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The Gladiators of Arlen


This article is a comprehensive guide to the Arlen RP’s current lore, and still under construction. I decided to construct this whilst we were still in the prologue, and partly because I was bored. But, you can use this as a ‘Codex’, so to speak – if you ever need to reference info, this is where you can go.

Chapters

Realms

Races

Magic

Faith

Alignment

NPCs

Gameplay
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Chapters


A list of the chapters in the story, that have come and are yet to come. These are still in their earliest stages, so don’t take anything for fact just yet.


Prologue

(Name to be added)



Chapter 1; Oriens

Secrets and Truth


  • Target: Unknown
  • Adversaries: The Red Steel
  • Allies: Lady Fiora



Chapter 2; Ashar

The Tomb of Kifo

The group travels south-west, to the Realm of Sands. A sheikh has offered his assistance... in exchange for a particular request.
  • Target: Unknown
  • Adversaries: Unknown
  • Allies: Hakim Al-amir Iqbal



Chapter 3; Tyren

The Fall of the Conquerors

After (Chapter 2), the team travels north, to the Realm of Snow. There, of the team will discover that the world they left, has yet to forget them.
  • Target: Reach and compete in the Fjall Tournament.
  • Nemeses: Lashiel of the North, and Lord Kalfsson
  • Allies: Unknown



Chapter 4; Noctis

Festival of Souls

On their departure from Tyren, the team encounters a hooded man holding a necrostaff. He is a Guide, and he was expecting them. The Lady Vestal of the Dauoa cult wishes to speak with them. What is so important that it distracts from the preparations for the Festival of the Blue Sun?
  • Target: Discover what the Lady Vestal means for you.
  • Nemeses: Unknown
  • Allies: Lady Vestal Jessica



Chapter 5; Arlen

The Heart of All

The journey is coming to a close. (Description to be added.)
  • Target: Reclaim the throne of Arlen, using any means necessary; and heal the Heart Tree.
  • Nemeses: Ulfrur Harbinger and the Wolfguard
  • Allies: Unknown
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Realms



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Races


The peoples of Areth have spread far and are incredibly varied. Many have developed their own cultures - you could walk from east to west and not find two places exactly alike. Detailed below are the many intelligent races you might encounter on a journey through Areth.

Humans:
Humans are the foremost race in the Five Realms, and you'll come across more of them than you will any other - though, that's mostly due to the Beasts living in more untamed areas.

Dryads


Minotaurs:


Goblins:


Shades:

There are currently only three shades in existence - Warlock Grimoire, Lord Vestal Vanimore, and Lady Vestal Jessica

Harpies:


Naga:
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Magic
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Faith
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Alignment


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NPCs


There will be several types of non-player characters in the RP. They are listed below.

Minor NPCs;
These NPCs can be generated by any player (at an appropriate moment, of course). Once Chapter 1 begins, every player can create and/or use these NPCs, and so long as they do not change their attitude, write them as they see fit. This can be a merchant, drinking buddy, or a guard of no significance to the plot.

Major NPC;
A recurring character, featuring in one or more chapters, and despite similarities, main characters aren't NPCs. Major NPCs are unchanging in creed and motivation. You can have them respond to things in your posts, but you'll need to run what they say and do by the GM.

Backstory NPC;
A player-specific NPC who may appear in locations relevant to the player's main character - but, they must have met the PC at some point in the past. Backstory NPCs are chosen at the GM's discretion, but you can apply for one if you would like. Depending on how involved they are with your character, they will be played by you, or by the GM.

Opponent;
Opponents are anyone you face in battle. They won't really be very detailed but are capable of defeating your character if you're not careful. However, as long as you are indeed careful, it's unlikely.

Adversary;
Functionally the same as an Opponent, they may have significance to the story and can be dangerous foes. If you are to fight them, depending on the situation, the odds will be even, against you, or in your favour. Surviving intact will require quick IC thinking.

Nemeses;
A Nemesis is an adversary who plays a very important part of the current chapter. They are played by the GM, though some may have been stolen inspired from Player Character backstories.
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Gameplay


Actions you take in-world may well affect it. While it may not have an affect on the overall plot, it will change how certain characters react to you. While no current plans are in place for how particular actions will change it, that is because part of it must be written as we go.

Renown: 0

Nobody knows you.

Infamy: 0

You're... respectable.

Status: 0

You have little sway in even minor circles.

NPC Reactions

NPCs may change state depending on the above point systems, or through actions taken around them. Certain NPC actions can also affect the world depending on how the gladiators react.

Combat

In combat, all players must post at least once before the battle can proceed, and all posts generally can only take roughly six seconds of 'time'. This is to keep things synchronised, so to speak. Essentially it turns into a turn-based system for the duration of a fight, but more focused on narrative than on statistics. You can also choose to take hits from opponents if you wish, but I may also take action as a DM.

Resources

Currently, everything for the group will be coming out of Endar's pocket, but in the future, once the team's earned some prize money, they'll be using that, to buy better equipment, pay for lodging and transport, so on and so forth.
Gold: 0
(further resources may be added at a later point, or this section may be removed altogether)
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