The Gods, powerful, immortal beings that had existed and held sway over humanity for eons. Forming many pantheons and focusing their rule over several different places on Earth. Making a major part of humanity's life in the old times. In the present day, the gods are content with the order of things, despite their followers having dwindled massively. But their legends and myths remain.
But one thing about the gods that people did not realize was the War in Heaven. A conflict among the gods that, while appearing as destructive natural weather to humanity. Causing damage across the planet. It was a war that would last a short time before the truth of the war was revealed, a ruse to weaken the gods, and the true instigators of the war would be imprisoned.
It was not one of the gods that discovered the truth and ended the war. But one of their children, a demigod of Odin, Magnus Grey, was helped by fellow demigods. Found the truth and ultimately paid the price and died to stop the war, revealing the truth.
Which the gods contemplated the actions of the demigods, who like them. Fought in the war alongside their parents and died in the process. Camps of demigods of each pantheon were raided by other demigods and despite the animosity between the groups of demigods. This small group of demigods, led by Magnus, was able to accomplish what the gods were blind to.
So after the war, and to help bridge the gap between the losses and damage caused by the war, and in thanks to Magnus and his allies. Overtures were made, and one of the things the gods did was establish a new demigod camp in the United States. One that welcomed all demigods to it, called simply Camp Pantheon. To act as a place where all demigods could live and be safe. Along with encouraging demigods from other pantheons to learn about each other and be friendly with each other.
It has been twenty years since the creation of Camp Pantheon, and while the camp is going well and the gods are at peace. Something is stirring in the background, something seeking revenge. It all starts with a surprise prophecy.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. In this rp, you will be playing as demigods staying at Camp Pantheon. A demigod camp located in the United States, specifically in West Virginia. Where the player characters will be living when a visiting seer has a sudden vision and speaks of a prophecy. Which soon after, a group of demigods is formed and sent out on a quest for the first time in years.
So when it comes to which gods your character is the child of. The four main pantheons represented at camp are the Greek, Norse, Shinto, and Egyptian since they were the main contributors to the creation of the camp. Which will be the four pantheons that the players can choose for their character to be a demigod of. But, if you use your character to be a demigod of a different pantheon than the main four, there is a fifth option, a wildcard option, if you will. The fifth option means your character can be a demigod of any other pantheon, but with limited slots and with greater scrutiny. Just stick to pagan pantheons, which is the only rule with it.
For decades the elven kingdom of Shau Drela has been in a cold war with the human republic of Skania. Bitter rivals that had been at each other's throats ever since the devastating Zuaan War fifteen years ago when they worked together as allies against the aggressive Zuaan empire that sought to reconquer the continent of Iyor.
Though Shau Drela, Skania and their allies won the war, it was not without great cost and bitter regret. The greatest example of this was elven general Tathaln Virmaer who strived to win no matter the cost. During a key battle in the Kingdom of Edron, on his own volition and without consulting anyone, Tathaln used an experimental bomb that while it wiped out the Zuaan army and allowed the allies to win the day. It caused significant friendly casualties and civilian deaths. Along with destroying the battlefield that they were defending which contained the Edronan's capital and caused massive environmental damage that contaminated the area with deadly chemicals. Turning the once lush landscape into a land devoid of life along with it poisoning a major river that ran through the capital.
Tathaln was at first was not arrested for this despite pleas by the Edronans for he was too valuable to the war effort. Once the war was over, the Shau Drela king, King Sudryal Raloven did his best to protect Tathaln from being arrested and being tried for what he did. But, opposition mainly from Sudryal's daughter, Princess Aleratha, forced Sudryal's hand and Tathaln was brought to trial. For his actions, Tathaln was found guilty and was sentenced to life in captivity. The night before he reached his prison cell, an unknown group ambushed the convoy and freed Tathaln. It was rumored that King Sudryal was behind the breakout. Because of this, Sudryal's attempts to protect Tathaln and growing resentment for Shau Drela caused a rift between the allies. Eventually, it formed a cold war between the two nations with other nations picking sides or choosing to stay neutral.
Tensions are high, and there is a real chance of war between the Shau Drela and Skania, there is a chance for peace. The Shau Drela, with Aleratha now the queen of the kingdom, has though diplomatic efforts with Skania have managed to arrange a diplomatic summit with the goal of ending the animosity between the two nations. The summit will be held in the neutral kingdom of Ostrar, and everyone is watching to see its outcome.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. In this rp,
Name here
Species
species here
Gender
gender here
Age
age here(Adult age)
Ranger Color
ranger color here
Ranger Weapon
ranger weapon here
Human Appearance
human appearance here(how they look and they should be wearing the colors of their ranger color most of the time)
Real Appearance
real appearance here(picture or written description)
Personality
personality here
Skills
skills here
Powers
powers here(optional and explain in detail what they are if they have any based on their species)
Three years, three long years since the Grauca Republic was defeated and conquered by the expansionist Nezitan Empire. Three years of occupation by the empire as they work to consolidate their new territory. Putting down any dissents and protests. But, to the empire's woes, the people would not bow to a foreign power. A resistance group was formed by former Graucan soldiers called the Last Brigade, determined to break the hold the empire has over their home and sent them back from across the sea. Initially, progress was slow but, the Last Brigade start to make serious progress. Ultimately culminating in the assassination of the Graucan imperial governor Alexander Berger. A great victory that most of the Last Brigade celebrated and were starting to up their operations throughout the country.
