattered crystals littered the land and the now wine-colored coast of the island, forming unofficial sea stacks as far as the eye can see. With nowhere else to go, for now, this was their home. Stepping inside, you were greeted with a skyline of gothic silhouettes under a starless sky with the Veylthorne estate at the apex of its tallest hill. Wrought-iron lampposts styled in baroque flourish flickered with their dim glow above cobblestone-appearing pathways. Each street, bridge, and section was a puzzle piece within this mega structure built from arcane knowledge powered by the slow, controlled combustion of liquefied crystal essence. The streets, though forged to look like stone, were made of a unique Inconel-like superalloy native to Katur. When ran on, a subtle, but deep melodic chime reverberates into the air, vibrating at a frequency subconsciously unnerving most sharp-hearing beings. The natural sound of Katurans living their shipbound lives unknowingly became a decent deterrent for many of the unforeseen lower threats surrounding them. Abilities --Space Hemorrhage-- Rather than warping through space conventionally, the Château du Sang bleeds between the great expanse that is space. Treating the vastness of space like a circulatory system of unbounded dimensional networks of arteries and capillaries. The flesh of space is brutally slashed as the Château bleeds into its destined avenues of space, leaving behind ephemeral rifts closing like hyper-regenerative scabbing wounds. --Check The Pulse:-- By syncing with the ambient *“pulse”* of the universe, the Château can mask its presence, much like a predator slowing its heartbeat before a strike, making it extremely difficult to track or sense out plain eyesight. In the event of detection, one of hundreds of crimson crystals comprising its urchin-like exterior can launch facsimile signals in directions measuring in light years to throw off detection systems. --Dinner With a Vampire-- The Château can siphon energy from dying stars or even drain the residual gravitational force of black holes and use said harvested power to accelerate repair. Handing said energy is extremely taxing on this ship’s operative systems, and excess had to immediately be repurposed to prevent the catastrophic event of an energy clot, in which the energy gathered is so dense, so vigorous, that moving is not realistically feasible without risk of outright indiscriminate cataclysmic destruction. --Planet Stroke:-- On demand, the Château's massive crystals can be numerous types of offensive projectiles. A single crystal pillar can mimic the deadly efficiency of blood clots in the human body on a planetary scale. When fired, a single crystal pulsating like a heart travels through space like an arterial clot through a vein. Upon impact, the crystal doesn’t simply explode; it embeds itself deep within the target planet's surface, triggering a catastrophic chain reaction until it seizes control of tectonic plates, currents, volcanic activity, and potentially more. This is done through the crystals' release of a rapidly expanding network of maroon vein-like fractures seeping through the crust. Depending on intent and size, the energy absorbed from manipulating the planet can be siphoned back into the Château du Sang, replenishing its reserves and empowering the ship’s systems. |
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| The Sanguine Rest is a hematite-black coffin adorned with an agleam carmine crown, an ancient and cursed artifact bound to the Veylthorne lineage for generations. It is not merely an object but a living entity, possessed of a cruel intelligence that grants rewards at a terrible price. Each use has shaped the fate of the Veylthorne family, first cursing them into vampirism, birthing malicious entities that possess family members, and a slew of other nightmarish results. An insidious and unforeseen consequence counterbalances every gift it bestows. Abilities --Death is but a pause:-- The coffin can restore life to the dead, but the revived bear a twisted price—whether it be a curse upon themselves, their bloodline, or an unpredictable shift in reality itself. Those resurrected may not return as they once were. The artifact demands a ritual sacrifice of blood, with its power scaling based on the quantity and quality of life force offered. The greater the sacrifice, the more profound its effects. Those who linger too long near the coffin may feel their essence slowly siphoned away. It feasts on the weak-willed. Sleeping within the rest allows users to make a bargain with the spirit within the coffin if their soul can withstand, often amplifying abilities at a lesser cost than revival. However, the coffin itself dictates the terms, often twisting desires into horrific consequences. The voices of its past victims whisper within its depths, offering cryptic warnings, forbidden knowledge, or maddening secrets. Some spirits may attempt to possess those who come too close, using them as vessels to escape prison. |
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