
Mage
The End Times
"In the End, all that matters is that we save reality as we know it..." - Silvis Hawthorn
~Welcome to the End of Reality as the sleepers know it and behold the merging of all plans of existence. Here at the end, you and your fellow mages must work together to restore the illusion of the masses and stop life as we know it from falling away. You and other newly awakened Magi are charged with fixing the holes in the fabric of time and space and stop the Demon Prince Amadeus before they reach their goal of damming every soul in existence to horrors beyond comprehension!~
Set in Modern times as the world is pulled apart. You and other Magi will awaken to your Avatars and be thrust into the world of darkness and awaken to the reality under the sleeping world. Cast spells, avoid paradox, and learn to use the power of the nine spheres as you encounter Vampires, Werewolves, Demons, and a host of other supernatural entities looking to either kill you or corrupt your souls! Here anything is possible, here your worst nightmares and greatest dreams are manifest. Will you join the side of humanity or fall to the demonic horde and lose yourself in the process?
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(This is going to be a Dice based RP, Set in the World of Darkness using Mage: The Ascension 5e homebrew system which I'll link for refence at the bottom. Character sheets will be posted as soon as interest picks up.)
The Idea:
The story starts in the Hall of Mirrors, a space between reality and a safe haven set up by the Arch-mage Silvis hawthorn who is helping a group of newly awakened Mage's navigate there abilities as the world is pulled apart by Demonic forces, as reality fall's apart these Mages must help fix the fabric of the universe and stop the undoing of everything while learning to navigate the awakened world.
From this starting point you will be bounced around dimensions to investigate as well as find tears in the fabric of reality, you'll face all sorts of supernatural threats and entities, and grow your powers and understanding.
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What you need to know
Magic in the world of darkness Mage: the ascension boils down two the nine spheres of influence over reality and they are as follows!
- Correspondence: The element of connection between apparently different things.
- Entropy: The principle of chance, fate and mortality.
- Forces: The understanding of elemental energies.
- Life: The mysteries of life and death.
- Matter: The principles behind supposedly “inanimate” objects.
- Mind: The potentials of consciousness.
- Prime: An understanding of the Primal Energy within all things.
- Spirit: Comprehension of Otherworldly forces and inhabitants.
- Time: The strange workings of chronological forces and perceptions.
How Magic and Paradox work:
All these can be used to cast spells or combined to make more powerful spells that combined the nature of the spheres involved. There are no set spells in Mage, only the imagination and understanding of the Mage casing the spell but reality doesn't like when you use "vulgar magic" and if it senses that the agrees upon realty is being tampered with to hard, that when paradox happens! What is paradox: Paradox is the collective force of consensual reality fighting back against the enlightened will of the mage. It is basically a balancing force against the Awakened (Mages who see beyond normal reality) And the sleepers (Normal people who are unaware of the supernatural world). As reality as most know it is just a subconscious agreed upon state of the world by the sleepers and because Magi can bend that and twist it, reality response in kind by "Correcting it" aka, making some bad shit happen the magic pushing reality to hard.
What are Avatars:
No one really knows what Avatars are, all we do know is once an awaking happens they manifest as a Magi's guide into the world of the awakened and help them on the path to ascension! They manifest different to every Mage and can take a multitude of forms. From a 100ft tall tree to a beaver with three eyes and a pipe in it's mouth, every avatar is unique!
The nine traditions of Magic:
There are nine traditions of magic that most Mages end up aligning themselves with once they find their place in the world of Magic and they are as follows.
- Akashayana: Magical Martial adepts who focus their magic through physical discipline and perfection.
- Celestial Chorus: Theist who worship The One or god, their powers come from faith.
- Cult of Ecstasy: Free spirits who align themselves with the arts and the free will of existence.
- Kha'vadi: Healers, Shamans, and nature loving Mages who seek to heal the world.
- Euthanatos: Necromancers, fate weavers and those who seek out and to understand death.
- Order of Hermes: Your classic academic magicians who think they over see all other traditions.
- Society of Ether: Those who see magic as a tool to change the world through science and inventing new things.
- Verbena: Follows of the old ways, worshippers of the old gods and your classic witches.
- Mercurial elite: Techno mages, those who use technology and magic together to wondrous effect!
There are other sects that exist outside the nine, but they are often aligned against the nine.
The hollow ones: called the darkling's and or rebels, these mages form chosen families and are basically urban hedge mages. Not really aligned with anyone.
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Technocracy: Mostly evil but all groups below are part of it.
Iteration X: They often augment themselves with magical tech and seek to do the same with everyone else.
Agents of the New World: A group of mages who also seek to use tech, weapons, and intimidation to control magic on a large scale.
Progenitors: Medical bio engineers who make monster as well as medicine. They seek to combine pharmaceuticals and magic to heal as well as control.
The Syndicate: Money makes the world go round, can't get much more evil than cooperate Mages who align themselves with whoever pays the most. They want money and power above all else and will kill to get it. If you aren't in the club you are an enemy.
Void Engineers: Space is just an expanse of dimensions and they explore it. They make ships that can cross boundaries of time and space, the only neutral faction of the Technocracy.
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FOR MORE DETAILED INFO ON THE HOMEBREW SYSTEM LOOK HERE: v5homebrew.com/wiki/Mage_the_Ascensio…
The link above will provide more detailed info on everything I covered here.
If you want to join just let me know, The character sheet link will be posted when enough people wish to join, thanks for any interest! Hope to see you in the RP!