But, that was not to be for hours later after the assassination. The thought dead Berger showed up on national television to the confusion of the Last Brigade. Saying a speech on how the rebellious Last Brigade will be brought to justice and their reign of terror will be finished soon. Soon after the broadcast, imperial soldiers raided Last Brigade safe houses throughout the country. Killing most of the Last Brigade on sight. Few survived and were captured by the imperials. The command group of the Last Brigade was killed along with its leader Cadel Roderick. Though secretly, his body was never found among the ruins of the command center. As it turns out, one of the members of the command group of the Last Brigade, Veres Barbara, was an imperial spy. Gaining their trust, working her way up in the Last Brigade, and waiting for the right moment to strike.
At this point, the Last Brigade was considered dead as news reached the public, and it became a sign that the empire was here to stay. However, despite the empire's best efforts at annihilating the resistance group. Some members of the Last Brigade thought dead, managed to survive the imperial attack, and limped to the only safe place for them. The personal safe house of one of the survivors in the southern part of the country. There they regrouped and now discuss what to do next. Whatever they decide will decide the fate of the Last Brigade and the fate of the nation. Will the Grauca Republic throw off the shackles of the oppression, or will the republic just be another one of the empire's territories.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. Here you are playing as members of the decimated resistance group the Last Brigade. Being thought dead by the Nezitan officials and regrouping at a member's personal safe house which only he and a few others know about. Deciding their next move of liberating their home from the imperials despite their massive losses. Basically rebuilding the Last Brigade from scratch while laying low and staying ahead of the imperials. Which this rp will be player-driven as it will be the players that decided on how the Last Brigade rebuilds itself and how it will face the imperials and a new party that will show itself in the region.
As for the tech level, around the 2000s with some additions like the Internet being more developed and there being electric cars. You can use weapons, equipment, and more stuff from the real world like an M4 just list it under a different name. Also, players can add to the worldbuilding by adding locations, lore, and more as long as it lines up with what I have. And as for missions, Most will be plater-determined but, I will generally have several options available for missions that players can choose to undertake if no one can agree on a course or want to know their options. Though there will be story missions that will come up depending on the success and strength of the Last Brigade. These missions tend to be major ones with significant consequences taken or not taken, succeed or fail.
If anyone has any questions feel free to ask.
Nations
The Grauca Republic is located on the Rathon Peninsula on the western side of the Aewira continent. Bordering the Ringnia Sea and the nations of Ashyae and Eshana. The Grauca Republic was created about three hundred years when the people of Grauca rose up in rebellion against the rule of House Dénes. Tired of the corruption and abuses of the monarchy and after three years of civil war. The Dénes were forced out of power and fled to the neighboring Kingdom of Eshana. With the monarchy gone, the rebel leaders came together and laid the foundation for the Grauca Republic. With its first president being Rácz Szilveszter, and under his capable rule, he undid the abuses of House Dénes and made steps towards bringing prosperity back to the nation.
For three hundred years, the republic has been doing well for itself, despite some setbacks like the war against the Kingdom of Eshana and lingering tensions since then. It is not until tensions were raised with the Nezitan Empire did things change. As the empire had started to set its sights on the republic as its foothold on Aewira. The Graucan government started to build up their military and have a force that could repel any Nezitan attack, but in the end, it was not enough. It took the empire four years to defeat the Graucans and annex their nation. The Graucan government fled into exile near the end of the war, leaving most of its people behind. Thinking that there would be no major opposition, the empire started to consolidate its hold over the nation. But, it would not be easy, as a group of former Graucan soldiers came together and would form the Last Brigade, a resistance group. Starting a guerrilla war against the Nezitans and in secret had the support of Ashyae and Eshana. As they feared that they would be next once the Nezitans started to expand further into Aewira.
Recently, with the now decimated Last Brigade, the citizens of the former republic now starting to lose hope now that the resistance group is gone. Despite in secret it still lives, and maybe the remnants of the brigade can bring hope back to the region and evict the Nezitans from the land.
Hailing from across the Ringnia Sea from the Elnan Archipelago. The Nezitan Empire started from the large island of Nezita about 500 years ago, the island was united under the leadership of Queen Isabella Haneke. From there they would conquer the rest of the Elnan Archipelago. Officially creating the Nezitan Empire with its first emperor Raphael Haneke. From there the empire would grow to expand to more islands and to the mainland continents of Umias and Aizia in the west. Expanding further over centuries and the empire is considered a major power in the world.
It was around four years ago that the empire looked once again to expand its empire under the rule of Leonhard Haneke. Despite dealing with rebels in some of their holdings on the mainland. Looking at the resource-rich Rathon Peninsula on the western side of the Aewira continent. Thinking that the republic could be an excellent addition to the empire and a good foothold on the continent if they wished to expand further into Aewira. So the empire after gathering their forces, the imperials launched the invasion of the Grauca Republic, and after four years of war. The empire would win the war and annex the nation into the empire. Though had problems consolidating their hold over the peninsula thanks to the efforts of the Last Brigade before managing to plant a spy into their ranks and at the right time. Destroy the rebellious group and capture its few known survivors. Which for her efforts, Veres Barbara was granted a noble title and a promotion. Along with some land in the western part of the peninsula. Not knowing that some of the brigade still live and still wish to carry out their mission of liberating the country.
