Hidden 10 yrs ago Post by GingerBoi123
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GingerBoi123

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Awesome
Hidden 10 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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I'd enjoy this, I'll be like an easy out thought
Hidden 10 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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guys?
Hidden 10 yrs ago Post by GingerBoi123
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Great, if anyone is STILL interested, plz let me know and I will work on the OOC and IC
Hidden 10 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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I am
Hidden 10 yrs ago Post by Skallagrim
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I think perhaps for those who partake of the arena, the question is how will the fights actually play out. How will hits be scored without everyone dodging or blocking every shot, how will fights be scored and problems be resolved if there is a dispute regarding a hit. What are mechanics for this?
Hidden 10 yrs ago Post by manapool1
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manapool1 A wanderer who is actually lost

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don't be the idiot who dodges everything
Hidden 10 yrs ago Post by GingerBoi123
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Well, I will moderate the fights and it will be a sacrifice something for the other basis, somthe player can dodge a punch but will become tired, the boxers will have statsmwhich means a dodge takes 5 or so points from stamina or something and a hit, depending on the awkwardness or position of the punch will take away Hit Points or something, maybe I shoulda put this in the tabletop roleplay
Hidden 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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That's a ridiculous answer because it doesn't satisfy the question. The issue is that in boxing, blocks, avoidance and counters are part of boxing. How are hits scored, and damage adjudicated. If we are in a fight, and you throw a right jab, I block it with my my left and throw a straight into your face will you accept the hit or avoid it? If you avoid it how do you do it that makes sense or will you simple say I duck...

The Tabletop section might find you better traction for this idea.
Hidden 10 yrs ago Post by GingerBoi123
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Oh sorry, I didn't understand the question, im not sure atm, lemme think of an answer and I will get back to you
Hidden 10 yrs ago Post by Skallagrim
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I was replying to manapool1 not you, his answer to simply not be the one to dodge is ridiculous and didn't answer the question.
Hidden 10 yrs ago Post by GingerBoi123
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Oh sorry
Hidden 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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No worries, your fight with Asuras aka Glitchy is what I am talking about. The fight is alright but without a limiting factor, the fights could go that way.
Hidden 10 yrs ago Post by Skallagrim
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Maybe Gingerboi123, you have the boxers rated with so many offense and defense points then they can execute the fight using these basic moves with what ever point system you decided.

Basic Strikes:

JAB
STRAIGHT LEFT/RIGHT
LEFT /RIGHT HOOK
UPPERCUT

Basic Defenses:

PHYSICAL DEFENSE
Advantage:
Easy to do. Requires no skill.
Works well for beginners.
Very effective for blocking entire combinations.
This defense protects you against any style of opponent.

Disadvantage:
Can block your vision from tricky punches.
Not easy to counter-punch from.
Can be tiring to hold your hands up all the time.
:
COUNTER DEFENSE
Advantage.
Allows you to be more offensive with less worry.
Improves your counter-punching ability since you know what to expect.
Saves energy since you are only worried about blocking specific punches.
:
Disadvantage:
Will not help you against tricky style opponent.
Can make you vulnerable against tricky counter-punches.
Requires you to be more alert.
Requires you to use your memory or train until your counters become a natural reflex.
:
AWARENESS DEFENSE
Advantage:
Allows you to box against higher level opponents.
Allows you to defend against trickier opponents.
Allows you to see more since you use your eyes for defense.
Gives you more offensive and counter-punching opportunities

Disadvantage:
Will leave you dangerously vulnerable when you are tired or lazy.
Requires the most energy, physically and mentally.
Requires the most skill.

Have the fighters choose which style of fighter they are as well.

1) Brawler. This type of boxer will generally throw single and powerful punches against their opponent. A lot of brawlers are able to throw a punch which can knock out an opponent in a single blow. The biggest problem with this fighting technique is how slow the boxers usually are to punch. By being so slow they can be countered a lot more easily.

2) Inside Fighter. This type of style is usually played very aggressively and incorporates an "in your face" type of play. The idea is for the boxer to get and stay close to his opponent and knock him out with multiple fast punches. This is a great class to be used by medium weight boxers.

3) Outside Fighter. Boxers who use this style type will generally stay toward the outside of the ring and work on keeping their opponents away from them. The idea is to wear out your opponent rather than knock him out. This style is usually played by lighter class boxers who don't have the strength for heavy punches.
Hidden 10 yrs ago Post by Glitchy
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Skallagrim said
No worries, your fight with Asuras aka Glitchy is what I am talking about. The fight is alright but without a limiting factor, the fights could go that way.

I am not Asuras.....
Hidden 10 yrs ago Post by Skallagrim
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Sorry Asperser you both have similar writing styles. Much like Tasuke and Kuraudo do.
Hidden 10 yrs ago Post by GingerBoi123
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Hey Glitchy, and thanks Skallagrim, what are your thoughts Glitchy? As you have played the boxing format (btw if u want a rematch Im all for it)
Hidden 10 yrs ago Post by UncleBob
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Still open? Never played arena before but it looks interesting...
I mean I'm not gonna say scratch that but this looks terrifyingly complicated, if someone is willing to give a hand in explaining this then I'll be interested, if you're looking for someone who knows what they're doing then I'm probably not the best choice...tbh I'm cool with trying new things, so let's say for now I'm interested?
Hidden 10 yrs ago Post by GingerBoi123
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UncleBob said
Still open? Never played arena before but it looks interesting...I mean I'm not gonna say scratch that but this looks terrifyingly complicated, if someone is willing to give a hand in explaining this then I'll be interested, if you're looking for someone who knows what they're doing then I'm probably not the best choice...tbh I'm cool with trying new things, so let's say for now I'm interested?


Dw about it, this is my first RPG I am running but the whole thing that Skallagrim posted is a theory to make the game fair
Hidden 10 yrs ago Post by Dolerman
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Rend said
I'd be down for MMA in the future..


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