Hidden 1 mo ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

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I'll be basing this game off the AD&D 2nd Edition rules and sheets, I just need help with the small details.

First, since Skyrim is the place I know the best, it will be there. I have 9 cities and 9 towns that each character can choose to be from.


    -Dawnstar
    -Falkreath
    -Markarth
    -Morthal
    -Riften
    -Solitude
    -Whiterun
    -Windhelm
    -Winterhold

    -Darkwater Crossing
    -Dragon Bridge
    -Helgen
    -Ivarstead
    -Karthwasten
    -Kynesgrove
    -Riverwood
    -Rorikstead
    -Shor's Stone


Then there are the races. I've included all the playable races and the NPC races well as a few I found online or made.


    -Altmer
    -Argonian
    -Breton
    -Bosmer
    -Dunmer
    -Dwemer
    -Falmer
    -Forsworn
    -Half-Dragon
    -Half-Giant
    -Imperials
    -Khajiit
    -Lilmothiit (fox people)
    -Nords
    -Orsimer
    -Redguards
    -Sarkiit (dog people)


If anyone has any ideas, please leave them here.
Hidden 1 mo ago Post by Sola
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I don't know anything of AD&D, but perhaps this link to unofficial rules for an Elder Scrolls campaign might help you.
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@Sola Thanks but that's not quite what I'm looking for. I'm needing mainly quest ideas.
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@Rockin Strings Have you thought about looking at the games of the Elder Scrolls series for quest ideas? Looking at various quests from MMOs (like WoW) could be of use as well, specifically fetch + clearing quests. Have them hunt some wolves for pelts or clear out a cave of bandits troubling a village for starters. Something along those lines.
Hidden 1 mo ago Post by Rockin Strings
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@Sola Those are good for small quests but I'm also looking for a few storyline quests and guild quests.
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Bump?
Hidden 25 days ago Post by Rockin Strings
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Bump?
Hidden 17 days ago Post by Rockin Strings
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Bump.
Hidden 4 days ago Post by Parzivol
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Bump.

Just kidding.

The Elder Scrolls provides a lot of good plot hooks and NPC plot tools. The Daedric Princes act as good story-starters. All of them have some anti-The World intentions save for several of the more, "I exist specifically to flesh out a pantheon," princes. Several have attempted invasions in the past, and several have all but succeeded. Almost any one of these Princes could be used as a plot hook. There's also a lot of potential in the Dwemer and in Politics, but I'm going to focus on the Daedra.

Looking At past Elder Scrolls Games:
TES: Skyrim and its DLC Dragonborn was almost exclusively about Herma Mora and dealing with the impacts of his actions. Dragonborn as a DLC is essentially a Demon-Butler contest between the Last Dragonborn and the Last Dragonborn. There's the blood collection quest, as well, in vanilla Skyrim that serves a similar enough function. This all, generally speaking, makes sense. Herma Mora is the Prince Of Knowledge, and learning Dragon Shouts is a big central mechanic in Skyrim.
TES: Oblivion is waging a war against a Daedric Prince and his cult.
TES: Morrowind is serving a Daedric Prince and getting revenge for that time your face, hands, feet, and genitals were cut off by your best friends.
Smaller adventures, such as those used in Daedric Prince side-quests in several games, can be dragged out to fill out a campaign. Boethiah's and Namira's quests come to mind as good examples. Either has twists and turns and can be dragged out to a good length for a roleplay with some changes, capitalizing on character development moments. Namira's would need some edits to make it playable and fun for those that wouldn't want to do anything but kill the cannibal in the Markarth Hall Of The Dead, but Boethiah's doesn't require much change.

Politics
Skyrim's Civil War has potential, and could be retooled to follow a squad of either Imperial or Stormcloak soldiers through their adventure war-romp. Could focus on the darker, grittier side of things here in a setting that makes sense for it. Lots of stuff along those lines would be good. Skyrim didn't execute it all well, but it gave lots of good material that could be expanded on. The Altmeri-Imperial conflict is one that could be looked at and explored pretty well. There's always the Great War to fall back on, as well, even though Elder Scrolls: Legends (A cannon source of story) has more or less fleshed that out as far as one can. Few have really explored the ES: Legends story, though, so some research and retooling could make that a good campaign with memorable NPCs and stories.

But like the other person was saying. Smaller stuff is important too. Not every mercenary is going to be the Chosen One or a hardened veteran, and some of the best stories are about peasants and low-tier blades for higher discovering themselves and their allies through adversity and trials. There's a Rat Quest for every Nerevarine.

Just some ideas. Hope it helped.
@Rockin@Rockin Strings
Hidden 4 days ago Post by Rockin Strings
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@Parzivol This is a conversation I had on chatango.

xxxgothiclolitaxxx (4/26/2018, 11:04 PM): The big stuff happening in the world that drives the small stuff
belwicket (4/26/2018, 11:07 PM): Ok. All I got so far is it's after the Skyrim game and the dragons are almost all dead and the civil war has ended. And no ideas...
xxxgothiclolitaxxx (4/26/2018, 11:11 PM): Well pick your bad guys first. Daedra are always a good start. There should be several world ending plots happening at the same time. Also remember that tamriael is not actually fantasy but post apocalyptic. So you can use science and technology not only magic and demons
belwicket (4/26/2018, 11:12 PM): As much as I love the daedra as evil beings, I don't like the idea of an unholy war.

To expand on that, I can't really do something pertaining to the war because 1: I haven't decided which side wins, and 2: I haven't even chosen a side on any of my characters to date. Something big and grand? Yes. Daedra as side quests? Always. The only good major overarching idea I can think of is the Dominion coming in after the war to [kill the Stormcloaks/establish a normality with the empire] and that's only if that side wins the war.
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