Major Locations
Kerelota - The capital of the Grauca Republic that now serves as the main administrative center of the imperial occupation in Grauca. With the imperial governor Alexander Berger being housed at the presidential palace which doubles as the governor's home and his base of operations. The capital in comparison to the rest of the country is heavily policed and guarded by imperial troops. Making any attempts of infiltrating nearly impossible though there was at least one attempt shortly before the massacre of the brigade and the fate of its operatives is unknown.
Nolava - A major port city on the Ringnia Sea that serves as the main point of entry of persons and supplies from the Elnan Archipelago. Outside of Kolln Airport that also lies in the city. Due to its importance to the imperial occupation, the port and airport are heavily guarded though it has not stopped some brigade operatives from sabotaging supplies and equipment thanks to the clever use of distractions and misdirections. But, since the apparent death of the Last Brigade, security has been relaxed, seeing how their main enemy is now gone and with no significant opposition in the county.
Poanov - A town located in the southern part of the republic, that so far has been spared the conflict between the empire and the brigade. Imperial presence is minimal, and its noteworthy attraction of the town is secretly the location of the personal safehouse of Katona Csanád. A fact that has saved what is left of the brigade and is now their new base of operations.
Being a spy is one of the several ways one can serve one's country. Ignoring the dangers and risks of being one to do what others can not. Being covert and using elite skills to finish a mission and protect your country and its people while advancing their goals. A special kind of person becomes a spy. But, when a spy is burned, then that is a different story.
For a small group of spies, this is the case for whatever reason. They are burned spies and now have nothing. No assets, no support, no nothing. Now, they find themselves in the city of London and discover that if they try to leave the city. Then they will be hunted down and arrested. But, if they stay in the city, then they can live freely to an extent. The only thing that they know about how they got burned is that someone powerful wanted them on ice.
Now, this group, despite being from different countries, tehy have little choice but to work together. To try to survive in London while figuring out who burned them and getting their lives back. It will not be easy, either for revenge or another motive. They will try regardless, and time will tell if these former spies can get their lives back and return home to their countries. Anything can happen in London.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Overview
Hello, and welcome to the RP. This rp is based on the show Burn Notice. In this rp, you will be playing as burnt spies who have lost everything and now find themselves in the city of London, unable to leave or risk getting hunted down and arrested. They now try to figure out who burned them and get their lives back while surviving in the city.
But, instead of being only American spies set in an American city. You can be a spy from any country, and the rp will be set in the city of London. Just as long as your spy knows English, then they can be allowed.
So that is the plot, and the plot will switch between doing jobs for people and surviving in the city to planning and figuring out who burned the group and getting their lives back. Along with being contacted by the people who burned the characters. Also, I am open to ideas for jobs for the group to do and the jobs will vary on what they are. Which the player characters start in an abandoned building and being dumped on the floor.
I am looking for 3-4, maybe 5 players, though I can run the rp with less if needed. That and for your character's pic, it should be a real-life face claim and not a drawn or anime pic.
Now that is currently it, and I am looking for a Co-Gm if anyone is interested and if anyone has any questions, then just say something.
The Clone Wars is over and while the Republic could have said it won the conflict. The truth is that Sheev Palpatine was the victor. Having manipulated both sides to achieve his plan. For the Sith to rise again and rule the galaxy once more. Now, after the failed Jedi attempt to arrest him. Palpatine has now transformed the Galactic Republic into the first Galactic Empire with him as its Emperor.
While there is some resistance to his rule, it is mainly the Separatist holdouts who still fight on. But it is only a matter of time before they fail and the Empire is in full control of the galaxy.
But, what of the clones you ask? They have become the first soldiers of the Empire. Having carried out Order 66 and what Jedi remain are in hiding. Being hunted by the Imperial Inquisition to exterminate the order.
However, as fate would have it. Not all of the clones would follow the Empire. One squad of Republic Commandos, Echo Squad, has rejected the Empire and have become outlaws and mercenaries. While the Empire is hunting them down for their betrayal. Echo Squad fights to survive in this new order.
Now it has been six years since the rise of the empire, and Echo Squad remains free. But, for how much longer, and can they continue to keep ahead of the imperials who want them gone?
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. Which this rp is inspired by the Star Wars show, The Bad Batch. In this rp, you will be playing as members of the former Republic Commandos squad. Echo Squad, as they have rejected the Empire and now fight to survive in the shadow of the Empire.
Now while the player characters have to be clones, you have the freedom to make and customize your character how you wish.
Emperor Palpatine is dead, and the empire that he built has crumpled into pieces. In its place, what was left of the Empire has devolved into the Imperial Remnant. Imperial admirals and Moffs turning into warlords with spheres of control throughout the galaxy. While opposed to the Rebel Alliance and later the New Republic, they are losing more and more territory to the New Republic as time goes on.
The Rebel Alliance, on the other hand, had grown after the Battle of Endor. Now with high morale and more people joining to end the Empire. The Rebel Alliance, emboldened by its victory, transitioned into the New Republic with many worlds choosing to join the fledgling republic. Adding to their strength and manpower.
