Hidden 6 yrs ago 6 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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You're welcomed to join a open world with fantasy brimming to its very fibers. Get lost in this mysterious land. Discover lore. Fight, survive, find love, make enemies, change the world. The premise is to choose a bloodline and join as a character of your choice. Someone who is a bit new at fighting, or a novice even is just as viable as someone who is well trained. Though death is possible in this world I want to see characters grow.

Use your characters motivation to keep them going through out their journey from place to place in this world. Due to the number of various things that can be done and the actual time needed to travel place to place will make this roleplay long term. The world is mapped but when traveling things will likely occur. So traveling will not be boring.

The people you will be playing with. The Descendants, will be varying in looks depending on their bloodline. The idea is to have a diverse cast of characters who can learn from each others differences. This will require you to play as a descendant than just a normal human. Being a descendant means being more attuned to the elements in some way and living a more natural yet structured life. Think of a clash of ancient Greece and medieval days with magic, magical technology, and steam punk technology slowly budding in.




These are the Descendants and their bloodlines.

Tyro image
Tyro / Fire / Earth
Born of the volcano.
Rulers of Fotia. A kingdom built within in-circulating volcanoes. Their activity is kept to a minimum due to the heat's transfer. Blessed with knowledge the Fotians have forged technologies to improve their situation. Trains, elevators, and explosive powered projectiles. The early stages of steampunk technology has risen to prominence within their land. Despite their love of physical combat, lack of attire due to the heat of their land, and desire to constantly hunt dragons. Their element is fire.

Nayu Image
Nayu / Darkness
Born of the shadow.
Rulers of Nero. Elegant aristocratic people who live mostly by sound rather than sight. They are the most finely clothed of descendant races. Their solitude within their dark underground kingdom has left them isolated. Underground caverns that stretch out endlessly into the depths are found throughout their lands. Including terrible Basilisks. Many born blind and cast aside unless able to be cured. They are the creators of fine musics, text books that use touch, and the blood selling trade attracts strictly Nayu buyers, because of this many fear their blood drinking. Their element is darkness.

Image of Oro
Oro / Earth / Wind
Born of the mountain.
Rulers of Gaia. Many Oro are born with wings, claws or tail. A rare few are born with jewel like scales on their skin. They are also known for having superior strength. High atop the mountain peaks sits the stone towers of the ancient rulers. Dragon statues. Hardy and unscathed yet beautiful and rare. Very similar to their people. The Oro of Gaia have the most massive royal palaces. Ones big enough to house their many pet dragons. The Oro have a kinship with dragons and even protect the wild ones that live behind their mountain. The Oro are known to have thick hides and thick heads. Given their high altitude they also wear thick coats and are the main buyers of furs. Their elements are earth and wind.

Sol Image
Sol / Light
Born of the sun.
Rulers of Vrondi. The Sol have a king who the land itself was named after. He has lived since before the ancient war and has remained as a ever lasting spirit. The Sol do not wear much. Their lives revolve around sunlight and they are able to replenish their bodies with it. Their land is a place of rest where they protect the small number of seraphim within the lands. Plants are also under their command and they live mostly eating them. Vrondi itself is a extremely lush jungle with vegetation and fruit a plenty. Their homes always have vines or flowers sprouting around. Their element is light.

Lassa Image
Lassa / Water / Electricity
Born of the sea.
Rulers of Tearia. At the oceans floor near the oceans surface sits a city within a dome. The dome is filled with air which allows foreign blooded descendants to visit though very few do. The waters belong to the Lassa even if they contend with pirates the most. Many Lassa are born with webbed hands and or feet making walking on land hard. Yet their ability to breathe both water and air is a minority, a special fish once found can grant one the ability to breathe air. Within the depths of the ocean they have found remnants of ancient magic that worked like technology. Much like a budding Atlantis Tearia is able to use underwater vehicles, rapid fire projectiles and have their own weapons forged through countless experiments.
The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands surrounding them. Their element is water.


And these are their ancestral blood.

Seraphim / Divine
Born of the Divine will.
These are the rare few born with seraphim blood. They are sought after for their pure looks. Their tender flesh and smell and their connection to the divine. The highest worth of slaves are seraphim ones. They are often born with wings and or a halo. Seraphim find it hard to impossible to hide their bloodline. the Divine is their affinity.

Dragon / Chaos
Born of primal chaos.
Dragons are not stupid. Though many run in the wilds without a bit of knowledge of the descendants a few dragons remain in the know. Some remain from times of ancient. Some Dragons know good magic. Can transform into a descendant and live among them. Having Dragons blood is hard to hide for the most part though the destructive power is not to be trifled with. Primal Chaos is their affinity.




The Edafos. The Map of the land.
land mass 2460 miles across. Taking about 2-3 months to travel from Gaia to Nero on foot.

Low Res View


Towns and their locations.