Now the New Republic, they pushed further and further into Imperial territory. Later, pushing into the core worlds, and after liberating Coruscant. The New Republic officially established the New Republic Senate with the Rebel Leader Mon Mothma becoming the first Chief of State.
As the Galactic Civil War raged on, Luke Skywalker established the First Jedi Academy on Yavin 4 and started training the first new generation of Jedi under his New Jedi Order.
But some time later, word has spread of a new faction in the galaxy called the First Order. An seemingly imperial faction with no ties to the Imperial Remnant and with an unknown origin. The New Republic, while aware of the First Order. They have yet to make any moves against them besides trying to learn more about them. As they are focused on fighting the Imperial Remnant.
Then the Jedi Praxeum on Yavin 4 was attacked by an unknown group, and most of the Jedi there were killed, with Luke going missing. There were survivors who managed to escape by ship and alerted the New Republic to what had happened.
Now facing an unknown threat, while the New Republic is still focused on the Imperial Remnant. A team has been formed by Leia Organa to investigate the attack and see if the mysterious First Order was involved. Along with finding Luke Skywalker. Unaware of what really lies ahead of them.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs 6. No Custom Species
Hello and welcome to the rp. The year is 18 ABY and in this rp, you will be playing as a member of a team that was formed to investigate the attack on the Jedi Praxeum on Yavin 4 and to see if the First Order was involved. Along with finding Luke Skywalker and returning him home. Starting their investigation in the last location the First Order was spotted on the Ring of Kafrene.
Now, you can play either a surviving Jedi or as a member of the New Republic military. Though if you wish to play something else, the character would have to be something that would make sense for them to be with the team. Otherwise, ask me about it, and we will see if your character idea can work.
Which there will be a limit to the number of Jedi in the rp. three to maybe four or five. It depends on how many Jedi CS I get. It will not be first come first serve with the Jedi characters.
Which the player characters' ship during the rp will be a modified CR90 corvette called the Diligence. Diligence has been modified to act as a mobile base for the team during their investigation. Which to house a communication array, armory, briefing room, personnel quarters, brig, and more to aid with the mission. Which the Diligence has a crew of 50 and is captained by a Pantoran female, Tari Rhupa.
Also, for the Jedi characters, just so you are aware. The group that attacked the Jedi Praxeum wore this armor and used red lightsabers.
That is it and I am looking for at least one Co-Gm, and if anyone wants the spot, then say something, and if anyone has any questions, then feel free to ask.
Factions
Formed in the aftermath of the Battle of Endor. The New Republic has been making progress in liberating the galaxy from what remains of the Empire. Which they are focused on defeating the Imperial Remnant despite other developments in the galaxy. Currently, they are led by the Chief of State, the Calibop, Ponc Gavrisom
What is left of the Galactic Empire and is located in the Outer Rim. Though initially a divided group of imperial warlords after the Battle of Endor. The Imperial Remnant has since been united, but despite this. They are losing territory to the New Republic, though the front remains stable for now. They are led by Supreme Commander Gilad Pellaeon.
The new and reformed Jedi Order under Luke Skywalker. While Luke's Jedi Order is similar to the old Jedi Order, there are differences like Jedi being allowed to marry and adults being allowed to be trained. The Jedi were housed and trained on the Jedi Praxeum on Yavin 4. After the attack, Luke went missing. The remaining Jedi have been placed into protective security and have been allowed to join the New Republic team formed to investigate the attack and find Luke. The New Jedi Order is led by Jedi Knight Von Lu while Luke is missing.
A mysterious faction with imperial aspects, while no one knows where they are from or where they operate from. They have been seen in the Outer and Mid Rim and their goals are currently not known. Which due to their imperial nature and the attack on the Jedi. They are being investigated in their possible role in the attack on the Jedi Praxeum. Their leader is unknown.
The Hutts, after the collapse of the Empire, have not been idle. They have greatly expanded their operations across former Imperial Space but have seen resistance from the New Republic despite their focus on the Imperial Remnant. For now, they seem to have gone quiet but are plotting to expand their reach even further while the New Republic is busy. The current leader of the cartel is Tittu Sken after the death of Jabba.
It was supposed to be a fun night, a good night with some people. I just found the book in the old storage section of the college library. I did not know what it really was, and it just looked cool. No, I do not know what triggered it and what caused the book to start levitating off the ground. How was I supposed to know it was going to do that? I thought it was just an old book. Is this really happening?
But, now that I think about it, I have been feeling different since that book did that weird explosion thing to us. Yeah, the book is still intact, but the words seem clearer for some reason. Did that book give us magic? No, no, but maybe. But, I have been having a sense. Like I can feel something, and for some reason, some people seem different. I do not know why, but I will read that book if that helps. What is happening to us? I am not sure why, but I feel like the world has gotten bigger for us. What did that book do to us?
Unknown to a group of college students who after messing with an old book. It seemly giving them magic after doing a magical explosion. The book lies intact, though that is the least of their worries. Now they are mages, the world of the supernatural has opened up to them, and this is both a cause of joy and concern. Since the world of the supernatural is a dangerous one. One wrong move and you may become a thrall to a vampire or worse.
Which, in the city of Milwell, with its own supernatural underground, is no different. Now it is time to see how these new mages can survive in this new world for them, and ultimately find their place in it.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs 6. No time or mind control magic
Overview
Hello and welcome to the rp. In this rp, you will be playing a college student who was apart of a group of people who, after messing with an old book. Are now mages and have magic. But with everything, there is a cost. Now mages, the world of the supernatural will open up to them and prove to be a dangerous one. Death or worse is just one wrong move away. So the group will have to try to navigate their way to safety and survive while trying to find their place in the world of the supernatural.
Which the rp will be set in the city of Milwell, Washington.
It has been many moons since we came to this land. Since we, the three tribes, the Loc, the Wya, and the Nlon united to face the Onom and were forced to flee our homeland from their wrath. We together could not beat them, and so we chose to flee across the Great Sea. Where the Onom could not reach us. For many moons, we travelled among the Great Sea, finding islands and realizing they could not house us all.
Still, we held on to hope and that the spirits could guide us to a new land. Some started to lose hope but we found a land greater than any island we had found. We had finally found our new home and after some time exploring this new land. We found a place we could settle and a village was built. Fresh water, plentiful food, and wood for our shelters. This land had it all.
Once the village was made, we organized a great celebration. The rebirth of our tribes, in which it was decided that the Loc, the Wya, and the Nlon would become one. The three tribes becoming the Loyan and it was a great night. Much joy and dance as we looked toward the future.
But, as we celebrate and live in this new land we call home. I have a fear, we still know barely anything about what lies here. Are we are alone, or are there other tribes that live here? Will they be peaceful or be like the Onom who made us flee our homeland? Our home is a mystery to us, and I fear what lives in this land.
For now, we eat, hunt, gather, and live. I watch the jungle, past the village, for any signs of trouble. If we are not alone here, then what lives here will show itself sooner or later. I pray to the spirits that we can truly call this land home and not a grave for our people.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. In this rp, you will be playing as a Loyan tribe member. About a short time since
Background Info/Before becoming the Loyan
The more militant of the three tribes, the Nlon are a warrior people
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. I should day that this rp is inspired by a book series I like called the Immortal Life of Nicholas Flamel. But you do not need to have read the books to understand or do the rp. This rp is separate from the books and simply takes aspects from the books.
War has come to the world once again. The Third German Reich under Adolf Hitler has started the Second World War by invading Poland and drawing the ire of France and the UK. Starting a conflict that has seen the Allies face setbacks after losing France and the UK being alone in their war against the Nazis. Still, they did not give up despite the odds. The UK is defiant, and since the war became bigger, more nations joining the war. Things started to change with the Germans being pushed out of North Africa, and now there are plans to invade Italy, starting with Sicily.
But, while this is going on, there is another war being waged. Not one on the surface but in the shadows. As the Nazis in their attempts to win the war and validate their own twisted ideology. They have started to hunt down and collect magical artifacts to boost the German war effort. The Allies, having discovered this, have turned to the one organization that knows how to deal with the supernatural and is loyal to the Allies and stop the Nazis from securing magical artifacts. The British Supernatural Intelligence and Investigation Service or the SIIS.
Now tasked with stopping the Germans from collecting magical artifacts and stopping them from boosting the German war effort. The SIIS commits its resources to this. A mission that will take its agents across the world and recruit an assortment of characters that the SIIS deems important to the mission that ranges from seasoned soldiers to civilians.
So now, the veterans of the SIIS and the new recruits must work together to stop the Nazis or risk them becoming too powerful to stop, and the Allies lose the war. Whether or not the SIIS can succeed is up to fate.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. Set in 1943 and during WW2, you will be playing members of the British SIIS or the Supernatural Intelligence and Investigation Service. Mainly as new results, and veterans. While it is an Allied nation organization and Allied personnel is preferred. Your character can be from anywhere as long as they have either the skills or knowledge that the SIIS is looking for. However, if you want to make a character from an Axis nation or Axis-aligned nation character, then talk to me about it, and we can see if the character works. But, no double agents or agents planning on defecting to the Axis.
While magic and mages exist in the world, I will not be accepting mage characters right now, maybe down the road, nor will I be accepting magical or non-human characters. The rp is strictly human only rp and while we may see magical or non human characters. They are not the focus of the rp. Also no starting with a magical artifact.
That is it and if anyone has any questions, feel free to ask. I am looking for a Co-Gm, and if anyone is interested, say something
Monsters, abominations, creatures of the night. Things people think exist in old stories and legends. Sometimes, blame them when someone dies or goes missing. But for people like us, we know the truth. Monsters are real, and our order has been hunting them for centuries. Our order once stretched far and wide, and monsters were kept in check.
But the world has changed much since our founding, and while we were strong. Time was not fair to us as monsters receded from the world. Leaving us to question our purpose. We were brought low by barbarians, rising nations, civil war, and even religion.
Now, in the present day of 1000 AD. Only one bastion is left that belongs to our order, and we have lost much of our history and power. But still, we remain and continue to hunt monsters that threaten humanity, even in our weakened state.
But recently, we have been getting more and more reports of monsters throughout Europe. A resurgence of activity unseen since the fall of Rome. To deal with the rising threat. We have begun rebuilding, thanks to an agreement with a local lord, and have recruited new blood.