Character Creation
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Name: Your characters full name and nickname
Age: Descendants live longer than humans naturally to about 170 years and don't age from their twenties until their forties.
Bloodline: What blood heritage do they have. Split by most prominent if mixed. For example Tyro/ Lassa / Seraphim.
Appearance Most Descendants look like humans/ elves but with one or two horns. Their bloodline also affects their looks. For example Dragon blood or seraphim blood will make more or less horns. Seraphim have no horns typically.
Group:Which Group do they belong to?
Physique: What is their body type?
Abilities: What abilities does your character have that are relevant? For example, special durability? Strength? Agility etc.
Spells: What spells have they learned? Remain within your bloodline's elements for most of your spells.
Pet: Your pet. Nothing too strong.
Experience: What has your character done to learn what they know. What level is their prowess in their abilities and spells?
Motivation: What drives your character in life and what is their personal goal in this world?
Birthplace: Where were they born? If no where specific can be thought of just tell which territory they were on.
Extra Info: Anything more.
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Rules
Basic rules apply. No Godmoding, Powerplaying etc.
This is casual to advanced so at least three paragraphs is needed for each post.
No ongoing details of sex and mutilation etc. Some is ok.
The IG stands for In Game. What is allowed must be achieved in the roleplay.
The descendants range from demon, angel, dragon, and mixes between these. Nothing more or less.
The world is as it is, confusing and mysterious. Keep it that way, however your own history and even something like a village can be created to fit it. The overall world must remain the same.
Fighting and dealing with death is based on how I decide things should go. But as this is story driven Ill be lax on that as it is not my focus. I dont intend to allow anyone to survive everything either.

Rules for combat

Try not to do these. Its not a big deal if it happens as what makes the most sense story wise will be what will likely happen.

Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent.

Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category.

Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming.

Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible.

Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of reseting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.
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Hidden 6 yrs ago 5 yrs ago Post by Rai
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Character Creation
Lore


This world is small. The land is not connected to nor do their waters share seas with other lands. Far out on the horizon is nothing but titan sized mountains that dwarf what previously is known. Like a wall they keep all safely inside. As a result none know what is beyond the walls. Those who do hold forbidden knowledge. Texts from Ancient Relics have called what is beyond the walls as no less than pure chaos.

All sorts of mythical beasts exist on these lands. They are however dwarfed by the various dragons that dominate the lands. Thus most mythical beasts are rare or scarce. Wild life matches these beasts and thus even normal creatures like Deer or wolves are enlarged, up to several fold in some cases. Trees and vegetation grows to scale with this. There are still normal sized animals as we know who live in small niches across the lands. However not ever single animal can exist or be found here, just the most common.



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This is a basic layout for this roleplay. Seeing who wants early access.
Hidden 6 yrs ago Post by ShwiggityShwah
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ShwiggityShwah Good Diet, Sleep, Excercise, and Leeches

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I have a hunter knight concept that would work well with Oro bloodline.

How's your technology level? Is there flintlock or bolt action firearms? Could someones pet be a Giant Bird or Wyvern? Mainly a riding beast?
Hidden 6 yrs ago 6 yrs ago Post by Rai
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@ShwiggityShwah Flintlocks rifles and pistols with a possible magical kick are available. Not wide spread however all over the land. These weapons are only made in Fotia. Again flintlock weapons are more available. Quick succession firing weapons such as revolvers are rare to none existent. Those who rely on these types of weapons are few, new and unique to this era.

As for pets you can choose a flying mount, or any mount. Most mythic creatures exist here. I only get into it if the pet is meant to be a weapon.
Hidden 6 yrs ago 6 yrs ago Post by ShwiggityShwah
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ShwiggityShwah Good Diet, Sleep, Excercise, and Leeches

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@Rai Okay, so here's my concept.

The woman is a hunter/trapper of a rather powerful and sophisticated tribe. They use riding animals to scale the mountain peaks and she uses a rifle to hunt. I would like to use the rifle as a form of casting magic, I have some ideas for her. Her mount would actually attack with her, but would be so big it wouldn't be practical for anything indoors.

EDIT- the Rifle would be a one and done on most battles unless she gets some time to reload. She'd switch to a sword and board style after that.
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@ShwiggityShwah
A Oro hunter using newfangled technology from Fotia with a trusted mount. Give her a fur coat to tackle the cold on the mountain sides and its a winner so far. She'll be helping bring such technology to prominence across Gaia if she's successful. I like the concept.
Hidden 6 yrs ago Post by ShwiggityShwah
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ShwiggityShwah Good Diet, Sleep, Excercise, and Leeches

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@Rai

Ill adjust her motivation to whatever the story needs. She's brazen and a little rough around the edges mainly cause she has to stick to the warrior mentality. She's a representative of her tribe and they have to appear strong at all times.
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@ShwiggityShwah

Awesome! I'm working on the Character sheets of every king and Queen. She may like her Queen.
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discord.gg/2M7Gr7T Here is a discord link.
Hidden 6 yrs ago 6 yrs ago Post by Rai
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Character sheet example. Does not have to be nearly as long.

Name: Allo Niscent

Age: 80

Bloodline: Oro

Pet:


Appearance:


Abilities: Her diamond like scales are as hard as steel. Her other not so noticeable scales are softer and is seamless with her delicate flesh. But she can harden her entire body to the point her entire form is more resistant to damage than steel and instead becomes much like diamonds. Her very form shimmers when she activates this to its full capacity.