Now we prepare to send out and deal with the monster threat. Unaware of what is truly coming.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. In this rp, you will be playing new members of the Valoran Order or just known as the Order. An ancient monster hunting order that still survives, but in a weakened state. Now the play area will be Europe as the group will travel from the Order's bastion in Germany to other parts of Europe as they hunt down and kill monsters. Eventually, discovering a major threat and stopping it. So there will be an overarching plot while having a
No one knows where Exarch Ilkans, an alien being came from exactly. Only that he and his followers appeared two years after the deadly Pandora virus devastated the world in 2025. Killing millions and paved the way for Ilkans and his followers to take over the world. People tried to resist Ilkans's campaign but, were overwhelmed by his army and seemly magical powers. Combined with the powers of his close followers, the world was under his control after four years of war. Quickly consolidating his new realm and forced the survivors into cities in order to maintain control over the populace. Then assigned his closest followers, a group of seven who would be called Archons. Each was assigned a continent to control before Ilkans himself disappeared. Only the Archons know of his location and set out to enforce his rule on the world. While ruling as they saw fit and often to the deterrent of their citizens. They would rule Earth uninterrupted for three hundred years.
Not to say that they were not any resistance to the new regime. Several resistance groups have formed over the centuries with varying success. Most were brutally suppressed and unable to truly be a major threat to the Archons. Most were, but, some have managed to survive and become a lingering pain to the Archons. Proving that the rebels could become a major threat but, with limited communications and mainly unorganized say for a few. These groups have been unable to truly form a united front against the Archons and their hold over the world.
Despite this and thanks to the surviving rebels, several free and self-sufficient settlements had been formed over the years. Outside of the control of the Archons and while most are affiliated with a rebel group. Some are independent and are wary of rebels for the sole reason that they might bring the attention of the Archons to their settlement.
One such settlement called New Jericho located in North America is home to not only a rebel group called the Vanguard. But, hosts one of the few free human mages. Its leader, being one of them, Catherine Morrow. One of the lucky humans to be born outside of Archon control and able to learn more about magic. Catherine despite a major setback months ago, which resulted in the deaths of nearly a whole cell including her daughter and son in law to an ambush caused by a contact turned traitor Trevor McConnell. Now after few months of recovering and checking to see if any of their other operations had been compromised. Now Catherine after rebuilding the cell and confident that they now can proceed once again with their plans. She has prepared a meeting with the rebuilt cell to discuss their next move. For if they succeed, it will change things and make a united rebel front that will really kickstart the rebellion against the Archons.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. In this rp, the year is 2331 and it has been three hundred years since the takeover by Ilkans and his forces. Leaving the Archons in charge and while he departs for an unknown location. Players will start in the free settlement of New Jericho located in an abandoned mine in the Canadian Rocky Mountains. The base of the rebel group called the Vanguard, led by free mage Catherine Morrow. Players will be a part of a rebuilt rebel cell Echo which is one of several cells apart of Vanguard that was nearly killed off months ago. So you can either be a new recruit or a current member that has been reassigned to the Echo.
I am limiting the number of mages to three maybe four and starting magic can be anything within reason for free mages and for escaped mages from cities will start with elemental and healing magic. With the ability to learn more spells and types down the road. As for weapons and armor, you will have access to. Since technology has progressed little in most areas except for some fields and in eastern Asia. Most rebels still use twenty-first-century weapons and armor. While old they still pack a punch are only slightly worse than modern weapons and armor.
Though the Vanguard is based in western Canada, that does not mean that everyone has to be a Canadian. You can be someone from outside of Canada that found and joined up with the Vanguard. As long as it makes sense and though initial missions will be set in Canada. There will be missions set outside of Canada like in the United States and further beyond.
New Jericho
New Jericho was founded a hundred and twenty years ago by a group of Canadian citizens that managed to escape from Edmonton and got lost finding a free settlement. They ended up near an abandoned mine in the Canadian Rockies. Forced to take shelter in the mine for the night and what they found surprised them. As they explored it became clear that the mine had once been occupied at one point. Someone had set up a makeshift base in the mine and by the looks of it, half of it was still functioning. The group assumed that this was a rebel base at one point before the rebels moved on. After staying the night and thinking about where to go. They decided on staying and making the mine a proper home. Fixing up what they could and move what supplies they had inside. Calling their new home New Jericho.
Eventually, over the years the settlement becoming bigger and self-sufficient. It was only twenty years ago when a group of citizens decided that they wanted to do more than survive and take the fight to the Archons. Calling themselves the Vanguard and led by one of the elders. The Vanguard with the backing of New Jericho. The Vanguard started resistance efforts in the region, always making sure that their operations would not expose the location of New Jericho. Which ten years ago, the location of New New Jericho was nearly compromised and led to the near-death of the Vanguard. After this near-death and the death of their leader, the second in command of the Vanguard, Catherine Morrow took control and started to rebuild the Vanguard. While calming the leader and people of New Jericho that this will not happen again. A promise that so far Catherine has been able to keep. Despite this, New Jericho is stable and doing well.
Currently, New Jericho has a population of 300 and the mine tunnels have been expanded over the years. Including a large hydroponics bay, armory, training area, shooting range, garage, and more amenities. The leader of New Jericho is Ethan Colms who has been leading the settlement for five years since the death of his father, Cole Colms, the last leader of New Jericho.
Technology
Due to Ilkans and most of the Archons views on technology. Ilkans only kept technology around due to seeing a use for it but, choose to not commit to further development of human technology except for a few areas. A view shared with most of his Archons except for Mirat who under his own desire. Choose to advance human technology and even augment himself with advanced cybernetics to make himself stronger. Something that though at times has annoyed Ilkans, he ultimately chose to let Mirat pursue his desire and not interfere. Something that Mirat is grateful for and has been the bane of rebels operating in easter Asia. So while the rp is set three hundred years in the future, technology is still pretty much the same except for a few areas and for those living in eastern Asia. Those few areas being energy, communications, transportation, and barely weapons and armor.
Magic
Magic was long thought to be a myth before Ilkans and his followers appear. Using magic to augment themself and used it to conquer the world. But, it was not until some time after Ilkans disappeared that magic came back to the world. As some humans born after Ilkans's disappearance started to show magical talent. Leading many to believe that Ilkans brought magic back but how and why it is unknown. Only that the Archons do not seem to want human mages to be powerful and any mages found are forced into the military and are only taught basic elemental and healing magic. Only those that have escaped or born into the free settlements are able to learn more about magic.
Magic to those born with it is controlled mainly through will. Using their will to shape their mana into spells. The stronger the will a mage has the stronger the magic they can perform. If a mage does not have enough will or use a spell stronger than their will then the spell will either not work or the mage will lose control of the spell. Potentially harming the user or others. It is possible to increase one's will with magic but, only a few free mages know the spell and it is recommended that experienced mages only make the attempt.
While it is possible to learn new spells, it is often trial and error for it requires training to use one's will to cast a spell. For using one's will to shape magic is not an as easy a task as it seems and requires training to use each spell. Experimenting with their magic to make new spells but can be dangerous and sometimes fatal to the mage if something goes wrong.
]Archon's forces: - More to be added
Security Trooper - The standard rank and file Archon security forces. Having not changed much during the three hundred years other than better weapons and armor. These are what most people see patrolling the streets and at times fighting rebels.
Blackbird - The standard VTOL used by security forces that is both a transport and a gunship. Being able to house up to eight passengers excluding the two pilots. Coming equipped with a single GAU-22 rotary heavy machine gun and sometimes missiles.
Taken - The poor unfortunate souls that the Archons got their hands on. The Taken as they are called by the rebels are those humans that have been corrupted by the Archons that twisted both their mind and body to a twisted appearance and total loyalty to the Archon that corrupted them. Giving them increased strength, durability, snd speed greater than normal humans. Only Ilkans and the Archons can make the Taken and need to place their hand on the forehead of a human and use an unknown spell to corrupt someone. It is unknown if there is a way to reverse the process or cure a Taken, and many have failed trying to do so.
Taken retain some memories and skills of their former selves and can follow complex orders. Though they have zero free will and thus can not perform magic even if the person was a mage. While Taken can be seen carry guns and wear armor. It is not uncommon to see a Taken using solely melee weapons, taking advanced of their increased durability to withstand incoming fire to close the distance.
]The Seven Archons
Amna - The most magically adept Archon and controls South America. Amna is considered the second strongest mage next to Ilkans. Amna spends most of her time perfecting her magic then governing their realm. Leaving her subordinates in charge for the most part but, makes it clear how she wishes to rule the region. Which is not better than how the other Archons rule. Rumor has it that she has started to perform magical experiments on humans. For what reasons no one knows but, it has been noted that some criminals in South America are taken away to never be seen again. Which the rebels in South America are trying to find out what she is planning but, so far. Amna has hidden her plans well to the dismay of the rebels.
Elvih - The odd one out and controls Africa. Elvih is odd not because of being eccentric or anything like that. But, for being the only religiously mined Archon. Worshipping a faith that is supposedly Ilkans and the rest of the Archons follow. Worshipping an otherworldly being known as Qehtar and is committed to spreading this religion throughout Africa. Building temples and forcing her citizens to worship Qehtar. Which has created not just rebels that seek to overthrow her but, has sparked religiously motivated resistance groups that call for a holy war against Elvih and the other Archons. That has seen some success over the centuries but, Elvih is a zealot. She has come down harshly down on those that refuse to convert. Which has only embolden the rebels in a furious war of religion. Elvih's Taken are often tattooed with religious markings and sometimes speak of Qehtar's scriptures.
Lolvu - The most martial and controls North America. Lolvu has the mind of a warrior, like Aken. When she was given North America to rule, the first thing she did was build up her security forces and trained them to be a highly disciplined and effective force. But, once that was done and bearing minor threats such as rebels that have popped up over the centuries. There has not been a foe that has proved to be a challenge for her. Making her bored and frustrated with no one a challenge for her besides her fellow Archons. Still, she does not falter in her duties to enforce Ilkans rule and rules how she sees fit. She often spends time sparring to keep her strong and focused. Not wanting to lose her edge due to boredom and lack of a true opponent or threat.