Spells: She can summon her spear from a open portal whenever she chooses. She can open portals around the spear to allow it to pierce whatever is within a mile radius of her and within her sight. Effectively striking from any angle she wishes even from a distance.

She can open a portal to where ever she wishes that she has previously visited with her spear but it suspends the spear from her grasp for as long as it remains open.

She can summon wind or earth from wherever she wishes by tapping into her soul. The larger the amount the more soul she can produce. She can even summon weapons made from different metals or earth.

Experience: Until the age of 20 she had no experience with weaponry. All of her great early victories in combat did not involve a weapon of her own. She used dragons to fight and she did so very well. Mastering strategy games was her passion since childhood. This makes her a formidable tactician as she has played a form of chess with many great minds across royalties. Since she was 20 she trained with a spear and light shield. Her master was her father.

A royal guard for Gaia who knew just how much strength was commanded of their supreme leader. She trained hard and well. Becoming able to defend herself in sparring matches against her father. When she completed the trials and became Queen she began training from age 22 onward. Her new master was the previous King's Royal guard trainer. Her skills with spear and shield became formidable even to masters. Since she became Queen at 22 she was also trained in using her soul.

She always enjoyed the beauty of stones, but not she could mold them. Learning to harden and soften earth matter. She also learned to control wind, but to a lesser extent but still very powerful. Her master was a Dragon that lived on the peak of the mountain. Through out her time as queen she trained with spears. The spear of choice she used was the one bestowed upon the supreme ruler. She learned how to tap into its manipulating properties and has been mastering it ever since.

History: She was born in a decent family. The closest to royalty was her father whom merely worked as a guard for some of the royals. He was a stern man who made sure to keep his several children in check. He trained his sons to be strong warriors like him and his daughters to be servants. But it all changed when his daughter Allo began to grow. She had a natural beauty unlike even her sisters. This coupled with her love and charm of feral Dragons. He soon began to change his outlook on the male female dynamic as she grew older. She commanded her first feral at such a young age that it was like her very essence directed the beasts. Her accomplishments soon outweighed her very own brothers and without a single day of training from her father. This made him very proud of her. But she would only continue to astound her family.

She spent her time beyond studying training dragons for people to ride. Through her travels to tame more exotic dragons however she found her passion for using dragons to protect people. As a group of slavers using ferals as weapons to attack a village below the mountains she used her charm to turn the ferals and save the village time for help to arrive. She continued her studies at home with private teachers and soon found herself the recipient of special treatment from many. It was not until her 20th birthday did she learn why. She was to join the trials to become queen.

The trials were among the most beautiful of Oro women who had rare features. One looked like ruby, one sapphire, and so on. She was the diamond. The trial for King was among the strongest and wise Oro men who too had rare features. The first trial for the Queen was much like the trial for King, with combat, and in this she was besting the others. The final trial was for the victors to approach the legendary dragon of diamond scales. Its kind is only alive within the halls of Gaia's kingdom and as such is the final judge of their leader. Even more so it was the pet of the previous King and Queen. It sniffed her well and soon found its ferocious presence calmed. It turned to the would be King and after a few strong wiffs it bellowed a strong sneeze. It then opened it's jaws and nipped off the head of the ambitious man. He did not pass but she did. After this no man was willing to attempt the trial for King and most decided after some time a Queen ruling alone was not bad.

Her time as Queen was spent honing herself. She was instructed by the wise ones of the mountains to seek the tip and meet the teacher who could move mountains. She found the journey easier with the help of her companion, the dragon that placed her in her position. But it was beyond the clouds. Soon she found another mountain top to climb. However, as it moved she was startled to see that the massive shadow above the mountains tip was a massive dragon clinging to the mountain. To make things worse it did not speak any language. It simply shook everything and whipped around winds like pure chaos. Yet she did not return down the mountain and neglect her duty. She instead challenged its power with hers and began to, through trial and error, learn how to communicate with this Godly beast.

After many years of going and leaving the mountain tops she was honed in her power. Yet she mentions how weak she is to her master no matter how hard she tries. Her old dragon companion died and its body was turned to armor for her. But she does not wear it unless it is necessary. She raised its offspring to be her new companion and she loves how loyal it is to her. Her years growing has taught her many lessons in ruling and yet she does not take it at all too seriously. She mostly sees herself as an idol to be worshiped and does her duty to be so and a large part of it is helping her people become as flawless as her. Since she has become Queen her troops are more diverse and tactical yet she tries to keep Gaia a secluded place from too many travelers. Preserving its mystery and beauty.

She has had many men wanting to become her King. Though her status makes most royalties beneath her. Her wealth is rarely matched by any other. So her interest in Magnix is from a sense of equality. His legendary status makes him a match in her mind. However she does not want to risk her people or her power for a relationship.

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Bump Almost done
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Bump? Not many roleplayers around
Hidden 6 yrs ago Post by Ashen One
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Tentative interest.
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roleplayerguild.com/topics/171791-asc…

Almost entirely ready with this. I'll get things starting very soon!
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