Algol - Algol is the most refined of the Archons and controls Europe. Considered by some to be the weakest and less violent of the Archons. Despite his role in helping Ilkans in conquering the world. He is reserved and rarely does he get show emotions. Algol treats his subordinates rather fairly as an Archon and is lenient with them. As long as they follow his orders and do not disobey him. For Algol treats disobedient harshly and to dissents and rebels. Algol can be rather brutal and cold in his methods to rid the region of them. Having a large force of Taken at his command and a good portion of them are former rebels. An example of what happens to those that resist his rule and has made the rebel groups in the region take drastic measures to avoid being capture.
Zan - Zan the masked Archon who controls western Asia and the most elusive of the seven. Rarely seen without his mask and armor. Zan is Ilkans's assassin, skilled in assassination and shadow magic. Zan during the conquest of Earth, was often sent ahead to kill the leaders of any group that resisted Ilkans's forces. Now after the war and in control of western Asia. Zan is unhappy with his new territory, wanting eastern Asia instead and unable to simply take control of eastern Asia from Mirat. He instead sent forces to regularly skirmish for territory in central Asia against Mirat's forces. While at the same time, Zan personally trains his elites called the Shadow Warriors, to combat Mirat's forces and rebels in his region. Which has been the bane of many rebel groups in western Asia.
Aken - The most militant of the Archons and controls Australia. Aken like Lolvu was upset about the state of the security forcces when they took control and like her have made their forces to the level they want. Only that after three hundred years of rule and no real targets other than rebels. Aken has grown bored of his rule of Australia and now spends his time setting up and overseeing gladiatorial arenas. Pitting captured rebels, criminals, and sometimes a random person in the audience if he feels especially bored. Still, Aken continues to run Australia even if he leaves most of the work to others in his government while he spends more time in the arenas. Trying to satisfy his lingering boredom but, still maintains his martial skills. In order to not seem weak to the other Archons and to his subjects.
Mirat - The only Archon to truly embrace technology and controlling Eastern Asia. Mirat is an odd one out of the seven Archons. The only one that chose to embrace technology rather than hold it in contempt like the rest. While technology was slowed to a crawl in most regions, in eastern Asia it bloomed. Mainly thanks to the fact Ilkans has yet to stop Mirat from advancing technology in his region. Either not caring or for some unknown reason. Either way, Mirat is pleased either way and has even installed cybernetics into his body in order to make the already powerful Archon even more dangerous. Even add cybernetics to his Taken to make them more dangerous. Along with making his forces technologically advanced and a major pain for the resistance groups in eastern Asia. That and giving him an edge over Zan during their skirmishes for territory in central Asia.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
It has been a month since the capital of the New California Republic of Shady Sands was nuked
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
The High Kingdom of Galhan is in an interesting period in its history. Centuries after uniting the land under its rule and ruling as the supreme lord. The High King and ensuring its power and authority. The Royal House of Ó Scannail faces an unknown future. While the kingdom is still recovering from the war with the invading Syitans after defeating them at the critical Battle of Kilnard. Ensuring peace and making the Syitan threat a minor one.
Cracks from within the kingdom have been forming ever since the rule of the High King Leanan Ó Scannail, or as he is known, the Terrible. For he ruled with an iron fist that weakened the nobility and was loved by only his family. Which combined with the High Kingdom's failed military ventures, led to the rise of the foreign Syitan as a major threat. There are those who seek an end to the rule of House Ó Scannail.
More so, when the last High King Árdghal Ó Scannail showed to be a ruler like Leanan but for a time there was hope for a change. For during the last war with the Syitans, the eldest prince and heir, Cathaoir. After revealing the bitter truth to his men that the royal army would not come in time to reinforce them, and they would be outnumbered by the main Syitan host. Rather than order a retreat, knowing they would be giving up valuable territory, and making the war harder for the high kingdom to win.
Cathaoir chose to fight and make a stand. He managed to rally his men with a speech, and it seemed like the prince would not be like his father and be a ruler the people could believe in.
When the battle came, despite the odds against them, the Galhanians managed to win the day and defeated the Syitans. Breaking then and sending them off the field. By the time the High King Malachi arrived with the royal army, the combined might of the two armies drove forward, and for the first time in years. They managed to reclaim territory lost to the Syitans and drive them from the land.
While this would be a cause for celebration and it was. Prince Cathaoir would not live to see it since he died of an infection of a wound he sustained during the battle. Leaving the crown for his younger and untested brother, Caimin. Then, as the High Kingdom was recovering, Malachi died of old age, and Caimin was crowned the new High King.
This development was mixed for those who thought that Prince Cathaoir could be a good high king, unlike his father and earlier predecessors. Thus, opening the door for nobles to conspire and plan in the shadows to oust him. Will the young Caimin Ó Scannail be able to be a high king his kingdom needs or will he be ousted from the throne and be replaced with a new dynasty? This is up to fate.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. One house per player 5. Minimum of two paragraphs
Overview
Hello and welcome to the rp. In this rp, you will be playing a member of the nobility within the High Kingdom of Galhan. Either as a noble, a king, or a member of Caimin's court. Which the rp starts after Caimin's coronation and during the party that follows. Which after the party, you are free to do what you wish. Stay loyal to Caimin, plan to oust or kill him, or do what you wish. Political intrigue is the game, and this rp will be character driven for the most part.
Superpowers, something thought to only exist in comic books
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of two paragraphs